q3rally/engine/code/server/sv_ccmds.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "server.h"
/*
===============================================================================
OPERATOR CONSOLE ONLY COMMANDS
These commands can only be entered from stdin or by a remote operator datagram
===============================================================================
*/
/*
==================
SV_GetPlayerByHandle
Returns the player with player id or name from Cmd_Argv(1)
==================
*/
static client_t *SV_GetPlayerByHandle( void ) {
client_t *cl;
int i;
char *s;
char cleanName[64];
// make sure server is running
if ( !com_sv_running->integer ) {
return NULL;
}
if ( Cmd_Argc() < 2 ) {
Com_Printf( "No player specified.\n" );
return NULL;
}
s = Cmd_Argv(1);
// Check whether this is a numeric player handle
for(i = 0; s[i] >= '0' && s[i] <= '9'; i++);
if(!s[i])
{
int plid = atoi(s);
// Check for numeric playerid match
if(plid >= 0 && plid < sv_maxclients->integer)
{
cl = &svs.clients[plid];
if(cl->state)
return cl;
}
}
// check for a name match
for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
if ( !cl->state ) {
continue;
}
if ( !Q_stricmp( cl->name, s ) ) {
return cl;
}
Q_strncpyz( cleanName, cl->name, sizeof(cleanName) );
Q_CleanStr( cleanName );
if ( !Q_stricmp( cleanName, s ) ) {
return cl;
}
}
Com_Printf( "Player %s is not on the server\n", s );
return NULL;
}
/*
==================
SV_GetPlayerByNum
Returns the player with idnum from Cmd_Argv(1)
==================
*/
static client_t *SV_GetPlayerByNum( void ) {
client_t *cl;
int i;
int idnum;
char *s;
// make sure server is running
if ( !com_sv_running->integer ) {
return NULL;
}
if ( Cmd_Argc() < 2 ) {
Com_Printf( "No player specified.\n" );
return NULL;
}
s = Cmd_Argv(1);
for (i = 0; s[i]; i++) {
if (s[i] < '0' || s[i] > '9') {
Com_Printf( "Bad slot number: %s\n", s);
return NULL;
}
}
idnum = atoi( s );
if ( idnum < 0 || idnum >= sv_maxclients->integer ) {
Com_Printf( "Bad client slot: %i\n", idnum );
return NULL;
}
cl = &svs.clients[idnum];
if ( !cl->state ) {
Com_Printf( "Client %i is not active\n", idnum );
return NULL;
}
return cl;
}
//=========================================================
/*
==================
SV_Map_f
Restart the server on a different map
==================
*/
static void SV_Map_f( void ) {
char *cmd;
char *map;
qboolean killBots, cheat;
char expanded[MAX_QPATH];
char mapname[MAX_QPATH];
map = Cmd_Argv(1);
if ( !map ) {
return;
}
// make sure the level exists before trying to change, so that
// a typo at the server console won't end the game
Com_sprintf (expanded, sizeof(expanded), "maps/%s.bsp", map);
if ( FS_ReadFile (expanded, NULL) == -1 ) {
Com_Printf ("Can't find map %s\n", expanded);
return;
}
// force latched values to get set
Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH );
cmd = Cmd_Argv(0);
if( Q_stricmpn( cmd, "sp", 2 ) == 0 ) {
Cvar_SetValue( "g_gametype", GT_SINGLE_PLAYER );
Cvar_SetValue( "g_doWarmup", 0 );
// may not set sv_maxclients directly, always set latched
Cvar_SetLatched( "sv_maxclients", "8" );
cmd += 2;
if (!Q_stricmp( cmd, "devmap" ) ) {
cheat = qtrue;
} else {
cheat = qfalse;
}
killBots = qtrue;
}
else {
if ( !Q_stricmp( cmd, "devmap" ) ) {
cheat = qtrue;
killBots = qtrue;
} else {
cheat = qfalse;
killBots = qfalse;
}
if( sv_gametype->integer == GT_SINGLE_PLAYER ) {
Cvar_SetValue( "g_gametype", GT_RACING );
}
}
// save the map name here cause on a map restart we reload the q3config.cfg
// and thus nuke the arguments of the map command
Q_strncpyz(mapname, map, sizeof(mapname));
// start up the map
SV_SpawnServer( mapname, killBots );
// set the cheat value
// if the level was started with "map <levelname>", then
// cheats will not be allowed. If started with "devmap <levelname>"
// then cheats will be allowed
if ( cheat ) {
Cvar_Set( "sv_cheats", "1" );
} else {
Cvar_Set( "sv_cheats", "0" );
}
}
/*
================
SV_MapRestart_f
Completely restarts a level, but doesn't send a new gamestate to the clients.
This allows fair starts with variable load times.
================
*/
static void SV_MapRestart_f( void ) {
int i;
client_t *client;
char *denied;
qboolean isBot;
int delay;
// make sure we aren't restarting twice in the same frame
if ( com_frameTime == sv.serverId ) {
return;
}
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( sv.restartTime ) {
return;
}
if (Cmd_Argc() > 1 ) {
delay = atoi( Cmd_Argv(1) );
}
else {
delay = 5;
}
if( delay && !Cvar_VariableValue("g_doWarmup") ) {
sv.restartTime = sv.time + delay * 1000;
SV_SetConfigstring( CS_WARMUP, va("%i", sv.restartTime) );
return;
}
// check for changes in variables that can't just be restarted
// check for maxclients change
if ( sv_maxclients->modified || sv_gametype->modified ) {
char mapname[MAX_QPATH];
Com_Printf( "variable change -- restarting.\n" );
// restart the map the slow way
Q_strncpyz( mapname, Cvar_VariableString( "mapname" ), sizeof( mapname ) );
SV_SpawnServer( mapname, qfalse );
return;
}
// toggle the server bit so clients can detect that a
// map_restart has happened
svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
// generate a new serverid
// TTimo - don't update restartedserverId there, otherwise we won't deal correctly with multiple map_restart
sv.serverId = com_frameTime;
Cvar_Set( "sv_serverid", va("%i", sv.serverId ) );
// if a map_restart occurs while a client is changing maps, we need
// to give them the correct time so that when they finish loading
// they don't violate the backwards time check in cl_cgame.c
for (i=0 ; i<sv_maxclients->integer ; i++) {
if (svs.clients[i].state == CS_PRIMED) {
svs.clients[i].oldServerTime = sv.restartTime;
}
}
// reset all the vm data in place without changing memory allocation
// note that we do NOT set sv.state = SS_LOADING, so configstrings that
// had been changed from their default values will generate broadcast updates
sv.state = SS_LOADING;
sv.restarting = qtrue;
SV_RestartGameProgs();
// run a few frames to allow everything to settle
for (i = 0; i < 3; i++)
{
VM_Call (gvm, GAME_RUN_FRAME, sv.time);
sv.time += 100;
svs.time += 100;
}
sv.state = SS_GAME;
sv.restarting = qfalse;
// connect and begin all the clients
for (i=0 ; i<sv_maxclients->integer ; i++) {
client = &svs.clients[i];
// send the new gamestate to all connected clients
if ( client->state < CS_CONNECTED) {
continue;
}
if ( client->netchan.remoteAddress.type == NA_BOT ) {
isBot = qtrue;
} else {
isBot = qfalse;
}
// add the map_restart command
SV_AddServerCommand( client, "map_restart\n" );
// connect the client again, without the firstTime flag
denied = VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) );
if ( denied ) {
// this generally shouldn't happen, because the client
// was connected before the level change
SV_DropClient( client, denied );
Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i );
continue;
}
if(client->state == CS_ACTIVE)
SV_ClientEnterWorld(client, &client->lastUsercmd);
else
{
// If we don't reset client->lastUsercmd and are restarting during map load,
// the client will hang because we'll use the last Usercmd from the previous map,
// which is wrong obviously.
SV_ClientEnterWorld(client, NULL);
}
}
// run another frame to allow things to look at all the players
VM_Call (gvm, GAME_RUN_FRAME, sv.time);
sv.time += 100;
svs.time += 100;
}
//===============================================================
/*
==================
SV_Kick_f
Kick a user off of the server
2011-02-18 14:31:32 +00:00
==================
*/
static void SV_Kick_f( void ) {
client_t *cl;
int i;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() != 2 ) {
Com_Printf ("Usage: kick <player name>\nkick all = kick everyone\nkick allbots = kick all bots\n");
return;
}
cl = SV_GetPlayerByHandle();
if ( !cl ) {
if ( !Q_stricmp(Cmd_Argv(1), "all") ) {
for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
if ( !cl->state ) {
continue;
}
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
continue;
}
SV_DropClient( cl, "was kicked" );
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
}
else if ( !Q_stricmp(Cmd_Argv(1), "allbots") ) {
for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
if ( !cl->state ) {
continue;
}
if( cl->netchan.remoteAddress.type != NA_BOT ) {
continue;
}
SV_DropClient( cl, "was kicked" );
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
}
return;
}
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
Com_Printf("Cannot kick host player\n");
return;
}
SV_DropClient( cl, "was kicked" );
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
/*
==================
SV_KickBots_f
Kick all bots off of the server
==================
*/
static void SV_KickBots_f( void ) {
client_t *cl;
int i;
// make sure server is running
if( !com_sv_running->integer ) {
Com_Printf("Server is not running.\n");
return;
}
for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) {
if( !cl->state ) {
continue;
}
if( cl->netchan.remoteAddress.type != NA_BOT ) {
continue;
}
SV_DropClient( cl, "was kicked" );
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
}
/*
==================
SV_KickAll_f
Kick all users off of the server
==================
*/
static void SV_KickAll_f( void ) {
client_t *cl;
int i;
// make sure server is running
if( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
for( i = 0, cl = svs.clients; i < sv_maxclients->integer; i++, cl++ ) {
if( !cl->state ) {
continue;
}
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
continue;
}
SV_DropClient( cl, "was kicked" );
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
}
/*
==================
SV_KickNum_f
Kick a user off of the server
==================
*/
static void SV_KickNum_f( void ) {
client_t *cl;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() != 2 ) {
Com_Printf ("Usage: %s <client number>\n", Cmd_Argv(0));
return;
}
cl = SV_GetPlayerByNum();
if ( !cl ) {
return;
}
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
Com_Printf("Cannot kick host player\n");
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return;
}
SV_DropClient( cl, "was kicked" );
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
#ifndef STANDALONE
// these functions require the auth server which of course is not available anymore for stand-alone games.
/*
==================
SV_Ban_f
Ban a user from being able to play on this server through the auth
server
==================
*/
static void SV_Ban_f( void ) {
client_t *cl;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() != 2 ) {
Com_Printf ("Usage: banUser <player name>\n");
return;
}
cl = SV_GetPlayerByHandle();
if (!cl) {
return;
}
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
Com_Printf("Cannot kick host player\n");
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return;
}
// look up the authorize server's IP
if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP ) ) {
Com_Printf( "Couldn't resolve address\n" );
return;
}
svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
BigShort( svs.authorizeAddress.port ) );
}
// otherwise send their ip to the authorize server
if ( svs.authorizeAddress.type != NA_BAD ) {
NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
"banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
Com_Printf("%s was banned from coming back\n", cl->name);
}
}
/*
==================
SV_BanNum_f
Ban a user from being able to play on this server through the auth
server
==================
*/
static void SV_BanNum_f( void ) {
client_t *cl;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() != 2 ) {
Com_Printf ("Usage: banClient <client number>\n");
return;
}
cl = SV_GetPlayerByNum();
if ( !cl ) {
return;
}
if( cl->netchan.remoteAddress.type == NA_LOOPBACK ) {
Com_Printf("Cannot kick host player\n");
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return;
}
// look up the authorize server's IP
if ( !svs.authorizeAddress.ip[0] && svs.authorizeAddress.type != NA_BAD ) {
Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &svs.authorizeAddress, NA_IP ) ) {
Com_Printf( "Couldn't resolve address\n" );
return;
}
svs.authorizeAddress.port = BigShort( PORT_AUTHORIZE );
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
svs.authorizeAddress.ip[0], svs.authorizeAddress.ip[1],
svs.authorizeAddress.ip[2], svs.authorizeAddress.ip[3],
BigShort( svs.authorizeAddress.port ) );
}
// otherwise send their ip to the authorize server
if ( svs.authorizeAddress.type != NA_BAD ) {
NET_OutOfBandPrint( NS_SERVER, svs.authorizeAddress,
"banUser %i.%i.%i.%i", cl->netchan.remoteAddress.ip[0], cl->netchan.remoteAddress.ip[1],
cl->netchan.remoteAddress.ip[2], cl->netchan.remoteAddress.ip[3] );
Com_Printf("%s was banned from coming back\n", cl->name);
}
}
#endif
/*
==================
SV_RehashBans_f
Load saved bans from file.
==================
*/
static void SV_RehashBans_f(void)
{
int index, filelen;
fileHandle_t readfrom;
char *textbuf, *curpos, *maskpos, *newlinepos, *endpos;
char filepath[MAX_QPATH];
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
return;
}
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serverBansCount = 0;
if(!sv_banFile->string || !*sv_banFile->string)
return;
Com_sprintf(filepath, sizeof(filepath), "%s/%s", FS_GetCurrentGameDir(), sv_banFile->string);
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if((filelen = FS_SV_FOpenFileRead(filepath, &readfrom)) >= 0)
{
if(filelen < 2)
{
// Don't bother if file is too short.
FS_FCloseFile(readfrom);
return;
}
curpos = textbuf = Z_Malloc(filelen);
filelen = FS_Read(textbuf, filelen, readfrom);
FS_FCloseFile(readfrom);
endpos = textbuf + filelen;
for(index = 0; index < SERVER_MAXBANS && curpos + 2 < endpos; index++)
{
// find the end of the address string
for(maskpos = curpos + 2; maskpos < endpos && *maskpos != ' '; maskpos++);
if(maskpos + 1 >= endpos)
break;
*maskpos = '\0';
maskpos++;
// find the end of the subnet specifier
for(newlinepos = maskpos; newlinepos < endpos && *newlinepos != '\n'; newlinepos++);
if(newlinepos >= endpos)
break;
*newlinepos = '\0';
if(NET_StringToAdr(curpos + 2, &serverBans[index].ip, NA_UNSPEC))
{
serverBans[index].isexception = (curpos[0] != '0');
serverBans[index].subnet = atoi(maskpos);
if(serverBans[index].ip.type == NA_IP &&
(serverBans[index].subnet < 1 || serverBans[index].subnet > 32))
{
serverBans[index].subnet = 32;
}
else if(serverBans[index].ip.type == NA_IP6 &&
(serverBans[index].subnet < 1 || serverBans[index].subnet > 128))
{
serverBans[index].subnet = 128;
}
}
curpos = newlinepos + 1;
}
serverBansCount = index;
Z_Free(textbuf);
}
}
/*
==================
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
SV_WriteBans
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Save bans to file.
==================
*/
static void SV_WriteBans(void)
{
int index;
fileHandle_t writeto;
char filepath[MAX_QPATH];
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if(!sv_banFile->string || !*sv_banFile->string)
return;
Com_sprintf(filepath, sizeof(filepath), "%s/%s", FS_GetCurrentGameDir(), sv_banFile->string);
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if((writeto = FS_SV_FOpenFileWrite(filepath)))
{
char writebuf[128];
serverBan_t *curban;
for(index = 0; index < serverBansCount; index++)
{
curban = &serverBans[index];
Com_sprintf(writebuf, sizeof(writebuf), "%d %s %d\n",
curban->isexception, NET_AdrToString(curban->ip), curban->subnet);
FS_Write(writebuf, strlen(writebuf), writeto);
}
FS_FCloseFile(writeto);
}
}
/*
==================
SV_DelBanEntryFromList
Remove a ban or an exception from the list.
==================
*/
static qboolean SV_DelBanEntryFromList(int index)
{
if(index == serverBansCount - 1)
serverBansCount--;
else if(index < ARRAY_LEN(serverBans) - 1)
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{
memmove(serverBans + index, serverBans + index + 1, (serverBansCount - index - 1) * sizeof(*serverBans));
serverBansCount--;
}
else
return qtrue;
return qfalse;
}
/*
==================
SV_ParseCIDRNotation
Parse a CIDR notation type string and return a netadr_t and suffix by reference
==================
*/
static qboolean SV_ParseCIDRNotation(netadr_t *dest, int *mask, char *adrstr)
{
char *suffix;
suffix = strchr(adrstr, '/');
if(suffix)
{
*suffix = '\0';
suffix++;
}
if(!NET_StringToAdr(adrstr, dest, NA_UNSPEC))
return qtrue;
if(suffix)
{
*mask = atoi(suffix);
if(dest->type == NA_IP)
{
if(*mask < 1 || *mask > 32)
*mask = 32;
}
else
{
if(*mask < 1 || *mask > 128)
*mask = 128;
}
}
else if(dest->type == NA_IP)
*mask = 32;
else
*mask = 128;
return qfalse;
}
/*
==================
SV_AddBanToList
Ban a user from being able to play on this server based on his ip address.
==================
*/
static void SV_AddBanToList(qboolean isexception)
{
char *banstring;
char addy2[NET_ADDRSTRMAXLEN];
netadr_t ip;
int index, argc, mask;
serverBan_t *curban;
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
2011-02-18 14:31:32 +00:00
argc = Cmd_Argc();
if(argc < 2 || argc > 3)
{
Com_Printf ("Usage: %s (ip[/subnet] | clientnum [subnet])\n", Cmd_Argv(0));
return;
}
if(serverBansCount >= ARRAY_LEN(serverBans))
2011-02-18 14:31:32 +00:00
{
Com_Printf ("Error: Maximum number of bans/exceptions exceeded.\n");
return;
}
banstring = Cmd_Argv(1);
if(strchr(banstring, '.') || strchr(banstring, ':'))
{
// This is an ip address, not a client num.
if(SV_ParseCIDRNotation(&ip, &mask, banstring))
{
Com_Printf("Error: Invalid address %s\n", banstring);
return;
}
}
else
{
client_t *cl;
// client num.
cl = SV_GetPlayerByNum();
if(!cl)
{
Com_Printf("Error: Playernum %s does not exist.\n", Cmd_Argv(1));
return;
}
ip = cl->netchan.remoteAddress;
if(argc == 3)
{
mask = atoi(Cmd_Argv(2));
if(ip.type == NA_IP)
{
if(mask < 1 || mask > 32)
mask = 32;
}
else
{
if(mask < 1 || mask > 128)
mask = 128;
}
}
else
mask = (ip.type == NA_IP6) ? 128 : 32;
}
if(ip.type != NA_IP && ip.type != NA_IP6)
{
Com_Printf("Error: Can ban players connected via the internet only.\n");
return;
}
// first check whether a conflicting ban exists that would supersede the new one.
for(index = 0; index < serverBansCount; index++)
{
curban = &serverBans[index];
if(curban->subnet <= mask)
{
if((curban->isexception || !isexception) && NET_CompareBaseAdrMask(curban->ip, ip, curban->subnet))
{
Q_strncpyz(addy2, NET_AdrToString(ip), sizeof(addy2));
Com_Printf("Error: %s %s/%d supersedes %s %s/%d\n", curban->isexception ? "Exception" : "Ban",
NET_AdrToString(curban->ip), curban->subnet,
isexception ? "exception" : "ban", addy2, mask);
return;
}
}
if(curban->subnet >= mask)
{
if(!curban->isexception && isexception && NET_CompareBaseAdrMask(curban->ip, ip, mask))
{
Q_strncpyz(addy2, NET_AdrToString(curban->ip), sizeof(addy2));
Com_Printf("Error: %s %s/%d supersedes already existing %s %s/%d\n", isexception ? "Exception" : "Ban",
NET_AdrToString(ip), mask,
curban->isexception ? "exception" : "ban", addy2, curban->subnet);
return;
}
}
}
// now delete bans that are superseded by the new one
index = 0;
while(index < serverBansCount)
{
curban = &serverBans[index];
if(curban->subnet > mask && (!curban->isexception || isexception) && NET_CompareBaseAdrMask(curban->ip, ip, mask))
SV_DelBanEntryFromList(index);
else
index++;
}
serverBans[serverBansCount].ip = ip;
serverBans[serverBansCount].subnet = mask;
serverBans[serverBansCount].isexception = isexception;
serverBansCount++;
SV_WriteBans();
Com_Printf("Added %s: %s/%d\n", isexception ? "ban exception" : "ban",
NET_AdrToString(ip), mask);
}
/*
==================
SV_DelBanFromList
Remove a ban or an exception from the list.
==================
*/
static void SV_DelBanFromList(qboolean isexception)
{
int index, count = 0, todel, mask;
netadr_t ip;
char *banstring;
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
2011-02-18 14:31:32 +00:00
if(Cmd_Argc() != 2)
{
Com_Printf ("Usage: %s (ip[/subnet] | num)\n", Cmd_Argv(0));
return;
}
banstring = Cmd_Argv(1);
if(strchr(banstring, '.') || strchr(banstring, ':'))
{
serverBan_t *curban;
if(SV_ParseCIDRNotation(&ip, &mask, banstring))
{
Com_Printf("Error: Invalid address %s\n", banstring);
return;
}
index = 0;
while(index < serverBansCount)
{
curban = &serverBans[index];
if(curban->isexception == isexception &&
curban->subnet >= mask &&
NET_CompareBaseAdrMask(curban->ip, ip, mask))
{
Com_Printf("Deleting %s %s/%d\n",
isexception ? "exception" : "ban",
NET_AdrToString(curban->ip), curban->subnet);
SV_DelBanEntryFromList(index);
}
else
index++;
}
}
else
{
todel = atoi(Cmd_Argv(1));
if(todel < 1 || todel > serverBansCount)
{
Com_Printf("Error: Invalid ban number given\n");
return;
}
for(index = 0; index < serverBansCount; index++)
{
if(serverBans[index].isexception == isexception)
{
count++;
if(count == todel)
{
Com_Printf("Deleting %s %s/%d\n",
isexception ? "exception" : "ban",
NET_AdrToString(serverBans[index].ip), serverBans[index].subnet);
SV_DelBanEntryFromList(index);
break;
}
}
}
}
SV_WriteBans();
}
/*
==================
SV_ListBans_f
List all bans and exceptions on console
==================
*/
static void SV_ListBans_f(void)
{
int index, count;
serverBan_t *ban;
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
2011-02-18 14:31:32 +00:00
// List all bans
for(index = count = 0; index < serverBansCount; index++)
{
ban = &serverBans[index];
if(!ban->isexception)
{
count++;
Com_Printf("Ban #%d: %s/%d\n", count,
NET_AdrToString(ban->ip), ban->subnet);
}
}
// List all exceptions
for(index = count = 0; index < serverBansCount; index++)
{
ban = &serverBans[index];
if(ban->isexception)
{
count++;
Com_Printf("Except #%d: %s/%d\n", count,
NET_AdrToString(ban->ip), ban->subnet);
}
}
}
/*
==================
SV_FlushBans_f
Delete all bans and exceptions.
==================
*/
static void SV_FlushBans_f(void)
{
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
2011-02-18 14:31:32 +00:00
serverBansCount = 0;
// empty the ban file.
SV_WriteBans();
Com_Printf("All bans and exceptions have been deleted.\n");
}
static void SV_BanAddr_f(void)
{
SV_AddBanToList(qfalse);
}
static void SV_ExceptAddr_f(void)
{
SV_AddBanToList(qtrue);
}
static void SV_BanDel_f(void)
{
SV_DelBanFromList(qfalse);
}
static void SV_ExceptDel_f(void)
{
SV_DelBanFromList(qtrue);
}
/*
** SV_Strlen -- skips color escape codes
*/
static int SV_Strlen( const char *str ) {
const char *s = str;
int count = 0;
while ( *s ) {
if ( Q_IsColorString( s ) ) {
s += 2;
} else {
count++;
s++;
}
}
return count;
}
2011-02-18 14:31:32 +00:00
/*
================
SV_Status_f
================
*/
static void SV_Status_f( void ) {
int i, j, l;
client_t *cl;
playerState_t *ps;
const char *s;
int ping;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
Com_Printf ("map: %s\n", sv_mapname->string );
Com_Printf ("cl score ping name address rate \n");
Com_Printf ("-- ----- ---- --------------- --------------------------------------- -----\n");
2011-02-18 14:31:32 +00:00
for (i=0,cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++)
{
if (!cl->state)
continue;
Com_Printf ("%2i ", i);
2011-02-18 14:31:32 +00:00
ps = SV_GameClientNum( i );
Com_Printf ("%5i ", ps->persistant[PERS_SCORE]);
if (cl->state == CS_CONNECTED)
Com_Printf ("CON ");
2011-02-18 14:31:32 +00:00
else if (cl->state == CS_ZOMBIE)
Com_Printf ("ZMB ");
2011-02-18 14:31:32 +00:00
else
{
ping = cl->ping < 9999 ? cl->ping : 9999;
Com_Printf ("%4i ", ping);
}
Com_Printf ("%s", cl->name);
l = 16 - SV_Strlen(cl->name);
2011-02-18 14:31:32 +00:00
j = 0;
do
{
Com_Printf (" ");
j++;
} while(j < l);
// TTimo adding a ^7 to reset the color
2011-02-18 14:31:32 +00:00
s = NET_AdrToString( cl->netchan.remoteAddress );
Com_Printf ("^7%s", s);
l = 39 - strlen(s);
2011-02-18 14:31:32 +00:00
j = 0;
do
{
Com_Printf(" ");
j++;
} while(j < l);
Com_Printf (" %5i", cl->rate);
Com_Printf ("\n");
}
Com_Printf ("\n");
}
/*
==================
SV_ConSay_f
==================
*/
static void SV_ConSay_f(void) {
char *p;
char text[1024];
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc () < 2 ) {
return;
}
strcpy (text, "console: ");
p = Cmd_Args();
if ( *p == '"' ) {
p++;
p[strlen(p)-1] = 0;
}
strcat(text, p);
Com_Printf("%s\n", text);
2011-02-18 14:31:32 +00:00
SV_SendServerCommand(NULL, "chat \"%s\"", text);
}
/*
==================
SV_ConTell_f
==================
*/
static void SV_ConTell_f(void) {
char *p;
char text[1024];
client_t *cl;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() < 3 ) {
Com_Printf ("Usage: tell <client number> <text>\n");
return;
}
cl = SV_GetPlayerByNum();
if ( !cl ) {
return;
}
strcpy (text, "console_tell: ");
p = Cmd_ArgsFrom(2);
if ( *p == '"' ) {
p++;
p[strlen(p)-1] = 0;
}
strcat(text, p);
Com_Printf("%s\n", text);
SV_SendServerCommand(cl, "chat \"%s\"", text);
}
2011-02-18 14:31:32 +00:00
/*
==================
SV_ConSayto_f
==================
*/
static void SV_ConSayto_f(void) {
char *p;
char text[1024];
client_t *cl;
char *rawname;
char name[MAX_NAME_LENGTH];
char cleanName[MAX_NAME_LENGTH];
client_t *saytocl;
int i;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() < 3 ) {
Com_Printf ("Usage: sayto <player name> <text>\n");
return;
}
rawname = Cmd_Argv(1);
//allowing special characters in the console
//with hex strings for player names
Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname );
saytocl = NULL;
for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) {
if ( !cl->state ) {
continue;
}
Q_strncpyz( cleanName, cl->name, sizeof(cleanName) );
Q_CleanStr( cleanName );
if ( !Q_stricmp( cleanName, name ) ) {
saytocl = cl;
break;
}
}
if( !saytocl )
{
Com_Printf ("No such player name: %s.\n", name);
return;
}
strcpy (text, "console_sayto: ");
p = Cmd_ArgsFrom(2);
if ( *p == '"' ) {
p++;
p[strlen(p)-1] = 0;
}
strcat(text, p);
Com_Printf("%s\n", text);
SV_SendServerCommand(saytocl, "chat \"%s\"", text);
}
2011-02-18 14:31:32 +00:00
/*
==================
SV_Heartbeat_f
Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer
==================
*/
void SV_Heartbeat_f( void ) {
svs.nextHeartbeatTime = -9999999;
}
/*
===========
SV_Serverinfo_f
Examine the serverinfo string
===========
*/
static void SV_Serverinfo_f( void ) {
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
2011-02-18 14:31:32 +00:00
Com_Printf ("Server info settings:\n");
Info_Print ( Cvar_InfoString( CVAR_SERVERINFO ) );
}
/*
===========
SV_Systeminfo_f
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
Examine the systeminfo string
2011-02-18 14:31:32 +00:00
===========
*/
static void SV_Systeminfo_f( void ) {
ioquake3 resync to revision 2369 from 2317. Some revision messages: Cache servers for each master server in q3_ui, otherwise servers from last updated master for shown for all Internet# sources. Play correct team sounds when in spectator mode and following a player. Check last listener number instead of clc.clientNum in S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.) When in third person, don't play player's sounds as full volume in Base sound system. OpenAL already does this. (Related to bug 5741.) really fix the confusion with game entity and refentity numbers to further reduce confusion, rename constants like MAX_ENTITIES to MAX_REFENTITIES Added Rend2, an alternate renderer. (Bug #4358) Fix restoring fs_game when default.cfg is missing. Fix restoring old fs_game upon leaving a server. Patch by Ensiform. Change more operator commands to require sv_running to be usable. Patch by Ensiform. Fix some "> MAX_*" to be ">= MAX_*". Fix follow command to find clients whose name begins with a number. Fix up "gc" command, make it more like "tell". Based on patch by Ensiform. Add usage messages for gc, tell, vtell, and votell commands. Check player names in gc, tell, vtell, and votell commands. #5799 - Change messagemode text box to display colors like in console input box. Improve "play" command, based on a patch from Ensiform. Check for invalid filename in OpenAL's RegisterSound function. Changed Base sound system to warn not error when sound filename is empty or too long. Remove references to non-existent functions CM_MarkFragments and CM_LerpTag.
2012-12-06 07:07:19 +00:00
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
2011-02-18 14:31:32 +00:00
Com_Printf ("System info settings:\n");
Info_Print ( Cvar_InfoString_Big( CVAR_SYSTEMINFO ) );
2011-02-18 14:31:32 +00:00
}
/*
===========
SV_DumpUser_f
Examine all a users info strings
2011-02-18 14:31:32 +00:00
===========
*/
static void SV_DumpUser_f( void ) {
client_t *cl;
// make sure server is running
if ( !com_sv_running->integer ) {
Com_Printf( "Server is not running.\n" );
return;
}
if ( Cmd_Argc() != 2 ) {
Com_Printf ("Usage: dumpuser <userid>\n");
2011-02-18 14:31:32 +00:00
return;
}
cl = SV_GetPlayerByHandle();
if ( !cl ) {
return;
}
Com_Printf( "userinfo\n" );
Com_Printf( "--------\n" );
Info_Print( cl->userinfo );
}
/*
=================
SV_KillServer
=================
*/
static void SV_KillServer_f( void ) {
SV_Shutdown( "killserver" );
}
//===========================================================
/*
==================
SV_CompleteMapName
==================
*/
static void SV_CompleteMapName( char *args, int argNum ) {
if( argNum == 2 ) {
Field_CompleteFilename( "maps", "bsp", qtrue, qfalse );
2011-02-18 14:31:32 +00:00
}
}
/*
==================
SV_CompletePlayerName
==================
*/
static void SV_CompletePlayerName( char *args, int argNum ) {
if( argNum == 2 ) {
char names[MAX_CLIENTS][MAX_NAME_LENGTH];
const char *namesPtr[MAX_CLIENTS];
client_t *cl;
int i;
int nameCount;
int clientCount;
nameCount = 0;
clientCount = sv_maxclients->integer;
for ( i=0, cl=svs.clients ; i < clientCount; i++,cl++ ) {
if ( !cl->state ) {
continue;
}
if( i >= MAX_CLIENTS ) {
break;
}
Q_strncpyz( names[nameCount], cl->name, sizeof(names[nameCount]) );
Q_CleanStr( names[nameCount] );
namesPtr[nameCount] = names[nameCount];
nameCount++;
}
qsort( (void*)namesPtr, nameCount, sizeof( namesPtr[0] ), Com_strCompare );
Field_CompletePlayerName( namesPtr, nameCount );
}
}
2011-02-18 14:31:32 +00:00
/*
==================
SV_AddOperatorCommands
==================
*/
void SV_AddOperatorCommands( void ) {
static qboolean initialized;
if ( initialized ) {
return;
}
initialized = qtrue;
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand ("kick", SV_Kick_f);
#ifndef STANDALONE
if(!com_standalone->integer)
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{
Cmd_AddCommand ("banUser", SV_Ban_f);
Cmd_AddCommand ("banClient", SV_BanNum_f);
}
#endif
Cmd_AddCommand ("kickbots", SV_KickBots_f);
Cmd_AddCommand ("kickall", SV_KickAll_f);
Cmd_AddCommand ("kicknum", SV_KickNum_f);
Cmd_AddCommand ("clientkick", SV_KickNum_f); // Legacy command
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Cmd_AddCommand ("status", SV_Status_f);
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
Cmd_AddCommand ("systeminfo", SV_Systeminfo_f);
Cmd_AddCommand ("dumpuser", SV_DumpUser_f);
Cmd_AddCommand ("map_restart", SV_MapRestart_f);
Cmd_AddCommand ("sectorlist", SV_SectorList_f);
Cmd_AddCommand ("map", SV_Map_f);
Cmd_SetCommandCompletionFunc( "map", SV_CompleteMapName );
#ifndef PRE_RELEASE_DEMO
Cmd_AddCommand ("devmap", SV_Map_f);
Cmd_SetCommandCompletionFunc( "devmap", SV_CompleteMapName );
Cmd_AddCommand ("spmap", SV_Map_f);
Cmd_SetCommandCompletionFunc( "spmap", SV_CompleteMapName );
Cmd_AddCommand ("spdevmap", SV_Map_f);
Cmd_SetCommandCompletionFunc( "spdevmap", SV_CompleteMapName );
#endif
Cmd_AddCommand ("killserver", SV_KillServer_f);
if( com_dedicated->integer ) {
Cmd_AddCommand ("say", SV_ConSay_f);
Cmd_AddCommand ("tell", SV_ConTell_f);
Cmd_AddCommand ("sayto", SV_ConSayto_f);
Cmd_SetCommandCompletionFunc( "sayto", SV_CompletePlayerName );
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}
Cmd_AddCommand("rehashbans", SV_RehashBans_f);
Cmd_AddCommand("listbans", SV_ListBans_f);
Cmd_AddCommand("banaddr", SV_BanAddr_f);
Cmd_AddCommand("exceptaddr", SV_ExceptAddr_f);
Cmd_AddCommand("bandel", SV_BanDel_f);
Cmd_AddCommand("exceptdel", SV_ExceptDel_f);
Cmd_AddCommand("flushbans", SV_FlushBans_f);
}
/*
==================
SV_RemoveOperatorCommands
==================
*/
void SV_RemoveOperatorCommands( void ) {
#if 0
// removing these won't let the server start again
Cmd_RemoveCommand ("heartbeat");
Cmd_RemoveCommand ("kick");
Cmd_RemoveCommand ("kicknum");
Cmd_RemoveCommand ("clientkick");
Cmd_RemoveCommand ("kickall");
Cmd_RemoveCommand ("kickbots");
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Cmd_RemoveCommand ("banUser");
Cmd_RemoveCommand ("banClient");
Cmd_RemoveCommand ("status");
Cmd_RemoveCommand ("serverinfo");
Cmd_RemoveCommand ("systeminfo");
Cmd_RemoveCommand ("dumpuser");
Cmd_RemoveCommand ("map_restart");
Cmd_RemoveCommand ("sectorlist");
Cmd_RemoveCommand ("say");
#endif
}