mirror of
https://github.com/Q3Rally-Team/q3rally.git
synced 2024-11-23 12:23:02 +00:00
1959 lines
58 KiB
C
1959 lines
58 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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// STONELANCE
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/*
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=================
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Com_LogPrintf
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Print to the logfile
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=================
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*/
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void QDECL Com_LogPrintf( const char *fmt, ... ) {
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va_list argptr;
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char string[1024];
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fileHandle_t logFile;
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trap_FS_FOpenFile( "g_physics.log", &logFile, FS_APPEND );
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va_start( argptr, fmt );
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Q_vsnprintf (string, sizeof(string), fmt, argptr);
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va_end( argptr );
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trap_FS_Write( string, strlen( string ), logFile );
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trap_FS_FCloseFile( logFile );
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}
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/*
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================================================================================
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G_DebugDynamics
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================================================================================
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*/
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void G_DebugDynamics( carBody_t *body, carPoint_t *points, int i ){
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Com_LogPrintf("\n");
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Com_LogPrintf("PM_DebugDynamics: point ORIGIN - %.3f, %.3f, %.3f\n", points[i].r[0], points[i].r[1], points[i].r[2]);
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Com_LogPrintf("PM_DebugDynamics: point VELOCITY - %.3f, %.3f, %.3f\n", points[i].v[0], points[i].v[1], points[i].v[2]);
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Com_LogPrintf("PM_DebugDynamics: point ONGROUND - %i\n", points[i].onGround);
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Com_LogPrintf("PM_DebugDynamics: point NORMAL 1- %.3f, %.3f, %.3f\n", points[i].normals[0][0], points[i].normals[0][1], points[i].normals[0][2]);
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Com_LogPrintf("PM_DebugDynamics: point NORMAL 2- %.3f, %.3f, %.3f\n", points[i].normals[1][0], points[i].normals[1][1], points[i].normals[1][2]);
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Com_LogPrintf("PM_DebugDynamics: point NORMAL 3- %.3f, %.3f, %.3f\n", points[i].normals[2][0], points[i].normals[2][1], points[i].normals[2][2]);
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// Com_LogPrintf("PM_DebugDynamics: point MASS - %.3f\n", points[pm->pDebug-1].mass);
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Com_LogPrintf("PM_DebugDynamics: body ORIGIN - %.3f, %.3f, %.3f\n", body->r[0], body->r[1], body->r[2]);
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Com_LogPrintf("PM_DebugDynamics: body VELOCITY - %.3f, %.3f, %.3f\n", body->v[0], body->v[1], body->v[2]);
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Com_LogPrintf("PM_DebugDynamics: body ANG VELOCITY - %.3f, %.3f, %.3f\n", body->w[0], body->w[1], body->w[2]);
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// Com_LogPrintf("PM_DebugDynamics: body COM - %.3f, %.3f, %.3f\n", body->CoM[0], body->CoM[1], body->CoM[2]);
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// Com_LogPrintf("PM_DebugDynamics: body MASS - %.3f\n", body->mass);
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Com_LogPrintf("Direction vectors ----------------------------------------\n");
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Com_LogPrintf("PM_DebugDynamics: body FORWARD - %.3f, %.3f, %.3f\n", body->forward[0], body->forward[1], body->forward[2]);
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Com_LogPrintf("PM_DebugDynamics: body RIGHT - %.3f, %.3f, %.3f\n", body->right[0], body->right[1], body->right[2]);
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Com_LogPrintf("PM_DebugDynamics: body UP - %.3f, %.3f, %.3f\n", body->up[0], body->up[1], body->up[2]);
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Com_LogPrintf("\n");
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}
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/*
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================================================================================
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G_DebugForces
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================================================================================
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*/
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void G_DebugForces( carBody_t *body, carPoint_t *points, int i ){
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Com_LogPrintf("\n");
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Com_LogPrintf("PM_DebugForces: point GRAVITY - %.3f, %.3f, %.3f\n", points[i].forces[GRAVITY][0], points[i].forces[GRAVITY][1], points[i].forces[GRAVITY][2]);
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Com_LogPrintf("PM_DebugForces: point NORMAL - %.3f, %.3f, %.3f\n", points[i].forces[NORMAL][0], points[i].forces[NORMAL][1], points[i].forces[NORMAL][2]);
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Com_LogPrintf("PM_DebugForces: point SHOCK - %.3f, %.3f, %.3f\n", points[i].forces[SHOCK][0], points[i].forces[SHOCK][1], points[i].forces[SHOCK][2]);
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Com_LogPrintf("PM_DebugForces: point SPRING - %.3f, %.3f, %.3f\n", points[i].forces[SPRING][0], points[i].forces[SPRING][1], points[i].forces[SPRING][2]);
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Com_LogPrintf("PM_DebugForces: point SWAY_BAR - %.3f, %.3f, %.3f\n", points[i].forces[SWAY_BAR][0], points[i].forces[SWAY_BAR][1], points[i].forces[SWAY_BAR][2]);
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Com_LogPrintf("PM_DebugForces: point ROAD - %.3f, %.3f, %.3f\n", points[i].forces[ROAD][0], points[i].forces[ROAD][1], points[i].forces[ROAD][2]);
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Com_LogPrintf("PM_DebugForces: point INTERNAL - %.3f, %.3f, %.3f\n", points[i].forces[INTERNAL][0], points[i].forces[INTERNAL][1], points[i].forces[INTERNAL][2]);
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Com_LogPrintf("PM_DebugForces: point AIR_FRICTION - %.3f, %.3f, %.3f\n", points[i].forces[AIR_FRICTION][0], points[i].forces[AIR_FRICTION][1], points[i].forces[AIR_FRICTION][2]);
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Com_LogPrintf("PM_DebugForces: point NETFORCE - %.3f, %.3f, %.3f\n", points[i].netForce[0], points[i].netForce[1], points[i].netForce[2]);
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Com_LogPrintf("PM_DebugForces: point fluidDensity - %.6f\n", points[i].fluidDensity);
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Com_LogPrintf("PM_DebugForces: body netForce - %.3f, %.3f, %.3f\n", body->netForce[0], body->netForce[1], body->netForce[2]);
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Com_LogPrintf("PM_DebugForces: body netMoment - %.3f, %.3f, %.3f\n", body->netMoment[0], body->netMoment[1], body->netMoment[2]);
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Com_LogPrintf("\n");
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}
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// END
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/*
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===============
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G_DamageFeedback
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Called just before a snapshot is sent to the given player.
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Totals up all damage and generates both the player_state_t
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damage values to that client for pain blends and kicks, and
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global pain sound events for all clients.
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===============
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*/
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void P_DamageFeedback( gentity_t *player ) {
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gclient_t *client;
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float count;
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// STONELANCE
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// vec3_t angles;
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// END
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client = player->client;
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if ( client->ps.pm_type == PM_DEAD ) {
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return;
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}
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// total points of damage shot at the player this frame
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count = client->damage_blood + client->damage_armor;
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if ( count == 0 ) {
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return; // didn't take any damage
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}
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if ( count > 255 ) {
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count = 255;
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}
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// send the information to the client
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// world damage (falling, slime, etc) uses a special code
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// to make the blend blob centered instead of positional
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// STONELANCE
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/*
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if ( client->damage_fromWorld ) {
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client->ps.damagePitch = 255;
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client->ps.damageYaw = 255;
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client->damage_fromWorld = qfalse;
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} else {
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vectoangles( client->damage_from, angles );
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client->ps.damagePitch = angles[PITCH]/360.0 * 256;
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client->ps.damageYaw = angles[YAW]/360.0 * 256;
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}
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*/
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// END
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// play an apropriate pain sound
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if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) {
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player->pain_debounce_time = level.time + 700;
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G_AddEvent( player, EV_PAIN, player->health );
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// STONELANCE
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// client->ps.damageEvent++;
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// END
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}
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// STONELANCE
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// client->ps.damageCount = count;
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// END
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//
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// clear totals
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//
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client->damage_blood = 0;
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client->damage_armor = 0;
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client->damage_knockback = 0;
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}
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/*
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=============
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P_WorldEffects
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Check for lava / slime contents and drowning
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=============
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*/
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void P_WorldEffects( gentity_t *ent ) {
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qboolean envirosuit;
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int waterlevel;
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if ( ent->client->noclip ) {
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ent->client->airOutTime = level.time + 12000; // don't need air
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return;
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}
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waterlevel = ent->waterlevel;
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envirosuit = ent->client->ps.powerups[PW_BATTLESUIT] > level.time;
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//
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// check for drowning
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//
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if ( waterlevel == 3 ) {
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// envirosuit give air
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// STONELANCE envirosuit doesnt help a car
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/*
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if ( envirosuit ) {
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ent->client->airOutTime = level.time + 10000;
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}
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*/
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// END
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// if out of air, start drowning
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if ( ent->client->airOutTime < level.time) {
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// drown!
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// STONELANCE - damage a lot fast for a car
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// ent->client->airOutTime += 1000;
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ent->client->airOutTime += 200;
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// END
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if ( ent->health > 0 ) {
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// take more damage the longer underwater
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ent->damage += 2;
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if (ent->damage > 15)
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ent->damage = 15;
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// play a gurp sound instead of a normal pain sound
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if (ent->health <= ent->damage) {
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// STONELANCE
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// G_Sound(ent, CHAN_VOICE, G_SoundIndex("*drown.wav"));
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G_Sound(ent, CHAN_VOICE, G_SoundIndex("sound/rally/car/drown.wav"));
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// END
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} else if (rand()&1) {
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G_Sound(ent, CHAN_VOICE, G_SoundIndex("sound/player/gurp1.wav"));
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} else {
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G_Sound(ent, CHAN_VOICE, G_SoundIndex("sound/player/gurp2.wav"));
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}
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// don't play a normal pain sound
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ent->pain_debounce_time = level.time + 200;
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G_Damage (ent, NULL, NULL, NULL, NULL,
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ent->damage, DAMAGE_NO_ARMOR, MOD_WATER);
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}
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}
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} else {
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// STONELANCE
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// ent->client->airOutTime = level.time + 12000;
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ent->client->airOutTime = level.time + 200;
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ent->damage = 2;
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// END
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}
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//
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// check for sizzle damage (move to pmove?)
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//
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if (waterlevel &&
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(ent->watertype&(CONTENTS_LAVA|CONTENTS_SLIME)) ) {
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if (ent->health > 0
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&& ent->pain_debounce_time <= level.time ) {
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if ( envirosuit ) {
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G_AddEvent( ent, EV_POWERUP_BATTLESUIT, 0 );
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} else {
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if (ent->watertype & CONTENTS_LAVA) {
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G_Damage (ent, NULL, NULL, NULL, NULL,
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30*waterlevel, 0, MOD_LAVA);
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}
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if (ent->watertype & CONTENTS_SLIME) {
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G_Damage (ent, NULL, NULL, NULL, NULL,
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10*waterlevel, 0, MOD_SLIME);
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}
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}
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}
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}
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}
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/*
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===============
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G_SetClientSound
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===============
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*/
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void G_SetClientSound( gentity_t *ent ) {
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#ifdef MISSIONPACK
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if( ent->s.eFlags & EF_TICKING ) {
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ent->client->ps.loopSound = G_SoundIndex( "sound/weapons/proxmine/wstbtick.wav");
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}
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else
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#endif
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if (ent->waterlevel && (ent->watertype&(CONTENTS_LAVA|CONTENTS_SLIME)) ) {
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ent->client->ps.loopSound = level.snd_fry;
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} else {
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ent->client->ps.loopSound = 0;
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}
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}
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//==============================================================
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/*
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==============
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ClientImpacts
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==============
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*/
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void ClientImpacts( gentity_t *ent, pmove_t *pm ) {
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int i, j;
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trace_t trace;
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gentity_t *other;
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memset( &trace, 0, sizeof( trace ) );
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for (i=0 ; i<pm->numtouch ; i++) {
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// STONELANCE - this should never happen, UPDATE: re-enabled
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// /*
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for (j=0 ; j<i ; j++) {
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if (pm->touchents[j] == pm->touchents[i] ) {
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break;
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}
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}
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if (j != i) {
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continue; // duplicated
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}
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// */
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VectorSubtract( other->s.origin, pm->touchPos[i], trace.plane.normal );
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VectorNormalize( trace.plane.normal );
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VectorCopy(pm->touchPos[i], trace.endpos);
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// END
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other = &g_entities[ pm->touchents[i] ];
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if ( ( ent->r.svFlags & SVF_BOT ) && ( ent->touch ) ) {
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ent->touch( ent, other, &trace );
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}
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if ( !other->touch ) {
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continue;
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}
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other->touch( other, ent, &trace );
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}
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}
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/*
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int entitiesInTracedBox( const vec3_t mins, const vec3_t maxs, const vec3_t start, const vec3_t end, int *list, int maxcount )
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{
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int num;
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int ents[MAX_GENTITIES];
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int numInMovingBox;
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vec3_t curMins;
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vec3_t curMaxs;
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vecCopy( mins, curMins );
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vecCopy( maxs, curMaxs );
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num = trap_EntitiesInBox( curMins, curMaxs, ents, MAX_GENTITIES );
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}
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*/
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/*
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============
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G_TouchTriggers
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Find all trigger entities that ent's current position touches.
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Spectators will only interact with teleporters.
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============
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*/
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void G_TouchTriggers( gentity_t *ent ) {
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int i, num;
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int touch[MAX_GENTITIES];
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gentity_t *hit;
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trace_t trace;
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vec3_t mins, maxs;
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vec3_t range = { 40, 40, 52 };
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if ( !ent->client ) {
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return;
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}
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// dead clients don't activate triggers!
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if ( ent->client->ps.stats[STAT_HEALTH] <= 0 ) {
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return;
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}
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VectorSubtract( ent->client->ps.origin, range, mins );
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VectorAdd( ent->client->ps.origin, range, maxs );
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// STONELANCE
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AddPointToBounds( ent->client->car.tBody.r, mins, maxs );
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// END
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num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
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|
|
||
|
// can't use ent->absmin, because that has a one unit pad
|
||
|
VectorAdd( ent->client->ps.origin, ent->r.mins, mins );
|
||
|
VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs );
|
||
|
|
||
|
for ( i=0 ; i<num ; i++ ) {
|
||
|
hit = &g_entities[touch[i]];
|
||
|
|
||
|
if ( !hit->touch && !ent->touch ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !( hit->r.contents & CONTENTS_TRIGGER ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// ignore most entities if a spectator
|
||
|
// STONELANCE
|
||
|
// if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR
|
||
|
|| isRaceObserver( ent->s.number ) ) {
|
||
|
// END
|
||
|
if ( hit->s.eType != ET_TELEPORT_TRIGGER &&
|
||
|
// this is ugly but adding a new ET_? type will
|
||
|
// most likely cause network incompatibilities
|
||
|
hit->touch != Touch_DoorTrigger) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// use seperate code for determining if an item is picked up
|
||
|
// so you don't have to actually contact its bounding box
|
||
|
if ( hit->s.eType == ET_ITEM ) {
|
||
|
if ( !BG_PlayerTouchesItem( &ent->client->ps, &hit->s, level.time ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
} else {
|
||
|
if ( !trap_EntityContact( mins, maxs, hit ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
memset( &trace, 0, sizeof(trace) );
|
||
|
|
||
|
if ( hit->touch ) {
|
||
|
hit->touch (hit, ent, &trace);
|
||
|
}
|
||
|
|
||
|
if ( ( ent->r.svFlags & SVF_BOT ) && ( ent->touch ) ) {
|
||
|
ent->touch( ent, hit, &trace );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if we didn't touch a jump pad this pmove frame
|
||
|
if ( ent->client->ps.jumppad_frame != ent->client->ps.pmove_framecount ) {
|
||
|
ent->client->ps.jumppad_frame = 0;
|
||
|
ent->client->ps.jumppad_ent = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
SpectatorThink
|
||
|
=================
|
||
|
*/
|
||
|
void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) {
|
||
|
pmove_t pm;
|
||
|
gclient_t *client;
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
// STONELANCE
|
||
|
// if ( client->sess.spectatorState != SPECTATOR_FOLLOW ) {
|
||
|
if ( client->sess.spectatorState == SPECTATOR_FREE ) {
|
||
|
// END
|
||
|
client->ps.pm_type = PM_SPECTATOR;
|
||
|
// STONELANCE
|
||
|
// client->ps.speed = 400; // faster than normal
|
||
|
client->ps.speed = 800; // faster than normal
|
||
|
// END
|
||
|
|
||
|
// set up for pmove
|
||
|
memset (&pm, 0, sizeof(pm));
|
||
|
pm.ps = &client->ps;
|
||
|
pm.cmd = *ucmd;
|
||
|
pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies
|
||
|
pm.trace = trap_Trace;
|
||
|
pm.pointcontents = trap_PointContents;
|
||
|
|
||
|
// perform a pmove
|
||
|
Pmove (&pm);
|
||
|
// save results of pmove
|
||
|
VectorCopy( client->ps.origin, ent->s.origin );
|
||
|
|
||
|
G_TouchTriggers( ent );
|
||
|
trap_UnlinkEntity( ent );
|
||
|
}
|
||
|
|
||
|
// STONELANCE
|
||
|
if (client->sess.spectatorState == SPECTATOR_OBSERVE)
|
||
|
{
|
||
|
client->ps.commandTime = ucmd->serverTime;
|
||
|
UpdateObserverSpot( ent, qfalse );
|
||
|
}
|
||
|
// END
|
||
|
|
||
|
client->oldbuttons = client->buttons;
|
||
|
client->buttons = ucmd->buttons;
|
||
|
|
||
|
// attack button cycles through spectators
|
||
|
// STONELANCE
|
||
|
// if ( ( client->buttons & BUTTON_ATTACK ) && ! ( client->oldbuttons & BUTTON_ATTACK ) ) {
|
||
|
if ( ( client->buttons & BUTTON_ATTACK ) && ! ( client->oldbuttons & BUTTON_ATTACK )
|
||
|
&& !(ent->r.svFlags & SVF_BOT) ) {
|
||
|
// END
|
||
|
Cmd_FollowCycle_f( ent, 1 );
|
||
|
}
|
||
|
|
||
|
// STONELANCE
|
||
|
if ( ( client->buttons & BUTTON_REARATTACK ) && ! ( client->oldbuttons & BUTTON_REARATTACK ) ) {
|
||
|
int newState;
|
||
|
vec3_t origin, angles;
|
||
|
int clientNum;
|
||
|
|
||
|
if( client->sess.spectatorState == SPECTATOR_FREE )
|
||
|
newState = SPECTATOR_OBSERVE;
|
||
|
else
|
||
|
newState = client->sess.spectatorState + 1;
|
||
|
|
||
|
switch (newState){
|
||
|
default:
|
||
|
case SPECTATOR_FOLLOW:
|
||
|
trap_SendServerCommand( ent - g_entities, "print \"Spectator Mode: Follow\n\"" );
|
||
|
client->sess.spectatorState = SPECTATOR_FOLLOW;
|
||
|
break;
|
||
|
|
||
|
case SPECTATOR_OBSERVE:
|
||
|
trap_SendServerCommand( ent - g_entities, "print \"Spectator Mode: Observe\n\"" );
|
||
|
|
||
|
StopFollowing( ent );
|
||
|
|
||
|
clientNum = ent->client->sess.spectatorClient;
|
||
|
|
||
|
// team follow1 and team follow2 go to whatever clients are playing
|
||
|
if ( clientNum == -1 ) {
|
||
|
clientNum = level.follow1;
|
||
|
} else if ( clientNum == -2 ) {
|
||
|
clientNum = level.follow2;
|
||
|
}
|
||
|
|
||
|
if ( clientNum < 0 )
|
||
|
Cmd_FollowCycle_f( ent, 1 );
|
||
|
|
||
|
if ( clientNum < 0 )
|
||
|
break;
|
||
|
|
||
|
client->sess.spectatorState = SPECTATOR_OBSERVE;
|
||
|
// ent->s.eType = ET_INVISIBLE;
|
||
|
|
||
|
if ( FindBestObserverSpot(ent, &g_entities[client->sess.spectatorClient], origin, angles) )
|
||
|
{
|
||
|
G_SetOrigin(ent, origin);
|
||
|
VectorCopy(origin, ent->client->ps.origin);
|
||
|
VectorCopy(angles, ent->client->ps.viewangles);
|
||
|
}
|
||
|
else
|
||
|
client->sess.spectatorState = SPECTATOR_FOLLOW;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// END
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
ClientInactivityTimer
|
||
|
|
||
|
Returns qfalse if the client is dropped
|
||
|
=================
|
||
|
*/
|
||
|
qboolean ClientInactivityTimer( gclient_t *client ) {
|
||
|
if ( ! g_inactivity.integer ) {
|
||
|
// give everyone some time, so if the operator sets g_inactivity during
|
||
|
// gameplay, everyone isn't kicked
|
||
|
client->inactivityTime = level.time + 60 * 1000;
|
||
|
client->inactivityWarning = qfalse;
|
||
|
} else if ( client->pers.cmd.forwardmove ||
|
||
|
client->pers.cmd.rightmove ||
|
||
|
client->pers.cmd.upmove ||
|
||
|
(client->pers.cmd.buttons & BUTTON_ATTACK) ) {
|
||
|
client->inactivityTime = level.time + g_inactivity.integer * 1000;
|
||
|
client->inactivityWarning = qfalse;
|
||
|
} else if ( !client->pers.localClient ) {
|
||
|
if ( level.time > client->inactivityTime ) {
|
||
|
trap_DropClient( client - level.clients, "Dropped due to inactivity" );
|
||
|
return qfalse;
|
||
|
}
|
||
|
if ( level.time > client->inactivityTime - 10000 && !client->inactivityWarning ) {
|
||
|
client->inactivityWarning = qtrue;
|
||
|
trap_SendServerCommand( client - level.clients, "cp \"Ten seconds until inactivity drop!\n\"" );
|
||
|
}
|
||
|
}
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
ClientTimerActions
|
||
|
|
||
|
Actions that happen once a second
|
||
|
==================
|
||
|
*/
|
||
|
void ClientTimerActions( gentity_t *ent, int msec ) {
|
||
|
gclient_t *client;
|
||
|
#ifdef MISSIONPACK
|
||
|
int maxHealth;
|
||
|
#endif
|
||
|
|
||
|
client = ent->client;
|
||
|
client->timeResidual += msec;
|
||
|
|
||
|
while ( client->timeResidual >= 1000 ) {
|
||
|
client->timeResidual -= 1000;
|
||
|
|
||
|
// regenerate
|
||
|
#ifdef MISSIONPACK
|
||
|
if( bg_itemlist[client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_GUARD ) {
|
||
|
maxHealth = client->ps.stats[STAT_MAX_HEALTH] / 2;
|
||
|
}
|
||
|
else if ( client->ps.powerups[PW_REGEN] ) {
|
||
|
maxHealth = client->ps.stats[STAT_MAX_HEALTH];
|
||
|
}
|
||
|
else {
|
||
|
maxHealth = 0;
|
||
|
}
|
||
|
if( maxHealth ) {
|
||
|
if ( ent->health < maxHealth ) {
|
||
|
ent->health += 15;
|
||
|
if ( ent->health > maxHealth * 1.1 ) {
|
||
|
ent->health = maxHealth * 1.1;
|
||
|
}
|
||
|
G_AddEvent( ent, EV_POWERUP_REGEN, 0 );
|
||
|
} else if ( ent->health < maxHealth * 2) {
|
||
|
ent->health += 5;
|
||
|
if ( ent->health > maxHealth * 2 ) {
|
||
|
ent->health = maxHealth * 2;
|
||
|
}
|
||
|
G_AddEvent( ent, EV_POWERUP_REGEN, 0 );
|
||
|
}
|
||
|
#else
|
||
|
if ( client->ps.powerups[PW_REGEN] ) {
|
||
|
if ( ent->health < client->ps.stats[STAT_MAX_HEALTH]) {
|
||
|
ent->health += 15;
|
||
|
if ( ent->health > client->ps.stats[STAT_MAX_HEALTH] * 1.1 ) {
|
||
|
ent->health = client->ps.stats[STAT_MAX_HEALTH] * 1.1;
|
||
|
}
|
||
|
G_AddEvent( ent, EV_POWERUP_REGEN, 0 );
|
||
|
} else if ( ent->health < client->ps.stats[STAT_MAX_HEALTH] * 2) {
|
||
|
ent->health += 5;
|
||
|
if ( ent->health > client->ps.stats[STAT_MAX_HEALTH] * 2 ) {
|
||
|
ent->health = client->ps.stats[STAT_MAX_HEALTH] * 2;
|
||
|
}
|
||
|
G_AddEvent( ent, EV_POWERUP_REGEN, 0 );
|
||
|
}
|
||
|
#endif
|
||
|
} else {
|
||
|
// count down health when over max
|
||
|
// STONELANCE
|
||
|
// if ( ent->health > client->ps.stats[STAT_MAX_HEALTH] ) {
|
||
|
if (((!isRallyRace() && !g_gametype.integer == GT_DERBY)
|
||
|
|| level.startRaceTime) && ent->health > client->ps.stats[STAT_MAX_HEALTH]){
|
||
|
// END
|
||
|
ent->health--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// count down armor when over max
|
||
|
// STONELANCE
|
||
|
// if ( client->ps.stats[STAT_ARMOR] > client->ps.stats[STAT_MAX_HEALTH] ) {
|
||
|
if (((!isRallyRace() && !g_gametype.integer == GT_DERBY) || level.startRaceTime)
|
||
|
&& client->ps.stats[STAT_ARMOR] > client->ps.stats[STAT_MAX_HEALTH]){
|
||
|
// END
|
||
|
client->ps.stats[STAT_ARMOR]--;
|
||
|
}
|
||
|
}
|
||
|
#ifdef MISSIONPACK
|
||
|
if( bg_itemlist[client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_AMMOREGEN ) {
|
||
|
int w, max, inc, t, i;
|
||
|
int weapList[]={WP_MACHINEGUN,WP_SHOTGUN,WP_GRENADE_LAUNCHER,WP_ROCKET_LAUNCHER,WP_LIGHTNING,WP_RAILGUN,WP_PLASMAGUN,WP_BFG,WP_NAILGUN,WP_PROX_LAUNCHER,WP_CHAINGUN,WP_FLAME_THROWER};
|
||
|
int weapCount = sizeof(weapList) / sizeof(int);
|
||
|
//
|
||
|
for (i = 0; i < weapCount; i++) {
|
||
|
w = weapList[i];
|
||
|
|
||
|
switch(w) {
|
||
|
case WP_MACHINEGUN: max = 50; inc = 4; t = 1000; break;
|
||
|
case WP_SHOTGUN: max = 10; inc = 1; t = 1500; break;
|
||
|
case WP_GRENADE_LAUNCHER: max = 10; inc = 1; t = 2000; break;
|
||
|
case WP_ROCKET_LAUNCHER: max = 10; inc = 1; t = 1750; break;
|
||
|
case WP_LIGHTNING: max = 50; inc = 5; t = 1500; break;
|
||
|
case WP_RAILGUN: max = 10; inc = 1; t = 1750; break;
|
||
|
case WP_PLASMAGUN: max = 50; inc = 5; t = 1500; break;
|
||
|
case WP_BFG: max = 10; inc = 1; t = 4000; break;
|
||
|
case WP_NAILGUN: max = 10; inc = 1; t = 1250; break;
|
||
|
case WP_PROX_LAUNCHER: max = 5; inc = 1; t = 2000; break;
|
||
|
case WP_CHAINGUN: max = 100; inc = 5; t = 1000; break;
|
||
|
case WP_FLAME_THROWER: max = 100; inc = 5; t = 1000; break;
|
||
|
default: max = 0; inc = 0; t = 1000; break;
|
||
|
}
|
||
|
client->ammoTimes[w] += msec;
|
||
|
if ( client->ps.ammo[w] >= max ) {
|
||
|
client->ammoTimes[w] = 0;
|
||
|
}
|
||
|
if ( client->ammoTimes[w] >= t ) {
|
||
|
while ( client->ammoTimes[w] >= t )
|
||
|
client->ammoTimes[w] -= t;
|
||
|
client->ps.ammo[w] += inc;
|
||
|
if ( client->ps.ammo[w] > max ) {
|
||
|
client->ps.ammo[w] = max;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
ClientIntermissionThink
|
||
|
====================
|
||
|
*/
|
||
|
void ClientIntermissionThink( gclient_t *client ) {
|
||
|
client->ps.eFlags &= ~EF_TALK;
|
||
|
client->ps.eFlags &= ~EF_FIRING;
|
||
|
|
||
|
// the level will exit when everyone wants to or after timeouts
|
||
|
|
||
|
// swap and latch button actions
|
||
|
client->oldbuttons = client->buttons;
|
||
|
client->buttons = client->pers.cmd.buttons;
|
||
|
if ( client->buttons & ( BUTTON_ATTACK | BUTTON_USE_HOLDABLE ) & ( client->oldbuttons ^ client->buttons ) ) {
|
||
|
// this used to be an ^1 but once a player says ready, it should stick
|
||
|
client->readyToExit = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
ClientEvents
|
||
|
|
||
|
Events will be passed on to the clients for presentation,
|
||
|
but any server game effects are handled here
|
||
|
================
|
||
|
*/
|
||
|
void ClientEvents( gentity_t *ent, int oldEventSequence ) {
|
||
|
int i, j;
|
||
|
int event;
|
||
|
gclient_t *client;
|
||
|
int damage;
|
||
|
vec3_t dir;
|
||
|
vec3_t origin, angles;
|
||
|
// qboolean fired;
|
||
|
gitem_t *item;
|
||
|
gentity_t *drop;
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
if ( oldEventSequence < client->ps.eventSequence - MAX_PS_EVENTS ) {
|
||
|
oldEventSequence = client->ps.eventSequence - MAX_PS_EVENTS;
|
||
|
}
|
||
|
for ( i = oldEventSequence ; i < client->ps.eventSequence ; i++ ) {
|
||
|
event = client->ps.events[ i & (MAX_PS_EVENTS-1) ];
|
||
|
|
||
|
switch ( event ) {
|
||
|
case EV_FALL_MEDIUM:
|
||
|
case EV_FALL_FAR:
|
||
|
if ( ent->s.eType != ET_PLAYER ) {
|
||
|
break; // not in the player model
|
||
|
}
|
||
|
if ( g_dmflags.integer & DF_NO_FALLING ) {
|
||
|
break;
|
||
|
}
|
||
|
if ( event == EV_FALL_FAR ) {
|
||
|
damage = 10;
|
||
|
} else {
|
||
|
damage = 5;
|
||
|
}
|
||
|
VectorSet (dir, 0, 0, 1);
|
||
|
ent->pain_debounce_time = level.time + 200; // no normal pain sound
|
||
|
G_Damage (ent, NULL, NULL, NULL, NULL, damage, 0, MOD_FALLING);
|
||
|
break;
|
||
|
|
||
|
case EV_FIRE_WEAPON:
|
||
|
FireWeapon( ent );
|
||
|
break;
|
||
|
case EV_ALTFIRE_WEAPON:
|
||
|
FireAltWeapon( ent );
|
||
|
break;
|
||
|
// STONELANCE
|
||
|
case EV_FIRE_REARWEAPON:
|
||
|
FireRearWeapon( ent );
|
||
|
break;
|
||
|
// END
|
||
|
|
||
|
case EV_USE_ITEM1: // teleporter
|
||
|
// drop flags in CTF
|
||
|
item = NULL;
|
||
|
j = 0;
|
||
|
|
||
|
if ( ent->client->ps.powerups[ PW_REDFLAG ] ) {
|
||
|
item = BG_FindItemForPowerup( PW_REDFLAG );
|
||
|
j = PW_REDFLAG;
|
||
|
} else if ( ent->client->ps.powerups[ PW_BLUEFLAG ] ) {
|
||
|
item = BG_FindItemForPowerup( PW_BLUEFLAG );
|
||
|
j = PW_BLUEFLAG;
|
||
|
} else if ( ent->client->ps.powerups[ PW_NEUTRALFLAG ] ) {
|
||
|
item = BG_FindItemForPowerup( PW_NEUTRALFLAG );
|
||
|
j = PW_NEUTRALFLAG;
|
||
|
}
|
||
|
|
||
|
if ( item ) {
|
||
|
drop = Drop_Item( ent, item, 0 );
|
||
|
// decide how many seconds it has left
|
||
|
drop->count = ( ent->client->ps.powerups[ j ] - level.time ) / 1000;
|
||
|
if ( drop->count < 1 ) {
|
||
|
drop->count = 1;
|
||
|
}
|
||
|
|
||
|
ent->client->ps.powerups[ j ] = 0;
|
||
|
}
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
if ( g_gametype.integer == GT_HARVESTER ) {
|
||
|
if ( ent->client->ps.generic1 > 0 ) {
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_RED ) {
|
||
|
item = BG_FindItem( "Blue Cube" );
|
||
|
} else {
|
||
|
item = BG_FindItem( "Red Cube" );
|
||
|
}
|
||
|
if ( item ) {
|
||
|
for ( j = 0; j < ent->client->ps.generic1; j++ ) {
|
||
|
drop = Drop_Item( ent, item, 0 );
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_RED ) {
|
||
|
drop->spawnflags = TEAM_BLUE;
|
||
|
} else {
|
||
|
drop->spawnflags = TEAM_RED;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
ent->client->ps.generic1 = 0;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
SelectSpawnPoint( ent->client->ps.origin, origin, angles );
|
||
|
TeleportPlayer( ent, origin, angles );
|
||
|
break;
|
||
|
|
||
|
case EV_USE_ITEM2: // medkit
|
||
|
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH] + 25;
|
||
|
|
||
|
break;
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
case EV_USE_ITEM3: // kamikaze
|
||
|
// make sure the invulnerability is off
|
||
|
ent->client->invulnerabilityTime = 0;
|
||
|
// start the kamikze
|
||
|
G_StartKamikaze( ent );
|
||
|
break;
|
||
|
|
||
|
case EV_USE_ITEM4: // portal
|
||
|
if( ent->client->portalID ) {
|
||
|
DropPortalSource( ent );
|
||
|
}
|
||
|
else {
|
||
|
DropPortalDestination( ent );
|
||
|
}
|
||
|
break;
|
||
|
case EV_USE_ITEM5: // invulnerability
|
||
|
ent->client->invulnerabilityTime = level.time + 10000;
|
||
|
break;
|
||
|
#endif
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
/*
|
||
|
==============
|
||
|
StuckInOtherClient
|
||
|
==============
|
||
|
*/
|
||
|
static int StuckInOtherClient(gentity_t *ent) {
|
||
|
int i;
|
||
|
gentity_t *ent2;
|
||
|
|
||
|
ent2 = &g_entities[0];
|
||
|
for ( i = 0; i < MAX_CLIENTS; i++, ent2++ ) {
|
||
|
if ( ent2 == ent ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !ent2->inuse ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( !ent2->client ) {
|
||
|
continue;
|
||
|
}
|
||
|
if ( ent2->health <= 0 ) {
|
||
|
continue;
|
||
|
}
|
||
|
//
|
||
|
if (ent2->r.absmin[0] > ent->r.absmax[0])
|
||
|
continue;
|
||
|
if (ent2->r.absmin[1] > ent->r.absmax[1])
|
||
|
continue;
|
||
|
if (ent2->r.absmin[2] > ent->r.absmax[2])
|
||
|
continue;
|
||
|
if (ent2->r.absmax[0] < ent->r.absmin[0])
|
||
|
continue;
|
||
|
if (ent2->r.absmax[1] < ent->r.absmin[1])
|
||
|
continue;
|
||
|
if (ent2->r.absmax[2] < ent->r.absmin[2])
|
||
|
continue;
|
||
|
return qtrue;
|
||
|
}
|
||
|
return qfalse;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void BotTestSolid(vec3_t origin);
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
SendPendingPredictableEvents
|
||
|
==============
|
||
|
*/
|
||
|
void SendPendingPredictableEvents( playerState_t *ps ) {
|
||
|
gentity_t *t;
|
||
|
int event, seq;
|
||
|
int extEvent, number;
|
||
|
|
||
|
// if there are still events pending
|
||
|
if ( ps->entityEventSequence < ps->eventSequence ) {
|
||
|
// create a temporary entity for this event which is sent to everyone
|
||
|
// except the client who generated the event
|
||
|
seq = ps->entityEventSequence & (MAX_PS_EVENTS-1);
|
||
|
event = ps->events[ seq ] | ( ( ps->entityEventSequence & 3 ) << 8 );
|
||
|
// set external event to zero before calling BG_PlayerStateToEntityState
|
||
|
extEvent = ps->externalEvent;
|
||
|
ps->externalEvent = 0;
|
||
|
// create temporary entity for event
|
||
|
t = G_TempEntity( ps->origin, event );
|
||
|
number = t->s.number;
|
||
|
BG_PlayerStateToEntityState( ps, &t->s, qtrue );
|
||
|
t->s.number = number;
|
||
|
t->s.eType = ET_EVENTS + event;
|
||
|
t->s.eFlags |= EF_PLAYER_EVENT;
|
||
|
t->s.otherEntityNum = ps->clientNum;
|
||
|
// send to everyone except the client who generated the event
|
||
|
t->r.svFlags |= SVF_NOTSINGLECLIENT;
|
||
|
t->r.singleClient = ps->clientNum;
|
||
|
// set back external event
|
||
|
ps->externalEvent = extEvent;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ClientThink
|
||
|
|
||
|
This will be called once for each client frame, which will
|
||
|
usually be a couple times for each server frame on fast clients.
|
||
|
|
||
|
If "g_synchronousClients 1" is set, this will be called exactly
|
||
|
once for each server frame, which makes for smooth demo recording.
|
||
|
==============
|
||
|
*/
|
||
|
void ClientThink_real( gentity_t *ent ) {
|
||
|
gclient_t *client;
|
||
|
pmove_t pm;
|
||
|
int oldEventSequence;
|
||
|
int msec;
|
||
|
usercmd_t *ucmd;
|
||
|
// STONELANCE
|
||
|
vec3_t origin, forward;
|
||
|
int i;
|
||
|
int start, frametime;
|
||
|
vec3_t oldAngles;
|
||
|
int oldTime;
|
||
|
// END
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
// don't think if the client is not yet connected (and thus not yet spawned in)
|
||
|
if (client->pers.connected != CON_CONNECTED) {
|
||
|
return;
|
||
|
}
|
||
|
// mark the time, so the connection sprite can be removed
|
||
|
ucmd = &ent->client->pers.cmd;
|
||
|
|
||
|
// sanity check the command time to prevent speedup cheating
|
||
|
if ( ucmd->serverTime > level.time + 200 ) {
|
||
|
ucmd->serverTime = level.time + 200;
|
||
|
// G_Printf("serverTime <<<<<\n" );
|
||
|
}
|
||
|
if ( ucmd->serverTime < level.time - 1000 ) {
|
||
|
ucmd->serverTime = level.time - 1000;
|
||
|
// G_Printf("serverTime >>>>>\n" );
|
||
|
}
|
||
|
|
||
|
msec = ucmd->serverTime - client->ps.commandTime;
|
||
|
// following others may result in bad times, but we still want
|
||
|
// to check for follow toggles
|
||
|
if ( msec < 1 && client->sess.spectatorState != SPECTATOR_FOLLOW ) {
|
||
|
return;
|
||
|
}
|
||
|
if ( msec > 200 ) {
|
||
|
msec = 200;
|
||
|
}
|
||
|
|
||
|
if ( pmove_msec.integer < 8 ) {
|
||
|
trap_Cvar_Set("pmove_msec", "8");
|
||
|
}
|
||
|
else if (pmove_msec.integer > 33) {
|
||
|
trap_Cvar_Set("pmove_msec", "33");
|
||
|
}
|
||
|
|
||
|
if ( pmove_fixed.integer || client->pers.pmoveFixed ) {
|
||
|
ucmd->serverTime = ((ucmd->serverTime + pmove_msec.integer-1) / pmove_msec.integer) * pmove_msec.integer;
|
||
|
//if (ucmd->serverTime - client->ps.commandTime <= 0)
|
||
|
// return;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// check for exiting intermission
|
||
|
//
|
||
|
if ( level.intermissiontime ) {
|
||
|
ClientIntermissionThink( client );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// spectators don't do much
|
||
|
if ( client->sess.sessionTeam == TEAM_SPECTATOR ){
|
||
|
if ( client->sess.spectatorState == SPECTATOR_SCOREBOARD ) {
|
||
|
return;
|
||
|
}
|
||
|
SpectatorThink( ent, ucmd );
|
||
|
return;
|
||
|
}
|
||
|
// STONELANCE
|
||
|
else if ( isRaceObserver( ent->s.number ) ){
|
||
|
if ( client->sess.spectatorState == SPECTATOR_NOT ) {
|
||
|
client->sess.spectatorState = SPECTATOR_OBSERVE;
|
||
|
UpdateObserverSpot( ent, qtrue );
|
||
|
}
|
||
|
|
||
|
SpectatorThink( ent, ucmd );
|
||
|
return;
|
||
|
}
|
||
|
// END
|
||
|
|
||
|
// check for inactivity timer, but never drop the local client of a non-dedicated server
|
||
|
if ( !ClientInactivityTimer( client ) ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// clear the rewards if time
|
||
|
if ( level.time > client->rewardTime ) {
|
||
|
client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP );
|
||
|
}
|
||
|
|
||
|
if ( client->noclip ) {
|
||
|
client->ps.pm_type = PM_NOCLIP;
|
||
|
} else if ( client->ps.stats[STAT_HEALTH] <= 0 ) {
|
||
|
client->ps.pm_type = PM_DEAD;
|
||
|
} else {
|
||
|
client->ps.pm_type = PM_NORMAL;
|
||
|
}
|
||
|
|
||
|
client->ps.gravity = g_gravity.value;
|
||
|
|
||
|
// set speed
|
||
|
client->ps.speed = g_speed.value;
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
if( bg_itemlist[client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_SCOUT ) {
|
||
|
client->ps.speed *= 1.5;
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
// STONELANCE - haste changes fire rate now
|
||
|
/*
|
||
|
if ( client->ps.powerups[PW_HASTE] ) {
|
||
|
client->ps.speed *= 1.3;
|
||
|
}
|
||
|
*/
|
||
|
// END
|
||
|
|
||
|
// Let go of the hook if we aren't firing
|
||
|
// STONELANCE - no more hook
|
||
|
/*
|
||
|
if ( client->ps.weapon == WP_GRAPPLING_HOOK &&
|
||
|
client->hook && !( ucmd->buttons & BUTTON_ATTACK ) ) {
|
||
|
Weapon_HookFree(client->hook);
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
// STONELANCE
|
||
|
// check for car reset
|
||
|
G_ResetCar( ent );
|
||
|
|
||
|
if (!level.startRaceTime && (isRallyRace() || g_gametype.integer == GT_DERBY)){
|
||
|
if ( ucmd->buttons & ( BUTTON_ATTACK | BUTTON_USE_HOLDABLE ) && !ent->ready ) {
|
||
|
trap_SendServerCommand( ent->s.clientNum, "cp \"Waiting for other players...\n\"");
|
||
|
ent->ready = qtrue;
|
||
|
}
|
||
|
else if (!ent->ready && level.time < level.startTime + (g_forceEngineStart.integer * 1000) - 10000){
|
||
|
if (ent->updateTime < level.time){
|
||
|
trap_SendServerCommand( ent->s.clientNum, "cp \"Press FIRE or USE when ready to race.\n\"");
|
||
|
ent->updateTime = level.time + 2000;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ucmd->buttons = BUTTON_HANDBRAKE;
|
||
|
ucmd->forwardmove = 0;
|
||
|
// ucmd->rightmove = 0;
|
||
|
ucmd->upmove = 0;
|
||
|
}
|
||
|
|
||
|
if ( ent->client->finishRaceTime && ent->client->finishRaceTime + 500 < level.time
|
||
|
&& !level.intermissiontime ){
|
||
|
|
||
|
ent->s.weapon = WP_NONE;
|
||
|
ent->s.powerups = 0;
|
||
|
ent->r.contents = CONTENTS_CORPSE;
|
||
|
|
||
|
ucmd->weapon = ent->s.weapon;
|
||
|
ucmd->buttons = BUTTON_HANDBRAKE;
|
||
|
ucmd->forwardmove = 0;
|
||
|
// ucmd->rightmove = 0;
|
||
|
ucmd->upmove = 0;
|
||
|
}
|
||
|
|
||
|
if ( ent->client->finishRaceTime && ent->client->finishRaceTime + RACE_OBSERVER_DELAY < level.time ){
|
||
|
gentity_t *tent;
|
||
|
tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
|
||
|
tent->s.clientNum = ent->s.clientNum;
|
||
|
|
||
|
SelectSpectatorSpawnPoint ( ent->client->ps.origin, ent->client->ps.viewangles );
|
||
|
|
||
|
VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
|
||
|
VectorCopy( ent->client->ps.origin, ent->s.pos.trBase );
|
||
|
|
||
|
VectorCopy( ent->client->ps.viewangles, ent->r.currentAngles );
|
||
|
VectorCopy( ent->client->ps.viewangles, ent->s.apos.trBase );
|
||
|
|
||
|
ent->raceObserver = qtrue;
|
||
|
|
||
|
if( ent->frontBounds )
|
||
|
trap_UnlinkEntity( ent->frontBounds );
|
||
|
if( ent->rearBounds )
|
||
|
trap_UnlinkEntity( ent->rearBounds );
|
||
|
|
||
|
trap_UnlinkEntity( client->carPoints[0] );
|
||
|
trap_UnlinkEntity( client->carPoints[1] );
|
||
|
trap_UnlinkEntity( client->carPoints[2] );
|
||
|
trap_UnlinkEntity( client->carPoints[3] );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
/*
|
||
|
if( client->sess.sessionTeam != TEAM_SPECTATOR && ent->finishRaceTime &&
|
||
|
ent->finishRaceTime + 10000 < level.time ){
|
||
|
SetTeam( ent, "racerSpectator" );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
if (isRallyNonDMRace()/* TEMP DERBY || g_gametype.integer == GT_DERBY*/){
|
||
|
ent->s.weapon = WP_NONE;
|
||
|
ucmd->weapon = ent->s.weapon;
|
||
|
}
|
||
|
|
||
|
// UPDATE - enable this
|
||
|
// sound horn
|
||
|
if ( client->sess.sessionTeam != TEAM_SPECTATOR && !level.intermissiontime &&
|
||
|
ucmd->buttons & BUTTON_HORN && client->horn_sound_time < level.time){
|
||
|
|
||
|
|
||
|
G_Sound(ent, CHAN_AUTO, G_SoundIndex("*horn.wav"));
|
||
|
client->horn_sound_time = level.time + 100;
|
||
|
}
|
||
|
|
||
|
// use turbo
|
||
|
if ((ucmd->buttons & BUTTON_TURBO) && !(client->oldbuttons & BUTTON_TURBO)
|
||
|
&& client->ps.powerups[ PW_TURBO ] < 0){
|
||
|
|
||
|
client->ps.powerups[ PW_TURBO ] = level.time + (-client->ps.powerups[ PW_TURBO ]);
|
||
|
}
|
||
|
else if (!(ucmd->buttons & BUTTON_TURBO) && (client->oldbuttons & BUTTON_TURBO)
|
||
|
&& ent->client->ps.powerups[ PW_TURBO ] > level.time){
|
||
|
|
||
|
client->ps.powerups[ PW_TURBO ] = -(client->ps.powerups[ PW_TURBO ] - level.time);
|
||
|
}
|
||
|
// END
|
||
|
|
||
|
// set up for pmove
|
||
|
oldEventSequence = client->ps.eventSequence;
|
||
|
|
||
|
memset (&pm, 0, sizeof(pm));
|
||
|
|
||
|
// check for the hit-scan gauntlet, don't let the action
|
||
|
// go through as an attack unless it actually hits something
|
||
|
if ( client->ps.weapon == WP_GAUNTLET && !( ucmd->buttons & BUTTON_TALK ) &&
|
||
|
// STONELANCE
|
||
|
// ( ucmd->buttons & BUTTON_ATTACK ) && client->ps.weaponTime <= 0 ) {
|
||
|
( ucmd->buttons & BUTTON_ATTACK ) && (client->ps.weaponTime & NORMAL_WEAPON_TIME_MASK) <= 0 ) {
|
||
|
// END
|
||
|
pm.gauntletHit = CheckGauntletAttack( ent );
|
||
|
}
|
||
|
|
||
|
// STONELANCE
|
||
|
/*
|
||
|
if ( ent->flags & FL_FORCE_GESTURE ) {
|
||
|
ent->flags &= ~FL_FORCE_GESTURE;
|
||
|
ent->client->pers.cmd.buttons |= BUTTON_GESTURE;
|
||
|
}
|
||
|
*/
|
||
|
// END
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
// check for invulnerability expansion before doing the Pmove
|
||
|
if (client->ps.powerups[PW_INVULNERABILITY] ) {
|
||
|
if ( !(client->ps.pm_flags & PMF_INVULEXPAND) ) {
|
||
|
vec3_t mins = { -42, -42, -42 };
|
||
|
vec3_t maxs = { 42, 42, 42 };
|
||
|
vec3_t oldmins, oldmaxs;
|
||
|
|
||
|
VectorCopy (ent->r.mins, oldmins);
|
||
|
VectorCopy (ent->r.maxs, oldmaxs);
|
||
|
// expand
|
||
|
VectorCopy (mins, ent->r.mins);
|
||
|
VectorCopy (maxs, ent->r.maxs);
|
||
|
trap_LinkEntity(ent);
|
||
|
// check if this would get anyone stuck in this player
|
||
|
if ( !StuckInOtherClient(ent) ) {
|
||
|
// set flag so the expanded size will be set in PM_CheckDuck
|
||
|
client->ps.pm_flags |= PMF_INVULEXPAND;
|
||
|
}
|
||
|
// set back
|
||
|
VectorCopy (oldmins, ent->r.mins);
|
||
|
VectorCopy (oldmaxs, ent->r.maxs);
|
||
|
trap_LinkEntity(ent);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
pm.ps = &client->ps;
|
||
|
pm.cmd = *ucmd;
|
||
|
// STONELANCE - dead cars can still hit things
|
||
|
/*
|
||
|
if ( pm.ps->pm_type == PM_DEAD ) {
|
||
|
pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY;
|
||
|
}
|
||
|
else
|
||
|
*/
|
||
|
// END
|
||
|
if ( ent->r.svFlags & SVF_BOT ) {
|
||
|
pm.tracemask = MASK_PLAYERSOLID | CONTENTS_BOTCLIP;
|
||
|
}
|
||
|
else {
|
||
|
pm.tracemask = MASK_PLAYERSOLID;
|
||
|
}
|
||
|
|
||
|
pm.trace = trap_Trace;
|
||
|
pm.pointcontents = trap_PointContents;
|
||
|
pm.frictionFunc = G_FrictionCalc;
|
||
|
pm.debugLevel = g_debugMove.integer;
|
||
|
pm.noFootsteps = ( g_dmflags.integer & DF_NO_FOOTSTEPS ) > 0;
|
||
|
|
||
|
pm.pmove_fixed = pmove_fixed.integer | client->pers.pmoveFixed;
|
||
|
pm.pmove_msec = pmove_msec.integer;
|
||
|
|
||
|
// STONELANCE
|
||
|
// TEMP used to move car around
|
||
|
/*
|
||
|
client->car.sBody.r[2] += 3.0f * (pm.cmd.upmove * msec / 1000.0f);
|
||
|
client->car.sBody.CoM[2] += 3.0f * (pm.cmd.upmove * msec / 1000.0f);
|
||
|
for (i = 0; i < 8; i++){
|
||
|
client->car.sPoints[i].r[2] += 3.0f * (pm.cmd.upmove * msec / 1000.0f);
|
||
|
}
|
||
|
*/
|
||
|
// END TEMP
|
||
|
|
||
|
// load car position etc into pmove
|
||
|
level.cars[ent->s.clientNum] = &client->car;
|
||
|
|
||
|
pm.car = &client->car;
|
||
|
pm.cars = level.cars;
|
||
|
pm.pDebug = ent->pDebug;
|
||
|
|
||
|
pm.controlMode = client->pers.controlMode;
|
||
|
pm.manualShift = client->pers.manualShift;
|
||
|
pm.client = qfalse;
|
||
|
|
||
|
if (ent->pDebug > 0){
|
||
|
Com_LogPrintf("Server Time: %i\n", pm.cmd.serverTime);
|
||
|
Com_LogPrintf("Source: Debug %d\n", ent->pDebug);
|
||
|
G_DebugForces(&pm.car->sBody, pm.car->sPoints, ent->pDebug-1);
|
||
|
G_DebugDynamics(&pm.car->sBody, pm.car->sPoints, ent->pDebug-1);
|
||
|
}
|
||
|
|
||
|
start = trap_Milliseconds();
|
||
|
|
||
|
frametime = pm.cmd.serverTime - pm.ps->commandTime;
|
||
|
|
||
|
oldTime = client->ps.commandTime;
|
||
|
VectorCopy( client->ps.viewangles, oldAngles );
|
||
|
|
||
|
pm.car_spring = car_spring.value;
|
||
|
pm.car_shock_up = car_shock_up.value;
|
||
|
pm.car_shock_down = car_shock_down.value;
|
||
|
pm.car_swaybar = car_swaybar.value;
|
||
|
pm.car_wheel = car_wheel.value;
|
||
|
pm.car_wheel_damp = car_wheel_damp.value;
|
||
|
|
||
|
pm.car_frontweight_dist = car_frontweight_dist.value;
|
||
|
pm.car_IT_xScale = car_IT_xScale.value;
|
||
|
pm.car_IT_yScale = car_IT_yScale.value;
|
||
|
pm.car_IT_zScale = car_IT_zScale.value;
|
||
|
pm.car_body_elasticity = car_body_elasticity.value;
|
||
|
|
||
|
pm.car_air_cof = car_air_cof.value;
|
||
|
pm.car_air_frac_to_df = car_air_frac_to_df.value;
|
||
|
pm.car_friction_scale = car_friction_scale.value;
|
||
|
// END
|
||
|
|
||
|
VectorCopy( client->ps.origin, client->oldOrigin );
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
if (level.intermissionQueued != 0 && g_singlePlayer.integer) {
|
||
|
if ( level.time - level.intermissionQueued >= 1000 ) {
|
||
|
pm.cmd.buttons = 0;
|
||
|
pm.cmd.forwardmove = 0;
|
||
|
pm.cmd.rightmove = 0;
|
||
|
pm.cmd.upmove = 0;
|
||
|
if ( level.time - level.intermissionQueued >= 2000 && level.time - level.intermissionQueued <= 2500 ) {
|
||
|
trap_SendConsoleCommand( EXEC_APPEND, "centerview\n");
|
||
|
}
|
||
|
ent->client->ps.pm_type = PM_SPINTERMISSION;
|
||
|
}
|
||
|
}
|
||
|
Pmove (&pm);
|
||
|
#else
|
||
|
Pmove (&pm);
|
||
|
#endif
|
||
|
|
||
|
// STONELANCE
|
||
|
AnglesSubtract( client->ps.viewangles, oldAngles, ent->s.apos.trDelta );
|
||
|
VectorScale( ent->s.apos.trDelta, 1000.0f / ( client->ps.commandTime - oldTime ), ent->s.apos.trDelta );
|
||
|
|
||
|
if (level.time > 2000){
|
||
|
client->frameNum++;
|
||
|
client->pmoveTime = ((client->frameNum - 1) / (float)client->frameNum) * client->pmoveTime + (trap_Milliseconds() - start) / (float)client->frameNum;
|
||
|
}
|
||
|
|
||
|
// Com_Printf("Average pmoveTime %f, Instantanious pmoveTime %d, n=%d\n", client->pmoveTime, (trap_Milliseconds() - start), client->frameNum);
|
||
|
|
||
|
AngleVectors(client->ps.viewangles, forward, NULL, NULL);
|
||
|
|
||
|
if ( ent->frontBounds ){
|
||
|
VectorMA( client->ps.origin, (CAR_LENGTH - CAR_WIDTH) / 2, forward, origin );
|
||
|
G_SetOrigin( ent->frontBounds, origin );
|
||
|
trap_LinkEntity ( ent->frontBounds );
|
||
|
}
|
||
|
|
||
|
if ( ent->rearBounds ){
|
||
|
VectorMA( client->ps.origin, -(CAR_LENGTH - CAR_WIDTH) / 2, forward, origin );
|
||
|
G_SetOrigin( ent->rearBounds, origin );
|
||
|
trap_LinkEntity ( ent->rearBounds );
|
||
|
}
|
||
|
|
||
|
if (ent->pDebug > 0){
|
||
|
Com_LogPrintf("Target\n");
|
||
|
G_DebugDynamics(&pm.car->tBody, pm.car->tPoints, ent->pDebug-1);
|
||
|
}
|
||
|
|
||
|
for (i = 0; i < FIRST_FRAME_POINT; i++){
|
||
|
if ( client->carPoints[i] ){
|
||
|
// client->carPoints[i]->s.modelindex = G_ModelIndex( "models/test/sphere01.md3" );
|
||
|
|
||
|
// G_SetOrigin(client->carPoints[i], client->car.sPoints[i].r);
|
||
|
ent->s.pos.trType = TR_LINEAR;
|
||
|
ent->s.pos.trTime = level.time;
|
||
|
client->carPoints[i]->s.otherEntityNum = ent->s.clientNum;
|
||
|
client->carPoints[i]->s.otherEntityNum2 = i;
|
||
|
client->carPoints[i]->s.apos.trDelta[0] = client->car.sPoints[i].w;
|
||
|
client->carPoints[i]->s.apos.trDelta[1] = client->car.wheelAngle;
|
||
|
client->carPoints[i]->s.frame = client->car.sPoints[i].slipping;
|
||
|
VectorCopy(client->car.sPoints[i].r, client->carPoints[i]->s.pos.trBase);
|
||
|
VectorCopy(client->car.sPoints[i].r, ent->r.currentOrigin);
|
||
|
VectorCopy(client->car.sPoints[i].v, client->carPoints[i]->s.pos.trDelta);
|
||
|
VectorCopy(client->car.sPoints[i].normals[0], client->carPoints[i]->s.origin2);
|
||
|
client->carPoints[i]->s.groundEntityNum = client->car.sPoints[i].onGround;
|
||
|
|
||
|
// FIXME: remove this for bandwidth
|
||
|
// client->carPoints[i]->r.svFlags |= SVF_BROADCAST;
|
||
|
|
||
|
// send to owner only and ignore PVS ( SVF_BROADCAST )
|
||
|
client->carPoints[i]->r.svFlags |= SVF_SINGLECLIENT | SVF_BROADCAST;
|
||
|
client->carPoints[i]->r.singleClient = ent->s.number;
|
||
|
|
||
|
trap_LinkEntity(client->carPoints[i]);
|
||
|
}
|
||
|
else
|
||
|
Com_Printf("Warning: no carpoint entities\n");
|
||
|
}
|
||
|
/*
|
||
|
if (ent->pDebug == -1){
|
||
|
Com_LogPrintf("server time %d\n", pm.ps->commandTime);
|
||
|
|
||
|
Com_LogPrintf("wheelAngle %f\n", client->car.wheelAngle);
|
||
|
Com_LogPrintf("throttle %f\n", client->car.throttle);
|
||
|
Com_LogPrintf("gear %d\n", client->car.gear);
|
||
|
Com_LogPrintf("rpm %f\n", client->car.rpm);
|
||
|
|
||
|
// Body
|
||
|
Com_LogPrintf("r %f, %f, %f\n", client->car.sBody.r[0], client->car.sBody.r[1], client->car.sBody.r[2]);
|
||
|
Com_LogPrintf("v %f, %f, %f\n", client->car.sBody.v[0], client->car.sBody.v[1], client->car.sBody.v[2]);
|
||
|
Com_LogPrintf("L %f, %f, %f\n", client->car.sBody.L[0], client->car.sBody.L[1], client->car.sBody.L[2]);
|
||
|
Com_LogPrintf("viewangles: %f, %f, %f\n", pm.ps->viewangles[0], pm.ps->viewangles[1], pm.ps->viewangles[2]);
|
||
|
|
||
|
// Point
|
||
|
for (i = 0; i < 4; i++){
|
||
|
Com_LogPrintf("wheel %d\n", i);
|
||
|
Com_LogPrintf("r %f, %f, %f\n", client->car.sPoints[i].r[0], client->car.sPoints[i].r[1], client->car.sPoints[i].r[2]);
|
||
|
Com_LogPrintf("v %f, %f, %f\n", client->car.sPoints[i].v[0], client->car.sPoints[i].v[1], client->car.sPoints[i].v[2]);
|
||
|
Com_LogPrintf("w %f\n", client->car.sPoints[i].w);
|
||
|
Com_LogPrintf("normals %f, %f, %f\n", client->car.sPoints[i].normals[0][0], client->car.sPoints[i].normals[0][1], client->car.sPoints[i].normals[0][2]);
|
||
|
Com_LogPrintf("fluidDensity %f\n", client->car.sPoints[i].fluidDensity);
|
||
|
Com_LogPrintf("onGround %d\n", client->car.sPoints[i].onGround);
|
||
|
Com_LogPrintf("slipping %d\n", client->car.sPoints[i].slipping);
|
||
|
}
|
||
|
ent->pDebug = 0;
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/* Car
|
||
|
Com_Printf("springStrength %f\n", client->car.springStrength);
|
||
|
Com_Printf("springMaxLength %f\n", client->car.springMaxLength);
|
||
|
Com_Printf("springMinLength %f\n", client->car.springMinLength);
|
||
|
Com_Printf("shockStrength %f\n", client->car.shockStrength);
|
||
|
Com_Printf("wheelAngle %f\n", client->car.wheelAngle);
|
||
|
Com_Printf("throttle %f\n", client->car.throttle);
|
||
|
Com_Printf("gear %d\n", client->car.gear);
|
||
|
Com_Printf("rpm %f\n", client->car.rpm);
|
||
|
Com_Printf("aCOF %f\n", client->car.aCOF);
|
||
|
Com_Printf("sCOF %f\n", client->car.sCOF);
|
||
|
Com_Printf("kCOF %f\n", client->car.kCOF);
|
||
|
Com_Printf("dfCOF %f\n", client->car.dfCOF);
|
||
|
Com_Printf("ewCOF %f\n", client->car.ewCOF);
|
||
|
Com_Printf("inverseBodyInertiaTensor:\n");
|
||
|
Com_Printf("%f, %f, %f\n", client->car.inverseBodyInertiaTensor[0][0], client->car.inverseBodyInertiaTensor[0][1], client->car.inverseBodyInertiaTensor[0][2]);
|
||
|
Com_Printf("%f, %f, %f\n", client->car.inverseBodyInertiaTensor[1][0], client->car.inverseBodyInertiaTensor[1][1], client->car.inverseBodyInertiaTensor[1][2]);
|
||
|
Com_Printf("%f, %f, %f\n", client->car.inverseBodyInertiaTensor[2][0], client->car.inverseBodyInertiaTensor[2][1], client->car.inverseBodyInertiaTensor[2][2]);
|
||
|
*/
|
||
|
|
||
|
/* Body
|
||
|
Com_Printf("r %f, %f, %f\n", client->car.sBody.r[0], client->car.sBody.r[1], client->car.sBody.r[2]);
|
||
|
Com_Printf("v %f, %f, %f\n", client->car.sBody.v[0], client->car.sBody.v[1], client->car.sBody.v[2]);
|
||
|
Com_Printf("w %f, %f, %f\n", client->car.sBody.w[0], client->car.sBody.w[1], client->car.sBody.w[2]);
|
||
|
Com_Printf("L %f, %f, %f\n", client->car.sBody.L[0], client->car.sBody.L[1], client->car.sBody.L[2]);
|
||
|
Com_Printf("CoM %f, %f, %f\n", client->car.sBody.CoM[0], client->car.sBody.CoM[1], client->car.sBody.CoM[2]);
|
||
|
Com_Printf("t:\n");
|
||
|
Com_Printf("%f, %f, %f\n", client->car.sBody.t[0][0], client->car.sBody.t[0][1], client->car.sBody.t[0][2]);
|
||
|
Com_Printf("%f, %f, %f\n", client->car.sBody.t[1][0], client->car.sBody.t[1][1], client->car.sBody.t[1][2]);
|
||
|
Com_Printf("%f, %f, %f\n", client->car.sBody.t[2][0], client->car.sBody.t[2][1], client->car.sBody.t[2][2]);
|
||
|
*/
|
||
|
|
||
|
/* Point
|
||
|
i = 4;
|
||
|
Com_Printf("r %f, %f, %f\n", client->car.sPoints[i].r[0], client->car.sPoints[i].r[1], client->car.sPoints[i].r[2]);
|
||
|
Com_Printf("v %f, %f, %f\n", client->car.sPoints[i].v[0], client->car.sPoints[i].v[1], client->car.sPoints[i].v[2]);
|
||
|
Com_Printf("w %f\n", client->car.sPoints[i].w);
|
||
|
Com_Printf("netForce %f, %f, %f\n", client->car.sPoints[i].netForce[0], client->car.sPoints[i].netForce[1], client->car.sPoints[i].netForce[2]);
|
||
|
Com_Printf("netMoment %f\n", client->car.sPoints[i].netMoment);
|
||
|
Com_Printf("normals %f, %f, %f\n", client->car.sPoints[i].normals[0][0], client->car.sPoints[i].normals[0][1], client->car.sPoints[i].normals[0][2]);
|
||
|
Com_Printf("mass %f\n", client->car.sPoints[i].mass);
|
||
|
Com_Printf("elasticity %f\n", client->car.sPoints[i].elasticity);
|
||
|
Com_Printf("kcof %f\n", client->car.sPoints[i].kcof);
|
||
|
Com_Printf("scof %f\n", client->car.sPoints[i].scof);
|
||
|
Com_Printf("fluidDensity %f\n", client->car.sPoints[i].fluidDensity);
|
||
|
Com_Printf("onGround %d\n", client->car.sPoints[i].onGround);
|
||
|
Com_Printf("slipping %d\n", client->car.sPoints[i].slipping);
|
||
|
*/
|
||
|
// END
|
||
|
|
||
|
// save results of pmove
|
||
|
if ( ent->client->ps.eventSequence != oldEventSequence ) {
|
||
|
ent->eventTime = level.time;
|
||
|
}
|
||
|
if (g_smoothClients.integer) {
|
||
|
// STONELANCE
|
||
|
// BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue );
|
||
|
BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, trap_Cvar_VariableIntegerValue("sv_fps"), qtrue );
|
||
|
// BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, 2000, qtrue );
|
||
|
// END
|
||
|
}
|
||
|
else {
|
||
|
BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue );
|
||
|
}
|
||
|
SendPendingPredictableEvents( &ent->client->ps );
|
||
|
|
||
|
if ( !( ent->client->ps.eFlags & EF_FIRING ) ) {
|
||
|
client->fireHeld = qfalse; // for grapple
|
||
|
}
|
||
|
|
||
|
// use the snapped origin for linking so it matches client predicted versions
|
||
|
VectorCopy( ent->s.pos.trBase, ent->r.currentOrigin );
|
||
|
|
||
|
VectorCopy (pm.mins, ent->r.mins);
|
||
|
VectorCopy (pm.maxs, ent->r.maxs);
|
||
|
|
||
|
ent->waterlevel = pm.waterlevel;
|
||
|
ent->watertype = pm.watertype;
|
||
|
|
||
|
// execute client events
|
||
|
ClientEvents( ent, oldEventSequence );
|
||
|
|
||
|
// STONELANCE - do damage from pmove
|
||
|
if (pm.damage.damage)
|
||
|
{
|
||
|
if( !(pm.damage.dflags & DAMAGE_NO_PROTECTION) )
|
||
|
pm.damage.damage *= g_damageScale.value;
|
||
|
|
||
|
if( pm.damage.damage > 0 )
|
||
|
{
|
||
|
if (pm.damage.otherEnt >= 0){
|
||
|
G_Damage(ent, NULL, &g_entities[pm.damage.otherEnt], pm.damage.dir, pm.damage.origin, pm.damage.damage, pm.damage.dflags, pm.damage.mod);
|
||
|
VectorInverse(pm.damage.dir);
|
||
|
G_Damage(&g_entities[pm.damage.otherEnt], NULL, ent, pm.damage.dir, pm.damage.origin, pm.damage.damage, pm.damage.dflags, pm.damage.mod);
|
||
|
}
|
||
|
else
|
||
|
G_Damage(ent, NULL, NULL, pm.damage.dir, pm.damage.origin, pm.damage.damage, pm.damage.dflags, pm.damage.mod);
|
||
|
}
|
||
|
}
|
||
|
// END
|
||
|
|
||
|
// link entity now, after any personal teleporters have been used
|
||
|
trap_LinkEntity (ent);
|
||
|
if ( !ent->client->noclip ) {
|
||
|
G_TouchTriggers( ent );
|
||
|
}
|
||
|
|
||
|
// NOTE: now copy the exact origin over otherwise clients can be snapped into solid
|
||
|
VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
|
||
|
|
||
|
//test for solid areas in the AAS file
|
||
|
BotTestAAS(ent->r.currentOrigin);
|
||
|
|
||
|
// touch other objects
|
||
|
ClientImpacts( ent, &pm );
|
||
|
|
||
|
// save results of triggers and client events
|
||
|
if (ent->client->ps.eventSequence != oldEventSequence) {
|
||
|
ent->eventTime = level.time;
|
||
|
}
|
||
|
|
||
|
// swap and latch button actions
|
||
|
client->oldbuttons = client->buttons;
|
||
|
client->buttons = ucmd->buttons;
|
||
|
client->latched_buttons |= client->buttons & ~client->oldbuttons;
|
||
|
|
||
|
// check for respawning
|
||
|
if ( client->ps.stats[STAT_HEALTH] <= 0 ) {
|
||
|
// wait for the attack button to be pressed
|
||
|
if ( level.time > client->respawnTime ) {
|
||
|
// forcerespawn is to prevent users from waiting out powerups
|
||
|
if ( g_forcerespawn.integer > 0 &&
|
||
|
( level.time - client->respawnTime ) > g_forcerespawn.integer * 1000 ) {
|
||
|
// STONELANCE
|
||
|
if (g_gametype.integer != GT_DERBY || !ent->client->finishRaceTime)
|
||
|
// END
|
||
|
respawn( ent );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// pressing attack or use is the normal respawn method
|
||
|
if ( ucmd->buttons & ( BUTTON_ATTACK | BUTTON_USE_HOLDABLE ) ) {
|
||
|
// STONELANCE
|
||
|
if (g_gametype.integer != GT_DERBY || !ent->client->finishRaceTime)
|
||
|
// END
|
||
|
respawn( ent );
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// perform once-a-second actions
|
||
|
ClientTimerActions( ent, msec );
|
||
|
|
||
|
// STONELANCE - UPDATE: enable this (use flags instead?)
|
||
|
/*
|
||
|
if ((client->ps.stats[STAT_HEALTH] < 25 && ent->prevHealth >= 25) ||
|
||
|
(client->ps.stats[STAT_HEALTH] < 50 && ent->prevHealth >= 50) ||
|
||
|
(client->ps.stats[STAT_HEALTH] >= 50 && ent->prevHealth < 50)){
|
||
|
BG_AddPredictableEventToPlayerstate( EV_ENGINE_SMOKE, client->ps.stats[STAT_HEALTH], &ent->client->ps );
|
||
|
}
|
||
|
ent->prevHealth = client->ps.stats[STAT_HEALTH];
|
||
|
*/
|
||
|
// END
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
ClientThink
|
||
|
|
||
|
A new command has arrived from the client
|
||
|
==================
|
||
|
*/
|
||
|
void ClientThink( int clientNum ) {
|
||
|
gentity_t *ent;
|
||
|
|
||
|
ent = g_entities + clientNum;
|
||
|
trap_GetUsercmd( clientNum, &ent->client->pers.cmd );
|
||
|
|
||
|
// mark the time we got info, so we can display the
|
||
|
// phone jack if they don't get any for a while
|
||
|
ent->client->lastCmdTime = level.time;
|
||
|
|
||
|
if ( !(ent->r.svFlags & SVF_BOT) && !g_synchronousClients.integer ) {
|
||
|
ClientThink_real( ent );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void G_RunClient( gentity_t *ent ) {
|
||
|
if ( !(ent->r.svFlags & SVF_BOT) && !g_synchronousClients.integer ) {
|
||
|
return;
|
||
|
}
|
||
|
ent->client->pers.cmd.serverTime = level.time;
|
||
|
ClientThink_real( ent );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
SpectatorClientEndFrame
|
||
|
|
||
|
==================
|
||
|
*/
|
||
|
void SpectatorClientEndFrame( gentity_t *ent ) {
|
||
|
gclient_t *cl;
|
||
|
// STONELANCE
|
||
|
int i;
|
||
|
int savedDmgDealt;
|
||
|
int savedDmgTaken;
|
||
|
|
||
|
// Com_Printf( "Spectator Mode: %i\n", ent->client->sess.spectatorState );
|
||
|
// END
|
||
|
|
||
|
// if we are doing a chase cam or a remote view, grab the latest info
|
||
|
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
|
||
|
int clientNum, flags;
|
||
|
|
||
|
clientNum = ent->client->sess.spectatorClient;
|
||
|
|
||
|
// team follow1 and team follow2 go to whatever clients are playing
|
||
|
if ( clientNum == -1 ) {
|
||
|
clientNum = level.follow1;
|
||
|
} else if ( clientNum == -2 ) {
|
||
|
clientNum = level.follow2;
|
||
|
}
|
||
|
if ( clientNum >= 0 ) {
|
||
|
cl = &level.clients[ clientNum ];
|
||
|
// STONELANCE
|
||
|
// if ( cl->pers.connected == CON_CONNECTED && cl->sess.sessionTeam != TEAM_SPECTATOR ) {
|
||
|
if ( cl->pers.connected == CON_CONNECTED && cl->sess.sessionTeam != TEAM_SPECTATOR
|
||
|
&& !isRaceObserver( clientNum )) {
|
||
|
// END
|
||
|
flags = (cl->ps.eFlags & ~(EF_VOTED | EF_TEAMVOTED)) | (ent->client->ps.eFlags & (EF_VOTED | EF_TEAMVOTED));
|
||
|
// STONELANCE - FIXME: dont overwrite stats if the player was in the race or derby
|
||
|
// ent->client->ps = cl->ps;
|
||
|
|
||
|
savedDmgDealt = ent->client->ps.stats[STAT_DAMAGE_DEALT];
|
||
|
savedDmgTaken = ent->client->ps.stats[STAT_DAMAGE_TAKEN];
|
||
|
memcpy( &ent->client->ps, &cl->ps, sizeof(playerState_t) );
|
||
|
ent->client->ps.stats[STAT_DAMAGE_DEALT] = savedDmgDealt;
|
||
|
ent->client->ps.stats[STAT_DAMAGE_TAKEN] = savedDmgTaken;
|
||
|
/*
|
||
|
VectorCopy( cl->ps.origin, ent->client->ps.origin );
|
||
|
VectorCopy( cl->ps.velocity, ent->client->ps.velocity );
|
||
|
VectorCopy( cl->ps.angularMomentum, ent->client->ps.angularMomentum );
|
||
|
VectorCopy( cl->ps.viewangles, ent->client->ps.viewangles );
|
||
|
|
||
|
ent->client->ps.commandTime = cl->ps.commandTime;
|
||
|
ent->client->ps.clientNum = cl->ps.clientNum;
|
||
|
ent->client->ps.pm_flags = cl->ps.pm_flags;
|
||
|
ent->client->ps.pm_type = cl->ps.pm_type;
|
||
|
ent->client->ps.damagePitch = cl->ps.damagePitch;
|
||
|
ent->client->ps.damageYaw = cl->ps.damageYaw;
|
||
|
ent->client->ps.delta_angles[0] = cl->ps.delta_angles[0];
|
||
|
ent->client->ps.delta_angles[1] = cl->ps.delta_angles[1];
|
||
|
ent->client->ps.delta_angles[2] = cl->ps.delta_angles[2];
|
||
|
|
||
|
ent->client->ps.legsAnim = cl->ps.legsAnim;
|
||
|
ent->client->ps.legsTimer = cl->ps.legsTimer;
|
||
|
ent->client->ps.torsoAnim = cl->ps.torsoAnim;
|
||
|
ent->client->ps.torsoTimer = cl->ps.torsoTimer;
|
||
|
*/
|
||
|
// END
|
||
|
ent->client->ps.pm_flags |= PMF_FOLLOW;
|
||
|
ent->client->ps.eFlags = flags;
|
||
|
|
||
|
// STONELANCE
|
||
|
// FIXME: could this fuck some shit up with entity numbers or anything like that?
|
||
|
// TODO: optimize this so it only copies the fields that change and not everything
|
||
|
for( i = 0; i < 4; i++ )
|
||
|
{
|
||
|
memcpy( ent->client->carPoints[i], cl->carPoints[i], sizeof(gentity_t) );
|
||
|
ent->client->carPoints[i]->r.singleClient = ent->s.number;
|
||
|
}
|
||
|
// END
|
||
|
|
||
|
return;
|
||
|
} else {
|
||
|
// drop them to free spectators unless they are dedicated camera followers
|
||
|
if ( ent->client->sess.spectatorClient >= 0 ) {
|
||
|
// STONELANCE
|
||
|
// try cycling to a new client
|
||
|
clientNum = ent->client->sess.spectatorClient;
|
||
|
Cmd_FollowCycle_f( ent, 1 );
|
||
|
// Com_Printf( "Cycle target\n" );
|
||
|
|
||
|
if ( clientNum == ent->client->sess.spectatorClient )
|
||
|
{
|
||
|
// Com_Printf( "Follow Cam: drop back to free\n" );
|
||
|
// G_DebugLogPrintf( "Follow Cam: drop back to free\n" );
|
||
|
|
||
|
// ent->client->sess.spectatorState = SPECTATOR_FREE;
|
||
|
// ClientBegin( ent->client - level.clients );
|
||
|
// ent->client->ps.clientNum = ent->client - level.clients;
|
||
|
|
||
|
StopFollowing( ent );
|
||
|
}
|
||
|
// END
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// STONELANCE
|
||
|
else if ( ent->client->sess.spectatorState == SPECTATOR_OBSERVE )
|
||
|
{
|
||
|
int clientNum;
|
||
|
vec3_t angles, delta;
|
||
|
float dist;
|
||
|
|
||
|
clientNum = ent->client->sess.spectatorClient;
|
||
|
if ( clientNum == -1 ) {
|
||
|
clientNum = level.follow1;
|
||
|
} else if ( clientNum == -2 ) {
|
||
|
clientNum = level.follow2;
|
||
|
}
|
||
|
|
||
|
if ( clientNum >= 0 ) {
|
||
|
// ent->client->ps.clientNum = clientNum;
|
||
|
cl = &level.clients[ clientNum ];
|
||
|
|
||
|
if ( cl->pers.connected == CON_CONNECTED && cl->sess.sessionTeam != TEAM_SPECTATOR
|
||
|
&& !isRaceObserver( clientNum ) ) {
|
||
|
VectorClear(delta);
|
||
|
|
||
|
if ( !(ent->spotflags & OBSERVERCAM_FIXED) ){
|
||
|
VectorSubtract(cl->ps.origin, ent->client->ps.origin, delta);
|
||
|
vectoangles(delta, angles);
|
||
|
VectorCopy(angles, ent->client->ps.viewangles);
|
||
|
}
|
||
|
|
||
|
VectorClear(ent->client->ps.velocity);
|
||
|
|
||
|
if ( ent->spotflags & OBSERVERCAM_ZOOM ){
|
||
|
dist = VectorLength(delta);
|
||
|
|
||
|
// zoom in closer to target if too far away
|
||
|
if (dist > 300)
|
||
|
{
|
||
|
dist -= 300;
|
||
|
VectorSet(ent->client->ps.velocity, dist, 0, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent->client->ps.damagePitch = ANGLE2SHORT(ent->client->ps.viewangles[PITCH]);
|
||
|
ent->client->ps.damageYaw = ANGLE2SHORT(ent->client->ps.viewangles[YAW]);
|
||
|
|
||
|
ent->client->ps.pm_flags |= PMF_OBSERVE;
|
||
|
}
|
||
|
else {
|
||
|
// drop them to free spectators unless they are dedicated camera followers
|
||
|
if ( ent->client->sess.spectatorClient >= 0 ) {
|
||
|
// try cycling to a new client
|
||
|
clientNum = ent->client->sess.spectatorClient;
|
||
|
Cmd_FollowCycle_f( ent, 1 );
|
||
|
// Com_Printf( "Cycle target\n" );
|
||
|
|
||
|
if ( clientNum == ent->client->sess.spectatorClient )
|
||
|
{
|
||
|
// Com_Printf( "Observer Cam: drop back to free\n" );
|
||
|
// G_DebugLogPrintf( "Observer Cam: drop back to free\n" );
|
||
|
|
||
|
// ent->client->sess.spectatorState = SPECTATOR_FREE;
|
||
|
// ClientBegin( ent->client - level.clients );
|
||
|
// ent->client->ps.clientNum = ent->client - level.clients;
|
||
|
|
||
|
StopFollowing( ent );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
// else
|
||
|
// G_DebugLogPrintf( "Observer Cam: Target client %i\n", clientNum );
|
||
|
}
|
||
|
// END
|
||
|
|
||
|
if ( ent->client->sess.spectatorState == SPECTATOR_SCOREBOARD ) {
|
||
|
ent->client->ps.pm_flags |= PMF_SCOREBOARD;
|
||
|
} else {
|
||
|
ent->client->ps.pm_flags &= ~PMF_SCOREBOARD;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ClientEndFrame
|
||
|
|
||
|
Called at the end of each server frame for each connected client
|
||
|
A fast client will have multiple ClientThink for each ClientEdFrame,
|
||
|
while a slow client may have multiple ClientEndFrame between ClientThink.
|
||
|
==============
|
||
|
*/
|
||
|
void ClientEndFrame( gentity_t *ent ) {
|
||
|
int i;
|
||
|
clientPersistant_t *pers;
|
||
|
|
||
|
// STONELANCE
|
||
|
// if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
|
||
|
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR || isRaceObserver( ent->s.number ) ){
|
||
|
// END
|
||
|
SpectatorClientEndFrame( ent );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pers = &ent->client->pers;
|
||
|
|
||
|
// turn off any expired powerups
|
||
|
for ( i = 0 ; i < MAX_POWERUPS ; i++ ) {
|
||
|
// STONELANCE
|
||
|
if ( i == PW_TURBO && ent->client->ps.powerups[ i ] < level.time &&
|
||
|
ent->client->ps.powerups[ i ] > 0) {
|
||
|
|
||
|
ent->client->ps.powerups[ i ] = 0;
|
||
|
}
|
||
|
else if ( i != PW_TURBO && ent->client->ps.powerups[ i ] < level.time ) {
|
||
|
// if ( ent->client->ps.powerups[ i ] < level.time ) {
|
||
|
// END
|
||
|
ent->client->ps.powerups[ i ] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef MISSIONPACK
|
||
|
// set powerup for player animation
|
||
|
if( bg_itemlist[ent->client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_GUARD ) {
|
||
|
ent->client->ps.powerups[PW_GUARD] = level.time;
|
||
|
}
|
||
|
if( bg_itemlist[ent->client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_SCOUT ) {
|
||
|
ent->client->ps.powerups[PW_SCOUT] = level.time;
|
||
|
}
|
||
|
if( bg_itemlist[ent->client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_DOUBLER ) {
|
||
|
ent->client->ps.powerups[PW_DOUBLER] = level.time;
|
||
|
}
|
||
|
if( bg_itemlist[ent->client->ps.stats[STAT_PERSISTANT_POWERUP]].giTag == PW_AMMOREGEN ) {
|
||
|
ent->client->ps.powerups[PW_AMMOREGEN] = level.time;
|
||
|
}
|
||
|
if ( ent->client->invulnerabilityTime > level.time ) {
|
||
|
ent->client->ps.powerups[PW_INVULNERABILITY] = level.time;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// save network bandwidth
|
||
|
#if 0
|
||
|
if ( !g_synchronousClients->integer && ent->client->ps.pm_type == PM_NORMAL ) {
|
||
|
// FIXME: this must change eventually for non-sync demo recording
|
||
|
VectorClear( ent->client->ps.viewangles );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// If the end of unit layout is displayed, don't give
|
||
|
// the player any normal movement attributes
|
||
|
//
|
||
|
if ( level.intermissiontime ) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// burn from lava, etc
|
||
|
P_WorldEffects (ent);
|
||
|
|
||
|
// apply all the damage taken this frame
|
||
|
P_DamageFeedback (ent);
|
||
|
|
||
|
// add the EF_CONNECTION flag if we haven't gotten commands recently
|
||
|
if ( level.time - ent->client->lastCmdTime > 1000 ) {
|
||
|
ent->s.eFlags |= EF_CONNECTION;
|
||
|
} else {
|
||
|
ent->s.eFlags &= ~EF_CONNECTION;
|
||
|
}
|
||
|
|
||
|
ent->client->ps.stats[STAT_HEALTH] = ent->health; // FIXME: get rid of ent->health...
|
||
|
|
||
|
G_SetClientSound (ent);
|
||
|
|
||
|
// set the latest infor
|
||
|
if (g_smoothClients.integer) {
|
||
|
// STONELANCE
|
||
|
// BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, qtrue );
|
||
|
BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, trap_Cvar_VariableIntegerValue("sv_fps"), qtrue );
|
||
|
// BG_PlayerStateToEntityStateExtraPolate( &ent->client->ps, &ent->s, ent->client->ps.commandTime, 2000, qtrue );
|
||
|
|
||
|
// Com_Printf( "Extrapolating playerstate, trType %i\n", ent->s.pos.trType );
|
||
|
// END
|
||
|
}
|
||
|
else {
|
||
|
BG_PlayerStateToEntityState( &ent->client->ps, &ent->s, qtrue );
|
||
|
}
|
||
|
SendPendingPredictableEvents( &ent->client->ps );
|
||
|
|
||
|
/*
|
||
|
if( g_entities[0].client )
|
||
|
{
|
||
|
int rearTime;
|
||
|
|
||
|
g_entities[0].client->ps.weaponTime |= 0x7fff;
|
||
|
|
||
|
rearTime = ( g_entities[0].client->ps.weaponTime & REAR_WEAPON_TIME_MASK ) >> 16;
|
||
|
Com_Printf( "g forward: cur weapon time %i\n", g_entities[0].client->ps.weaponTime & NORMAL_WEAPON_TIME_MASK );
|
||
|
Com_Printf( "g rear: cur weapon time %i\n", rearTime );
|
||
|
Com_Printf( "g: cur weapon time %i\n", g_entities[0].client->ps.weaponTime );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
// set the bit for the reachability area the client is currently in
|
||
|
// i = trap_AAS_PointReachabilityAreaIndex( ent->client->ps.origin );
|
||
|
// ent->client->areabits[i >> 3] |= 1 << (i & 7);
|
||
|
}
|
||
|
|
||
|
|