Package sources for various FTE powered games. See releases for latest pkg source lists.
Find a file
Marco Cawthorne 580fd37c3f
Some checks failed
Construct / build (push) Failing after 2m35s
use awk instead of strtolower
2025-02-10 20:56:11 -08:00
.forgejo/workflows initial dispatch of data 2025-02-10 20:41:53 -08:00
Addons initial dispatch of data 2025-02-10 20:41:53 -08:00
Campaigns initial dispatch of data 2025-02-10 20:41:53 -08:00
index initial dispatch of data 2025-02-10 20:41:53 -08:00
Maps initial dispatch of data 2025-02-10 20:41:53 -08:00
Mods initial dispatch of data 2025-02-10 20:41:53 -08:00
Patches Initial commit. 2025-02-04 04:48:13 -08:00
convert-previews.sh use awk instead of strtolower 2025-02-10 20:56:11 -08:00
decl-to-pkg.sh use awk instead of strtolower 2025-02-10 20:56:11 -08:00
index-decl.sh remove local check 2025-02-10 20:48:40 -08:00
index.sh initial dispatch of data 2025-02-10 20:41:53 -08:00
Makefile initial dispatch of data 2025-02-10 20:41:53 -08:00
previews.sh initial dispatch of data 2025-02-10 20:41:53 -08:00
README Initial commit. 2025-02-04 04:48:13 -08:00
start.sh remove local check 2025-02-10 20:48:40 -08:00
sync.sh Initial commit. 2025-02-04 04:48:13 -08:00

Run `make` to build a `packages.txt` file
that you can host on httpd.

You will need to sign them with your
own public/private key.

We split things up into 4 distinct categories (in alphabetical order):

Addons: Optional, complementary additions that can alter the appearance, behaviour of a game.
Maps: Extra levels. Shouldn't normally alter anything by themselves.
Mods: Total Conversions and the like.
Patches: Updating your game from the disc versions.

The decl keys are the following:

- "title" : Full spelling of the title.
- "ver" : Version.
- "url" : Remote URL or mirror. Public.
- "author" : Name of the authors of the file.
- "desc" : Detailed description.
- "website" : Contact URL for addon or author.
- "license" : Name of the license used.
- "gamedir" : (Mods only) output game directory.

A minimal decl looks like this:

	packageInfo dm_eaten
	{
		"title"			"DM Eaten"
		"url"			"http://fastdl.idtech.space/~halflife/dmc/map-Unknown-dm_eaten.pk4"
		"local_url"		"/Raid/map-Unknown-dm_eaten.pk4"
	}

Filenames for package and remote URL are generated for consistency.

Some notes:

The package name (defined via the `packageInfo` bit) should generally
be concise and unique only to the game directory it belongs in.
It also should not include extra fields such as version info, and in the case of a map it should
reflect the name of the .bsp without extension.


Marco Cawthorne
Vera Visions L.L.C.