Update readme
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README
11
README
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Run `make` to build a `packages.txt` file
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Run `make` to build pkg files
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that you can host on httpd.
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You will need to sign them with your
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own public/private key.
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own private key.
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It should be placed under private-key.pem.
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We split things up into 4 distinct categories (in alphabetical order):
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Addons: Optional, complementary additions that can alter the appearance, behaviour of a game.
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Maps: Extra levels. Shouldn't normally alter anything by themselves.
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Campaigns: Singleplayer levels. 1 level or more.
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Maps: Extra levels. Mainly multiplayer. Shouldn't normally alter anything by themselves.
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Mods: Total Conversions and the like.
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Patches: Updating your game from the disc versions.
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Patches: Updating your game from the disc versions or game fixes.
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The decl keys are the following:
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9
sync.sh
9
sync.sh
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scp pkgs/gunman.txt master@frag-net.com:~/www/www.gunmanchronicles.com/packages.txt
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scp pkgs/halflife.txt master@frag-net.com:~/www/www.frag-net.com/pkgs/halflife.txt
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scp pkgs/halflife2.txt master@frag-net.com:~/www/www.frag-net.com/pkgs/halflife2.txt
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scp pkgs/callofduty.txt master@frag-net.com:~/www/www.frag-net.com/pkgs/callofduty.txt
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scp pkgs/kingpin.txt master@frag-net.com:~/www/www.frag-net.com/pkgs/kingpin.txt
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scp pkgs/quake2.txt master@frag-net.com:~/www/www.frag-net.com/pkgs/quake2.txt
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scp pkgs/quake.txt master@frag-net.com:~/www/www.frag-net.com/pkgs/quake.txt
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rsync -rv ./_files/. master@frag-net.com:~/www/www.frag-net.com/dl/img/.
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cd /Net/Games/idtech.space && rsync -rva ./. debian@idtech.space:/var/www/fastdl/.
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