diff --git a/Mods/id1/ctf.decl b/Mods/id1/ctf.decl new file mode 100644 index 0000000..82d15b2 --- /dev/null +++ b/Mods/id1/ctf.decl @@ -0,0 +1,13 @@ +packageInfo ctf +{ + "title" "Threewave CTF" + "ver" "4.0" + "gamedir" "ctf" + "url" "https://archive.org/download/threewave-ctf/Files/4.0%20Client%20Full/3wctfc.zip" + "local_url" "/Net/Games/Games/PC/Quake/Mods/Threewave CTF/Files/4.0 Client Full/3wctfc.zip" + "author" "Dave "Zoid" Kirsch" + "website" "http://www.threewave.com/" + "gamename" "quake" + "desc" "Capture the flag offers an exciting variation on team play. It gives meaning to base defense along with offensive positioning and strikes. The basic premise is: attack the enemy base, grab their flag than take it back to your base. In the variation I've written into Quake, you must touch your base flag when carrying the enemy flag in order to score. " + "preview" "https://www.frag-net.com/dl/img/id1-mod-ctf.jpg" +} diff --git a/Mods/id1/ctf.png b/Mods/id1/ctf.png new file mode 100644 index 0000000..cc9fef1 Binary files /dev/null and b/Mods/id1/ctf.png differ