lists/README

49 lines
1.5 KiB
Text
Raw Permalink Normal View History

2025-02-11 08:39:15 +00:00
Run `make` to build pkg files
2025-02-04 12:48:13 +00:00
that you can host on httpd.
You will need to sign them with your
2025-02-11 08:39:15 +00:00
own private key.
It should be placed under private-key.pem.
2025-02-04 12:48:13 +00:00
We split things up into 4 distinct categories (in alphabetical order):
Addons: Optional, complementary additions that can alter the appearance, behaviour of a game.
2025-02-11 08:39:15 +00:00
Campaigns: Singleplayer levels. 1 level or more.
Maps: Extra levels. Mainly multiplayer. Shouldn't normally alter anything by themselves.
2025-02-04 12:48:13 +00:00
Mods: Total Conversions and the like.
2025-02-11 08:39:15 +00:00
Patches: Updating your game from the disc versions or game fixes.
2025-02-04 12:48:13 +00:00
The decl keys are the following:
- "title" : Full spelling of the title.
- "ver" : Version.
- "url" : Remote URL or mirror. Public.
- "author" : Name of the authors of the file.
- "desc" : Detailed description.
- "website" : Contact URL for addon or author.
- "license" : Name of the license used.
- "gamedir" : (Mods only) output game directory.
A minimal decl looks like this:
packageInfo dm_eaten
{
"title" "DM Eaten"
"url" "http://fastdl.idtech.space/~halflife/dmc/map-Unknown-dm_eaten.pk4"
"local_url" "/Raid/map-Unknown-dm_eaten.pk4"
}
Filenames for package and remote URL are generated for consistency.
Some notes:
The package name (defined via the `packageInfo` bit) should generally
be concise and unique only to the game directory it belongs in.
It also should not include extra fields such as version info, and in the case of a map it should
reflect the name of the .bsp without extension.
Marco Cawthorne
Vera Visions L.L.C.