Run `make` to build a `packages.txt` file
that you can host on httpd.

You will need to sign them with your
own public/private key.

We split things up into 4 distinct categories (in alphabetical order):

Addons: Optional, complementary additions that can alter the appearance, behaviour of a game.
Maps: Extra levels. Shouldn't normally alter anything by themselves.
Mods: Total Conversions and the like.
Patches: Updating your game from the disc versions.

The decl keys are the following:

- "title" : Full spelling of the title.
- "ver" : Version.
- "url" : Remote URL or mirror. Public.
- "author" : Name of the authors of the file.
- "desc" : Detailed description.
- "website" : Contact URL for addon or author.
- "license" : Name of the license used.
- "gamedir" : (Mods only) output game directory.

A minimal decl looks like this:

	packageInfo dm_eaten
	{
		"title"			"DM Eaten"
		"url"			"http://fastdl.idtech.space/~halflife/dmc/map-Unknown-dm_eaten.pk4"
		"local_url"		"/Raid/map-Unknown-dm_eaten.pk4"
	}

Filenames for package and remote URL are generated for consistency.

Some notes:

The package name (defined via the `packageInfo` bit) should generally
be concise and unique only to the game directory it belongs in.
It also should not include extra fields such as version info, and in the case of a map it should
reflect the name of the .bsp without extension.


Marco Cawthorne
Vera Visions L.L.C.
