#include "csg.h" #ifdef HLCSG_GAMETEXTMESSAGE_UTF8 #define WIN32_LEAN_AND_MEAN #include char * ANSItoUTF8 (const char *string) { int len; char *utf8; wchar_t *unicode; len = MultiByteToWideChar (CP_ACP, 0, string, -1, NULL, 0); unicode = (wchar_t *)calloc (len+1, sizeof(wchar_t)); MultiByteToWideChar (CP_ACP, 0, string, -1, unicode, len); len = WideCharToMultiByte (CP_UTF8, 0, unicode, -1, NULL, 0, NULL, NULL); utf8 = (char *)calloc (len+1, sizeof(char)); WideCharToMultiByte (CP_UTF8, 0, unicode, -1, utf8, len, NULL, NULL); free (unicode); return utf8; } #endif