#include "csg.h" vec3_t g_hull_size[NUM_HULLS][2] = { {// 0x0x0 {0, 0, 0}, {0, 0, 0} } , {// 32x32x72 {-16, -16, -36}, {16, 16, 36} } , {// 64x64x64 {-32, -32, -32}, {32, 32, 32} } , {// 32x32x36 {-16, -16, -18}, {16, 16, 18} } }; void LoadHullfile(const char* filename) { if (filename == NULL) { return; } if (q_exists(filename)) { Log("Loading hull definitions from '%s'\n", filename); } else { Error("Could not find hull definition file '%s'\n", filename); return; } float x1,y1,z1; float x2,y2,z2; char magic; FILE* file = fopen(filename, "r"); int count; int i; magic = (char)fgetc(file); rewind(file); if(magic == '(') { // Test for old-style hull-file for (i=0; i < NUM_HULLS; i++) { count = fscanf(file, "( %f %f %f ) ( %f %f %f )\n", &x1, &y1, &z1, &x2, &y2, &z2); if (count != 6) { Error("Could not parse old hull definition file '%s' (%d, %d)\n", filename, i, count); } g_hull_size[i][0][0] = x1; g_hull_size[i][0][1] = y1; g_hull_size[i][0][2] = z1; g_hull_size[i][1][0] = x2; g_hull_size[i][1][1] = y2; g_hull_size[i][1][2] = z2; } } else { // Skip hull 0 (visibile polygons) for (i=1; i