#include "csg.h" #define MAXWADNAME 16 #define MAX_TEXFILES 128 // FindMiptex // TEX_InitFromWad // FindTexture // LoadLump // AddAnimatingTextures typedef struct { char identification[4]; // should be WAD2/WAD3 int numlumps; int infotableofs; } wadinfo_t; typedef struct { int filepos; int disksize; int size; // uncompressed char type; char compression; char pad1, pad2; char name[MAXWADNAME]; // must be null terminated // upper case int iTexFile; // index of the wad this texture is located in } lumpinfo_t; std::deque< std::string > g_WadInclude; #ifndef HLCSG_AUTOWAD_NEW std::map< int, bool > s_WadIncludeMap; #endif static int nummiptex = 0; static lumpinfo_t miptex[MAX_MAP_TEXTURES]; static int nTexLumps = 0; static lumpinfo_t* lumpinfo = NULL; static int nTexFiles = 0; static FILE* texfiles[MAX_TEXFILES]; #ifdef HLCSG_AUTOWAD_NEW static wadpath_t* texwadpathes[MAX_TEXFILES]; // maps index of the wad to its path #endif #ifdef HLCSG_TEXMAP64_FIX // The old buggy code in effect limit the number of brush sides to MAX_MAP_BRUSHES #ifdef HLCSG_HLBSP_REDUCETEXTURE static char *texmap[MAX_INTERNAL_MAP_TEXINFO]; #else static char *texmap[MAX_MAP_TEXINFO]; #endif static int numtexmap = 0; static int texmap_store (char *texname, bool shouldlock = true) // This function should never be called unless a new entry in g_texinfo is being allocated. { int i; if (shouldlock) { ThreadLock (); } #ifdef HLCSG_HLBSP_REDUCETEXTURE hlassume (numtexmap < MAX_INTERNAL_MAP_TEXINFO, assume_MAX_MAP_TEXINFO); // This error should never appear. #else hlassume (numtexmap < MAX_MAP_TEXINFO, assume_MAX_MAP_TEXINFO); // This error should never appear. #endif i = numtexmap; texmap[numtexmap] = strdup (texname); numtexmap++; if (shouldlock) { ThreadUnlock (); } return i; } static char *texmap_retrieve (int index) { hlassume (0 <= index && index < numtexmap, assume_first); return texmap[index]; } static void texmap_clear () { int i; ThreadLock (); for (i = 0; i < numtexmap; i++) { free (texmap[i]); } numtexmap = 0; ThreadUnlock (); } #else // fix for 64 bit machines #if /* 64 bit */ static char* texmap64[MAX_MAP_BRUSHES]; static int tex_max64=0; static inline int texmap64_store(char *texname) { int curr_tex; ThreadLock(); if (tex_max64 >= MAX_MAP_BRUSHES) // no assert? { #ifdef ZHLT_CONSOLE Error ("MAX_MAP_BRUSHES exceeded!"); #else printf("MAX_MAP_BRUSHES exceeded!\n"); exit(-1); #endif } curr_tex = tex_max64; texmap64[tex_max64] = texname; tex_max64++; ThreadUnlock(); return curr_tex; } static inline char* texmap64_retrieve( int index) { if(index > tex_max64) { #ifdef ZHLT_CONSOLE Error ("retrieving bogus texture index %d", index); #else printf("retrieving bogus texture index %d\n", index); exit(-1); #endif } return texmap64[index]; } #else #define texmap64_store( A ) ( (int) A) #define texmap64_retrieve( A ) ( (char*) A) #endif #endif // ===================================================================================== // CleanupName // ===================================================================================== static void CleanupName(const char* const in, char* out) { int i; for (i = 0; i < MAXWADNAME; i++) { if (!in[i]) { break; } out[i] = toupper(in[i]); } for (; i < MAXWADNAME; i++) { out[i] = 0; } } // ===================================================================================== // lump_sorters // ===================================================================================== static int CDECL lump_sorter_by_wad_and_name(const void* lump1, const void* lump2) { lumpinfo_t* plump1 = (lumpinfo_t*)lump1; lumpinfo_t* plump2 = (lumpinfo_t*)lump2; if (plump1->iTexFile == plump2->iTexFile) { return strcmp(plump1->name, plump2->name); } else { return plump1->iTexFile - plump2->iTexFile; } } static int CDECL lump_sorter_by_name(const void* lump1, const void* lump2) { lumpinfo_t* plump1 = (lumpinfo_t*)lump1; lumpinfo_t* plump2 = (lumpinfo_t*)lump2; return strcmp(plump1->name, plump2->name); } // ===================================================================================== // FindMiptex // Find and allocate a texture into the lump data // ===================================================================================== static int FindMiptex(const char* const name) { int i; #ifdef HLCSG_TEXMAP64_FIX if (strlen (name) >= MAXWADNAME) { Error ("Texture name is too long (%s)\n", name); } #endif ThreadLock(); for (i = 0; i < nummiptex; i++) { if (!strcmp(name, miptex[i].name)) { ThreadUnlock(); return i; } } hlassume(nummiptex < MAX_MAP_TEXTURES, assume_MAX_MAP_TEXTURES); safe_strncpy(miptex[i].name, name, MAXWADNAME); nummiptex++; ThreadUnlock(); return i; } // ===================================================================================== // TEX_InitFromWad // ===================================================================================== bool TEX_InitFromWad() { int i, j; wadinfo_t wadinfo; #ifndef HLCSG_AUTOWAD_NEW char szTmpWad[1024]; // arbitrary, but needs to be large. #endif char* pszWadFile; const char* pszWadroot; wadpath_t* currentwad; Log("\n"); // looks cleaner #ifdef HLCSG_AUTOWAD_NEW // update wad inclusion for (i = 0; i < g_iNumWadPaths; i++) { currentwad = g_pWadPaths[i]; if (!g_wadtextures) // '-nowadtextures' { currentwad->usedbymap = false; // include this wad } for (WadInclude_i it = g_WadInclude.begin (); it != g_WadInclude.end (); it++) // '-wadinclude xxx.wad' { if (stristr (currentwad->path, it->c_str ())) { currentwad->usedbymap = false; // include this wad } } } #endif #ifndef HLCSG_AUTOWAD_NEW szTmpWad[0] = 0; #endif pszWadroot = getenv("WADROOT"); #ifndef HLCSG_AUTOWAD_NEW #ifdef HLCSG_AUTOWAD autowad_UpdateUsedWads(); #endif #endif // for eachwadpath for (i = 0; i < g_iNumWadPaths; i++) { FILE* texfile; // temporary used in this loop #ifndef HLCSG_AUTOWAD_NEW bool bExcludeThisWad = false; #endif currentwad = g_pWadPaths[i]; pszWadFile = currentwad->path; #ifndef HLCSG_AUTOWAD_NEW #ifdef HLCSG_AUTOWAD #ifdef _DEBUG Log("[dbg] Attempting to parse wad: '%s'\n", pszWadFile); #endif if (g_bWadAutoDetect && !currentwad->usedtextures) continue; #ifdef _DEBUG Log("[dbg] Parsing wad\n"); #endif #endif #endif #ifdef HLCSG_AUTOWAD_NEW texwadpathes[nTexFiles] = currentwad; #endif texfiles[nTexFiles] = fopen(pszWadFile, "rb"); #ifdef SYSTEM_WIN32 if (!texfiles[nTexFiles]) { // cant find it, maybe this wad file has a hard code drive if (pszWadFile[1] == ':') { pszWadFile += 2; // skip past the drive texfiles[nTexFiles] = fopen(pszWadFile, "rb"); } } #endif if (!texfiles[nTexFiles] && pszWadroot) { char szTmp[_MAX_PATH]; char szFile[_MAX_PATH]; char szSubdir[_MAX_PATH]; ExtractFile(pszWadFile, szFile); ExtractFilePath(pszWadFile, szTmp); ExtractFile(szTmp, szSubdir); // szSubdir will have a trailing separator safe_snprintf(szTmp, _MAX_PATH, "%s" SYSTEM_SLASH_STR "%s%s", pszWadroot, szSubdir, szFile); texfiles[nTexFiles] = fopen(szTmp, "rb"); #ifdef SYSTEM_POSIX if (!texfiles[nTexFiles]) { // if we cant find it, Convert to lower case and try again strlwr(szTmp); texfiles[nTexFiles] = fopen(szTmp, "rb"); } #endif } #ifdef HLCSG_SEARCHWADPATH_VL #ifdef SYSTEM_WIN32 if (!texfiles[nTexFiles] && pszWadFile[0] == '\\') { char tmp[_MAX_PATH]; int l; for (l = 'C'; l <= 'Z'; ++l) { safe_snprintf (tmp, _MAX_PATH, "%c:%s", l, pszWadFile); texfiles[nTexFiles] = fopen (tmp, "rb"); if (texfiles[nTexFiles]) { Developer (DEVELOPER_LEVEL_MESSAGE, "wad file found in drive '%c:' : %s\n", l, pszWadFile); break; } } } #endif #endif if (!texfiles[nTexFiles]) { #ifdef HLCSG_SEARCHWADPATH_VL pszWadFile = currentwad->path; // correct it back #endif // still cant find it, error out Fatal(assume_COULD_NOT_FIND_WAD, "Could not open wad file %s", pszWadFile); continue; } #ifdef HLCSG_WADCFG_NEW pszWadFile = currentwad->path; // correct it back #endif #ifndef HLCSG_AUTOWAD_NEW // look and see if we're supposed to include the textures from this WAD in the bsp. WadInclude_i it; for (it = g_WadInclude.begin(); it != g_WadInclude.end(); it++) { if (stristr(pszWadFile, it->c_str())) { Log("Including Wadfile: %s\n", pszWadFile); bExcludeThisWad = true; // wadincluding this one s_WadIncludeMap[nTexFiles] = true; break; } } #ifdef HLCSG_ONLYENTS_NOWADCHANGE if (!bExcludeThisWad && !g_wadtextures) // -nowadtextures { Log("Including Wadfile: %s\n", pszWadFile); bExcludeThisWad = true; } #endif if (!bExcludeThisWad) { Log("Using Wadfile: %s\n", pszWadFile); #ifdef HLCSG_STRIPWADPATH char tmp[_MAX_PATH]; ExtractFile (pszWadFile, tmp); safe_snprintf(szTmpWad, 1024, "%s%s;", szTmpWad, tmp); #else safe_snprintf(szTmpWad, 1024, "%s%s;", szTmpWad, pszWadFile); #endif } #endif // temp assignment to make things cleaner: texfile = texfiles[nTexFiles]; // read in this wadfiles information SafeRead(texfile, &wadinfo, sizeof(wadinfo)); // make sure its a valid format if (strncmp(wadinfo.identification, "WAD2", 4) && strncmp(wadinfo.identification, "WAD3", 4)) { Log(" - "); Error("%s isn't a Wadfile!", pszWadFile); } wadinfo.numlumps = LittleLong(wadinfo.numlumps); wadinfo.infotableofs = LittleLong(wadinfo.infotableofs); // read in lump if (fseek(texfile, wadinfo.infotableofs, SEEK_SET)) Warning("fseek to %d in wadfile %s failed\n", wadinfo.infotableofs, pszWadFile); // memalloc for this lump lumpinfo = (lumpinfo_t*)realloc(lumpinfo, (nTexLumps + wadinfo.numlumps) * sizeof(lumpinfo_t)); // for each texlump for (j = 0; j < wadinfo.numlumps; j++, nTexLumps++) { SafeRead(texfile, &lumpinfo[nTexLumps], (sizeof(lumpinfo_t) - sizeof(int)) ); // iTexFile is NOT read from file if (!TerminatedString(lumpinfo[nTexLumps].name, MAXWADNAME)) { lumpinfo[nTexLumps].name[MAXWADNAME - 1] = 0; Log(" - "); Warning("Unterminated texture name : wad[%s] texture[%d] name[%s]\n", pszWadFile, nTexLumps, lumpinfo[nTexLumps].name); } CleanupName(lumpinfo[nTexLumps].name, lumpinfo[nTexLumps].name); lumpinfo[nTexLumps].filepos = LittleLong(lumpinfo[nTexLumps].filepos); lumpinfo[nTexLumps].disksize = LittleLong(lumpinfo[nTexLumps].disksize); lumpinfo[nTexLumps].iTexFile = nTexFiles; if (lumpinfo[nTexLumps].disksize > MAX_TEXTURE_SIZE) { Log(" - "); Warning("Larger than expected texture (%d bytes): '%s'", lumpinfo[nTexLumps].disksize, lumpinfo[nTexLumps].name); } } // AJM: this feature is dependant on autowad. :( // CONSIDER: making it standard? #ifdef HLCSG_AUTOWAD_NEW currentwad->totaltextures = wadinfo.numlumps; #else #ifdef HLCSG_AUTOWAD { double percused = ((float)(currentwad->usedtextures) / (float)(g_numUsedTextures)) * 100; Log(" - Contains %i used texture%s, %2.2f percent of map (%d textures in wad)\n", currentwad->usedtextures, currentwad->usedtextures == 1 ? "" : "s", percused, wadinfo.numlumps); } #endif #endif nTexFiles++; hlassume(nTexFiles < MAX_TEXFILES, assume_MAX_TEXFILES); } //Log("num of used textures: %i\n", g_numUsedTextures); #ifndef HLCSG_STRIPWADPATH // This is absurd. --vluzacn // AJM: Tommy suggested i add this warning message in, and it certianly doesnt // hurt to be cautious. Especially one of the possible side effects he mentioned was svc_bad if (nTexFiles > 8) { Log("\n"); Warning("More than 8 wadfiles are in use. (%i)\n" "This may be harmless, and if no strange side effects are occurring, then\n" "it can safely be ignored. However, if your map starts exhibiting strange\n" "or obscure errors, consider this as suspect.\n" , nTexFiles); } #endif // sort texlumps in memory by name qsort((void*)lumpinfo, (size_t) nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name); #ifndef HLCSG_AUTOWAD_NEW #ifdef HLCSG_CHART_FIX Log("\n"); #ifdef HLCSG_ONLYENTS_NOWADCHANGE if (*szTmpWad) { Log ("Wad files required to run the map: \"%s\"\n", szTmpWad); } else { Log ("Wad files required to run the map: (None)\n"); } #else Log("\"wad\" is \"%s\"\n", szTmpWad); #endif #endif SetKeyValue(&g_entities[0], "wad", szTmpWad); Log("\n"); #endif CheckFatal(); return true; } // ===================================================================================== // FindTexture // ===================================================================================== lumpinfo_t* FindTexture(const lumpinfo_t* const source) { //Log("** PnFNFUNC: FindTexture\n"); lumpinfo_t* found = NULL; found = (lumpinfo_t*)bsearch(source, (void*)lumpinfo, (size_t) nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name); if (!found) { Warning("::FindTexture() texture %s not found!", source->name); if (!strcmp(source->name, "NULL") #ifdef HLCSG_PASSBULLETSBRUSH || !strcmp (source->name, "SKIP") #endif ) { Log("Are you sure you included zhlt.wad in your wadpath list?\n"); } } #ifdef HLCSG_AUTOWAD_NEW if (found) { // get the first and last matching lump lumpinfo_t *first = found; lumpinfo_t *last = found; while (first - 1 >= lumpinfo && lump_sorter_by_name (first - 1, source) == 0) { first = first - 1; } while (last + 1 < lumpinfo + nTexLumps && lump_sorter_by_name (last + 1, source) == 0) { last = last + 1; } // find the best matching lump lumpinfo_t *best = NULL; for (found = first; found < last + 1; found++) { bool better = false; if (best == NULL) { better = true; } else if (found->iTexFile != best->iTexFile) { wadpath_t *found_wadpath = texwadpathes[found->iTexFile]; wadpath_t *best_wadpath = texwadpathes[best->iTexFile]; if (found_wadpath->usedbymap != best_wadpath->usedbymap) { better = !found_wadpath->usedbymap; // included wad is better } else { better = found->iTexFile < best->iTexFile; // upper in the wad list is better } } else if (found->filepos != best->filepos) { better = found->filepos < best->filepos; // when there are several lumps with the same name in one wad file } if (better) { best = found; } } found = best; } #endif return found; } // ===================================================================================== // LoadLump // ===================================================================================== int LoadLump(const lumpinfo_t* const source, byte* dest, int* texsize #ifdef HLCSG_FILEREADFAILURE_FIX , int dest_maxsize #endif #ifdef ZHLT_NOWADDIR , byte *&writewad_data, int &writewad_datasize #endif ) { #ifdef ZHLT_NOWADDIR writewad_data = NULL; writewad_datasize = -1; #endif //Log("** PnFNFUNC: LoadLump\n"); *texsize = 0; if (source->filepos) { if (fseek(texfiles[source->iTexFile], source->filepos, SEEK_SET)) { Warning("fseek to %d failed\n", source->filepos); #ifdef HLCSG_FILEREADFAILURE_FIX Error ("File read failure"); #endif } *texsize = source->disksize; #ifdef HLCSG_AUTOWAD_NEW if (texwadpathes[source->iTexFile]->usedbymap) #else bool wadinclude = false; std::map< int, bool >::iterator it; it = s_WadIncludeMap.find(source->iTexFile); if (it != s_WadIncludeMap.end()) { wadinclude = it->second; } // Should we just load the texture header w/o the palette & bitmap? if (g_wadtextures && !wadinclude) #endif { // Just read the miptex header and zero out the data offsets. // We will load the entire texture from the WAD at engine runtime int i; miptex_t* miptex = (miptex_t*)dest; #ifdef HLCSG_FILEREADFAILURE_FIX hlassume ((int)sizeof (miptex_t) <= dest_maxsize, assume_MAX_MAP_MIPTEX); #endif SafeRead(texfiles[source->iTexFile], dest, sizeof(miptex_t)); for (i = 0; i < MIPLEVELS; i++) miptex->offsets[i] = 0; #ifdef ZHLT_NOWADDIR writewad_data = (byte *)malloc (source->disksize); hlassume (writewad_data != NULL, assume_NoMemory); if (fseek (texfiles[source->iTexFile], source->filepos, SEEK_SET)) Error ("File read failure"); SafeRead (texfiles[source->iTexFile], writewad_data, source->disksize); writewad_datasize = source->disksize; #endif return sizeof(miptex_t); } else { Developer(DEVELOPER_LEVEL_MESSAGE,"Including texture %s\n",source->name); // Load the entire texture here so the BSP contains the texture #ifdef HLCSG_FILEREADFAILURE_FIX hlassume (source->disksize <= dest_maxsize, assume_MAX_MAP_MIPTEX); #endif SafeRead(texfiles[source->iTexFile], dest, source->disksize); return source->disksize; } } #ifdef HLCSG_ERROR_MISSINGTEXTURE Error("::LoadLump() texture %s not found!", source->name); #else Warning("::LoadLump() texture %s not found!", source->name); #endif return 0; } // ===================================================================================== // AddAnimatingTextures // ===================================================================================== void AddAnimatingTextures() { int base; int i, j, k; char name[MAXWADNAME]; base = nummiptex; for (i = 0; i < base; i++) { if ((miptex[i].name[0] != '+') && (miptex[i].name[0] != '-')) { continue; } safe_strncpy(name, miptex[i].name, MAXWADNAME); for (j = 0; j < 20; j++) { if (j < 10) { name[1] = '0' + j; } else { name[1] = 'A' + j - 10; // alternate animation } // see if this name exists in the wadfile for (k = 0; k < nTexLumps; k++) { if (!strcmp(name, lumpinfo[k].name)) { FindMiptex(name); // add to the miptex list break; } } } } if (nummiptex - base) { Log("added %i additional animating textures.\n", nummiptex - base); } } #ifndef HLCSG_AUTOWAD_NEW // ===================================================================================== // GetWadPath // AJM: this sub is obsolete // ===================================================================================== char* GetWadPath() { const char* path = ValueForKey(&g_entities[0], "_wad"); if (!path || !path[0]) { path = ValueForKey(&g_entities[0], "wad"); if (!path || !path[0]) { Warning("no wadfile specified"); return strdup(""); } } return strdup(path); } #endif // ===================================================================================== // WriteMiptex // ===================================================================================== void WriteMiptex() { int len, texsize, totaltexsize = 0; byte* data; dmiptexlump_t* l; double start, end; g_texdatasize = 0; start = I_FloatTime(); { if (!TEX_InitFromWad()) return; AddAnimatingTextures(); } end = I_FloatTime(); Verbose("TEX_InitFromWad & AddAnimatingTextures elapsed time = %ldms\n", (long)(end - start)); start = I_FloatTime(); { int i; for (i = 0; i < nummiptex; i++) { lumpinfo_t* found; found = FindTexture(miptex + i); if (found) { miptex[i] = *found; #ifdef HLCSG_AUTOWAD_NEW texwadpathes[found->iTexFile]->usedtextures++; #endif } else { miptex[i].iTexFile = miptex[i].filepos = miptex[i].disksize = 0; } } } end = I_FloatTime(); Verbose("FindTextures elapsed time = %ldms\n", (long)(end - start)); #ifdef HLCSG_AUTOWAD_NEW // Now we have filled lumpinfo for each miptex and the number of used textures for each wad. { char szTmpWad[MAX_VAL]; int i; szTmpWad[0] = 0; for (i = 0; i < nTexFiles; i++) { wadpath_t *currentwad = texwadpathes[i]; if (!currentwad->usedbymap && (currentwad->usedtextures > 0 || !g_bWadAutoDetect)) { Log ("Including Wadfile: %s\n", currentwad->path); double percused = (double)currentwad->usedtextures / (double)nummiptex * 100; Log (" - Contains %i used texture%s, %2.2f percent of map (%d textures in wad)\n", currentwad->usedtextures, currentwad->usedtextures == 1? "": "s", percused, currentwad->totaltextures); } } for (i = 0; i < nTexFiles; i++) { wadpath_t *currentwad = texwadpathes[i]; if (currentwad->usedbymap && (currentwad->usedtextures > 0 || !g_bWadAutoDetect)) { Log ("Using Wadfile: %s\n", currentwad->path); double percused = (double)currentwad->usedtextures / (double)nummiptex * 100; Log (" - Contains %i used texture%s, %2.2f percent of map (%d textures in wad)\n", currentwad->usedtextures, currentwad->usedtextures == 1? "": "s", percused, currentwad->totaltextures); #ifdef HLCSG_STRIPWADPATH char tmp[_MAX_PATH]; ExtractFile (currentwad->path, tmp); safe_strncat (szTmpWad, tmp, MAX_VAL); #else safe_strncat (szTmpWad, currentwad->path, MAX_VAL); #endif safe_strncat (szTmpWad, ";", MAX_VAL); } } #ifdef HLCSG_CHART_FIX Log("\n"); if (*szTmpWad) { Log ("Wad files required to run the map: \"%s\"\n", szTmpWad); } else { Log ("Wad files required to run the map: (None)\n"); } #endif SetKeyValue(&g_entities[0], "wad", szTmpWad); } #endif start = I_FloatTime(); { int i; texinfo_t* tx = g_texinfo; // Sort them FIRST by wadfile and THEN by name for most efficient loading in the engine. qsort((void*)miptex, (size_t) nummiptex, sizeof(miptex[0]), lump_sorter_by_wad_and_name); // Sleazy Hack 104 Pt 2 - After sorting the miptex array, reset the texinfos to point to the right miptexs for (i = 0; i < g_numtexinfo; i++, tx++) { #ifdef HLCSG_TEXMAP64_FIX char* miptex_name = texmap_retrieve(tx->miptex); #else char* miptex_name = texmap64_retrieve(tx->miptex); #endif tx->miptex = FindMiptex(miptex_name); #ifndef HLCSG_TEXMAP64_FIX // Free up the originally strdup()'ed miptex_name free(miptex_name); #endif } #ifdef HLCSG_TEXMAP64_FIX texmap_clear (); #endif } end = I_FloatTime(); Verbose("qsort(miptex) elapsed time = %ldms\n", (long)(end - start)); start = I_FloatTime(); { int i; // Now setup to get the miptex data (or just the headers if using -wadtextures) from the wadfile l = (dmiptexlump_t*)g_dtexdata; data = (byte*) & l->dataofs[nummiptex]; l->nummiptex = nummiptex; #ifdef ZHLT_NOWADDIR char writewad_name[_MAX_PATH]; FILE *writewad_file; int writewad_maxlumpinfos; typedef struct { int filepos; int disksize; int size; char type; char compression; char pad1, pad2; char name[MAXWADNAME]; } dlumpinfo_t; dlumpinfo_t *writewad_lumpinfos; wadinfo_t writewad_header; safe_snprintf (writewad_name, _MAX_PATH, "%s.wa_", g_Mapname); writewad_file = SafeOpenWrite (writewad_name); writewad_maxlumpinfos = nummiptex; writewad_lumpinfos = (dlumpinfo_t *)malloc (writewad_maxlumpinfos * sizeof (dlumpinfo_t)); hlassume (writewad_lumpinfos != NULL, assume_NoMemory); writewad_header.identification[0] = 'W'; writewad_header.identification[1] = 'A'; writewad_header.identification[2] = 'D'; writewad_header.identification[3] = '3'; writewad_header.numlumps = 0; if (fseek (writewad_file, sizeof (wadinfo_t), SEEK_SET)) Error ("File write failure"); #endif for (i = 0; i < nummiptex; i++) { l->dataofs[i] = data - (byte*) l; #ifdef ZHLT_NOWADDIR byte *writewad_data; int writewad_datasize; len = LoadLump (miptex + i, data, &texsize #ifdef HLCSG_FILEREADFAILURE_FIX , &g_dtexdata[g_max_map_miptex] - data #endif , writewad_data, writewad_datasize); if (writewad_data) { dlumpinfo_t *writewad_lumpinfo = &writewad_lumpinfos[writewad_header.numlumps]; writewad_lumpinfo->filepos = ftell (writewad_file); writewad_lumpinfo->disksize = writewad_datasize; writewad_lumpinfo->size = miptex[i].size; writewad_lumpinfo->type = miptex[i].type; writewad_lumpinfo->compression = miptex[i].compression; writewad_lumpinfo->pad1 = miptex[i].pad1; writewad_lumpinfo->pad2 = miptex[i].pad2; memcpy (writewad_lumpinfo->name, miptex[i].name, MAXWADNAME); writewad_header.numlumps++; SafeWrite (writewad_file, writewad_data, writewad_datasize); free (writewad_data); } #else len = LoadLump(miptex + i, data, &texsize #ifdef HLCSG_FILEREADFAILURE_FIX , &g_dtexdata[g_max_map_miptex] - data #endif ); #endif if (!len) { l->dataofs[i] = -1; // didn't find the texture } else { totaltexsize += texsize; hlassume(totaltexsize < g_max_map_miptex, assume_MAX_MAP_MIPTEX); } data += len; } g_texdatasize = data - g_dtexdata; #ifdef ZHLT_NOWADDIR writewad_header.infotableofs = ftell (writewad_file); SafeWrite (writewad_file, writewad_lumpinfos, writewad_header.numlumps * sizeof (dlumpinfo_t)); if (fseek (writewad_file, 0, SEEK_SET)) Error ("File write failure"); SafeWrite (writewad_file, &writewad_header, sizeof (wadinfo_t)); if (fclose (writewad_file)) Error ("File write failure"); #endif } end = I_FloatTime(); Log("Texture usage is at %1.2f mb (of %1.2f mb MAX)\n", (float)totaltexsize / (1024 * 1024), (float)g_max_map_miptex / (1024 * 1024)); Verbose("LoadLump() elapsed time = %ldms\n", (long)(end - start)); } //========================================================================== // ===================================================================================== // TexinfoForBrushTexture // ===================================================================================== int TexinfoForBrushTexture(const plane_t* const plane, brush_texture_t* bt, const vec3_t origin #ifdef ZHLT_HIDDENSOUNDTEXTURE , bool shouldhide #endif ) { vec3_t vecs[2]; int sv, tv; vec_t ang, sinv, cosv; vec_t ns, nt; texinfo_t tx; texinfo_t* tc; int i, j, k; #ifdef HLCSG_HLBSP_VOIDTEXINFO if (!strncasecmp(bt->name, "NULL", 4)) { return -1; } #endif memset(&tx, 0, sizeof(tx)); #ifndef HLCSG_CUSTOMHULL #ifdef HLCSG_PRECISIONCLIP if(!strncmp(bt->name,"BEVEL",5)) { tx.flags |= TEX_BEVEL; safe_strncpy(bt->name,"NULL",5); } #endif #endif #ifndef HLCSG_AUTOWAD_NEW #ifdef HLCSG_AUTOWAD_TEXTURELIST_FIX ThreadLock (); autowad_PushName (bt->name); ThreadUnlock (); #endif #endif #ifdef HLCSG_TEXMAP64_FIX FindMiptex (bt->name); #else tx.miptex = FindMiptex(bt->name); // Note: FindMiptex() still needs to be called here to add it to the global miptex array // Very Sleazy Hack 104 - since the tx.miptex index will be bogus after we sort the miptex array later // Put the string name of the miptex in this "index" until after we are done sorting it in WriteMiptex(). tx.miptex = texmap64_store(strdup(bt->name)); #endif // set the special flag if (bt->name[0] == '*' || !strncasecmp(bt->name, "sky", 3) // ===================================================================================== //Cpt_Andrew - Env_Sky Check // ===================================================================================== || !strncasecmp(bt->name, "env_sky", 5) // ===================================================================================== #ifndef HLCSG_CUSTOMHULL || !strncasecmp(bt->name, "clip", 4) #endif || !strncasecmp(bt->name, "origin", 6) #ifdef ZHLT_NULLTEX // AJM || !strncasecmp(bt->name, "null", 4) #endif || !strncasecmp(bt->name, "aaatrigger", 10) ) { // actually only 'sky' and 'aaatrigger' needs this. --vluzacn tx.flags |= TEX_SPECIAL; } #ifdef ZHLT_HIDDENSOUNDTEXTURE if (shouldhide) { tx.flags |= TEX_SHOULDHIDE; } #endif if (bt->txcommand) { memcpy(tx.vecs, bt->vects.quark.vects, sizeof(tx.vecs)); if (origin[0] || origin[1] || origin[2]) { tx.vecs[0][3] += DotProduct(origin, tx.vecs[0]); tx.vecs[1][3] += DotProduct(origin, tx.vecs[1]); } } else { if (g_nMapFileVersion < 220) { TextureAxisFromPlane(plane, vecs[0], vecs[1]); } if (!bt->vects.valve.scale[0]) { bt->vects.valve.scale[0] = 1; } if (!bt->vects.valve.scale[1]) { bt->vects.valve.scale[1] = 1; } if (g_nMapFileVersion < 220) { // rotate axis if (bt->vects.valve.rotate == 0) { sinv = 0; cosv = 1; } else if (bt->vects.valve.rotate == 90) { sinv = 1; cosv = 0; } else if (bt->vects.valve.rotate == 180) { sinv = 0; cosv = -1; } else if (bt->vects.valve.rotate == 270) { sinv = -1; cosv = 0; } else { ang = bt->vects.valve.rotate / 180 * Q_PI; sinv = sin(ang); cosv = cos(ang); } if (vecs[0][0]) { sv = 0; } else if (vecs[0][1]) { sv = 1; } else { sv = 2; } if (vecs[1][0]) { tv = 0; } else if (vecs[1][1]) { tv = 1; } else { tv = 2; } for (i = 0; i < 2; i++) { ns = cosv * vecs[i][sv] - sinv * vecs[i][tv]; nt = sinv * vecs[i][sv] + cosv * vecs[i][tv]; vecs[i][sv] = ns; vecs[i][tv] = nt; } for (i = 0; i < 2; i++) { for (j = 0; j < 3; j++) { tx.vecs[i][j] = vecs[i][j] / bt->vects.valve.scale[i]; } } } else { vec_t scale; scale = 1 / bt->vects.valve.scale[0]; VectorScale(bt->vects.valve.UAxis, scale, tx.vecs[0]); scale = 1 / bt->vects.valve.scale[1]; VectorScale(bt->vects.valve.VAxis, scale, tx.vecs[1]); } tx.vecs[0][3] = bt->vects.valve.shift[0] + DotProduct(origin, tx.vecs[0]); tx.vecs[1][3] = bt->vects.valve.shift[1] + DotProduct(origin, tx.vecs[1]); } // // find the g_texinfo // ThreadLock(); tc = g_texinfo; for (i = 0; i < g_numtexinfo; i++, tc++) { // Sleazy hack 104, Pt 3 - Use strcmp on names to avoid dups #ifdef HLCSG_TEXMAP64_FIX if (strcmp (texmap_retrieve (tc->miptex), bt->name) != 0) #else if (strcmp(texmap64_retrieve((tc->miptex)), texmap64_retrieve((tx.miptex))) != 0) #endif { continue; } if (tc->flags != tx.flags) { continue; } for (j = 0; j < 2; j++) { for (k = 0; k < 4; k++) { if (tc->vecs[j][k] != tx.vecs[j][k]) { goto skip; } } } ThreadUnlock(); return i; skip:; } #ifdef HLCSG_HLBSP_REDUCETEXTURE hlassume(g_numtexinfo < MAX_INTERNAL_MAP_TEXINFO, assume_MAX_MAP_TEXINFO); #else hlassume(g_numtexinfo < MAX_MAP_TEXINFO, assume_MAX_MAP_TEXINFO); #endif *tc = tx; #ifdef HLCSG_TEXMAP64_FIX tc->miptex = texmap_store (bt->name, false); #endif g_numtexinfo++; ThreadUnlock(); return i; } #ifdef HLCSG_HLBSP_VOIDTEXINFO // Before WriteMiptex(), for each texinfo in g_texinfo, .miptex is a string rather than texture index, so this function should be used instead of GetTextureByNumber. const char *GetTextureByNumber_CSG(int texturenumber) { if (texturenumber == -1) return ""; #ifdef HLCSG_TEXMAP64_FIX return texmap_retrieve (g_texinfo[texturenumber].miptex); #else return texmap64_retrieve (g_texinfo[texturenumber].miptex); #endif } #endif