diff --git a/README.md b/README.md index 52442bf..cb2b06e 100644 --- a/README.md +++ b/README.md @@ -6,4 +6,5 @@ This repository is designated toward misc. tools and scripts to assist in development of the project but are not necessarily required. ## "Modules" -* `fteqw-docker`: a raw `Dockerfile` aiming to build [FTEQW](https://github.com/nzp-team/fteqw) on most platforms. An image is also available on [Docker Hub](https://hub.docker.com/r/motolegacy/fteqw). \ No newline at end of file +* `fteqw-docker`: A raw `Dockerfile` aiming to build [FTEQW](https://github.com/nzp-team/fteqw) on most platforms. An image is also available on [Docker Hub](https://hub.docker.com/r/motolegacy/fteqw). +* `io_mesh_qfmdl_blubs`: A modified version of the [io_mesh_qfmdl](https://github.com/robrohan/blender_ie_quake_mdl) Blender MDL plugin to support restricting the boundaries of the vertex grid and mitigate vertex swimming, made by Blubs. \ No newline at end of file diff --git a/io_mesh_qfmdl_blubs/.gitignore b/io_mesh_qfmdl_blubs/.gitignore new file mode 100644 index 0000000..6a4dae1 --- /dev/null +++ b/io_mesh_qfmdl_blubs/.gitignore @@ -0,0 +1,2 @@ +.DS_Store +__pycache__ diff --git a/io_mesh_qfmdl_blubs/LICENSE b/io_mesh_qfmdl_blubs/LICENSE new file mode 100644 index 0000000..d159169 --- /dev/null +++ b/io_mesh_qfmdl_blubs/LICENSE @@ -0,0 +1,339 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. 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Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. diff --git a/io_mesh_qfmdl_blubs/README.md b/io_mesh_qfmdl_blubs/README.md new file mode 100644 index 0000000..f70e244 --- /dev/null +++ b/io_mesh_qfmdl_blubs/README.md @@ -0,0 +1,29 @@ +For more information about the vanilla plugin features, check out the original [io_mesh_qfmdl](https://github.com/robrohan/blender_ie_quake_mdl) Blender MDL plugin. + +## Demo + +![](img/demo_ppsh.webp) + +## Usage + +![](img/ui.webp) + +This plugin modification adds 2 extra 3D Vector settings to Object Properties. These vectors define a rectangular bounding box that forms around the mesh. Upon export, any vertices that are set to leave these bounds will instead cling to the edge, mitigating vertex swimming as a result of a large difference in position per vertex per frame. + +These bounding vector points are relative to the 3D Grid in the Blender view, and are in no way correlated to Quake client-view positioning. This makes the Grid a beneficial tool for determining the points used to form your bounding box. + +
+ + +Example of vertices reaching the end of their bounding box +
+
+
+
+ + +## Export Example + +![](img/export_ppsh.webp) + +It is important to note this feature may only be valuable in very niche viewmodel cases, as projects that allow Field of View customization are likely to have the effect of the animation continuing off-camera broken by the end user. \ No newline at end of file diff --git a/io_mesh_qfmdl_blubs/__init__.py b/io_mesh_qfmdl_blubs/__init__.py new file mode 100644 index 0000000..eed52a8 --- /dev/null +++ b/io_mesh_qfmdl_blubs/__init__.py @@ -0,0 +1,277 @@ +# vim:ts=4:et +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# copied from io_scene_obj + +# + +bl_info = { + "name": "Quake MDL format", + "author": "Bill Currie, Aleksander Marhall", + "version": (0, 7, 0), + "blender": (2, 80, 0), + "api": 35622, + "location": "File > Import-Export", + "description": "Import-Export Quake MDL (version 6) files. (.mdl)", + "warning": "still work in progress", + "wiki_url": "", + "tracker_url": "", +# "support": 'OFFICIAL', + "category": "Import-Export"} + +# To support reload properly, try to access a package var, if it's there, +# reload everything +if "bpy" in locals(): + import imp + if "import_mdl" in locals(): + imp.reload(import_mdl) + if "export_mdl" in locals(): + imp.reload(export_mdl) + + +import bpy +from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty +from bpy.props import FloatVectorProperty, PointerProperty +from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion + +PALETTE=( + ('PAL_QUAKE', "Quake", "Quake palette"), + ('PAL_HEXEN2', "Hexen 2", "Hexen 2 palette"), + #('PAL_CUSTOM', "Custom", "Custom palette from file"), +) + +SYNCTYPE=( + ('ST_SYNC', "Syncronized", "Automatic animations are all together"), + ('ST_RAND', "Random", "Automatic animations have random offsets"), +) + +EFFECTS=( + ('EF_NONE', "None", "No effects"), + ('EF_ROCKET', "Rocket", "Leave a rocket trail"), + ('EF_GRENADE', "Grenade", "Leave a grenade trail"), + ('EF_GIB', "Gib", "Leave a trail of blood"), + ('EF_TRACER', "Tracer", "Green split trail"), + ('EF_ZOMGIB', "Zombie Gib", "Leave a smaller blood trail"), + ('EF_TRACER2', "Tracer 2", "Orange split trail + rotate"), + ('EF_TRACER3', "Tracer 3", "Purple split trail"), +) + +class QFMDLSettings(bpy.types.PropertyGroup): + palette : EnumProperty( + items=PALETTE, + name="Palette", + description="Palette") + eyeposition : FloatVectorProperty( + name="Eye Position", + description="View possion relative to object origin") + synctype : EnumProperty( + items=SYNCTYPE, + name="Sync Type", + description="Add random time offset for automatic animations") + rotate : BoolProperty( + name="Rotate", + description="Rotate automatically (for pickup items)") + effects : EnumProperty( + items=EFFECTS, + name="Effects", + description="Particle trail effects") + + #doesn't work :( + #script = PointerProperty( + # type=bpy.types.Object, + # name="Script", + # description="Script for animating frames and skins") + + xform : BoolProperty( + name="Auto transform", + description="Auto-apply location/rotation/scale when exporting", + default=True) + md16 : BoolProperty( + name="16-bit", + description="16 bit vertex coordinates: QuakeForge only") + xform : BoolProperty( + name="Auto transform", + description="Auto-apply location/rotation/scale when exporting", + default=True) + # md16 : BoolProperty( + # name="16-bit", + # description="16 bit vertex coordinates: QuakeForge only") + #script = StringProperty( + # name="Script", + # description="Script for animating frames and skins") + + mdl_scale_mins : FloatVectorProperty( + name="MDL Mins", + default=(-400.0,-100.0,-100.0), + description="Minimum allowed vertex coordinates") + mdl_scale_maxs : FloatVectorProperty( + name="MDL Maxs", + default=(100.0,100.0,100.0), + description="Maximum allowed vertex coordinates") + + + +class ImportMDL6(bpy.types.Operator, ImportHelper): + '''Load a Quake MDL (v6) File''' + bl_idname = "import_mesh.quake_mdl_v6" + bl_label = "Import MDL" + bl_options = {'PRESET'} + + filename_ext = ".mdl" + filter_glob : StringProperty(default="*.mdl", options={'HIDDEN'}) + + palette : EnumProperty( + items=PALETTE, + name="Palette", + description="Palette") + + def execute(self, context): + from . import import_mdl + keywords = self.as_keywords (ignore=("filter_glob",)) + return import_mdl.import_mdl(self, context, **keywords) + +class ExportMDL6(bpy.types.Operator, ExportHelper): + '''Save a Quake MDL (v6) File''' + + bl_idname = "export_mesh.quake_mdl_v6" + bl_label = "Export MDL" + bl_options = {'PRESET'} + + filename_ext = ".mdl" + filter_glob : StringProperty(default="*.mdl", options={'HIDDEN'}) + + palette : EnumProperty( + items=PALETTE, + name="Palette", + description="Palette") + eyeposition : FloatVectorProperty( + name="Eye Position", + description="View possion relative to object origin") + #default = bpy.context.active_object.qfmdl.eyeposition) + synctype : EnumProperty( + items=SYNCTYPE, + name="Sync Type", + description="Add random time offset for automatic animations") + rotate : BoolProperty( + name="Rotate", + description="Rotate automatically (for pickup items)", + default=False) + effects : EnumProperty( + items=EFFECTS, + name="Effects", + description="Particle trail effects") + xform : BoolProperty( + name="Auto transform", + description="Auto-apply location/rotation/scale when exporting", + default=True) + md16 : BoolProperty( + name="16-bit", + description="16 bit vertex coordinates: QuakeForge only") + mdl_scale_mins : FloatVectorProperty( + name="MDL Mins", + default=(-100.0,-100.0,-100.0), + # default = bpy.context.active_object.qfmdl.mdl_scale_mins, + description="Minimum allowed vertex coordinates") + mdl_scale_maxs : FloatVectorProperty( + name="MDL Maxs", + default=(100.0,100.0,100.0), + # default = bpy.context.active_object.qfmdl.mdl_scale_maxs, + description="Maximum allowed vertex coordinates") + + @classmethod + def poll(cls, context): + return (context.active_object != None + and type(context.active_object.data) == bpy.types.Mesh) + + def execute(self, context): + from . import export_mdl + keywords = self.as_keywords (ignore=("check_existing", "filter_glob")) + return export_mdl.export_mdl(self, context, **keywords) + + def invoke(self, context, event): + # self.eyeposition = bpy.context.active_object.qfmdl.eyeposition + self.mdl_scale_mins = bpy.context.active_object.qfmdl.mdl_scale_mins + self.mdl_scale_maxs = bpy.context.active_object.qfmdl.mdl_scale_maxs + return ExportHelper.invoke(self,context,event) + # return {"RUNNING_MODAL"} + # return {'FINISHED'} + +class OBJECT_PT_MDLPanel(bpy.types.Panel): + bl_label = "MDL Properties" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = 'object' + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + obj = context.active_object + return obj and obj.type == 'MESH' + + def draw_header(self, context): + layout = self.layout + obj = context.object + # layout.prop(obj, "select", text="") + + def draw(self, context): + layout = self.layout + obj = context.active_object + layout.prop(obj.qfmdl, "palette") + layout.prop(obj.qfmdl, "eyeposition") + layout.prop(obj.qfmdl, "synctype") + layout.prop(obj.qfmdl, "rotate") + layout.prop(obj.qfmdl, "effects") + # layout.prop(obj.qfmdl, "script") + layout.prop(obj.qfmdl, "xform") + layout.prop(obj.qfmdl, "md16") + layout.prop(obj.qfmdl, "mdl_scale_mins") + layout.prop(obj.qfmdl, "mdl_scale_maxs") + +def menu_func_import(self, context): + self.layout.operator(ImportMDL6.bl_idname, text="Quake MDL (.mdl)") + + +def menu_func_export(self, context): + self.layout.operator(ExportMDL6.bl_idname, text="Quake MDL (.mdl)") + +classes = ( + QFMDLSettings, + OBJECT_PT_MDLPanel, + ImportMDL6, + ExportMDL6 +) + +def register(): + for cls in classes: + bpy.utils.register_class(cls) + + bpy.types.Object.qfmdl = PointerProperty(type=QFMDLSettings) + + bpy.types.TOPBAR_MT_file_import.append(menu_func_import) + bpy.types.TOPBAR_MT_file_export.append(menu_func_export) + +def unregister(): + for cls in classes: + bpy.utils.unregister_class(cls) + + bpy.types.TOPBAR_MT_file_import.remove(menu_func_import) + bpy.types.TOPBAR_MT_file_export.remove(menu_func_export) + +if __name__ == "__main__": + register() diff --git a/io_mesh_qfmdl_blubs/export_mdl.py b/io_mesh_qfmdl_blubs/export_mdl.py new file mode 100644 index 0000000..7bb2f4b --- /dev/null +++ b/io_mesh_qfmdl_blubs/export_mdl.py @@ -0,0 +1,417 @@ +# vim:ts=4:et +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# + +import bpy +from bpy_extras.object_utils import object_data_add +from mathutils import Vector,Matrix + +from .qfplist import pldata, PListError +from .quakepal import quakepal +from .hexen2pal import hexen2pal +from .quakenorm import map_normal +from .mdl import MDL +from .__init__ import SYNCTYPE, EFFECTS + +def check_faces(mesh): + #Check that all faces are tris because mdl does not support anything else. + #Because the diagonal on which a quad is split can make a big difference, + #quad to tri conversion will not be done automatically. + faces_ok = True + save_select = [] + for f in mesh.polygons: + save_select.append(f.select) + f.select = False + if len(f.vertices) > 3: + f.select = True + faces_ok = False + if not faces_ok: + mesh.update() + return False + #reset selection to what it was before the check. + for f, s in map(lambda x, y: (x, y), mesh.polygons, save_select): + f.select = s + mesh.update() + return True + +def convert_image(image, palette): + if(palette == 0): + pal = quakepal + else: + pal = hexen2pal + size = image.size + skin = MDL.Skin() + skin.type = 0 + skin.pixels = bytearray(size[0] * size[1]) # preallocate + cache = {} + pixels = image.pixels[:] + for y in range(size[1]): + for x in range(size[0]): + outind = y * size[0] + x + # quake textures are top to bottom, but blender images + # are bottom to top + inind = ((size[1] - 1 - y) * size[0] + x) * 4 + rgb = pixels[inind : inind + 3] # ignore alpha + rgb = tuple(map(lambda x: int(x * 255 + 0.5), rgb)) + if rgb not in cache: + best = (3*256*256, -1) + for i, p in enumerate(pal): + if i > 255: # should never happen + break + r = 0 + for x in map(lambda a, b: (a - b) ** 2, rgb, p): + r += x + if r < best[0]: + best = (r, i) + cache[rgb] = best[1] + skin.pixels[outind] = cache[rgb] + return skin + +def null_skin(size): + skin = MDL.Skin() + skin.type = 0 + skin.pixels = bytearray(size[0] * size[1]) # black skin + return skin + +def active_uv(mesh): + for uvt in mesh.uv_layers: + if uvt.active: + return uvt + return None + +def make_skin(operator, mdl, mesh): + uvt = active_uv(mesh) + mdl.skinwidth, mdl.skinheight = (4, 4) + skin = null_skin((mdl.skinwidth, mdl.skinheight)) + + materials = bpy.context.object.data.materials + + if len(materials) > 0: + for mat in materials: + allTextureNodes = list(filter(lambda node: node.type == "TEX_IMAGE", mat.node_tree.nodes)) + if len(allTextureNodes) > 1: #=== skingroup + skingroup = MDL.Skin() + skingroup.type = 1 + skingroup.skins = [] + skingroup.times = [] + sortedNodes = list(allTextureNodes) + sortedNodes.sort(key=lambda x: x.location[1], reverse=True) + for node in sortedNodes: + if node.type == "TEX_IMAGE": + image = node.image + mdl.skinwidth, mdl.skinheight = image.size + skin = convert_image(image,mdl.palette) + skingroup.skins.append(skin) + skingroup.times.append(0.1) # hardcoded at the moment + mdl.skins.append(skingroup) + elif len(allTextureNodes) == 1: #=== single skin + for node in allTextureNodes: + if node.type == "TEX_IMAGE": + image = node.image + mdl.skinwidth, mdl.skinheight = image.size + skin = convert_image(image,mdl.palette) + mdl.skins.append(skin) + else: + mdl.skins.append(skin) # add empty skin - no texture nodes + else: + mdl.skins.append(skin) # add empty skin - no materials + + ''' + if (uvt and uvt.data and uvt.data[0].image): + image = uvt.data[0].image + if (uvt.data[0].image.size[0] and uvt.data[0].image.size[1]): + mdl.skinwidth, mdl.skinheight = image.size + skin = convert_image(image) + else: + operator.report({'WARNING'}, + "Texture '%s' invalid (missing?)." % image.name) + + mdl.skins.append(skin) + ''' + +def build_tris(mesh): + # mdl files have a 1:1 relationship between stverts and 3d verts. + # a bit sucky, but it does allow faces to take less memory + # + # modelgen's algorithm for generating UVs is very efficient in that no + # vertices are duplicated (thanks to the onseam flag), but it can result + # in fairly nasty UV layouts, and worse: the artist has no control over + # the layout. However, there seems to be nothing in the mdl format + # preventing the use of duplicate 3d vertices to allow complete freedom + # of the UV layout. + uvfaces = mesh.uv_layers.active.data + stverts = [] + tris = [] + vertmap = [] # map mdl vert num to blender vert num (for 3d verts) + vuvdict = {} + for face in mesh.polygons: + fv = list(face.vertices) + uv = uvfaces[face.loop_start:face.loop_start + face.loop_total] + uv = list(map(lambda a: a.uv, uv)) + face_tris = [] + for i in range(1, len(fv) - 1): + # blender's and quake's vertex order are opposed + face_tris.append([(fv[0], tuple(uv[0])), + (fv[i + 1], tuple(uv[i + 1])), + (fv[i], tuple(uv[i]))]) + for ft in face_tris: + tv = [] + for vuv in ft: + if vuv not in vuvdict: + vuvdict[vuv] = len(stverts) + vertmap.append(vuv[0]) + stverts.append(vuv[1]) + tv.append(vuvdict[vuv]) + tris.append(MDL.Tri(tv)) + return tris, stverts, vertmap + +def convert_stverts(mdl, stverts): + for i, st in enumerate(stverts): + s, t = st + # quake textures are top to bottom, but blender images + # are bottom to top + s = round(s * (mdl.skinwidth - 1) + 0.5) + t = round((1 - t) * (mdl.skinheight - 1) + 0.5) + # ensure st is within the skin + s = ((s % mdl.skinwidth) + mdl.skinwidth) % mdl.skinwidth + t = ((t % mdl.skinheight) + mdl.skinheight) % mdl.skinheight + stverts[i] = MDL.STVert((s, t)) + +def make_frame(mesh, vertmap, idx): + frame = MDL.Frame() + frame.name = "frame" + str(idx) + + if bpy.context.object.data.shape_keys: + shape_keys_amount = len(bpy.context.object.data.shape_keys.key_blocks) + if shape_keys_amount > idx: + frame.name = bpy.context.object.data.shape_keys.key_blocks[idx].name + + for v in vertmap: + mv = mesh.vertices[v] + vert = MDL.Vert(tuple(mv.co), map_normal(mv.normal)) + frame.add_vert(vert) + return frame + +def scale_verts(mdl,mdl_scale_mins,mdl_scale_maxs): + tf = MDL.Frame() + for f in mdl.frames: + tf.add_frame(f, 0.0) # let the frame class do the dirty work for us + tf.clamp_to_bounds(mdl_scale_mins, mdl_scale_maxs) + + size = Vector(tf.maxs) - Vector(tf.mins) + rsqr = tuple(map(lambda a, b: max(abs(a), abs(b)) ** 2, tf.mins, tf.maxs)) + mdl.boundingradius = (rsqr[0] + rsqr[1] + rsqr[2]) ** 0.5 + mdl.scale_origin = tf.mins + mdl.scale = tuple(map(lambda x: x / 255.0, size)) + for f in mdl.frames: + f.clamp_to_bounds(mdl_scale_mins, mdl_scale_maxs) + f.scale(mdl) + +def calc_average_area(mdl): + frame = mdl.frames[0] + if frame.type: + frame = frame.frames[0] + totalarea = 0.0 + for tri in mdl.tris: + verts = tuple(map(lambda i: frame.verts[i], tri.verts)) + a = Vector(verts[0].r) - Vector(verts[1].r) + b = Vector(verts[2].r) - Vector(verts[1].r) + c = a.cross(b) + totalarea += (c @ c) ** 0.5 / 2.0 + return totalarea / len(mdl.tris) + +def get_properties( + operator, + mdl, + palette, + eyeposition, + synctype, + rotate, + effects, + xform, + md16, + mdl_scale_mins, + mdl_scale_maxs): + mdl.palette = MDL.PALETTE[palette] + mdl.eyeposition = eyeposition + mdl.synctype = MDL.SYNCTYPE[synctype] + mdl.flags = ((rotate and MDL.EF_ROTATE or 0) + | MDL.EFFECTS[effects]) + if md16: + mdl.ident = "MD16" + + script = None + mdl.script = None + + ''' + #tomporarily disabled + #script = obj.qfmdl.script + if script: + try: + script = bpy.data.texts[script].as_string() + except KeyError: + operator.report({'ERROR'}, + "Script '%s' not found." % script) + return False + pl = pldata(script) + try: + mdl.script = pl.parse() + except PListError as err: + operator.report({'ERROR'}, "Script error: %s." % err) + return False + ''' + return True + +def process_skin(mdl, skin, ingroup=False): + if 'skins' in skin: + if ingroup: + raise ValueError("nested skin group") + intervals=['0.0'] + if 'intervals' in skin: + intervals += list(skin['intervals']) + intervals = list(map(lambda x: float(x), intervals)) + while len(intervals) < len(skin['skins']): + intervals.append(intervals[-1] + 0.1) + sk = MDL.Skin() + sk.type = 1 + sk.times = intervals[1:len(skin['skins']) + 1] + sk.skins = [] + for s in skin['skins']: + sk.skins.append(process_skin(mdl, s, True)) + return sk + else: + #FIXME error handling + name = skin['name'] + image = bpy.data.images[name] + if hasattr(mdl, 'skinwidth'): + if (mdl.skinwidth != image.size[0] + or mdl.skinheight != image.size[1]): + raise ValueError("%s: different skin size (%d %d) (%d %d)" + % (name, mdl.skinwidth, mdl.skinheight, + int(image.size[0]), int(image.size[1]))) + else: + mdl.skinwidth, mdl.skinheight = image.size + sk = convert_image(image, mdl.palette) + return sk + +def process_frame(mdl, scene, frame, vertmap, ingroup = False, + frameno = None, name = 'frame'): + sc = bpy.context.scene + if frameno == None: + frameno = scene.frame_current + scene.frame_subframe + if 'frameno' in frame: + frameno = float(frame['frameno']) + if 'name' in frame: + name = frame['name'] + if 'frames' in frame: + if ingroup: + raise ValueError("nested frames group") + intervals=['0.0'] + if 'intervals' in frame: + intervals += list(frame['intervals']) + intervals = list(map(lambda x: float(x), intervals)) + while len(intervals) < len(frame['frames']) + 1: + intervals.append(intervals[-1] + 0.1) + fr = MDL.Frame() + for i, f in enumerate(frame['frames']): + fr.add_frame(process_frame(mdl, scene, f, vertmap, True, + frameno + i, name + str(i + 1)), + intervals[i + 1]) + if 'intervals' in frame: + return fr + mdl.frames += fr.frames[:-1] + return fr.frames[-1] + scene.frame_set(int(frameno), frameno - int(frameno)) + mesh = mdl.obj.to_mesh(scene, True, 'PREVIEW') #wysiwyg? + if mdl.obj.qfmdl.xform: + mesh.transform(mdl.obj.matrix_world) + fr = make_frame(mesh, vertmap) + fr.name = name + return fr + +def export_mdl( + operator, + context, + filepath = "", + palette = 'PAL_QUAKE', + eyeposition = (0.0, 0.0, 0.0), + synctype = SYNCTYPE[1], + rotate = False, + effects = EFFECTS[1], + xform = True, + md16 = False, + mdl_scale_mins=(-100,-100,-100), + mdl_scale_maxs=(100,100,100), + ): + + obj = context.active_object + obj.update_from_editmode() + depsgraph = context.evaluated_depsgraph_get() + ob_eval = obj.evaluated_get(depsgraph) + mesh = ob_eval.to_mesh() + #if not check_faces(mesh): + # operator.report({'ERROR'}, + # "Mesh has faces with more than 3 vertices.") + # return {'CANCELLED'} + mdl = MDL(obj.name) + mdl.obj = obj + if not get_properties( + operator, + mdl, + palette, + eyeposition, + synctype, + rotate, + effects, + xform, + md16, + mdl_scale_mins, + mdl_scale_maxs): + return {'CANCELLED'} + + mdl.tris, mdl.stverts, vertmap = build_tris(mesh) + if mdl.script: + if 'skins' in mdl.script: + for skin in mdl.script['skins']: + mdl.skins.append(process_skin(mdl, skin)) + if 'frames' in mdl.script: + for frame in mdl.script['frames']: + mdl.frames.append(process_frame(mdl, context.scene, frame, + vertmap)) + if not mdl.skins: + make_skin(operator, mdl, mesh) + if not mdl.frames: + # Export up to the last scene frame: + # for fno in range(context.scene.frame_start, context.scene.frame_end + 1): + # Only export up to current frame: + for fno in range(context.scene.frame_start, context.scene.frame_current + 1): + context.scene.frame_set(fno) + obj.update_from_editmode() + depsgraph = context.evaluated_depsgraph_get() + ob_eval = obj.evaluated_get(depsgraph) + mesh = ob_eval.to_mesh() + if xform: + mesh.transform(mdl.obj.matrix_world) + mdl.frames.append(make_frame(mesh, vertmap, fno)) + convert_stverts(mdl, mdl.stverts) + mdl.size = calc_average_area(mdl) + scale_verts(mdl,mdl_scale_mins,mdl_scale_maxs) + mdl.write(filepath) + return {'FINISHED'} diff --git a/io_mesh_qfmdl_blubs/hexen2pal.py b/io_mesh_qfmdl_blubs/hexen2pal.py new file mode 100644 index 0000000..6a3e188 --- /dev/null +++ b/io_mesh_qfmdl_blubs/hexen2pal.py @@ -0,0 +1,258 @@ +hexen2pal = ( + (0x00, 0x00, 0x00), + (0x00, 0x00, 0x00), + (0x08, 0x08, 0x08), + (0x10, 0x10, 0x10), + (0x18, 0x18, 0x18), + (0x20, 0x20, 0x20), + (0x28, 0x28, 0x28), + (0x30, 0x30, 0x30), + (0x38, 0x38, 0x38), + (0x40, 0x40, 0x40), + (0x48, 0x48, 0x48), + (0x50, 0x50, 0x50), + (0x54, 0x54, 0x54), + (0x58, 0x58, 0x58), + (0x60, 0x60, 0x60), + (0x68, 0x68, 0x68), + (0x70, 0x70, 0x70), + (0x78, 0x78, 0x78), + (0x80, 0x80, 0x80), + (0x88, 0x88, 0x88), + (0x94, 0x94, 0x94), + (0x9C, 0x9C, 0x9C), + (0xA8, 0xA8, 0xA8), + (0xB4, 0xB4, 0xB4), + (0xB8, 0xB8, 0xB8), + (0xC4, 0xC4, 0xC4), + (0xCC, 0xCC, 0xCC), + (0xD4, 0xD4, 0xD4), + (0xE0, 0xE0, 0xE0), + (0xE8, 0xE8, 0xE8), + (0xF0, 0xF0, 0xF0), + (0xFC, 0xFC, 0xFC), + (0x08, 0x08, 0x0C), + (0x10, 0x10, 0x14), + (0x18, 0x18, 0x1C), + (0x1C, 0x20, 0x24), + (0x24, 0x24, 0x2C), + (0x2C, 0x2C, 0x34), + (0x30, 0x34, 0x3C), + (0x38, 0x38, 0x44), + (0x40, 0x40, 0x48), + (0x4C, 0x4C, 0x58), + (0x5C, 0x5C, 0x68), + (0x6C, 0x70, 0x80), + (0x80, 0x84, 0x98), + (0x98, 0x9C, 0xB0), + (0xA8, 0xAC, 0xC4), + (0xBC, 0xC4, 0xDC), + (0x20, 0x18, 0x14), + (0x28, 0x20, 0x1C), + (0x30, 0x24, 0x20), + (0x34, 0x2C, 0x28), + (0x3C, 0x34, 0x2C), + (0x44, 0x38, 0x34), + (0x4C, 0x40, 0x38), + (0x54, 0x48, 0x40), + (0x5C, 0x4C, 0x48), + (0x64, 0x54, 0x4C), + (0x6C, 0x5C, 0x54), + (0x70, 0x60, 0x58), + (0x78, 0x68, 0x60), + (0x80, 0x70, 0x64), + (0x88, 0x74, 0x6C), + (0x90, 0x7C, 0x70), + (0x14, 0x18, 0x14), + (0x1C, 0x20, 0x1C), + (0x20, 0x24, 0x20), + (0x28, 0x2C, 0x28), + (0x2C, 0x30, 0x2C), + (0x30, 0x38, 0x30), + (0x38, 0x40, 0x38), + (0x40, 0x44, 0x40), + (0x44, 0x4C, 0x44), + (0x54, 0x5C, 0x54), + (0x68, 0x70, 0x68), + (0x78, 0x80, 0x78), + (0x8C, 0x94, 0x88), + (0x9C, 0xA4, 0x98), + (0xAC, 0xB4, 0xA8), + (0xBC, 0xC4, 0xB8), + (0x30, 0x20, 0x08), + (0x3C, 0x28, 0x08), + (0x48, 0x30, 0x10), + (0x54, 0x38, 0x14), + (0x5C, 0x40, 0x1C), + (0x64, 0x48, 0x24), + (0x6C, 0x50, 0x2C), + (0x78, 0x5C, 0x34), + (0x88, 0x68, 0x3C), + (0x94, 0x74, 0x48), + (0xA0, 0x80, 0x54), + (0xA8, 0x88, 0x5C), + (0xB4, 0x90, 0x64), + (0xBC, 0x98, 0x6C), + (0xC4, 0xA0, 0x74), + (0xCC, 0xA8, 0x7C), + (0x10, 0x14, 0x10), + (0x14, 0x1C, 0x14), + (0x18, 0x20, 0x18), + (0x1C, 0x24, 0x1C), + (0x20, 0x2C, 0x20), + (0x24, 0x30, 0x24), + (0x28, 0x38, 0x28), + (0x2C, 0x3C, 0x2C), + (0x30, 0x44, 0x30), + (0x34, 0x4C, 0x34), + (0x3C, 0x54, 0x3C), + (0x44, 0x5C, 0x40), + (0x4C, 0x64, 0x48), + (0x54, 0x6C, 0x4C), + (0x5C, 0x74, 0x54), + (0x64, 0x80, 0x5C), + (0x18, 0x0C, 0x08), + (0x20, 0x10, 0x08), + (0x28, 0x14, 0x08), + (0x34, 0x18, 0x0C), + (0x3C, 0x1C, 0x0C), + (0x44, 0x20, 0x0C), + (0x4C, 0x24, 0x10), + (0x54, 0x2C, 0x14), + (0x5C, 0x30, 0x18), + (0x64, 0x38, 0x1C), + (0x70, 0x40, 0x20), + (0x78, 0x48, 0x24), + (0x80, 0x50, 0x2C), + (0x90, 0x5C, 0x38), + (0xA8, 0x70, 0x48), + (0xC0, 0x84, 0x58), + (0x18, 0x04, 0x04), + (0x24, 0x04, 0x04), + (0x30, 0x00, 0x00), + (0x3C, 0x00, 0x00), + (0x44, 0x00, 0x00), + (0x50, 0x00, 0x00), + (0x58, 0x00, 0x00), + (0x64, 0x00, 0x00), + (0x70, 0x00, 0x00), + (0x84, 0x00, 0x00), + (0x98, 0x00, 0x00), + (0xAC, 0x00, 0x00), + (0xC0, 0x00, 0x00), + (0xD4, 0x00, 0x00), + (0xE8, 0x00, 0x00), + 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b/io_mesh_qfmdl_blubs/img/out_of_bounds_vertices.webp new file mode 100644 index 0000000..246cad2 Binary files /dev/null and b/io_mesh_qfmdl_blubs/img/out_of_bounds_vertices.webp differ diff --git a/io_mesh_qfmdl_blubs/img/ui.webp b/io_mesh_qfmdl_blubs/img/ui.webp new file mode 100644 index 0000000..6321eee Binary files /dev/null and b/io_mesh_qfmdl_blubs/img/ui.webp differ diff --git a/io_mesh_qfmdl_blubs/import_mdl.py b/io_mesh_qfmdl_blubs/import_mdl.py new file mode 100644 index 0000000..165058f --- /dev/null +++ b/io_mesh_qfmdl_blubs/import_mdl.py @@ -0,0 +1,436 @@ +# vim:ts=4:et +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# + +import bpy +from bpy_extras.object_utils import object_data_add +from mathutils import Vector,Matrix + +from .quakepal import quakepal +from .hexen2pal import hexen2pal +from .mdl import MDL +from .qfplist import pldata + +def make_verts(mdl, framenum, subframenum=0): + frame = mdl.frames[framenum] + if frame.type: + frame = frame.frames[subframenum] + verts = [] + s = Vector(mdl.scale) + o = Vector(mdl.scale_origin) + m = Matrix(((s.x, 0, 0,o.x), + ( 0,s.y, 0,o.y), + ( 0, 0,s.z,o.z), + ( 0, 0, 0, 1))) + for v in frame.verts: + verts.append(m @ Vector(v.r)) + return verts + +def make_faces(mdl): + faces = [] + uvs = [] + for tri in mdl.tris: + tv = list(tri.verts) + sts = [] + for v in tri.verts: + stv = mdl.stverts[v] + s = stv.s + t = stv.t + if stv.onseam and not tri.facesfront: + s += mdl.skinwidth / 2 + # quake textures are top to bottom, but blender images + # are bottom to top + sts.append((s * 1.0 / mdl.skinwidth, 1 - t * 1.0 / mdl.skinheight)) + # blender's and quake's vertex order seem to be opposed + tv.reverse() + sts.reverse() + # annoyingly, blender can't have 0 in the final vertex, so rotate the + # face vertices and uvs + if not tv[2]: + tv = [tv[2]] + tv[:2] + sts = [sts[2]] + sts[:2] + faces.append(tv) + uvs.append(sts) + return faces, uvs + +def load_skins(mdl): + def load_skin(skin, name): + if mdl.palette == 0: + pal = quakepal + else: + pal = hexen2pal + skin.name = name + img = bpy.data.images.new(name, mdl.skinwidth, mdl.skinheight) + mdl.images.append(img) + p = [0.0] * mdl.skinwidth * mdl.skinheight * 4 + d = skin.pixels + for j in range(mdl.skinheight): + for k in range(mdl.skinwidth): + c = pal[d[j * mdl.skinwidth + k]] + # quake textures are top to bottom, but blender images + # are bottom to top + l = ((mdl.skinheight - 1 - j) * mdl.skinwidth + k) * 4 + p[l + 0] = c[0] / 255.0 + p[l + 1] = c[1] / 255.0 + p[l + 2] = c[2] / 255.0 + p[l + 3] = 1.0 + img.pixels[:] = p[:] + img.pack() + img.use_fake_user = True + + mdl.images=[] + for i, skin in enumerate(mdl.skins): + if skin.type: + for j, subskin in enumerate(skin.skins): + load_skin(subskin, "%s_%d_%d" % (mdl.name, i, j)) + else: + load_skin(skin, "%s_%d" % (mdl.name, i)) + +def setup_main_material(mdl): + mat = bpy.data.materials.new(mdl.name) + mat.blend_method = 'OPAQUE' + mat.diffuse_color = (1, 1, 1, 1) + mat.metallic = 1 + mat.roughness = 1 + mat.specular_intensity = 0 + mat.use_nodes = True + return mat + +def setup_skins(mdl, uvs): + load_skins(mdl) +# img = mdl.images[0] # use the first skin for now +# uvlay = mdl.mesh.uv_textures.new(mdl.name) +# uvloop = mdl.mesh.uv_layers[0] +# for i, texpoly in enumerate(uvlay.data): + uvloop = mdl.mesh.uv_layers.new(name = mdl.name) + for i in range(len(mdl.mesh.polygons)): + poly = mdl.mesh.polygons[i] + mdl_uv = uvs[i] +# texpoly.image = img # TODO: commented out by jazz + for j,k in enumerate(poly.loop_indices): + uvloop.data[k].uv = mdl_uv[j] + + #Load all skins + img_counter = 0 + for i, skin in enumerate(mdl.skins): + if skin.type: + mat = setup_main_material(mdl) + emissionNode = mat.node_tree.nodes.new("ShaderNodeEmission") + shaderOut = mat.node_tree.nodes["Material Output"] + mat.node_tree.nodes.remove(mat.node_tree.nodes["Principled BSDF"]) + + emissionNode.location = (0, 0) + shaderOut.location = (200, 0) + + yPos = 0 + + for j, subskin in enumerate(skin.skins): + tex_node = mat.node_tree.nodes.new("ShaderNodeTexImage") + tex_node.image = mdl.images[img_counter] + img_counter += 1 + tex_node.interpolation = "Closest" + + tex_node.location = (-300, yPos) + yPos -= 280 + + if j == 0: + # connect only first texture (we'll need something smarter in the future) + mat.node_tree.links.new(tex_node.outputs[0], emissionNode.inputs[0]) + + mat.node_tree.links.new(emissionNode.outputs[0], shaderOut.inputs[0]) + mdl.mesh.materials.append(mat) + + else: + mat = setup_main_material(mdl) + + # TODO: turn transform to True and position it properly in editor + emissionNode = mat.node_tree.nodes.new("ShaderNodeEmission") + shaderOut = mat.node_tree.nodes["Material Output"] + mat.node_tree.nodes.remove(mat.node_tree.nodes["Principled BSDF"]) + + tex_node = mat.node_tree.nodes.new("ShaderNodeTexImage") + tex_node.image = mdl.images[img_counter] + img_counter += 1 + tex_node.interpolation = "Closest" + + emissionNode.location = (0, 0) + shaderOut.location = (200, 0) + tex_node.location = (-300, 0) + + mat.node_tree.links.new(tex_node.outputs[0], emissionNode.inputs[0]) + mat.node_tree.links.new(emissionNode.outputs[0], shaderOut.inputs[0]) + mdl.mesh.materials.append(mat) + +def make_shape_key(mdl, framenum, subframenum=0): + frame = mdl.frames[framenum] + name = "%s_%d" % (mdl.name, framenum) + if frame.type: + frame = frame.frames[subframenum] + name = "%s_%d_%d" % (mdl.name, framenum, subframenum) + if frame.name: + name = frame.name + else: + frame.name = name + frame.key = mdl.obj.shape_key_add(name=name) + frame.key.value = 0.0 + mdl.keys.append(frame.key) + s = Vector(mdl.scale) + o = Vector(mdl.scale_origin) + m = Matrix(((s.x, 0, 0,o.x), + ( 0,s.y, 0,o.y), + ( 0, 0,s.z,o.z), + ( 0, 0, 0, 1))) + for i, v in enumerate(frame.verts): + frame.key.data[i].co = m @ Vector(v.r) + +def build_shape_keys(mdl): + mdl.keys = [] + mdl.obj.shape_key_add(name="Basis",from_mix=False) + mdl.mesh.shape_keys.name = mdl.name + mdl.obj.active_shape_key_index = 0 + bpy.context.scene.frame_end = 0 + for i, frame in enumerate(mdl.frames): + frame = mdl.frames[i] + if frame.type: + for j in range(len(frame.frames)): + make_shape_key(mdl, i, j) + bpy.context.scene.frame_end += 1 + else: + make_shape_key(mdl, i) + bpy.context.scene.frame_end += 1 + + bpy.context.scene.frame_start = 1 + +def set_keys(act, data): + for d in data: + key, co = d + dp = """key_blocks["%s"].value""" % key.name + fc = act.fcurves.new(data_path = dp) + fc.keyframe_points.add(len(co)) + for i in range(len(co)): + fc.keyframe_points[i].co = co[i] + fc.keyframe_points[i].interpolation = 'LINEAR' + +def build_actions(mdl): + sk = mdl.mesh.shape_keys + ad = sk.animation_data_create() + track = ad.nla_tracks.new(); + track.name = mdl.name + start_frame = 1.0 + for frame in mdl.frames: + act = bpy.data.actions.new(frame.name) + data = [] + other_keys = mdl.keys[:] + if frame.type: + for j, subframe in enumerate(frame.frames): + subframe.frameno = start_frame + j + co = [] + if j > 1: + co.append((1.0, 0.0)) + if j > 0: + co.append((j * 1.0, 0.0)) + co.append(((j + 1) * 1.0, 1.0)) + if j < len(frame.frames) - 2: + co.append(((j + 2) * 1.0, 0.0)) + if j < len(frame.frames) - 1: + co.append((len(frame.frames) * 1.0, 0.0)) + data.append((subframe.key, co)) + if subframe.key in other_keys: + del(other_keys[other_keys.index(subframe.key)]) + co = [(1.0, 0.0), (len(frame.frames) * 1.0, 0.0)] + for k in other_keys: + data.append((k, co)) + else: + sub.frameno = start_frame + j + data.append((frame.key, [(1.0, 1.0)])) + if frame.key in other_keys: + del(other_keys[other_keys.index(frame.key)]) + co = [(1.0, 0.0)] + for k in other_keys: + data.append((k, co)) + set_keys(act, data) + track.strips.new(act.name, start_frame, act) + start_frame += act.frame_range[1] + +def merge_frames(mdl): + def get_base(name): + i = 0 + while i < len(name) and name[i] not in "0123456789": + i += 1 + return name[:i] + + i = 0 + while i < len(mdl.frames): + if mdl.frames[i].type: + i += 1 + continue + base = get_base(mdl.frames[i].name) + j = i + 1 + while j < len(mdl.frames): + if mdl.frames[j].type: + break + if get_base(mdl.frames[j].name) != base: + break + j += 1 + f = MDL.Frame() + f.name = base + f.type = 1 + f.frames = mdl.frames[i:j] + mdl.frames[i:j] = [f] + i += 1 + +def write_text(mdl): + header=""" + /* This script represents the animation data within the model file. It + is generated automatically on import, and is optional when exporting. + If no script is used when exporting, frames will be exported one per + blender frame from frame 1 to the current frame (inclusive), and only + one skin will be exported. + + The fundamental format of the script is documented at + http://quakeforge.net/doxygen/property-list.html + + The expected layout is a top-level dictionary with two expected + entries: + frames array of frame entries. If missing, frames will be handled + as if there were no script. + skins array of skin entries. If missing, skins will be handled + as if there were no script. + + A frame entry is a dictionary with the following fields: + name The name of the frame to be written to the mdl file. In a + frame group, this will form the base for sub-frame names + (name + relative frame number: eg, frame1) if the + sub-frame does not have a name field. (string) + frameno The blender frame to use for the captured animation. In a + frame group, this will be used as the base frame for any + sub-frames that do not specify a frame. While fractional + frames are supported, YMMV. (string:float) + frames Array of frame entries. If present, the current frame + entry is a frame group, and the frame entries specify + sub-frames. (array of dictionary) + NOTE: only top-level frames may be frame groups + intervals Array of frame end times for frame groups. No meaning + in blender, but the quake engine uses them for client-side + animations. Times must be ascending, but any step > 0 is + valid. Ignored for single frames. If not present in a + frame group, the sub-frames of the group will be written + as single frames (in order to undo the auto-group feature + of the importer). Excess times will be ignored, missing + times will be generated at 0.1 + second intervals. + (array of string:float). + + A skin entry is a dictionary with the following fields: + name The name of the blender image to be used as the skin. + Ignored for skin groups (animated skins). (string) + skins Array of skin entries. If present, the current skin + entry is a skin group (animated skin), and the skin + entries specify sub-skin. (array of dictionary) + NOTE: only top-level skins may be skins groups + intervals Array of skin end times for skin groups. No meaning + in blender, but the quake engine uses them for client-side + animations. Times must be ascending, but any step > 0 is + valid. Ignored for single skins. If not present in a + skin group, it will be generated using 0.1 second + intervals. Excess times will be ignored, missing times + will be generated at 0.1 second intervals. + (array of string:float). + */ + """ + d={'frames':[], 'skins':[]} + for f in mdl.frames: + d['frames'].append(f.info()) + for s in mdl.skins: + d['skins'].append(s.info()) + pl = pldata() + string = header + pl.write(d) + + txt = bpy.data.texts.new(mdl.name) + txt.from_string(string) + mdl.text = txt + +def parse_flags(flags): + #NOTE these are in QuakeForge priority order; a little different to id. + # id has rocket and grenate between tracer2 and tracer3 + if flags & MDL.EF_ROCKET: + return 'EF_ROCKET' + elif flags & MDL.EF_GRENADE: + return 'EF_GRENADE' + elif flags & MDL.EF_GIB: + return 'EF_GIB' + elif flags & MDL.EF_ZOMGIB: + return 'EF_ZOMGIB' + elif flags & MDL.EF_TRACER: + return 'EF_TRACER' + elif flags & MDL.EF_TRACER2: + return 'EF_TRACER2' + elif flags & MDL.EF_TRACER3: + return 'EF_TRACER3' + else: + return 'EF_NONE' + +def set_properties(mdl): + mdl.obj.qfmdl.eyeposition = mdl.eyeposition + try: + mdl.obj.qfmdl.synctype = MDL.SYNCTYPE[mdl.synctype] + except IndexError: + mdl.obj.qfmdl.synctype = 'ST_SYNC' + mdl.obj.qfmdl.rotate = (mdl.flags & MDL.EF_ROTATE) and True or False + mdl.obj.qfmdl.effects = parse_flags(mdl.flags) + #mdl.obj.qfmdl.script = mdl.text.name #FIXME really want the text object + mdl.obj.qfmdl.md16 = (mdl.ident == "MD16") + +def import_mdl(operator, context, filepath, palette = 'PAL_QUAKE'): + bpy.context.preferences.edit.use_global_undo = False + + for obj in bpy.context.scene.collection.objects: + obj.select_set(False) + + mdl = MDL() + if not mdl.read(filepath): + operator.report({'ERROR'}, + "Unrecognized format: %s %d" % (mdl.ident, mdl.version)) + return {'CANCELLED'} + faces, uvs = make_faces(mdl) + verts = make_verts(mdl, 0) + mdl.mesh = bpy.data.meshes.new(mdl.name) + mdl.mesh.from_pydata(verts, [], faces) + mdl.obj = bpy.data.objects.new(mdl.name, mdl.mesh) + + bpy.context.scene.collection.objects.link(mdl.obj) + mdl.obj.select_set(True) + bpy.context.view_layer.objects.active = mdl.obj + mdl.palette = MDL.PALETTE[palette] + setup_skins(mdl, uvs) + + bpy.context.scene.frame_start = 1 + bpy.context.scene.frame_end = 1 + if len(mdl.frames) > 1 or mdl.frames[0].type: + build_shape_keys(mdl) + merge_frames(mdl) + build_actions(mdl) + write_text(mdl) + set_properties(mdl) + + mdl.mesh.update() + + bpy.context.preferences.edit.use_global_undo = True + return {'FINISHED'} \ No newline at end of file diff --git a/io_mesh_qfmdl_blubs/mdl.py b/io_mesh_qfmdl_blubs/mdl.py new file mode 100644 index 0000000..f45936e --- /dev/null +++ b/io_mesh_qfmdl_blubs/mdl.py @@ -0,0 +1,415 @@ +# vim:ts=4:et +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# + +from struct import unpack, pack + +class MDL: + ST_SYNC = 0 + ST_RAND = 1 + SYNCTYPE={'ST_SYNC':ST_SYNC, 'ST_RAND':ST_RAND, + ST_SYNC:'ST_SYNC', ST_RAND:'ST_RAND'} + EF_ROCKET = 1 + EF_GRENADE = 2 + EF_GIB = 4 + EF_ROTATE = 8 + EF_TRACER = 16 + EF_ZOMGIB = 32 + EF_TRACER2 = 64 + EF_TRACER3 = 128 + EFFECTS={'EF_NONE':0, 'EF_ROCKET':EF_ROCKET, 'EF_GRENADE':EF_GRENADE, + 'EF_GIB':EF_GIB, 'EF_TRACER':EF_TRACER, 'EF_ZOMGIB':EF_ZOMGIB, + 'EF_TRACER2':EF_TRACER2, 'EF_TRACER3':EF_TRACER3} + + PALETTE = {'PAL_QUAKE': 0, 'PAL_HEXEN2': 1} + + class Skin: + def __init__(self): + self.name = '' + def info(self): + info={} + if self.type: + if self.times: + info['intervals'] = list(map(lambda t: str(t), self.times)) + info['skins'] = [] + for s in self.skins: + info['skins'].append(s.info()) + if self.name: + info['name'] = self.name + return info + def read(self, mdl, sub=0): + self.width, self.height = mdl.skinwidth, mdl.skinheight + if sub: + self.type = 0 + self.read_pixels(mdl) + return self + self.type = mdl.read_int() + if self.type: + # skin group + num = mdl.read_int() + self.times = mdl.read_float(num) + self.skins = [] + for i in range(num): + self.skins.append(MDL.Skin().read(mdl, 1)) + num -= 1 + return self + self.read_pixels(mdl) + return self + def write(self, mdl, sub=0): + if not sub: + mdl.write_int(self.type) + if self.type: + mdl.write_int(len(self.skins)) + mdl.write_float(self.times) + for subskin in self.skins: + subskin.write(mdl, 1) + return + mdl.write_bytes(self.pixels) + def read_pixels(self, mdl): + size = self.width * self.height + self.pixels = mdl.read_bytes(size) + + class STVert: + def __init__(self, st=None, onseam=False): + if not st: + st = (0, 0) + self.onseam = onseam + self.s, self.t = st + pass + def read(self, mdl): + self.onseam = mdl.read_int() + self.s, self.t = mdl.read_int(2) + return self + def write(self, mdl): + mdl.write_int(self.onseam) + mdl.write_int((self.s, self.t)) + + class Tri: + def __init__(self, verts=None, facesfront=True): + if not verts: + verts = (0, 0, 0) + self.facesfront = facesfront + self.verts = verts + def read(self, mdl): + self.facesfront = mdl.read_int() + self.verts = mdl.read_int(3) + return self + def write(self, mdl): + mdl.write_int(self.facesfront) + mdl.write_int(self.verts) + + class Frame: + def __init__(self): + self.type = 0 + self.name = "" + self.mins = [0, 0, 0] + self.maxs = [0, 0, 0] + self.verts = [] + self.frames = [] + self.times = [] + def info(self): + info={} + if self.type: + if self.times: + info['intervals'] = list(map(lambda t: str(t), self.times)) + info['frames'] = [] + for f in self.frames: + info['frames'].append(f.info()) + if hasattr(self, 'frameno'): + info['frameno'] = str(self.frameno) + if self.name: + info['name'] = self.name + return info + def add_vert(self, vert): + self.verts.append(vert) + for i, v in enumerate(vert.r): + self.mins[i] = min(self.mins[i], v) + self.maxs[i] = max(self.maxs[i], v) + def add_frame(self, frame, time): + self.type = 1 + self.frames.append(frame) + self.times.append(time) + for i in range(3): + self.mins[i] = min(self.mins[i], frame.mins[i]) + self.maxs[i] = max(self.maxs[i], frame.maxs[i]) + def scale(self, mdl): + self.mins = tuple(map(lambda x, s, t: int((x - t) / s), + self.mins, mdl.scale, mdl.scale_origin)) + self.maxs = tuple(map(lambda x, s, t: int((x - t) / s), + self.maxs, mdl.scale, mdl.scale_origin)) + if self.type: + for subframe in self.frames: + subframe.scale(mdl) + else: + for vert in self.verts: + vert.scale(mdl) + def read(self, mdl, numverts, sub=0): + if sub: + self.type = 0 + else: + self.type = mdl.read_int() + if self.type: + num = mdl.read_int() + self.read_bounds(mdl) + self.times = mdl.read_float(num) + self.frames = [] + for i in range(num): + self.frames.append(MDL.Frame().read(mdl, numverts, 1)) + return self + self.read_bounds(mdl) + self.read_name(mdl) + self.read_verts(mdl, numverts) + return self + def write(self, mdl, sub=0): + if not sub: + mdl.write_int(self.type) + if self.type: + mdl.write_int(len(self.frames)) + self.write_bounds(mdl) + mdl.write_float(self.times) + for frame in self.frames: + frame.write(mdl, 1) + return + self.write_bounds(mdl) + self.write_name(mdl) + self.write_verts(mdl) + def read_name(self, mdl): + if mdl.version == 6: + name = mdl.read_string(16) + else: + name = "" + if "\0" in name: + name = name[:name.index("\0")] + self.name = name + def write_name(self, mdl): + if mdl.version == 6: + mdl.write_string(self.name, 16) + def read_bounds(self, mdl): + self.mins = mdl.read_byte(4)[:3] #discard normal index + self.maxs = mdl.read_byte(4)[:3] #discard normal index + def write_bounds(self, mdl): + mdl.write_byte(self.mins + (0,)) + mdl.write_byte(self.maxs + (0,)) + def read_verts(self, mdl, num): + self.verts = [] + for i in range(num): + self.verts.append(MDL.Vert().read(mdl)) + if mdl.ident == 'MD16': + for i in range(num): + v = MDL.Vert().read(mdl) + r = tuple(map(lambda a, b: a + b / 256.0, + self.verts[i].r, v.r)) + self.verts[i].r = r + def write_verts(self, mdl): + for vert in self.verts: + vert.write(mdl, True) + if mdl.ident == 'MD16': + for vert in self.verts: + vert.write(mdl, False) + def clamp_to_bounds(self, mins, maxs): + """ + Clamps all vertices and subframes to the bounds specified by mins/maxs + + NOTE - This should be called _before_ Frame.scale(...) + + Keyword Arguments: + mins -- (min x, min y, min z) + maxs -- (max x, max y, max z) + """ + + clamp_to_mins = lambda x : tuple(map(max, zip(x, mins))) + clamp_to_maxs = lambda x : tuple(map(min, zip(x, maxs))) + clamp_to_bounds = lambda x : clamp_to_mins(clamp_to_maxs(x)) + + self.mins = clamp_to_bounds(self.mins) + self.maxs = clamp_to_bounds(self.maxs) + + if self.type: + for subframe in self.frames: + subframe.clamp_to_bounds(mins,maxs) + else: + for vert in self.verts: + vert.r = clamp_to_bounds(vert.r) + + class Vert: + def __init__(self, r=None, ni=0): + if not r: + r = (0, 0, 0) + self.r = r + self.ni = ni + pass + def read(self, mdl): + self.r = mdl.read_byte(3) + self.ni = mdl.read_byte() + return self + def write(self, mdl, high=True): + if mdl.ident == 'MD16' and not high: + r = tuple(map(lambda a: int(a * 256) & 255, self.r)) + else: + r = tuple(map(lambda a: int(a) & 255, self.r)) + mdl.write_byte(r) + mdl.write_byte(self.ni) + def scale(self, mdl): + self.r = tuple(map(lambda x, s, t: (x - t) / s, + self.r, mdl.scale, mdl.scale_origin)) + + def read_byte(self, count=1): + size = 1 * count + data = self.file.read(size) + data = unpack("<%dB" % count, data) + if count == 1: + return data[0] + return data + + def read_int(self, count=1): + size = 4 * count + data = self.file.read(size) + data = unpack("<%di" % count, data) + if count == 1: + return data[0] + return data + + def read_float(self, count=1): + size = 4 * count + data = self.file.read(size) + data = unpack("<%df" % count, data) + if count == 1: + return data[0] + return data + + def read_bytes(self, size): + return self.file.read(size) + + def read_string(self, size): + data = self.file.read(size) + s = "" + for c in data: + s = s + chr(c) + return s + + def write_byte(self, data): + if not hasattr(data, "__len__"): + data = (data,) + self.file.write(pack(("<%dB" % len(data)), *data)) + + def write_int(self, data): + if not hasattr(data, "__len__"): + data = (data,) + self.file.write(pack(("<%di" % len(data)), *data)) + + def write_float(self, data): + if not hasattr(data, "__len__"): + data = (data,) + self.file.write(pack(("<%df" % len(data)), *data)) + + def write_bytes(self, data, size=-1): + if size == -1: + size = len(data) + self.file.write(data[:size]) + if size > len(data): + self.file.write(bytes(size - len(data))) + + def write_string(self, data, size=-1): + data = data.encode() + self.write_bytes(data, size) + + def __init__(self, name = "mdl", md16 = False): + self.name = name + self.ident = md16 and "MD16" or "IDPO" + self.version = 6 #write only version 6 (nothing usable uses 3) + self.scale = (1.0, 1.0, 1.0) #FIXME + self.scale_origin = (0.0, 0.0, 0.0) #FIXME + self.boundingradius = 1.0 #FIXME + self.palette = 0 + self.eyeposition = (0.0, 0.0, 0.0) #FIXME + self.synctype = MDL.ST_SYNC + self.flags = 0 #FIXME config + self.size = 0 #FIXME ??? + self.skins = [] + self.stverts = [] + self.tris = [] + self.frames = [] + pass + def read(self, filepath): + self.file = open(filepath, "rb") + self.name = filepath.split('/')[-1] + self.name = self.name.split('.')[0] + self.ident = self.read_string(4) + self.version = self.read_int() + if self.ident not in ["IDPO", "MD16"] or self.version not in [3, 6]: + return None + self.scale = self.read_float(3) + self.scale_origin = self.read_float(3) + self.boundingradius = self.read_float() + self.eyeposition = self.read_float(3) + numskins = self.read_int() + self.skinwidth, self.skinheight = self.read_int(2) + numverts, numtris, numframes = self.read_int(3) + self.synctype = self.read_int() + if self.version == 6: + self.flags = self.read_int() + self.size = self.read_float() + # read in the skin data + self.skins = [] + for i in range(numskins): + self.skins.append(MDL.Skin().read(self)) + #read in the st verts (uv map) + self.stverts = [] + for i in range(numverts): + self.stverts.append(MDL.STVert().read(self)) + #read in the tris + self.tris = [] + for i in range(numtris): + self.tris.append(MDL.Tri().read(self)) + #read in the frames + self.frames = [] + for i in range(numframes): + self.frames.append(MDL.Frame().read(self, numverts)) + return self + + def write(self, filepath): + self.file = open(filepath, "wb") + self.write_string(self.ident, 4) + self.write_int(self.version) + self.write_float(self.scale) + self.write_float(self.scale_origin) + self.write_float(self.boundingradius) + self.write_float(self.eyeposition) + self.write_int(len(self.skins)) + self.write_int((self.skinwidth, self.skinheight)) + self.write_int(len(self.stverts)) + self.write_int(len(self.tris)) + self.write_int(len(self.frames)) + self.write_int(self.synctype) + if self.version == 6: + self.write_int(self.flags) + self.write_float(self.size) + # write out the skin data + for skin in self.skins: + skin.write(self) + #write out the st verts (uv map) + for stvert in self.stverts: + stvert.write(self) + #write out the tris + for tri in self.tris: + tri.write(self) + #write out the frames + for frame in self.frames: + frame.write(self) diff --git a/io_mesh_qfmdl_blubs/qfplist.py b/io_mesh_qfmdl_blubs/qfplist.py new file mode 100644 index 0000000..4f16a2c --- /dev/null +++ b/io_mesh_qfmdl_blubs/qfplist.py @@ -0,0 +1,258 @@ +# vim:ts=4:et +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# + +quotables = ("0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" + + "abcdefghijklmnopqrstuvwxyz!#$%&*+-./:?@|~_^") + +class PListError(Exception): + def __init__(self, line, message): + Exception.__init__(self, "%d: %s" % (line, message)) + self.line = line + +class pldata: + def __init__(self, src = ''): + self.src = src + self.pos = 0; + self.end = len(self.src) + self.line = 1 + def skip_space(self): + while self.pos < self.end: + c = self.src[self.pos] + if not c.isspace(): + if c == '/' and self.pos < self.end - 1: #comments + if self.src[self.pos + 1] == '/': # // coment + self.pos += 2 + while self.pos < self.end: + c = self.src[self.pos] + if c == '\n': + break + self.pos += 1 + if self.pos >= self.end: + raise PListError(self.line, + "Reached end of string in comment") + elif self.src[self.pos + 1] == '*': # /* comment */ + start_line = self.line + self.pos += 2 + while self.pos < self.end: + c = self.src[self.pos] + if c == '\n': + self.line += 1 + elif (c == '*' and self.pos < self.end - 1 + and self.src[self.pos + 1] == '/'): + self.pos += 1 + break + self.pos += 1 + if self.pos >= self.end: + raise PListError(start_line, + "Reached end of string in comment") + else: + return True + else: + return True + if c == '\n': + self.line += 1 + self.pos += 1 + raise PListError(self.line, "Reached end of string") + def parse_quoted_string(self): + start_line = self.line + long_string = False + escaped = 0 + shrink = 0 + hexa = False + self.pos += 1 + start = self.pos + if (self.pos < self.end - 1 and self.src[self.pos] == '"' + and self.src[self.pos + 1] == '"'): + self.pos += 2 + long_string = True + start += 2 + while self.pos < self.end: + c = self.src[self.pos] + if escaped: + if escaped == 1 and c == '0': + escaped += 1 + hexa = False + elif escaped > 1: + if escaped == 2 and c == 'x': + hexa = True + shring += 1 + escaped += 1 + elif hex and c.isxdigit(): + shrink += 1 + escaped += 1 + elif c in range(0, 8): + shrink += 1 + escaped += 1 + else: + self.pos -= 1 + escaped = 0 + else: + escaped = 0 + else: + if c == '\\': + escaped = 1 + shrink += 1 + elif (c == '"' + and (not long_string + or (self.pos < self.end - 2 + and self.src[self.pos + 1] == '"' + and self.src[self.pos + 2] == '"'))): + break + if c == '\n': + self.line += 1 + self.pos += 1 + if self.pos >= self.end: + raise PListError(start_line, + "Reached end of string while parsing quoted string") + if self.pos - start - shrink == 0: + return "" + s = self.src[start:self.pos] + self.pos += 1 + if long_string: + self.pos += 2 + return eval('"""' + s + '"""') + def parse_unquoted_string(self): + start = self.pos + while self.pos < self.end: + if self.src[self.pos] not in quotables: + break + self.pos += 1 + return self.src[start:self.pos] + def parse_data(self): + start_line = self.line + self.pos += 1 + start = self.pos + nibbles = 0 + while self.pos < self.end: + if self.src[self.pos].isxdigit: + nibbles += 1 + self.pos += 1 + continue + if self.src[self.pos] == '>': + if nibbles & 1: + raise PListError(self.line, + "Invalid data, missing nibble") + s = self.src[start:self.pos] + self.pos += 1 + return binascii.a2b_hex(s) + raise PListError(self.line, + "Invalid character in data") + raise PListError(start_line, + "Reached end of string while parsing data") + def parse(self): + self.skip_space() + if self.src[self.pos] == '{': + item = {} + self.pos += 1 + while self.skip_space() and self.src[self.pos] != '}': + key = self.parse() + if type(key) != str: + raise PListError(self.line, + "Key is not a string") + self.skip_space() + if self.src[self.pos] != '=': + raise PListError(self.line, + "Unexpected character (expected '=')") + self.pos += 1 + value = self.parse() + if self.src[self.pos] == ';': + self.pos += 1 + elif self.src[self.pos] != '}': + raise PListError(self.line, + "Unexpected character (wanted ';' or '}')") + item[key] = value + if self.pos >= self.end: + raise PListError(self.line, + "Unexpected end of string when parsing dictionary") + self.pos += 1 + return item + elif self.src[self.pos] == '(': + item = [] + self.pos += 1 + while self.skip_space() and self.src[self.pos] != ')': + value = self.parse() + self.skip_space() + if self.src[self.pos] == ',': + self.pos += 1 + elif self.src[self.pos] != ')': + raise PListError(self.line, + "Unexpected character (wanted ',' or ')')") + item.append(value) + self.pos += 1 + return item + elif self.src[self.pos] == '<': + return self.parse_data() + elif self.src[self.pos] == '"': + return self.parse_quoted_string() + else: + return self.parse_unquoted_string() + def write_string(self, item): + quote = False + for i in item: + if i not in quotables: + quote = True + break + if quote: + item = repr(item) + # repr uses ', we want " + item = '"' + item[1:-1].replace('"', '\\"') + '"' + self.data.append(item) + def write_item(self, item, level): + if type(item) == dict: + if not item: + self.data.append("{ }") + return + self.data.append("{\n") + for i in item.items(): + self.data.append('\t' * (level + 1)) + self.write_string(i[0]) + self.data.append(' = ') + self.write_item(i[1], level + 1) + self.data.append(';\n') + self.data.append('\t' * (level)) + self.data.append("}") + elif type(item) in(list, tuple): + if not item: + self.data.append("( )") + return + self.data.append("(\n") + for n, i in enumerate(item): + self.data.append('\t' * (level + 1)) + self.write_item(i, level + 1) + if n < len(item) - 1: + self.data.append(',\n') + self.data.append('\n') + self.data.append('\t' * (level)) + self.data.append(")") + elif type(item) == bytes: + self.data.append('<') + self.data.append(binascii.b2a_hex(item)) + self.data.append('>') + elif type(item) == str: + self.write_string(item) + elif type(item) in [int, float]: + self.write_string(str(item)) + else: + raise PListError(0, "unsupported type") + def write(self, item): + self.data = [] + self.write_item(item, 0) + return ''.join(self.data) diff --git a/io_mesh_qfmdl_blubs/quakenorm.py b/io_mesh_qfmdl_blubs/quakenorm.py new file mode 100644 index 0000000..5a9b44e --- /dev/null +++ b/io_mesh_qfmdl_blubs/quakenorm.py @@ -0,0 +1,97 @@ +# vim:ts=4:et +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# + +from mathutils import Vector + +# Covert normals to quake's normal palette. Implementation taken from ajmdl +# +# AJA: I use the following shortcuts to speed up normal lookup: +# +# Firstly, a preliminary match only uses the first quadrant +# (where all coords are >= 0). Then we use the appropriate +# normal index for the actual quadrant. We can do this because +# the 162 MDL/MD2 normals are not arbitrary but are mirrored in +# every quadrant. The eight numbers in the lists above are the +# indices for each quadrant (+++ ++- +-+ +-- -++ -+- --+ ---). +# +# Secondly we use the axis with the greatest magnitude (of the +# incoming normal) to search an axis-specific group, which means +# we only need to check about 1/3rd of the normals. +# Actually, about 1/14th (taniwha) +x_group = ( + (Vector((1.0000, 0.0000, 0.0000)), (52,52,52,52,143,143,143,143)), + (Vector((0.9554, 0.2952, 0.0000)), (51,51,55,55,141,141,145,145)), + (Vector((0.9511, 0.1625, 0.2629)), (53,63,57,70,142,148,146,151)), + (Vector((0.8642, 0.4429, 0.2389)), (46,61,56,69,19,147,123,150)), + (Vector((0.8507, 0.5257, 0.0000)), (41,41,54,54,18,18,116,116)), + (Vector((0.8507, 0.0000, 0.5257)), (60,67,60,67,144,155,144,155)), + (Vector((0.8090, 0.3090, 0.5000)), (48,62,58,68,16,149,124,152)), + (Vector((0.7166, 0.6817, 0.1476)), (42,43,111,100,20,25,118,117)), + (Vector((0.6882, 0.5878, 0.4253)), (47,76,140,101,21,156,125,161)), + (Vector((0.6817, 0.1476, 0.7166)), (49,65,59,66,15,153,126,154)), + (Vector((0.5878, 0.4253, 0.6882)), (50,75,139,102,17,157,128,160)) ) +y_group = ( + (Vector((0.0000, 1.0000, 0.0000)), (32,32,104,104,32,32,104,104)), + (Vector((0.0000, 0.9554, 0.2952)), (33,30,107,103,33,30,107,103)), + (Vector((0.2629, 0.9511, 0.1625)), (36,39,109,105,34,31,122,115)), + (Vector((0.2389, 0.8642, 0.4429)), (35,38,108,97,23,29,121,113)), + (Vector((0.5257, 0.8507, 0.0000)), (44,44,112,112,27,27,119,119)), + (Vector((0.0000, 0.8507, 0.5257)), (6,28,106,90,6,28,106,90)), + (Vector((0.5000, 0.8090, 0.3090)), (37,40,110,98,22,26,120,114)), + (Vector((0.1476, 0.7166, 0.6817)), (8,71,136,92,7,77,130,91)), + (Vector((0.4253, 0.6882, 0.5878)), (45,73,138,99,24,158,131,159)), + (Vector((0.7166, 0.6817, 0.1476)), (42,43,111,100,20,25,118,117)), + (Vector((0.6882, 0.5878, 0.4253)), (47,76,140,101,21,156,125,161)) ) +z_group = ( + (Vector((0.0000, 0.0000, 1.0000)), (5,84,5,84,5,84,5,84)), + (Vector((0.2952, 0.0000, 0.9554)), (12,85,12,85,2,82,2,82)), + (Vector((0.1625, 0.2629, 0.9511)), (14,86,134,96,4,83,132,89)), + (Vector((0.4429, 0.2389, 0.8642)), (13,74,133,95,1,81,127,87)), + (Vector((0.5257, 0.0000, 0.8507)), (11,64,11,64,0,80,0,80)), + (Vector((0.0000, 0.5257, 0.8507)), (9,79,137,93,9,79,137,93)), + (Vector((0.3090, 0.5000, 0.8090)), (10,72,135,94,3,78,129,88)), + (Vector((0.6817, 0.1476, 0.7166)), (49,65,59,66,15,153,126,154)), + (Vector((0.5878, 0.4253, 0.6882)), (50,75,139,102,17,157,128,160)), + (Vector((0.1476, 0.7166, 0.6817)), (8,71,136,92,7,77,130,91)), + (Vector((0.4253, 0.6882, 0.5878)), (45,73,138,99,24,158,131,159)) ) + +def map_normal(n): + fn = Vector((abs(n.x),abs(n.y),abs(n.z))); + group = x_group + if fn.y > fn.x and fn.y > fn.z: + group = y_group + if fn.z > fn.x and fn.z > fn.y: + group = z_group + best = 0 + best_dot = -1 + for i in range(len(group)): + dot = group[i][0].dot(fn) + if dot > best_dot: + best = i + best_dot = dot + quadrant = 0 + if n.x < 0: + quadrant += 4 + if n.y < 0: + quadrant += 2 + if n.z < 0: + quadrant += 1 + return group[best][1][quadrant] diff --git a/io_mesh_qfmdl_blubs/quakepal.py b/io_mesh_qfmdl_blubs/quakepal.py new file mode 100644 index 0000000..4bcb42f --- /dev/null +++ b/io_mesh_qfmdl_blubs/quakepal.py @@ -0,0 +1,258 @@ +quakepal = ( + (0x00, 0x00, 0x00), + (0x0f, 0x0f, 0x0f), + (0x1f, 0x1f, 0x1f), + (0x2f, 0x2f, 0x2f), + (0x3f, 0x3f, 0x3f), + (0x4b, 0x4b, 0x4b), + (0x5b, 0x5b, 0x5b), + (0x6b, 0x6b, 0x6b), + (0x7b, 0x7b, 0x7b), + (0x8b, 0x8b, 0x8b), + (0x9b, 0x9b, 0x9b), + (0xab, 0xab, 0xab), + (0xbb, 0xbb, 0xbb), + (0xcb, 0xcb, 0xcb), + (0xdb, 0xdb, 0xdb), + (0xeb, 0xeb, 0xeb), + (0x0f, 0x0b, 0x07), + (0x17, 0x0f, 0x0b), + (0x1f, 0x17, 0x0b), + (0x27, 0x1b, 0x0f), + (0x2f, 0x23, 0x13), + (0x37, 0x2b, 0x17), + (0x3f, 0x2f, 0x17), + (0x4b, 0x37, 0x1b), + (0x53, 0x3b, 0x1b), + (0x5b, 0x43, 0x1f), + (0x63, 0x4b, 0x1f), + (0x6b, 0x53, 0x1f), + (0x73, 0x57, 0x1f), + (0x7b, 0x5f, 0x23), + (0x83, 0x67, 0x23), + (0x8f, 0x6f, 0x23), + (0x0b, 0x0b, 0x0f), + (0x13, 0x13, 0x1b), + (0x1b, 0x1b, 0x27), + (0x27, 0x27, 0x33), + (0x2f, 0x2f, 0x3f), + (0x37, 0x37, 0x4b), + (0x3f, 0x3f, 0x57), + (0x47, 0x47, 0x67), + (0x4f, 0x4f, 0x73), + (0x5b, 0x5b, 0x7f), + (0x63, 0x63, 0x8b), + (0x6b, 0x6b, 0x97), + (0x73, 0x73, 0xa3), + (0x7b, 0x7b, 0xaf), + (0x83, 0x83, 0xbb), + (0x8b, 0x8b, 0xcb), + (0x00, 0x00, 0x00), + (0x07, 0x07, 0x00), + (0x0b, 0x0b, 0x00), + (0x13, 0x13, 0x00), + (0x1b, 0x1b, 0x00), + (0x23, 0x23, 0x00), + (0x2b, 0x2b, 0x07), + (0x2f, 0x2f, 0x07), + (0x37, 0x37, 0x07), + (0x3f, 0x3f, 0x07), + (0x47, 0x47, 0x07), + (0x4b, 0x4b, 0x0b), + (0x53, 0x53, 0x0b), + (0x5b, 0x5b, 0x0b), + (0x63, 0x63, 0x0b), + (0x6b, 0x6b, 0x0f), + (0x07, 0x00, 0x00), + (0x0f, 0x00, 0x00), + (0x17, 0x00, 0x00), + (0x1f, 0x00, 0x00), + (0x27, 0x00, 0x00), + (0x2f, 0x00, 0x00), + (0x37, 0x00, 0x00), + (0x3f, 0x00, 0x00), + (0x47, 0x00, 0x00), + (0x4f, 0x00, 0x00), + (0x57, 0x00, 0x00), + (0x5f, 0x00, 0x00), + (0x67, 0x00, 0x00), + (0x6f, 0x00, 0x00), + (0x77, 0x00, 0x00), + (0x7f, 0x00, 0x00), + (0x13, 0x13, 0x00), + (0x1b, 0x1b, 0x00), + (0x23, 0x23, 0x00), + (0x2f, 0x2b, 0x00), + (0x37, 0x2f, 0x00), + (0x43, 0x37, 0x00), + (0x4b, 0x3b, 0x07), + (0x57, 0x43, 0x07), + (0x5f, 0x47, 0x07), + (0x6b, 0x4b, 0x0b), + (0x77, 0x53, 0x0f), + (0x83, 0x57, 0x13), + (0x8b, 0x5b, 0x13), + (0x97, 0x5f, 0x1b), + (0xa3, 0x63, 0x1f), + (0xaf, 0x67, 0x23), + (0x23, 0x13, 0x07), + (0x2f, 0x17, 0x0b), + (0x3b, 0x1f, 0x0f), + (0x4b, 0x23, 0x13), + (0x57, 0x2b, 0x17), + (0x63, 0x2f, 0x1f), + (0x73, 0x37, 0x23), + (0x7f, 0x3b, 0x2b), + (0x8f, 0x43, 0x33), + (0x9f, 0x4f, 0x33), + (0xaf, 0x63, 0x2f), + (0xbf, 0x77, 0x2f), + (0xcf, 0x8f, 0x2b), + (0xdf, 0xab, 0x27), + (0xef, 0xcb, 0x1f), + (0xff, 0xf3, 0x1b), + (0x0b, 0x07, 0x00), + (0x1b, 0x13, 0x00), + (0x2b, 0x23, 0x0f), + (0x37, 0x2b, 0x13), + (0x47, 0x33, 0x1b), + (0x53, 0x37, 0x23), + (0x63, 0x3f, 0x2b), + (0x6f, 0x47, 0x33), + (0x7f, 0x53, 0x3f), + (0x8b, 0x5f, 0x47), + (0x9b, 0x6b, 0x53), + (0xa7, 0x7b, 0x5f), + (0xb7, 0x87, 0x6b), + (0xc3, 0x93, 0x7b), + (0xd3, 0xa3, 0x8b), + (0xe3, 0xb3, 0x97), + (0xab, 0x8b, 0xa3), + (0x9f, 0x7f, 0x97), + (0x93, 0x73, 0x87), + (0x8b, 0x67, 0x7b), + (0x7f, 0x5b, 0x6f), + (0x77, 0x53, 0x63), + (0x6b, 0x4b, 0x57), + (0x5f, 0x3f, 0x4b), + (0x57, 0x37, 0x43), + (0x4b, 0x2f, 0x37), + (0x43, 0x27, 0x2f), + (0x37, 0x1f, 0x23), + (0x2b, 0x17, 0x1b), + (0x23, 0x13, 0x13), + (0x17, 0x0b, 0x0b), + (0x0f, 0x07, 0x07), + (0xbb, 0x73, 0x9f), + (0xaf, 0x6b, 0x8f), + (0xa3, 0x5f, 0x83), + (0x97, 0x57, 0x77), + (0x8b, 0x4f, 0x6b), + (0x7f, 0x4b, 0x5f), + (0x73, 0x43, 0x53), + (0x6b, 0x3b, 0x4b), + (0x5f, 0x33, 0x3f), + (0x53, 0x2b, 0x37), + (0x47, 0x23, 0x2b), + (0x3b, 0x1f, 0x23), + (0x2f, 0x17, 0x1b), + (0x23, 0x13, 0x13), + (0x17, 0x0b, 0x0b), + (0x0f, 0x07, 0x07), + (0xdb, 0xc3, 0xbb), + (0xcb, 0xb3, 0xa7), + (0xbf, 0xa3, 0x9b), + (0xaf, 0x97, 0x8b), + (0xa3, 0x87, 0x7b), + (0x97, 0x7b, 0x6f), + (0x87, 0x6f, 0x5f), + (0x7b, 0x63, 0x53), + (0x6b, 0x57, 0x47), + (0x5f, 0x4b, 0x3b), + (0x53, 0x3f, 0x33), + (0x43, 0x33, 0x27), + (0x37, 0x2b, 0x1f), + (0x27, 0x1f, 0x17), + (0x1b, 0x13, 0x0f), + (0x0f, 0x0b, 0x07), + (0x6f, 0x83, 0x7b), + (0x67, 0x7b, 0x6f), + (0x5f, 0x73, 0x67), + (0x57, 0x6b, 0x5f), + (0x4f, 0x63, 0x57), + (0x47, 0x5b, 0x4f), + (0x3f, 0x53, 0x47), + (0x37, 0x4b, 0x3f), + (0x2f, 0x43, 0x37), + (0x2b, 0x3b, 0x2f), + (0x23, 0x33, 0x27), + (0x1f, 0x2b, 0x1f), + (0x17, 0x23, 0x17), + (0x0f, 0x1b, 0x13), + (0x0b, 0x13, 0x0b), + (0x07, 0x0b, 0x07), + (0xff, 0xf3, 0x1b), + (0xef, 0xdf, 0x17), + (0xdb, 0xcb, 0x13), + (0xcb, 0xb7, 0x0f), + (0xbb, 0xa7, 0x0f), + (0xab, 0x97, 0x0b), + (0x9b, 0x83, 0x07), + (0x8b, 0x73, 0x07), + (0x7b, 0x63, 0x07), + (0x6b, 0x53, 0x00), + (0x5b, 0x47, 0x00), + (0x4b, 0x37, 0x00), + (0x3b, 0x2b, 0x00), + (0x2b, 0x1f, 0x00), + (0x1b, 0x0f, 0x00), + (0x0b, 0x07, 0x00), + (0x00, 0x00, 0xff), + (0x0b, 0x0b, 0xef), + (0x13, 0x13, 0xdf), + (0x1b, 0x1b, 0xcf), + (0x23, 0x23, 0xbf), + (0x2b, 0x2b, 0xaf), + (0x2f, 0x2f, 0x9f), + (0x2f, 0x2f, 0x8f), + (0x2f, 0x2f, 0x7f), + (0x2f, 0x2f, 0x6f), + (0x2f, 0x2f, 0x5f), + (0x2b, 0x2b, 0x4f), + (0x23, 0x23, 0x3f), + (0x1b, 0x1b, 0x2f), + (0x13, 0x13, 0x1f), + (0x0b, 0x0b, 0x0f), + (0x2b, 0x00, 0x00), + (0x3b, 0x00, 0x00), + (0x4b, 0x07, 0x00), + (0x5f, 0x07, 0x00), + (0x6f, 0x0f, 0x00), + (0x7f, 0x17, 0x07), + (0x93, 0x1f, 0x07), + (0xa3, 0x27, 0x0b), + (0xb7, 0x33, 0x0f), + (0xc3, 0x4b, 0x1b), + (0xcf, 0x63, 0x2b), + (0xdb, 0x7f, 0x3b), + (0xe3, 0x97, 0x4f), + (0xe7, 0xab, 0x5f), + (0xef, 0xbf, 0x77), + (0xf7, 0xd3, 0x8b), + (0xa7, 0x7b, 0x3b), + (0xb7, 0x9b, 0x37), + (0xc7, 0xc3, 0x37), + (0xe7, 0xe3, 0x57), + (0x7f, 0xbf, 0xff), + (0xab, 0xe7, 0xff), + (0xd7, 0xff, 0xff), + (0x67, 0x00, 0x00), + (0x8b, 0x00, 0x00), + (0xb3, 0x00, 0x00), + (0xd7, 0x00, 0x00), + (0xff, 0x00, 0x00), + (0xff, 0xf3, 0x93), + (0xff, 0xf7, 0xc7), + (0xff, 0xff, 0xff), + (0x9f, 0x5b, 0x53), +)