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Adds first and final frame setting
Adds preview of mdl mins / maxs bbox Adds author
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commit
9b8f9b8077
2 changed files with 150 additions and 10 deletions
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@ -23,7 +23,7 @@
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bl_info = {
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"name": "Quake MDL format",
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"author": "Bill Currie, Aleksander Marhall",
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"author": "Bill Currie, Aleksander Marhall, Luis Gutierrez",
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"version": (0, 7, 0),
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"blender": (2, 80, 0),
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"api": 35622,
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@ -47,7 +47,7 @@ if "bpy" in locals():
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import bpy
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from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
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from bpy.props import FloatVectorProperty, PointerProperty
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from bpy.props import FloatVectorProperty, PointerProperty, IntProperty, BoolProperty, PointerProperty
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from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion
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PALETTE=(
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@ -72,6 +72,94 @@ EFFECTS=(
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('EF_TRACER3', "Tracer 3", "Purple split trail"),
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)
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import bgl
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import gpu
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import mathutils
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from gpu_extras.batch import batch_for_shader
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def mdl_draw_bbox_callback(self, context):
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def draw_line(start, end, color):
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shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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batch = batch_for_shader(shader, 'LINES', {'pos': [start,end]})
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shader.bind()
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shader.uniform_float('color', color)
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batch.draw(shader)
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bbox_mins = context.view_layer.objects.active.qfmdl.mdl_scale_mins
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bbox_maxs = context.view_layer.objects.active.qfmdl.mdl_scale_maxs
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if not context.view_layer.objects.active.qfmdl.mdl_draw_bbox:
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return
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bbox_corners = {
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'left_front_lower': mathutils.Vector((bbox_mins[0], bbox_mins[1], bbox_mins[2])),
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'right_front_lower': mathutils.Vector((bbox_maxs[0], bbox_mins[1], bbox_mins[2])),
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'right_back_lower': mathutils.Vector((bbox_maxs[0], bbox_maxs[1], bbox_mins[2])),
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'left_back_lower': mathutils.Vector((bbox_mins[0], bbox_maxs[1], bbox_mins[2])),
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'left_front_upper': mathutils.Vector((bbox_mins[0], bbox_mins[1], bbox_maxs[2])),
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'right_front_upper': mathutils.Vector((bbox_maxs[0], bbox_mins[1], bbox_maxs[2])),
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'right_back_upper': mathutils.Vector((bbox_maxs[0], bbox_maxs[1], bbox_maxs[2])),
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'left_back_upper': mathutils.Vector((bbox_mins[0], bbox_maxs[1], bbox_maxs[2])),
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}
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color_red = (1.0, 0.0, 0.0, 0.7)
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color_green = (0.0, 1.0, 0.0, 0.7)
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color_blue = (0.0, 0.0, 1.0, 0.7)
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bgl.glEnable(bgl.GL_BLEND)
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bgl.glEnable(bgl.GL_LINE_SMOOTH)
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bgl.glDisable(bgl.GL_DEPTH_TEST)
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draw_line(bbox_corners['left_front_lower'], bbox_corners['right_front_lower'], color_red)
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draw_line(bbox_corners['left_back_lower'], bbox_corners['right_back_lower'], color_red)
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draw_line(bbox_corners['left_front_upper'], bbox_corners['right_front_upper'], color_red)
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draw_line(bbox_corners['left_back_upper'], bbox_corners['right_back_upper'], color_red)
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draw_line(bbox_corners['left_front_lower'], bbox_corners['left_back_lower'], color_green)
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draw_line(bbox_corners['right_front_lower'], bbox_corners['right_back_lower'], color_green)
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draw_line(bbox_corners['left_front_upper'], bbox_corners['left_back_upper'], color_green)
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draw_line(bbox_corners['right_front_upper'], bbox_corners['right_back_upper'], color_green)
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draw_line(bbox_corners['left_front_lower'], bbox_corners['left_front_upper'], color_blue)
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draw_line(bbox_corners['right_front_lower'], bbox_corners['right_front_upper'], color_blue)
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draw_line(bbox_corners['left_back_lower'], bbox_corners['left_back_upper'], color_blue)
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draw_line(bbox_corners['right_back_lower'], bbox_corners['right_back_upper'], color_blue)
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# bgl.glEnd()
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bgl.glLineWidth(1)
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bgl.glDisable(bgl.GL_BLEND)
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bgl.glDisable(bgl.GL_LINE_SMOOTH)
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bgl.glEnable(bgl.GL_DEPTH_TEST)
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# This dictionary is used to store bbox preview handlers
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# Keys: object names
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# Values: registered handlers
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draw_bbox_handlers = {
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}
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def mdl_draw_bbox_updated(self, context):
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global draw_bbox_handlers
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# Disable all existing handlers:
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while len(draw_bbox_handlers) > 0:
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k = list(draw_bbox_handlers.keys())[0]
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v = draw_bbox_handlers.pop(k)
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bpy.types.SpaceView3D.draw_handler_remove(v, 'WINDOW')
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# Add a new handler for this object name:
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if self.mdl_draw_bbox:
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obj_name = context.view_layer.objects.active.name
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handler = bpy.types.SpaceView3D.draw_handler_add(mdl_draw_bbox_callback, (self,context), 'WINDOW', 'POST_VIEW')
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# Store the handler to later remove it
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draw_bbox_handlers[obj_name] = handler
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class QFMDLSettings(bpy.types.PropertyGroup):
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palette : EnumProperty(
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items=PALETTE,
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@ -79,7 +167,7 @@ class QFMDLSettings(bpy.types.PropertyGroup):
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description="Palette")
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eyeposition : FloatVectorProperty(
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name="Eye Position",
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description="View possion relative to object origin")
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description="View position relative to object origin")
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synctype : EnumProperty(
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items=SYNCTYPE,
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name="Sync Type",
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@ -116,15 +204,31 @@ class QFMDLSettings(bpy.types.PropertyGroup):
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# name="Script",
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# description="Script for animating frames and skins")
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mdl_first_frame : IntProperty(
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name="First Frame",
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default=0,
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description="First animation frame to export."
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)
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mdl_last_frame : IntProperty(
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name="Last Frame",
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default=0,
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description="Final animation frame to export. (Inclusive)"
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)
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mdl_scale_mins : FloatVectorProperty(
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name="MDL Mins",
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default=(-400.0,-100.0,-100.0),
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default=(-100.0,-100.0,-100.0),
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description="Minimum allowed vertex coordinates")
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mdl_scale_maxs : FloatVectorProperty(
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name="MDL Maxs",
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default=(100.0,100.0,100.0),
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description="Maximum allowed vertex coordinates")
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mdl_draw_bbox : BoolProperty(
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name="Show MDL bounding box",
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default=False,
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description="Draw the specified MDL bounding box in the blender 3D viewport.",
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update=mdl_draw_bbox_updated,
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)
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class ImportMDL6(bpy.types.Operator, ImportHelper):
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@ -146,6 +250,9 @@ class ImportMDL6(bpy.types.Operator, ImportHelper):
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keywords = self.as_keywords (ignore=("filter_glob",))
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return import_mdl.import_mdl(self, context, **keywords)
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class ExportMDL6(bpy.types.Operator, ExportHelper):
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'''Save a Quake MDL (v6) File'''
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@ -183,16 +290,32 @@ class ExportMDL6(bpy.types.Operator, ExportHelper):
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md16 : BoolProperty(
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name="16-bit",
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description="16 bit vertex coordinates: QuakeForge only")
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mdl_first_frame : IntProperty(
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name="Start Frame",
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default=0,
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description="First animation frame to export."
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)
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mdl_last_frame : IntProperty(
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name="End Frame",
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default=0,
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description="Final animation frame to export. (Inclusive)"
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)
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mdl_scale_mins : FloatVectorProperty(
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name="MDL Mins",
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default=(-100.0,-100.0,-100.0),
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# default = bpy.context.active_object.qfmdl.mdl_scale_mins,
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description="Minimum allowed vertex coordinates")
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mdl_scale_maxs : FloatVectorProperty(
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name="MDL Maxs",
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default=(100.0,100.0,100.0),
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# default = bpy.context.active_object.qfmdl.mdl_scale_maxs,
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description="Maximum allowed vertex coordinates")
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mdl_draw_bbox : BoolProperty(
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name="Show MDL bounding box",
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default=False,
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description="Draw the specified MDL bounding box in the blender 3D viewport.",
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update=mdl_draw_bbox_updated,
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)
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@classmethod
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def poll(cls, context):
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@ -208,6 +331,8 @@ class ExportMDL6(bpy.types.Operator, ExportHelper):
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# self.eyeposition = bpy.context.active_object.qfmdl.eyeposition
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self.mdl_scale_mins = bpy.context.active_object.qfmdl.mdl_scale_mins
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self.mdl_scale_maxs = bpy.context.active_object.qfmdl.mdl_scale_maxs
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self.mdl_first_frame = bpy.context.active_object.qfmdl.mdl_first_frame
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self.mdl_last_frame = bpy.context.active_object.qfmdl.mdl_last_frame
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return ExportHelper.invoke(self,context,event)
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# return {"RUNNING_MODAL"}
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# return {'FINISHED'}
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@ -240,8 +365,13 @@ class OBJECT_PT_MDLPanel(bpy.types.Panel):
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# layout.prop(obj.qfmdl, "script")
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layout.prop(obj.qfmdl, "xform")
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layout.prop(obj.qfmdl, "md16")
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layout.prop(obj.qfmdl, "mdl_first_frame")
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layout.prop(obj.qfmdl, "mdl_last_frame")
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layout.prop(obj.qfmdl, "mdl_scale_mins")
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layout.prop(obj.qfmdl, "mdl_scale_maxs")
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layout.prop(obj.qfmdl, "mdl_draw_bbox")
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def menu_func_import(self, context):
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self.layout.operator(ImportMDL6.bl_idname, text="Quake MDL (.mdl)")
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@ -247,8 +247,11 @@ def get_properties(
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effects,
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xform,
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md16,
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mdl_first_frame,
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mdl_last_frame,
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mdl_scale_mins,
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mdl_scale_maxs):
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mdl_scale_maxs,
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mdl_draw_bbox,):
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mdl.palette = MDL.PALETTE[palette]
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mdl.eyeposition = eyeposition
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mdl.synctype = MDL.SYNCTYPE[synctype]
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@ -357,8 +360,11 @@ def export_mdl(
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effects = EFFECTS[1],
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xform = True,
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md16 = False,
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mdl_first_frame=0,
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mdl_last_frame=10,
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mdl_scale_mins=(-100,-100,-100),
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mdl_scale_maxs=(100,100,100),
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mdl_draw_bbox=False,
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):
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obj = context.active_object
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@ -382,8 +388,11 @@ def export_mdl(
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effects,
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xform,
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md16,
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mdl_first_frame,
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mdl_last_frame,
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mdl_scale_mins,
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mdl_scale_maxs):
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mdl_scale_maxs,
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mdl_draw_bbox,):
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return {'CANCELLED'}
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mdl.tris, mdl.stverts, vertmap = build_tris(mesh)
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@ -401,7 +410,8 @@ def export_mdl(
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# Export up to the last scene frame:
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# for fno in range(context.scene.frame_start, context.scene.frame_end + 1):
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# Only export up to current frame:
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for fno in range(context.scene.frame_start, context.scene.frame_current + 1):
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# for fno in range(context.scene.frame_start, context.scene.frame_current + 1):
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for fno in range(mdl_first_frame, mdl_last_frame + 1):
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context.scene.frame_set(fno)
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obj.update_from_editmode()
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depsgraph = context.evaluated_depsgraph_get()
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