b425d04291
source/net_udp.c: In function 'UDP_Init': source/net_udp.c:102:25: warning: pointer targets in passing argument 2 of 'Cvar_Set' differ in signedness [-Wpointer-sign] 102 | Cvar_Set ("hostname", nick); | ^~~~ | | | SceChar8 * {aka signed char *} In file included from source/quakedef.h:282, from source/net_udp.c:26: source/cvar.h:98:50: note: expected 'const char *' but argument is of type 'SceChar8 *' {aka 'signed char *'} 98 | void Cvar_Set (const char *var_name, const char *value); | ~~~~~~~~~~~~^~~~~ |
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.github/workflows | ||
assets | ||
launcher | ||
source | ||
.gitignore | ||
LICENSE | ||
Makefile.launcher | ||
Makefile.nx | ||
Makefile.vita | ||
README.md |
Nazi Zombies: Portable Quakespasm
About
This repository contains NZ:P Team's fork of Quakespasm, with support for building to Nintendo Switch (thanks to fgsfdsfgs) and PS VITA (thanks to Rinnegatamante). It contains many enhancements to attempt parity with our fork of dQuakePlus.
Building for Nintendo Switch (Advanced)
Building requires a full install of libnx. Follow the instructions by either installing manually or by using the Docker container linked.
Now that libnx is installed, you can build the Switch binaries:
make -f Makefile.nx
The .NRO
will be built at build/nx
. We also provide binaries on the Releases page.
Building for PlayStation VITA (Advanced)
Similarly as building for NX, building a .VPK
will require the Vita SDK. We recommend gnuton
's Docker container, it can be found here.
You can build like so:
make -f Makefile.vita
The .VPK
will be built at build/vita
. We also provide binaries on the Releases page.