Fork of Quakespasm-NX by fgsfdsfgs, client/engine for Nintendo Switch and PS VITA.
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.github/workflows VITA: Forget it, update VitaSHarK manually. 2023-04-04 13:16:18 -04:00
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source NX/VITA: Fix cl_crosshair_debug on by default 2023-07-20 13:41:53 -04:00
.gitignore [CLIENT] Disable fog for Vita (for now) 2023-02-25 22:06:12 -05:00
LICENSE Initial commit 2022-02-08 14:06:54 -05:00
Makefile.nx Default to backup plan if loading screen doesn't exist, add logic for PNG loading in Draw_CachePic 2023-05-07 17:38:59 -07:00
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README.md Hotswap for official VitaSDK docker 2022-02-09 11:15:46 -05:00

Nazi Zombies: Portable Quakespasm

About

This repository contains NZ:P Team's fork of Quakespasm, with support for building to Nintendo Switch (thanks to fgsfdsfgs) and PS VITA (thanks to Rinnegatamante). It contains many enhancements to attempt parity with our fork of dQuakePlus.

Building for Nintendo Switch (Advanced)

Building requires a full install of libnx. Follow the instructions by either installing manually or by using the Docker container linked.

Now that libnx is installed, you can build the Switch binaries:

make -f Makefile.nx

The .NRO will be built at build/nx. We also provide binaries on the Releases page.

Building for PlayStation VITA (Advanced)

Similarly as building for NX, building a .VPK will require the Vita SDK. We recommend gnuton's Docker container, it can be found here.

You can build like so:

make -f Makefile.vita

The .VPK will be built at build/vita. We also provide binaries on the Releases page.