Fork of Quakespasm-NX by fgsfdsfgs, client/engine for Nintendo Switch and PS VITA.
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.github/workflows YML: Fix syntax errors 2023-12-27 16:16:10 -05:00
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launcher VITA: Add option to check for updates. 2023-11-30 21:28:03 -05:00
source NX/VITA: Fix downward velocity on monster MOVETYPE_WALK being constant 2023-12-27 15:40:27 -05:00
.gitignore [CLIENT] Disable fog for Vita (for now) 2023-02-25 22:06:12 -05:00
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Makefile.launcher Makefile.launcher: Remove -s for make-fself 2023-07-24 16:16:46 -04:00
Makefile.nx NX/VITA: Total UI Re-Scale/Overhaul 2023-09-01 11:44:39 -04:00
Makefile.vita NX/VITA: Fix app icons 2023-09-03 12:00:22 -04:00
README.md Hotswap for official VitaSDK docker 2022-02-09 11:15:46 -05:00

Nazi Zombies: Portable Quakespasm

About

This repository contains NZ:P Team's fork of Quakespasm, with support for building to Nintendo Switch (thanks to fgsfdsfgs) and PS VITA (thanks to Rinnegatamante). It contains many enhancements to attempt parity with our fork of dQuakePlus.

Building for Nintendo Switch (Advanced)

Building requires a full install of libnx. Follow the instructions by either installing manually or by using the Docker container linked.

Now that libnx is installed, you can build the Switch binaries:

make -f Makefile.nx

The .NRO will be built at build/nx. We also provide binaries on the Releases page.

Building for PlayStation VITA (Advanced)

Similarly as building for NX, building a .VPK will require the Vita SDK. We recommend gnuton's Docker container, it can be found here.

You can build like so:

make -f Makefile.vita

The .VPK will be built at build/vita. We also provide binaries on the Releases page.