mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-29 15:12:14 +00:00
b912fc17d6
+ misc changes. Please report bugs.
2512 lines
No EOL
63 KiB
C
2512 lines
No EOL
63 KiB
C
/*
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Copyright (C) 2002-2003, Dr Labman, A. Nourai
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Copyright (C) 2009, Crow_bar psp port
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_rpart.c
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#include "quakedef.h"
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#define ABSOLUTE_MIN_PARTICLES 64
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#define ABSOLUTE_MAX_PARTICLES 12288
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typedef byte col_t[4];
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typedef enum
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{
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p_spark,
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p_smoke,
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p_fire,
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p_fire2,
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p_bubble,
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p_lavasplash,
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p_gunblast,
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p_chunk,
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p_shockwave,
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p_inferno_flame,
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p_inferno_trail,
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p_sparkray,
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p_staticbubble,
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p_trailpart,
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p_dpsmoke,
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p_dpfire,
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p_teleflare,
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p_blood1,
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p_blood2,
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p_blood3,
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p_bloodcloud,
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p_q3blood,
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p_flame,
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p_lavatrail,
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p_bubble2,
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p_rain,
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p_streak,
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p_streaktrail,
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p_streakwave,
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p_lightningbeam,
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p_glow,
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p_alphatrail,//R00k
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p_torch_flame,
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p_flare,
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p_dot,
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p_muzzleflash,
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p_muzzleflash2,
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p_muzzleflash3,
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p_muzzleflash8,
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p_fly,
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p_q3blood_trail,
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p_q3blood_decal,
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p_q3rocketsmoke,
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p_q3grenadesmoke,
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p_q3explosion,
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p_q3flame,
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p_q3gunshot,
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p_q3teleport,
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num_particletypes
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} part_type_t;
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typedef enum
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{
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pm_static,
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pm_normal,
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pm_bounce,
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pm_die,
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pm_nophysics,
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pm_float,
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pm_rain,
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pm_streak,
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pm_streakwave,
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} part_move_t;
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typedef enum
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{
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ptex_none,
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ptex_smoke,
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ptex_bubble,
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ptex_generic,
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ptex_dpsmoke,
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ptex_lava,
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ptex_blueflare,
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ptex_blood1,
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ptex_blood2,
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ptex_blood3,
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ptex_lightning,
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ptex_flame,
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ptex_muzzleflash,
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ptex_muzzleflash2,
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ptex_muzzleflash3,
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ptex_muzzleflash8,
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ptex_bloodcloud,
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ptex_fly,
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ptex_q3blood,
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ptex_q3blood_trail,
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ptex_q3smoke,
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ptex_q3explosion,
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ptex_q3flame,
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num_particletextures
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} part_tex_t;
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typedef enum
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{
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pd_spark,
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pd_sparkray,
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pd_billboard,
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pd_billboard_vel,
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pd_hide,
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pd_beam,
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pd_q3flame,
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pd_q3gunshot,
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pd_q3teleport
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} part_draw_t;
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typedef struct particle_type_s
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{
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particle_t *start;
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part_type_t id;
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part_draw_t drawtype;
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int SrcBlend;
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int DstBlend;
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part_tex_t texture;
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float startalpha;
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float grav;
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float accel;
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part_move_t move;
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float custom;
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} particle_type_t;
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#define DEFAULT_NUM_DECALS 1024 //*4
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#define ABSOLUTE_MIN_DECALS 256
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#define ABSOLUTE_MAX_DECALS 32768
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#define MAX_DECAL_VERTICES 128
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#define MAX_DECAL_TRIANGLES 64
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typedef struct decal_s
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{
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vec3_t origin;
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vec3_t normal;
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vec3_t tangent;
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float radius;
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int bspdecal;
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struct decal_s *next;
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double die;
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double starttime;
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int srcblend;
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int dstblend;
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int texture;
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// geometry of decal
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int vertexCount, triangleCount;
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vec3_t vertexArray[MAX_DECAL_VERTICES];
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float texcoordArray[MAX_DECAL_VERTICES][2];
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int triangleArray[MAX_DECAL_TRIANGLES][3];
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} decal_t;
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static decal_t *decals, *active_decals, *free_decals;
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#define MAX_PTEX_COMPONENTS 8
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typedef struct particle_texture_s
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{
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gltexture_t *gltexture;
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int components;
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float coords[MAX_PTEX_COMPONENTS][4];
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} particle_texture_t;
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static float sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832};
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static float cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490};
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extern particle_t *particles, *free_particles;
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static particle_type_t particle_types[num_particletypes];//R00k
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static int particle_type_index[num_particletypes];
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static particle_texture_t particle_textures[num_particletextures];
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int lightning_texture;//Vult
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float varray_vertex[16];//Vult
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void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width);//Vult
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vec3_t NULLVEC = {0,0,0};//r00k
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static int r_numparticles;
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static vec3_t zerodir = {22, 22, 22};
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static int particle_count = 0;
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static float particle_time;
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int decals_enabled;
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qboolean qmb_initialized = false;
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int particle_mode = 0; // 0: classic (default), 1: QMB, 2: mixed
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extern gltexture_t *decal_blood1;
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extern gltexture_t *decal_blood2;
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extern gltexture_t *decal_blood3;
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extern gltexture_t *decal_q3blood;
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extern gltexture_t *decal_burn;
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extern gltexture_t *decal_mark;
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extern gltexture_t *decal_glow;
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static plane_t leftPlane, rightPlane, bottomPlane, topPlane, backPlane, frontPlane;
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#define ADD_PARTICLE_TEXTURE(_ptex, _glpic, _texindex, _components, _s1, _t1, _s2, _t2)\
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do { \
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particle_textures[_ptex].gltexture = _glpic; \
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particle_textures[_ptex].components = _components; \
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particle_textures[_ptex].coords[_texindex][0] = (_s1 + 1) / max_s; \
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particle_textures[_ptex].coords[_texindex][1] = (_t1 + 1) / max_t; \
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particle_textures[_ptex].coords[_texindex][2] = (_s2 - 1) / max_s; \
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particle_textures[_ptex].coords[_texindex][3] = (_t2 - 1) / max_t; \
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} while(0)
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#define ADD_PARTICLE_TYPE(_id, _drawtype, _SrcBlend, _DstBlend, _texture, _startalpha, _grav, _accel, _move, _custom)\
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do {\
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particle_types[count].id = (_id);\
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particle_types[count].drawtype = (_drawtype);\
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particle_types[count].SrcBlend = (_SrcBlend);\
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particle_types[count].DstBlend = (_DstBlend);\
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particle_types[count].texture = (_texture);\
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particle_types[count].startalpha = (_startalpha);\
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particle_types[count].grav = 9.8 * (_grav);\
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particle_types[count].accel = (_accel);\
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particle_types[count].move = (_move);\
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particle_types[count].custom = (_custom);\
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particle_type_index[_id] = count;\
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count++;\
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} while(0)
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cvar_t r_part_gunshots = {"r_part_gunshots", "1", CVAR_ARCHIVE};
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cvar_t r_part_spikes = {"r_part_spikes", "2", CVAR_ARCHIVE};
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cvar_t r_bounceparticles = {"r_bounceparticles", "1",CVAR_ARCHIVE};
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cvar_t r_flametype = {"r_flametype", "2",CVAR_ARCHIVE};
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cvar_t r_decal_blood = {"r_decal_blood", "1",CVAR_ARCHIVE};
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cvar_t r_decal_bullets = {"r_decal_bullets","1",CVAR_ARCHIVE};
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cvar_t r_decal_sparks = {"r_decal_sparks","1",CVAR_ARCHIVE};
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cvar_t r_decal_explosions = {"r_decal_explosions","1",CVAR_ARCHIVE};
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cvar_t r_particle_count = {"r_particle_count", "4096", CVAR_ARCHIVE};
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cvar_t r_decaltime = {"r_decaltime", "12", CVAR_ARCHIVE};
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extern cvar_t gl_farclip;
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void d8to24col (col_t colourv, int colour)
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{
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byte *colourByte;
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colourByte = (byte *)&d_8to24table[colour];
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colourv[0] = colourByte[0];
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colourv[1] = colourByte[1];
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colourv[2] = colourByte[2];
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}
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float RandomMinMax (float min, float max)
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{
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return min + ((rand() % 10000) / 10000.0) * (max - min);
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}
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static byte *ColorForParticle (part_type_t type)
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{
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static col_t color;
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int lambda;
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switch (type)
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{
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case p_spark:
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color[0] = 224 + (rand() & 31);
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color[1] = 100 + (rand() & 31);
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color[2] = 50;
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break;
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case p_torch_flame:
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case p_glow:
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color[0] = color[1] = color[2] = 255;
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break;
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case p_smoke:
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color[0] = color[1] = color[2] = 128;
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color[3] = 64;
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break;
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case p_q3rocketsmoke:
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case p_q3grenadesmoke:
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color[0] = color[1] = color[2] = 160;
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break;
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case p_q3explosion:
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case p_q3flame:
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case p_q3gunshot: // not used
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case p_q3teleport: // not used
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color[0] = color[1] = color[2] = 255;
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break;
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case p_fire:
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color[0] = 255;
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color[1] = 122;
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color[2] = 62;
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break;
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case p_fire2:
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color[0] = 80;
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color[1] = 80;
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color[2] = 80;
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color[3] = 64;
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break;
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case p_bubble:
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case p_bubble2:
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case p_staticbubble:
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color[0] = color[1] = color[2] = 192 + (rand() & 63);
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break;
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case p_teleflare:
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case p_lavasplash:
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color[0] = color[1] = color[2] = 128 + (rand() & 127);
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break;
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case p_gunblast:
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color[0]= 224 + (rand() & 31);
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color[1] = 170 + (rand() & 31);
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color[2] = 0;
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break;
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case p_chunk:
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color[0] = color[1] = color[2] = (32 + (rand() & 127));
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break;
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case p_shockwave:
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color[0] = color[1] = color[2] = 64 + (rand() & 31);
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break;
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case p_inferno_flame:
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case p_inferno_trail:
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color[0] = 255;
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color[1] = 77;
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color[2] = 13;
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break;
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case p_sparkray:
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color[0] = 255;
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color[1] = 102;
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color[2] = 25;
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break;
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case p_dpsmoke:
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color[0] = color[1] = color[2] = 48 + (((rand() & 0xFF) * 48) >> 8);
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break;
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case p_dpfire:
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lambda = rand() & 0xFF;
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color[0] = 160 + ((lambda * 48) >> 8);
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color[1] = 16 + ((lambda * 148) >> 8);
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color[2] = 16 + ((lambda * 16) >> 8);
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break;
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case p_blood1:
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case p_blood2:
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color[0] = 30;
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color[1] = 5;
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color[2] = 5;
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color[3] = 255;
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break;
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case p_blood3:
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color[0] = (50 + (rand() & 31));
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color[1] = color[2] = 0;
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color[3] = 200;
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break;
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case p_q3blood:
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case p_q3blood_trail:
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case p_q3blood_decal:
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color[0] = 180;
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color[1] = color[2] = 0;
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break;
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case p_flame:
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color[0] = 255;
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color[1] = 100;
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color[2] = 25;
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color[3] = 128;
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break;
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case p_lavatrail:
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color[0] = 255;
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color[1] = 102;
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color[2] = 25;
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color[3] = 255;
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break;
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default:
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//assert (!"ColorForParticle: unexpected type");
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break;
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}
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return color;
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}
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#define INIT_NEW_PARTICLE(_pt, _p, _color, _size, _time) \
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_p = free_particles; \
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free_particles = _p->next; \
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_p->next = _pt->start; \
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_pt->start = _p; \
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_p->size = _size; \
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_p->hit = 0; \
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_p->start = cl.time; \
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_p->die = cl.time + _time; \
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_p->growth = 0; \
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_p->rotspeed = 0; \
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_p->texindex = (rand() % particle_textures[_pt->texture].components); \
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_p->bounces = 0; \
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VectorCopy(_color, _p->color);
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void QMB_AllocParticles (void)
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{
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extern cvar_t r_particle_count;
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r_numparticles = bound(ABSOLUTE_MIN_PARTICLES, r_particle_count.value, ABSOLUTE_MAX_PARTICLES);
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//if (particles)
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// Con_Printf("QMB_AllocParticles: internal error >particles<\n");
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if (r_numparticles < 1) {
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Con_Printf("QMB_AllocParticles: internal error >num particles<\n");
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}
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// can't alloc on Hunk, using native memory
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particles = (particle_t *) malloc (r_numparticles * sizeof(particle_t));
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}
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extern float loading_num_step;
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extern float loading_cur_step;
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extern char loading_name[32];
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void QMB_InitParticles (void)
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{
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int i, j, ti, count = 0;
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gltexture_t *glpic;
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float max_s, max_t; //For ADD_PARTICLE_TEXTURE
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particle_mode = pm_classic;
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Cvar_RegisterVariable (&r_bounceparticles);
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Cvar_RegisterVariable (&r_flametype);
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Cvar_RegisterVariable (&r_decal_blood);
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Cvar_RegisterVariable (&r_decal_bullets);
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Cvar_RegisterVariable (&r_decal_sparks);
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Cvar_RegisterVariable (&r_decal_explosions);
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Cvar_RegisterVariable (&r_particle_count);
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Cvar_RegisterVariable (&r_decaltime);
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loading_num_step = loading_num_step + 24;
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loading_cur_step++;
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strcpy(loading_name, "Particles");
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SCR_UpdateScreen ();
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if (!(glpic = loadtextureimage("textures/particles/particlefont")))
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{
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//Clear_LoadingFill ();
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Sys_Error("Cannot load textures/particles/particlefont\n");
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return;
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}
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max_s = max_t = 256.0;
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ADD_PARTICLE_TEXTURE(ptex_none, 0, 0, 1, 0, 0, 0, 0);
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ADD_PARTICLE_TEXTURE(ptex_blood1, glpic, 0, 1, 0, 0, 64, 64);
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ADD_PARTICLE_TEXTURE(ptex_blood2, glpic, 0, 1, 64, 0, 128, 64);
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ADD_PARTICLE_TEXTURE(ptex_lava, glpic, 0, 1, 128, 0, 192, 64);
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ADD_PARTICLE_TEXTURE(ptex_blueflare, glpic, 0, 1, 192, 0, 256, 64);
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ADD_PARTICLE_TEXTURE(ptex_generic, glpic, 0, 1, 0, 96, 96, 192);
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//ADD_PARTICLE_TEXTURE(ptex_smoke, glpic, 0, 1, 96, 96, 192, 192);
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ADD_PARTICLE_TEXTURE(ptex_blood3, glpic, 0, 1, 192, 96, 256, 160);
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ADD_PARTICLE_TEXTURE(ptex_bubble, glpic, 0, 1, 192, 160, 224, 192);
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for (i=0 ; i<8 ; i++)
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ADD_PARTICLE_TEXTURE(ptex_dpsmoke, glpic, i, 8, i * 32, 64, (i + 1) * 32, 96);
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loading_cur_step++;
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SCR_UpdateScreen ();
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if (!(glpic = loadtextureimage("textures/particles/smoke")))
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{
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//Clear_LoadingFill ();
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Sys_Error("Cannot load textures/particles/smoke\n");
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return;
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|
}
|
|
|
|
ADD_PARTICLE_TEXTURE(ptex_smoke, glpic, 0, 1, 96, 96, 192, 192);
|
|
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
// load the rest of the images
|
|
if(!(glpic = loadtextureimage("textures/particles/q3particlefont")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/q3particlefont\n");
|
|
return;
|
|
}
|
|
|
|
max_s = 384.0; max_t = 192.0;
|
|
for (i = 0, ti = 0 ; i < 2 ; i++)
|
|
for (j = 0 ; j < 4 ; j++, ti++)
|
|
ADD_PARTICLE_TEXTURE(ptex_q3explosion, glpic, ti, 8, j * 64, i * 64, (j + 1) * 64, (i + 1) * 64);
|
|
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
for (i = 0 ; i < 5 ; i++)
|
|
ADD_PARTICLE_TEXTURE(ptex_q3blood, glpic, i, 5, i * 64, 128, (i + 1) * 64, 192);
|
|
ADD_PARTICLE_TEXTURE(ptex_q3smoke, glpic, 0, 1, 256, 0, 384, 128);
|
|
ADD_PARTICLE_TEXTURE(ptex_q3blood_trail, glpic, 0, 1, 320, 128, 384, 192);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
max_s = max_t = 128.0;
|
|
|
|
if (!(glpic = loadtextureimage("textures/particles/flame")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/flame\n");
|
|
return;
|
|
}
|
|
|
|
max_s = max_t = 64.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_q3flame, glpic, 0, 1, 0, 0, 64, 64);
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
if (!(glpic = loadtextureimage("textures/particles/inferno")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/inferno\n");
|
|
return;
|
|
}
|
|
max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_flame, glpic, 0, 1, 0, 0, 256, 256);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
if (!(glpic = loadtextureimage("textures/particles/zing1")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/zing1\n");
|
|
return;
|
|
}
|
|
|
|
max_s = 256.0; max_t = 128.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_lightning, glpic, 0, 1, 0, 0, 256, 128);//R00k changed
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
max_s = max_t = 128.0;
|
|
|
|
if (!(glpic = loadtextureimage("textures/mzfl/mzfl0")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/mzfl0\n");
|
|
return;
|
|
}
|
|
|
|
//max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_muzzleflash, glpic, 0, 1, 0, 0, 128, 128);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
if (!(glpic = loadtextureimage("textures/mzfl/mzfl1")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/mzfl1\n");
|
|
return;
|
|
}
|
|
//max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_muzzleflash2, glpic, 0, 1, 0, 0, 128, 128);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
if (!(glpic = loadtextureimage("textures/mzfl/mzfl2")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/mzfl2\n");
|
|
return;
|
|
}
|
|
//max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_muzzleflash3, glpic, 0, 1, 0, 0, 128, 128);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
if (!(glpic = loadtextureimage("textures/mzfl/muzzleflash8")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/muzzleflash8\n");
|
|
return;
|
|
}
|
|
//max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_muzzleflash8, glpic, 0, 1, 0, 0, 128, 128);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
max_s = max_t = 64.0;
|
|
if (!(glpic = loadtextureimage("textures/particles/bloodcloud")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/bloodcloud\n");
|
|
return;
|
|
}
|
|
//max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_bloodcloud, glpic, 0, 1, 0, 0, 64, 64);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
if (!(glpic = loadtextureimage("textures/particles/fly")))
|
|
{
|
|
//Clear_LoadingFill ();
|
|
Sys_Error("Cannot load textures/particles/fly\n");
|
|
return;
|
|
}
|
|
max_s = max_t = 256.0;
|
|
ADD_PARTICLE_TEXTURE(ptex_fly, glpic, 0, 1, 0, 0, 256, 256);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
QMB_AllocParticles ();
|
|
|
|
ADD_PARTICLE_TYPE(p_spark, pd_spark, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_none, 255, -8, 0, pm_normal, 1.3);
|
|
ADD_PARTICLE_TYPE(p_gunblast, pd_spark, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_none, 255, 0, 0, pm_normal, 1.3);
|
|
ADD_PARTICLE_TYPE(p_sparkray, pd_sparkray, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_none, 255, -0, 0, pm_nophysics, 0);
|
|
ADD_PARTICLE_TYPE(p_fire, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_smoke, 204, 0, -2.95, pm_die, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
ADD_PARTICLE_TYPE(p_fire2, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_smoke, 204, 0, -2.95, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_chunk, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 255, -16, 0, pm_bounce, 1.475);
|
|
ADD_PARTICLE_TYPE(p_shockwave, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 255, 0, -4.85, pm_nophysics, 0);
|
|
ADD_PARTICLE_TYPE(p_inferno_flame, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 153, 0, 0, pm_static, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
ADD_PARTICLE_TYPE(p_inferno_trail, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 204, 0, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_trailpart, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 230, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_smoke, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_smoke, 140, 3, 0, pm_normal, 0);
|
|
ADD_PARTICLE_TYPE(p_dpfire, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 144, 0, 0, pm_die, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen ();
|
|
|
|
ADD_PARTICLE_TYPE(p_dpsmoke, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 85, 3, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_teleflare, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_blueflare, 255, 0, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_flare, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_bubble, 255, 0, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_fly, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_fly, 255, 0, 0, pm_die, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
ADD_PARTICLE_TYPE(p_dot, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 255, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_blood1, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, ptex_blood1, 255, -20, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_blood2, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_blood3, 255, -45, 0, pm_normal, 0.018);//disisgonnabethegibchunks
|
|
ADD_PARTICLE_TYPE(p_blood3, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_blood3, 255, -30, 0, pm_normal, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
ADD_PARTICLE_TYPE(p_lavasplash, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_lava, 170, 0, 0, pm_nophysics, 0);
|
|
ADD_PARTICLE_TYPE(p_bubble, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 8, 0, pm_float, 0);
|
|
ADD_PARTICLE_TYPE(p_staticbubble, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_flame, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 200, 10, 0, pm_die, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
ADD_PARTICLE_TYPE(p_lavatrail, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_dpsmoke, 255, 3, 0, pm_normal, 0);//R00k
|
|
ADD_PARTICLE_TYPE(p_bubble2, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_bubble, 204, 1, 0, pm_float, 0);
|
|
ADD_PARTICLE_TYPE(p_glow, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 204, 0, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_alphatrail, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 100, 0, 0, pm_static, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
ADD_PARTICLE_TYPE(p_torch_flame, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_flame, 255, 12, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_streak, pd_hide, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_none, 255, -64, 0, pm_streak, 1.5);
|
|
ADD_PARTICLE_TYPE(p_streakwave, pd_hide, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_none, 255, 0, 0, pm_streakwave, 0);
|
|
ADD_PARTICLE_TYPE(p_streaktrail, pd_beam, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_none, 255, 0, 0, pm_die, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
ADD_PARTICLE_TYPE(p_lightningbeam, pd_beam, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_lightning, 255, 0, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_muzzleflash, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_muzzleflash, 255, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_muzzleflash2, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_muzzleflash2, 255, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_muzzleflash3, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_muzzleflash3, 255, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_muzzleflash8, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_muzzleflash8, 220, 0, 0, pm_static, 0);
|
|
ADD_PARTICLE_TYPE(p_rain, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_generic, 255, -16, 0, pm_rain, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
//shpuldeditedthis(GI_ONE_MINUS_DST_ALPHA->GL_ONE_MINUS_SRC_ALPHA) (edited one right after this comment)
|
|
ADD_PARTICLE_TYPE(p_bloodcloud, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_bloodcloud, 255, -2, 0, pm_normal, 0);
|
|
ADD_PARTICLE_TYPE(p_q3blood, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_q3blood, 255, 0, 0, pm_static, -1);
|
|
ADD_PARTICLE_TYPE(p_q3blood_trail, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_q3blood_trail, 255, -1.5, 0, pm_die, -1);
|
|
ADD_PARTICLE_TYPE(p_q3rocketsmoke, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_q3smoke, 80, 0, 0, pm_die, 0);
|
|
|
|
loading_cur_step++;
|
|
SCR_UpdateScreen();
|
|
|
|
ADD_PARTICLE_TYPE(p_q3grenadesmoke, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, ptex_q3smoke, 80, 0, 0, pm_die, 0);
|
|
ADD_PARTICLE_TYPE(p_q3explosion, pd_billboard, GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA, ptex_q3explosion, 204, 0, 0, pm_static, -1);
|
|
//old: ADD_PARTICLE_TYPE(p_q3flame, pd_q3flame, GL_SRC_ALPHA, GU_ONE_MINUS_DST_ALPHA, ptex_q3flame, 204, 0, 0, pm_static, -1);
|
|
ADD_PARTICLE_TYPE(p_q3flame, pd_billboard, GL_SRC_ALPHA, GL_FIXED_ONLY, ptex_q3flame, 180, 0.66, 0, pm_nophysics, 0);
|
|
ADD_PARTICLE_TYPE(p_q3gunshot, pd_q3gunshot, GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA, ptex_none, 255, 0, 0, pm_static, -1);
|
|
ADD_PARTICLE_TYPE(p_q3teleport, pd_q3teleport, GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA, ptex_none, 255, 0, 0, pm_static, -1);
|
|
|
|
loading_cur_step++;
|
|
strcpy(loading_name, "Standard particles");
|
|
SCR_UpdateScreen ();
|
|
|
|
Clear_LoadingFill ();
|
|
|
|
qmb_initialized = true;
|
|
|
|
}
|
|
|
|
void AddParticle (part_type_t type, vec3_t org, int count, float size, double time, col_t col, vec3_t dir)
|
|
{
|
|
byte *color;
|
|
int i, j, k;
|
|
float tempSize; //stage;
|
|
particle_t *p;
|
|
particle_type_t *pt;
|
|
static unsigned long q3blood_texindex = 0;
|
|
|
|
if (!qmb_initialized)
|
|
Sys_Error ("QMB particle added without initialization");
|
|
|
|
//assert (size > 0 && time > 0);
|
|
|
|
if (type < 0 || type >= num_particletypes)
|
|
Sys_Error ("AddParticle: Invalid type (%d)", type);
|
|
|
|
pt = &particle_types[particle_type_index[type]];
|
|
|
|
for (i=0 ; i < count && free_particles ; i++)
|
|
{
|
|
color = col ? col : ColorForParticle (type);
|
|
|
|
INIT_NEW_PARTICLE(pt, p, color, size, time);
|
|
|
|
switch (type)
|
|
{
|
|
case p_spark:
|
|
p->size = 1.175;
|
|
VectorCopy (org, p->org);
|
|
tempSize = size * 2;
|
|
p->vel[0] = (rand() % (int)tempSize) - ((int)tempSize / 2);
|
|
p->vel[1] = (rand() % (int)tempSize) - ((int)tempSize / 2);
|
|
p->vel[2] = (rand() % (int)tempSize) - ((int)tempSize / 2);
|
|
break;
|
|
|
|
case p_smoke:
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = org[j] + ((rand() & 31) - 16) / 2.0;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = ((rand() % 10) - 5) / 20.0;
|
|
p->growth = 4.5;
|
|
break;
|
|
|
|
case p_fire:
|
|
VectorCopy (org, p->org);
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = (rand() & 159) - 80;
|
|
p->org[0] = org[0] + ((rand() & 63) - 32);
|
|
p->org[1] = org[1] + ((rand() & 63) - 32);
|
|
p->org[2] = org[2] + ((rand() & 63) - 10);
|
|
break;
|
|
|
|
case p_fire2:
|
|
VectorCopy (org, p->org);
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = (rand() & 199) - 100;
|
|
p->org[0] = org[0] + ((rand() & 99) - 50);
|
|
p->org[1] = org[1] + ((rand() & 99) - 50);
|
|
p->org[2] = org[2] + ((rand() & 99) - 18);
|
|
p->growth = 12;
|
|
break;
|
|
|
|
case p_bubble:
|
|
p->start += (rand() & 15) / 36.0;
|
|
p->org[0] = org[0] + ((rand() & 31) - 16);
|
|
p->org[1] = org[1] + ((rand() & 31) - 16);
|
|
p->org[2] = org[2] + ((rand() & 63) - 32);
|
|
VectorClear (p->vel);
|
|
break;
|
|
|
|
case p_lavasplash:
|
|
case p_streak:
|
|
case p_streakwave:
|
|
case p_shockwave:
|
|
case p_q3teleport:
|
|
VectorCopy (org, p->org);
|
|
VectorCopy (dir, p->vel);
|
|
break;
|
|
|
|
case p_gunblast:
|
|
p->size = 1;
|
|
VectorCopy (org, p->org);
|
|
p->vel[0] = (rand() & 159) - 80;
|
|
p->vel[1] = (rand() & 159) - 80;
|
|
p->vel[2] = (rand() & 159) - 80;
|
|
break;
|
|
|
|
case p_chunk:
|
|
VectorCopy (org, p->org);
|
|
p->vel[0] = (rand() % 40) - 20;
|
|
p->vel[1] = (rand() % 40) - 20;
|
|
p->vel[2] = (rand() % 40) - 5;
|
|
break;
|
|
|
|
case p_rain:
|
|
VectorCopy(org, p->org);
|
|
p->vel[0] = (rand() % 180) - 90;
|
|
p->vel[1] = (rand() % 180) - 90;
|
|
p->vel[2] = (rand() % -100 - 1200);
|
|
break;
|
|
|
|
case p_inferno_trail:
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = org[j] + (rand() & 15) - 8;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = (rand() & 3) - 2;
|
|
p->growth = -1.5;
|
|
break;
|
|
|
|
case p_inferno_flame:
|
|
VectorCopy (org, p->org);
|
|
VectorClear (p->vel);
|
|
p->growth = -30;
|
|
break;
|
|
|
|
case p_q3explosion:
|
|
p->texindex = 0;
|
|
VectorCopy (org, p->org);
|
|
VectorClear (p->vel);
|
|
p->growth = 50;
|
|
for (j=1 ; j<8 ; j++)
|
|
{
|
|
INIT_NEW_PARTICLE(pt, p, color, size, time);
|
|
p->size = size + j * 2;
|
|
p->start = cl.time + (j * time / 2.0);
|
|
p->die = p->start + time;
|
|
p->texindex = j;
|
|
VectorCopy (org, p->org);
|
|
VectorClear (p->vel);
|
|
p->growth = 50;
|
|
}
|
|
break;
|
|
|
|
case p_sparkray:
|
|
VectorCopy (org, p->endorg);
|
|
VectorCopy (dir, p->org);
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = (rand() & 127) - 64;
|
|
p->growth = -16;
|
|
break;
|
|
|
|
case p_bloodcloud: //shpuld
|
|
VectorCopy (org, p->org);
|
|
p->vel[0] = (rand() & 39) - 20;
|
|
p->vel[1] = (rand() & 39) - 20;
|
|
p->vel[2] = (rand() & 39) - 20;
|
|
p->growth = 24;
|
|
break;
|
|
|
|
case p_staticbubble:
|
|
VectorCopy (org, p->org);
|
|
VectorClear (p->vel);
|
|
break;
|
|
|
|
case p_muzzleflash:
|
|
case p_muzzleflash2:
|
|
case p_muzzleflash3:
|
|
case p_muzzleflash8:
|
|
VectorCopy (org, p->org);
|
|
p->rotspeed = (rand() & 45) - 90;
|
|
//p->size = size * (rand() % 6) / 4;//r00k
|
|
p->size = size * (0.85 +((0.05 * (rand() % 16)) * 0.35));//naievil: resultant size range: [size * 0.85, size * 1.1125)
|
|
break;
|
|
|
|
case p_teleflare:
|
|
case p_flare:
|
|
case p_fly:
|
|
VectorCopy (org, p->org);
|
|
VectorCopy (dir, p->vel);
|
|
p->growth = 1.75;
|
|
break;
|
|
|
|
case p_blood1:
|
|
p->size = size * (rand() % 2) + 0.50;//r00k
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = org[j] + (rand() & 15) - 8;
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = (rand() & 63) - 32;
|
|
break;
|
|
|
|
case p_blood2: //shpuld
|
|
VectorCopy (org, p->org);
|
|
p->vel[0] = (rand() & 200) - 100;
|
|
p->vel[1] = (rand() & 200) - 100;
|
|
p->vel[2] = (rand() & 250) - 70;
|
|
//p->growth = 24;
|
|
break;
|
|
|
|
case p_blood3:
|
|
p->size = size * (rand() % 20) / 5.0;
|
|
VectorCopy (org, p->org);
|
|
for (j=0 ; j<3 ; j++)
|
|
p->vel[j] = (rand() % 40) - 20;
|
|
break;
|
|
|
|
case p_q3blood:
|
|
p->texindex = q3blood_texindex++ % 5;
|
|
for (k=0 ; k<3 ; k++)
|
|
p->org[k] = org[k] + (rand() & 15) - 8;
|
|
VectorClear (p->vel);
|
|
for (j=1 ; j<3 ; j++)
|
|
{
|
|
INIT_NEW_PARTICLE(pt, p, color, size, time);
|
|
p->start = cl.time + (j * time);
|
|
p->die = p->start + time;
|
|
p->texindex = q3blood_texindex++ % 5;
|
|
for (k=0 ; k<3 ; k++)
|
|
p->org[k] = org[k] + (rand() & 15) - 8;
|
|
VectorClear (p->vel);
|
|
}
|
|
break;
|
|
|
|
case p_flame:
|
|
VectorCopy (org, p->org);
|
|
p->growth = -p->size / 2;
|
|
VectorClear (p->vel);
|
|
for (j=0 ; j<2 ; j++)
|
|
p->vel[j] = (rand() % 6) - 3;
|
|
break;
|
|
|
|
case p_q3flame: //shpuld
|
|
VectorCopy (org, p->org);
|
|
p->vel[0] = (rand() & 3) - 2;
|
|
p->vel[1] = (rand() & 3) - 2;
|
|
p->vel[2] = (rand() & 2);
|
|
p->growth = 6;
|
|
break;
|
|
|
|
case p_q3gunshot:
|
|
p->texindex = 0; // used for animation here
|
|
VectorCopy (org, p->org);
|
|
for (j=1 ; j<3 ; j++)
|
|
{
|
|
INIT_NEW_PARTICLE(pt, p, color, size, time);
|
|
p->start = cl.time + (j * time / 2.0);
|
|
p->die = p->start + time;
|
|
p->texindex = j + 1;
|
|
VectorCopy (org, p->org);
|
|
}
|
|
break;
|
|
|
|
case p_torch_flame:
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = org[j] + (rand() & 3) - 2;
|
|
p->vel[0] = rand() % 15 - 8;
|
|
p->vel[1] = rand() % 15 - 8;
|
|
p->vel[2] = rand() % 15;
|
|
p->rotspeed = (rand() & 31) + 32;
|
|
break;
|
|
|
|
case p_dot:
|
|
case p_glow:
|
|
VectorCopy (org, p->org);
|
|
VectorCopy (dir, p->vel);
|
|
p->growth = -1.5;
|
|
break;
|
|
|
|
case p_streaktrail:
|
|
case p_lightningbeam:
|
|
VectorCopy(org, p->org);
|
|
VectorCopy(dir, p->endorg);
|
|
VectorClear(p->vel);
|
|
p->growth = -p->size/time;
|
|
p->bounces = color[3];
|
|
break;
|
|
|
|
default:
|
|
//assert (!"AddParticle: unexpected type");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int DecalClipPolygonAgainstPlane (plane_t *plane, int vertexCount, vec3_t *vertex, vec3_t *newVertex);
|
|
|
|
int DecalClipPolygon (int vertexCount, vec3_t *vertices, vec3_t *newVertex)
|
|
{
|
|
vec3_t tempVertex[64];
|
|
|
|
// Clip against all six planes
|
|
int count = DecalClipPolygonAgainstPlane (&leftPlane, vertexCount, vertices, tempVertex);
|
|
if (count != 0)
|
|
{
|
|
count = DecalClipPolygonAgainstPlane (&rightPlane, count, tempVertex, newVertex);
|
|
if (count != 0)
|
|
{
|
|
count = DecalClipPolygonAgainstPlane (&bottomPlane, count, newVertex, tempVertex);
|
|
if (count != 0)
|
|
{
|
|
count = DecalClipPolygonAgainstPlane (&topPlane, count, tempVertex, newVertex);
|
|
if (count != 0)
|
|
{
|
|
count = DecalClipPolygonAgainstPlane (&backPlane, count, newVertex, tempVertex);
|
|
if (count != 0)
|
|
{
|
|
count = DecalClipPolygonAgainstPlane (&frontPlane, count, tempVertex, newVertex);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
int DecalClipPolygonAgainstPlane (plane_t *plane, int vertexCount, vec3_t *vertex, vec3_t *newVertex)
|
|
{
|
|
int a, b, c, count, negativeCount = 0;
|
|
float t;
|
|
qboolean negative[65];
|
|
vec3_t v1, v2;
|
|
|
|
// Classify vertices
|
|
for (a = 0 ; a < vertexCount ; a++)
|
|
{
|
|
qboolean neg = ((DotProduct(plane->normal, vertex[a]) - plane->dist) < 0.0);
|
|
negative[a] = neg;
|
|
negativeCount += neg;
|
|
}
|
|
|
|
// Discard this polygon if it's completely culled
|
|
if (negativeCount == vertexCount)
|
|
return 0;
|
|
|
|
count = 0;
|
|
for (b = 0 ; b < vertexCount ; b++)
|
|
{
|
|
// c is the index of the previous vertex
|
|
c = (b != 0) ? b - 1 : vertexCount - 1;
|
|
|
|
if (negative[b])
|
|
{
|
|
if (!negative[c])
|
|
{
|
|
// Current vertex is on negative side of plane, but previous vertex is on positive side.
|
|
VectorCopy (vertex[c], v1);
|
|
VectorCopy (vertex[b], v2);
|
|
|
|
t = (DotProduct(plane->normal, v1) - plane->dist) /
|
|
(plane->normal[0] * (v1[0] - v2[0])
|
|
+ plane->normal[1] * (v1[1] - v2[1])
|
|
+ plane->normal[2] * (v1[2] - v2[2]));
|
|
|
|
VectorScale (v1, (1.0 - t), newVertex[count]);
|
|
VectorMA (newVertex[count], t, v2, newVertex[count]);
|
|
|
|
count++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (negative[c])
|
|
{
|
|
// Current vertex is on positive side of plane, but previous vertex is on negative side.
|
|
VectorCopy (vertex[b], v1);
|
|
VectorCopy (vertex[c], v2);
|
|
|
|
t = (DotProduct(plane->normal, v1) - plane->dist) /
|
|
(plane->normal[0] * (v1[0] - v2[0])
|
|
+ plane->normal[1] * (v1[1] - v2[1])
|
|
+ plane->normal[2] * (v1[2] - v2[2]));
|
|
|
|
VectorScale (v1, (1.0 - t), newVertex[count]);
|
|
VectorMA (newVertex[count], t, v2, newVertex[count]);
|
|
|
|
count++;
|
|
}
|
|
|
|
// Include current vertex
|
|
VectorCopy (vertex[b], newVertex[count]);
|
|
count++;
|
|
}
|
|
}
|
|
|
|
// Return number of vertices in clipped polygon
|
|
return count;
|
|
}
|
|
|
|
|
|
qboolean DecalAddPolygon (decal_t *dec, int vertcount, vec3_t *vertices)
|
|
{
|
|
int a, b, count, *triangle;
|
|
|
|
count = dec->vertexCount;
|
|
if (count + vertcount >= MAX_DECAL_VERTICES)
|
|
return false;
|
|
|
|
if (dec->triangleCount + vertcount - 2 >= MAX_DECAL_TRIANGLES)
|
|
return false;
|
|
|
|
// Add polygon as a triangle fan
|
|
triangle = &dec->triangleArray[dec->triangleCount][0];
|
|
for (a = 2 ; a < vertcount ; a++)
|
|
{
|
|
dec->triangleArray[dec->triangleCount][0] = count;
|
|
dec->triangleArray[dec->triangleCount][1] = (count + a - 1);
|
|
dec->triangleArray[dec->triangleCount][2] = (count + a );
|
|
dec->triangleCount++;
|
|
}
|
|
|
|
// Assign vertex colors
|
|
for (b = 0 ; b < vertcount ; b++)
|
|
{
|
|
VectorCopy(vertices[b], dec->vertexArray[count]);
|
|
count++;
|
|
}
|
|
|
|
dec->vertexCount = count;
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
const double decalEpsilon = 0.001;
|
|
|
|
void DecalClipLeaf (decal_t *dec, mleaf_t *leaf)
|
|
{
|
|
int c;
|
|
vec3_t newVertex[64], t3;
|
|
msurface_t **surf;
|
|
|
|
c = leaf->nummarksurfaces;
|
|
surf = leaf->firstmarksurface;
|
|
|
|
// for all surfaces in the leaf
|
|
for (c = 0 ; c < leaf->nummarksurfaces ; c++, surf++)
|
|
{
|
|
int i, count;
|
|
glpoly_t *poly;
|
|
|
|
poly = (*surf)->polys;
|
|
for (i = 0 ; i < poly->numverts ; i++)
|
|
{
|
|
newVertex[i][0] = poly->verts[i][0];
|
|
newVertex[i][1] = poly->verts[i][1];
|
|
newVertex[i][2] = poly->verts[i][2];
|
|
}
|
|
|
|
VectorCopy ((*surf)->plane->normal, t3);
|
|
|
|
if ((*surf)->flags & SURF_PLANEBACK)
|
|
VectorNegate (t3, t3);
|
|
|
|
// avoid backfacing and ortogonal facing faces to recieve decal parts
|
|
if (DotProduct(dec->normal, t3) > decalEpsilon)
|
|
{
|
|
count = DecalClipPolygon (poly->numverts, newVertex, newVertex);
|
|
if (count != 0 && !DecalAddPolygon(dec, count, newVertex))
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void DecalWalkBsp_R (decal_t *dec, mnode_t *node)
|
|
{
|
|
float dist;
|
|
mplane_t *plane;
|
|
mleaf_t *leaf;
|
|
|
|
if (node->contents < 0)
|
|
{ //we are in a leaf
|
|
leaf = (mleaf_t *)node;
|
|
DecalClipLeaf (dec, leaf);
|
|
return;
|
|
}
|
|
|
|
plane = node->plane;
|
|
dist = DotProduct (dec->origin, plane->normal) - plane->dist;
|
|
|
|
if (dist > dec->radius)
|
|
{
|
|
DecalWalkBsp_R (dec, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -dec->radius)
|
|
{
|
|
DecalWalkBsp_R (dec, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
DecalWalkBsp_R (dec, node->children[0]);
|
|
DecalWalkBsp_R (dec, node->children[1]);
|
|
}
|
|
|
|
void QMB_Blood_Splat(part_type_t type, vec3_t org) //Shpuldified
|
|
{
|
|
int j;
|
|
col_t color;
|
|
vec3_t neworg, angle;
|
|
|
|
VectorClear (angle);
|
|
|
|
color[0]=100;
|
|
color[1]=0;
|
|
color[2]=0;
|
|
color[3]=255;
|
|
|
|
if(type == p_blood1)
|
|
{
|
|
AddParticle(p_bloodcloud, org, 3, 5, 0.3, color, zerodir);
|
|
}
|
|
|
|
else if(type == p_blood2)
|
|
{
|
|
AddParticle(p_bloodcloud, org, 3, 7, 0.3, color, zerodir);
|
|
color[0] = 40;
|
|
AddParticle(p_blood2, org, 16, 3, 1.0, color, zerodir);
|
|
}
|
|
|
|
else //p_blood3, trail?
|
|
{
|
|
AddParticle(p_bloodcloud, org, 3, 5, 0.6, color, zerodir);
|
|
for (j=0 ; j<4 ; j++)
|
|
{
|
|
AngleVectors (angle, NULLVEC, NULLVEC, neworg);
|
|
VectorMA (org, 70, neworg, neworg);
|
|
|
|
AddParticle (type, org, 5, 1, 2, color, neworg);
|
|
angle[1] += 360 / 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void QMB_RunParticleEffect (vec3_t org, vec3_t dir, int col, int count)
|
|
{
|
|
col_t color;
|
|
vec3_t neworg, newdir;
|
|
int i, j, particlecount;
|
|
int contents;//R00k Added
|
|
|
|
if (col == 73)
|
|
{
|
|
QMB_Blood_Splat(p_blood1, org);
|
|
return;
|
|
}
|
|
else if (col == 225)
|
|
{
|
|
QMB_Blood_Splat(p_blood2, org);
|
|
return;
|
|
}
|
|
else if (col == 20 && count == 30)
|
|
{
|
|
color[0] = color[2] = 51;
|
|
color[1] = 255;
|
|
AddParticle (p_chunk, org, 1, 1, 0.75, color, zerodir);
|
|
AddParticle (p_spark, org, 12, 75, 0.4, color, zerodir);
|
|
return;
|
|
}
|
|
else if (col == 226 && count == 20)
|
|
{
|
|
color[0] = 230;
|
|
color[1] = 204;
|
|
color[2] = 26;
|
|
AddParticle (p_chunk, org, 1, 1, 0.75, color, zerodir);
|
|
AddParticle (p_spark, org, 12, 75, 0.4, color, zerodir);
|
|
return;
|
|
}
|
|
else if(col == 111) //we will use this color for flames
|
|
{
|
|
color[0] = color[1] = color[2] = 255;
|
|
AddParticle (p_q3flame, org, 3, 3, 2, color, dir);
|
|
return;
|
|
}
|
|
else if(col == 112) //we will use this color for big flames
|
|
{
|
|
color[0] = color[1] = color[2] = 255;
|
|
AddParticle (p_q3flame, org, 3, 6, 2, color, dir);
|
|
return;
|
|
}
|
|
|
|
switch (count)
|
|
{
|
|
case 9:
|
|
case 10://nailgun
|
|
{
|
|
color[0] = 200; color[1] = 200; color[2] = 125;
|
|
|
|
if (r_part_spikes.value == 2)
|
|
AddParticle (p_q3gunshot, org, 1, 1, 0.3, NULL, zerodir);
|
|
else
|
|
AddParticle (p_spark, org, 6, 70, 0.6, NULL, zerodir);
|
|
|
|
AddParticle (p_chunk, org, 3, 1, 0.75, NULL, zerodir);
|
|
|
|
contents = TruePointContents (org);//R00k Added
|
|
|
|
if (ISUNDERWATER(contents))//R00k
|
|
{
|
|
AddParticle (p_bubble, org, 1, 2, 0.825f + ((rand() % 10) - 5) / 40.0, NULL, zerodir);
|
|
}
|
|
else
|
|
|
|
{
|
|
// type, origin, count, size, time, color, dir
|
|
AddParticle (p_smoke, org, 1, 4, 0.825f + ((rand() % 10) - 5) / 40.0, NULL, zerodir);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 20://super nailgun
|
|
color[0] = 200; color[1] = 200; color[2] = 125;
|
|
|
|
if (r_part_spikes.value == 2)
|
|
AddParticle (p_q3gunshot, org, 1, 1, 0.3, NULL, zerodir);
|
|
else
|
|
//AddParticle (p_spark, org, 2, 85, 0.4, color, zerodir);
|
|
AddParticle (p_spark, org, 22, 100, 0.2, NULL, zerodir);
|
|
|
|
//AddParticle (p_chunk, org, 6, 2, 0.75, NULL, zerodir);
|
|
|
|
contents = TruePointContents (org);//R00k Added
|
|
|
|
if (ISUNDERWATER(contents))//R00k
|
|
{
|
|
AddParticle (p_bubble, org, 1, 2, 0.825f + ((rand() % 10) - 5) / 40.0, NULL, zerodir);
|
|
}
|
|
else
|
|
{
|
|
AddParticle (p_smoke, org, 3, 12, 1.225 + ((rand() % 10) - 5) / 40.0, NULL, zerodir);
|
|
}
|
|
break;
|
|
|
|
case 24:// gunshot
|
|
if (r_part_gunshots.value == 2)
|
|
{
|
|
AddParticle (p_q3gunshot, org, 1, 1, 0.3, NULL, zerodir);
|
|
}
|
|
else
|
|
{
|
|
particlecount = count >> 1;
|
|
AddParticle (p_gunblast, org, 1, 1.04, 0.2, NULL, zerodir);
|
|
for (i=0 ; i<particlecount ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
neworg[j] = org[j] + ((rand() & 3) - 2);
|
|
contents = TruePointContents (neworg);//R00k Added
|
|
|
|
if (ISUNDERWATER(contents))//R00k
|
|
{
|
|
AddParticle (p_bubble, neworg, 1, 2, 0.825f + ((rand() % 10) - 5) / 40.0, NULL, zerodir);
|
|
}
|
|
else
|
|
|
|
{
|
|
AddParticle (p_smoke, neworg, 1, 6, 0.825f + ((rand() % 10) - 5) / 40.0, NULL, zerodir);
|
|
}
|
|
|
|
if ((i % particlecount) == 0)
|
|
{
|
|
AddParticle (p_chunk, neworg, 1, 0.75, 3.75, NULL, zerodir);
|
|
}
|
|
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 30:
|
|
if (r_part_spikes.value == 2)
|
|
{
|
|
AddParticle (p_q3gunshot, org, 1, 1, 0.3, NULL, zerodir);
|
|
}
|
|
else
|
|
{
|
|
AddParticle (p_chunk, org, 10, 1, 4, NULL, zerodir);
|
|
AddParticle (p_spark, org, 8, 105, 0.9, NULL, zerodir);
|
|
}
|
|
break;
|
|
|
|
case 128: // electric sparks (R00k added from QMB)
|
|
color[2] = 1.0f;
|
|
for (i=0; i<count; i++)
|
|
{
|
|
color[0] = color[1] = 0.4 + ((rand()%90)/255.0);
|
|
AddParticle (p_spark, org, 1, 100, 1.0f, color, zerodir);//modified
|
|
}
|
|
break;
|
|
|
|
default:
|
|
|
|
particlecount = fmax(1, count>>1);
|
|
for (i=0 ; i<particlecount ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
neworg[j] = org[j] + ((rand() % 20) - 10);
|
|
newdir[j] = dir[j] * (10 + (rand() % 5));
|
|
}
|
|
d8to24col (color, (col & ~7) + (rand() & 7));
|
|
AddParticle (p_glow, neworg, 1, 3, 0.2 + 0.1 * (rand() % 4), color, newdir);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void QMB_ClearParticles (void)
|
|
{
|
|
int i;
|
|
|
|
if (!qmb_initialized)
|
|
return;
|
|
|
|
free (particles); // free
|
|
QMB_AllocParticles (); // and alloc again
|
|
particle_count = 0;
|
|
memset (particles, 0, r_numparticles * sizeof(particle_t));
|
|
free_particles = &particles[0];
|
|
|
|
for (i=0 ; i+1 < r_numparticles ; i++)
|
|
particles[i].next = &particles[i + 1];
|
|
particles[r_numparticles-1].next = NULL;
|
|
|
|
for (i=0 ; i < num_particletypes ; i++)
|
|
particle_types[i].start = NULL;
|
|
}
|
|
|
|
qboolean OnChange_gl_particle_count (cvar_t *var, char *string)
|
|
{
|
|
float f;
|
|
|
|
f = bound(ABSOLUTE_MIN_PARTICLES, (atoi(string)), ABSOLUTE_MAX_PARTICLES);
|
|
Cvar_SetValue("r_particle_count", f);
|
|
|
|
QMB_ClearParticles (); // also re-allocc particles
|
|
|
|
return true;
|
|
}
|
|
|
|
extern cvar_t sv_gravity;
|
|
|
|
inline static void QMB_UpdateParticles(void)
|
|
{
|
|
int i, c;
|
|
float grav, bounce, distance[3];
|
|
double frametime;
|
|
vec3_t oldorg, stop, normal;
|
|
particle_type_t *pt;
|
|
particle_t *p, *kill;
|
|
|
|
if (!qmb_initialized)
|
|
return;
|
|
|
|
particle_count = 0;
|
|
frametime = fabs(cl.time - cl.oldtime);
|
|
grav = sv_gravity.value / 800.0;
|
|
|
|
for (i=0 ; i<num_particletypes ; i++)
|
|
{
|
|
pt = &particle_types[i];
|
|
|
|
if (pt->start)
|
|
{
|
|
p = pt->start;
|
|
while (p && p->next)
|
|
{
|
|
kill = p->next;
|
|
if (kill->die <= particle_time)
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
}
|
|
else
|
|
{
|
|
p = p->next;
|
|
}
|
|
}
|
|
if (pt->start->die <= particle_time)
|
|
{
|
|
kill = pt->start;
|
|
pt->start = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
}
|
|
}
|
|
|
|
for (p = pt->start ; (p); p = p->next)
|
|
{
|
|
if (particle_time < p->start)
|
|
continue;
|
|
|
|
particle_count++;
|
|
|
|
p->size += p->growth * frametime;
|
|
|
|
if (p->size <= 0)
|
|
{
|
|
p->die = 0;
|
|
continue;
|
|
}
|
|
VectorCopy (p->org, oldorg);
|
|
VectorSubtract(r_refdef.vieworg,oldorg, distance);
|
|
if (VectorLengthf(distance) >= gl_farclip.value) {
|
|
p->die = 0;
|
|
}
|
|
|
|
switch (pt->id)
|
|
{
|
|
|
|
case p_q3blood: // avoid alpha for q3blood
|
|
p->color[3] = 255;
|
|
break;
|
|
|
|
case p_q3explosion:
|
|
case p_q3gunshot:
|
|
if (particle_time < (p->start + (p->die - p->start) / 2.0))
|
|
{
|
|
if (pt->id == p_q3gunshot && !p->texindex)
|
|
p->color[3] = 255;
|
|
else
|
|
p->color[3] = pt->startalpha * ((particle_time - p->start) / (p->die - p->start) * 2);
|
|
}
|
|
else
|
|
{
|
|
p->color[3] = pt->startalpha * ((p->die - particle_time) / (p->die - p->start) * 2);
|
|
}
|
|
break;
|
|
case p_streaktrail://R00k
|
|
case p_lightningbeam:
|
|
p->color[3] = p->bounces * ((p->die - particle_time) / (p->die - p->start));
|
|
break;
|
|
|
|
//shpuld
|
|
case p_q3flame:
|
|
p->color[3] = pt->startalpha * ((p->die - particle_time) / (p->die - p->start));
|
|
p->color[0] = p->color[1] = p->color[2] = pt->startalpha * ((p->die - particle_time) / (p->die - p->start));
|
|
break;
|
|
|
|
default:
|
|
p->color[3] = pt->startalpha * ((p->die - particle_time) / (p->die - p->start));
|
|
break;
|
|
}
|
|
|
|
p->rotangle += p->rotspeed * frametime;
|
|
|
|
if (p->hit)
|
|
continue;
|
|
|
|
p->vel[2] += pt->grav * grav * frametime;
|
|
|
|
VectorScale (p->vel, 1 + pt->accel * frametime, p->vel);
|
|
|
|
switch (pt->move)
|
|
{
|
|
case pm_static:
|
|
break;
|
|
|
|
case pm_normal:
|
|
VectorCopy (p->org, oldorg);
|
|
VectorMA (p->org, frametime, p->vel, p->org);
|
|
|
|
if (CONTENTS_SOLID == TruePointContents(p->org))
|
|
{
|
|
p->hit = 1;
|
|
|
|
if ((pt->id == p_blood3)&&(r_decal_blood.value) && (decals_enabled) && (particle_mode))
|
|
{
|
|
TraceLineN(oldorg, p->org, stop, normal);
|
|
|
|
if ((stop != p->org)&&(VectorLengthf(stop)!=0))
|
|
{
|
|
vec3_t tangent;
|
|
VectorCopy(stop, p->org);
|
|
VectorCopy(normal, p->vel);
|
|
CrossProduct(normal,p->vel,tangent);
|
|
R_SpawnDecal(p->org, normal, tangent, decal_blood3, 12, 0);
|
|
}
|
|
p->die = 0;
|
|
}
|
|
VectorCopy (oldorg, p->org);
|
|
VectorClear (p->vel);
|
|
}
|
|
|
|
break;
|
|
|
|
case pm_float:
|
|
VectorMA (p->org, frametime, p->vel, p->org);
|
|
p->org[2] += p->size + 1;
|
|
if (!ISUNDERWATER(TruePointContents(p->org)))
|
|
p->die = 0;
|
|
p->org[2] -= p->size + 1;
|
|
break;
|
|
|
|
case pm_nophysics:
|
|
VectorMA (p->org, frametime, p->vel, p->org);
|
|
break;
|
|
|
|
case pm_die:
|
|
VectorCopy (p->org, oldorg);
|
|
VectorMA (p->org, frametime, p->vel, p->org);
|
|
|
|
if (CONTENTS_SOLID == TruePointContents(p->org))
|
|
{
|
|
if ((decals_enabled) && (particle_mode))
|
|
{
|
|
TraceLineN(oldorg, p->org, stop, normal);
|
|
|
|
if ((stop != p->org)&&(VectorLengthf(stop)!=0))
|
|
{
|
|
vec3_t tangent;
|
|
|
|
VectorCopy(stop, p->org);
|
|
VectorCopy(normal, p->vel);
|
|
CrossProduct(normal,p->vel,tangent);
|
|
/*
|
|
if ((pt->id == p_blood1)&&(r_decal_blood.value))
|
|
{
|
|
R_SpawnDecal(p->org, normal, tangent, decal_blood1, 12, 0);
|
|
}
|
|
else
|
|
{
|
|
if ((pt->id == p_blood2)&&(r_decal_blood.value))
|
|
{
|
|
R_SpawnDecal(p->org, normal, tangent, decal_blood2, 12, 0);
|
|
}
|
|
}
|
|
*/
|
|
if ((pt->id == p_fire || pt->id == p_dpfire) && r_decal_explosions.value)
|
|
R_SpawnDecal (p->org, normal, tangent, decal_burn, 32, 0);
|
|
else if (pt->id == p_blood1 && r_decal_blood.value)
|
|
R_SpawnDecal (p->org, normal, tangent, decal_blood1, 12, 0);
|
|
else if (pt->id == p_blood2 && r_decal_blood.value)
|
|
R_SpawnDecal (p->org, normal, tangent, decal_blood2, 12, 0);
|
|
else if (pt->id == p_q3blood_trail && r_decal_blood.value)
|
|
R_SpawnDecal (p->org, normal, tangent, decal_q3blood, 48, 0);
|
|
|
|
}
|
|
}
|
|
VectorCopy (oldorg, p->org);
|
|
VectorClear (p->vel);//R00k added Needed?
|
|
p->die = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case pm_bounce:
|
|
if (!r_bounceparticles.value || p->bounces)
|
|
{
|
|
VectorMA(p->org, frametime, p->vel, p->org);
|
|
if (CONTENTS_SOLID == TruePointContents(p->org))
|
|
{
|
|
p->die = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorCopy (p->org, oldorg);
|
|
VectorMA (p->org, frametime, p->vel, p->org);
|
|
|
|
if (CONTENTS_SOLID == TruePointContents(p->org))
|
|
{
|
|
if (TraceLineN(oldorg, p->org, stop, normal))
|
|
{
|
|
VectorCopy (stop, p->org);
|
|
bounce = -pt->custom * DotProduct(p->vel, normal);
|
|
VectorMA(p->vel, bounce, normal, p->vel);
|
|
p->bounces++;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case pm_streak:
|
|
VectorCopy(p->org, oldorg);
|
|
VectorMA(p->org, frametime, p->vel, p->org);
|
|
if (CONTENTS_SOLID == TruePointContents(p->org))
|
|
{
|
|
if (TraceLineN(oldorg, p->org, stop, normal))
|
|
{
|
|
VectorCopy(stop, p->org);
|
|
bounce = -pt->custom * DotProduct(p->vel, normal);
|
|
VectorMA(p->vel, bounce, normal, p->vel);
|
|
}
|
|
}
|
|
|
|
AddParticle (p_streaktrail, oldorg, 1, p->size, 0.2, p->color, p->org);
|
|
|
|
if (!VectorLengthf(p->vel))
|
|
p->die = 0;
|
|
break;
|
|
|
|
case pm_rain:
|
|
VectorCopy(p->org, oldorg);
|
|
VectorMA(p->org, frametime, p->vel, p->org);
|
|
|
|
VectorSubtract(r_refdef.vieworg,oldorg, distance);
|
|
|
|
if (VectorLengthf(distance) < gl_farclip.value)
|
|
{
|
|
if ((rand()%10+1 > 6))
|
|
AddParticle (p_streaktrail, oldorg, 1, ((rand() % 1) + 0.5), 0.2, p->color, p->org);
|
|
|
|
c = TruePointContents(p->org);
|
|
|
|
if ((CONTENTS_SOLID == c) || (ISUNDERWATER(c)))
|
|
{
|
|
VectorClear (p->vel);
|
|
p->die = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case pm_streakwave:
|
|
VectorCopy(p->org, oldorg);
|
|
VectorMA(p->org, frametime, p->vel, p->org);
|
|
AddParticle (p_streaktrail, oldorg, 1, p->size, 0.5, p->color, p->org);
|
|
p->vel[0] = 19 * p->vel[0] / 20;
|
|
p->vel[1] = 19 * p->vel[1] / 20;
|
|
p->vel[2] = 19 * p->vel[2] / 20;
|
|
break;
|
|
|
|
default:
|
|
//assert (!"QMB_UpdateParticles: unexpected pt->move");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// naievil -- hacky particle drawing...NOT OPTIMIZED
|
|
void DRAW_PARTICLE_BILLBOARD(particle_texture_t *ptex, particle_t *p, vec3_t *coord) {
|
|
|
|
float scale;
|
|
vec3_t up, right, p_up, p_right, p_upright;
|
|
GLubyte color[4], *c;
|
|
|
|
VectorScale (vup, 1.5, up);
|
|
VectorScale (vright, 1.5, right);
|
|
|
|
glEnable (GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glDepthMask (GL_FALSE);
|
|
glBegin (GL_QUADS);
|
|
|
|
scale = p->size;
|
|
color[0] = p->color[0];
|
|
color[1] = p->color[1];
|
|
color[2] = p->color[2];
|
|
color[3] = p->color[3];
|
|
glColor4ubv(color);
|
|
|
|
glTexCoord2f (0,0);
|
|
glVertex3fv (p->org);
|
|
|
|
glTexCoord2f (1,0);
|
|
VectorMA (p->org, scale, up, p_up);
|
|
glVertex3fv (p_up);
|
|
|
|
glTexCoord2f (1,1);
|
|
VectorMA (p_up, scale, right, p_upright);
|
|
glVertex3fv (p_upright);
|
|
|
|
glTexCoord2f (0,1);
|
|
VectorMA (p->org, scale, right, p_right);
|
|
glVertex3fv (p_right);
|
|
|
|
glEnd ();
|
|
|
|
|
|
glDepthMask (GL_TRUE);
|
|
glDisable (GL_BLEND);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glColor3f(1,1,1);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void QMB_DrawParticles (void)
|
|
{
|
|
int j, i;
|
|
vec3_t up, right, billboard[4], velcoord[4], neworg;
|
|
particle_t *p;
|
|
particle_type_t *pt;
|
|
particle_texture_t *ptex;
|
|
|
|
float varray_vertex[16];
|
|
vec3_t distance;
|
|
|
|
if (!qmb_initialized)
|
|
return;
|
|
|
|
particle_time = cl.time;
|
|
|
|
if (!cl.paused) {
|
|
QMB_UpdateParticles ();
|
|
}
|
|
|
|
VectorAdd (vup, vright, billboard[2]);
|
|
VectorSubtract (vright, vup, billboard[3]);
|
|
VectorNegate (billboard[2], billboard[0]);
|
|
VectorNegate (billboard[3], billboard[1]);
|
|
|
|
for (i = 0 ; i < num_particletypes ; i++)
|
|
{
|
|
pt = &particle_types[i];
|
|
|
|
if (!pt->start)
|
|
continue;
|
|
|
|
//glBlendFunc(pt->SrcBlend, pt->DstBlend);
|
|
|
|
switch (pt->drawtype)
|
|
{/*
|
|
case pd_hide:
|
|
break;
|
|
case pd_beam:
|
|
ptex = &particle_textures[pt->texture];
|
|
GL_Bind (ptex->texnum);
|
|
for (p = pt->start ; p ; p = p->next)
|
|
{
|
|
if (particle_time < p->start || particle_time >= p->die)
|
|
continue;
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, distance);
|
|
if (VectorLengthf(distance) > gl_farclip.value)
|
|
continue;
|
|
// Allocate the vertices.
|
|
struct vertex
|
|
{
|
|
float u, v;
|
|
float x, y, z;
|
|
};
|
|
|
|
vertex* const out = static_cast<vertex*>(sceGuGetMemory(sizeof(vertex) * 4));
|
|
|
|
sceGuColor(GU_RGBA(p->color[0], p->color[1], p->color[2], p->color[3]));
|
|
R_CalcBeamVerts (varray_vertex, p->org, p->endorg, p->size / 3.0);
|
|
|
|
out[0].u = 1;
|
|
out[0].v = 0;
|
|
|
|
out[0].x = varray_vertex[0];
|
|
out[0].y = varray_vertex[1];
|
|
out[0].z = varray_vertex[2];
|
|
|
|
out[1].u = 1;
|
|
out[1].v = 1;
|
|
|
|
out[1].x = varray_vertex[4];
|
|
out[1].y = varray_vertex[5];
|
|
out[1].z = varray_vertex[6];
|
|
|
|
out[2].u = 0;
|
|
out[2].v = 1;
|
|
|
|
out[2].x = varray_vertex[8];
|
|
out[2].y = varray_vertex[9];
|
|
out[2].z = varray_vertex[10];
|
|
|
|
out[3].u = 0;
|
|
out[3].v = 0;
|
|
|
|
out[3].x = varray_vertex[12];
|
|
out[3].y = varray_vertex[13];
|
|
out[3].z = varray_vertex[14];
|
|
|
|
sceGuDrawArray(GU_TRIANGLE_FAN,GU_TEXTURE_32BITF | GU_VERTEX_32BITF,4, 0, out);
|
|
sceGuColor(GU_RGBA(0xff,0xff,0xff,0xff)); //return to normal color
|
|
}
|
|
break;
|
|
case pd_spark:
|
|
sceGuDisable (GU_TEXTURE_2D);
|
|
for (p = pt->start ; p ; p = p->next)
|
|
{
|
|
if (particle_time < p->start || particle_time >= p->die)
|
|
continue;
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, distance);
|
|
if (VectorLengthf(distance) > gl_farclip.value)
|
|
continue;
|
|
|
|
struct vertex
|
|
{
|
|
vec3_t xyz;
|
|
};
|
|
|
|
vertex* const out = static_cast<vertex*>(sceGuGetMemory(sizeof(vertex) * 9));
|
|
|
|
sceGuColor(GU_RGBA(p->color[0], p->color[1], p->color[2], p->color[3]));
|
|
|
|
for (int gh=0 ; gh<3 ; gh++)
|
|
out[0].xyz[gh] = p->org[gh];
|
|
|
|
sceGuColor(GU_RGBA(p->color[0] >> 1, p->color[1] >> 1, p->color[2] >> 1, p->color[3] >> 1));
|
|
|
|
int vt = 1;
|
|
|
|
for (j=7; j>=0 ; j--)
|
|
{
|
|
|
|
for (int k=0 ; k<3 ; k++)
|
|
out[vt].xyz[k] = p->org[k] - p->vel[k] / 8 + vright[k] * cost[1%7] * p->size + vup[k] * sint[j%7] * p->size;
|
|
vt = vt + 1;
|
|
}
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_VERTEX_32BITF, 9, 0, out);
|
|
|
|
sceGuColor(GU_RGBA(0xff,0xff,0xff,0xff)); //return to normal color
|
|
}
|
|
sceGuEnable (GU_TEXTURE_2D);
|
|
break;
|
|
case pd_sparkray:
|
|
sceGuDisable (GU_TEXTURE_2D);
|
|
for (p = pt->start ; p ; p = p->next)
|
|
{
|
|
if (particle_time < p->start || particle_time >= p->die)
|
|
continue;
|
|
|
|
VectorSubtract(r_refdef.vieworg, p->org, distance);
|
|
if (VectorLengthf(distance) > gl_farclip.value)
|
|
continue;
|
|
|
|
if (!TraceLineN(p->endorg, p->org, neworg, NULLVEC))
|
|
VectorCopy(p->org, neworg);
|
|
|
|
//R00k added -start-
|
|
//sceGuEnable (GU_BLEND);
|
|
//p->color[3] = bound(0, 0.3, 1) * 255;
|
|
//R00k added -end-
|
|
//glColor4ubv (p->color);
|
|
|
|
struct vertex
|
|
{
|
|
vec3_t xyz;
|
|
};
|
|
|
|
vertex* const out = static_cast<vertex*>(sceGuGetMemory(sizeof(vertex) * 9));
|
|
|
|
sceGuColor(GU_RGBA(p->color[0], p->color[1], p->color[2], p->color[3]));
|
|
|
|
for (int gh=0 ; gh<3 ; gh++)
|
|
out[0].xyz[gh] = p->endorg[gh];
|
|
|
|
|
|
sceGuColor(GU_RGBA(p->color[0] >> 1, p->color[1] >> 1, p->color[2] >> 1, p->color[3] >> 1));
|
|
|
|
int vt = 1;
|
|
|
|
for (j=7 ; j>=0 ; j--)
|
|
{
|
|
for (int k=0 ; k<3 ; k++)
|
|
out[vt].xyz[k] = neworg[k] + vright[k] * cost[j%7] * p->size + vup[k] * sint[j%7] * p->size;
|
|
|
|
vt = vt + 1;
|
|
}
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_VERTEX_32BITF, 9, 0, out);
|
|
|
|
sceGuColor(GU_RGBA(0xff,0xff,0xff,0xff)); //return to normal color
|
|
|
|
}
|
|
sceGuEnable (GU_TEXTURE_2D);
|
|
break;
|
|
*/
|
|
case pd_billboard:
|
|
ptex = &particle_textures[pt->texture];
|
|
GL_Bind (ptex->gltexture);
|
|
|
|
for (p = pt->start ; p ; p = p->next)
|
|
{
|
|
if (particle_time < p->start || particle_time >= p->die) {
|
|
continue;
|
|
}
|
|
|
|
for (j = 0 ; j < cl.maxclients ; j++)
|
|
{
|
|
if (pt->custom != -1 && VectorSupCompare(p->org, cl_entities[1+j].origin, 40))
|
|
{
|
|
p->die = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
DRAW_PARTICLE_BILLBOARD(ptex, p, billboard);
|
|
|
|
}
|
|
break;
|
|
|
|
case pd_billboard_vel:
|
|
ptex = &particle_textures[pt->texture];
|
|
GL_Bind (ptex->gltexture);
|
|
for (p = pt->start ; p ; p = p->next)
|
|
{
|
|
if (particle_time < p->start || particle_time >= p->die)
|
|
continue;
|
|
|
|
VectorCopy (p->vel, up);
|
|
CrossProduct (vpn, up, right);
|
|
VectorNormalizeFast (right);
|
|
VectorScale (up, pt->custom, up);
|
|
|
|
VectorAdd (up, right, velcoord[2]);
|
|
VectorSubtract (right, up, velcoord[3]);
|
|
VectorNegate (velcoord[2], velcoord[0]);
|
|
VectorNegate (velcoord[3], velcoord[1]);
|
|
DRAW_PARTICLE_BILLBOARD(ptex, p, velcoord);
|
|
}
|
|
break;
|
|
/*
|
|
case pd_q3flame:
|
|
ptex = &particle_textures[pt->texture];
|
|
GL_Bind (ptex->texnum);
|
|
for (p = pt->start ; p ; p = p->next)
|
|
{
|
|
float varray_vertex[16];
|
|
float xhalf = p->size / 2.0, yhalf = p->size;
|
|
// vec3_t org, v, end, normal;
|
|
|
|
if (particle_time < p->start || particle_time >= p->die)
|
|
continue;
|
|
|
|
sceGuDisable (GU_CULL_FACE);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
sceGumPushMatrix ();
|
|
|
|
const ScePspFVector3 translation =
|
|
{
|
|
p->org[0], p->org[1], p->org[2]
|
|
};
|
|
sceGumTranslate(&translation);
|
|
|
|
//glRotatef (!j ? 45 : -45, 0, 0, 1);
|
|
|
|
sceGumRotateZ(!j ? 45 : -45 * (GU_PI / 180.0f));
|
|
|
|
sceGuColor(GU_RGBA(p->color[0], p->color[1], p->color[2], p->color[3]));
|
|
|
|
sceGumUpdateMatrix();
|
|
|
|
// sigh. The best would be if the flames were always orthogonal to their surfaces
|
|
// but I'm afraid it's impossible to get that work (w/o progs modification of course)
|
|
varray_vertex[0] = 0;
|
|
varray_vertex[1] = xhalf;
|
|
varray_vertex[2] = -yhalf;
|
|
varray_vertex[4] = 0;
|
|
varray_vertex[5] = xhalf;
|
|
varray_vertex[6] = yhalf;
|
|
varray_vertex[8] = 0;
|
|
varray_vertex[9] = -xhalf;
|
|
varray_vertex[10] = yhalf;
|
|
varray_vertex[12] = 0;
|
|
varray_vertex[13] = -xhalf;
|
|
varray_vertex[14] = -yhalf;
|
|
|
|
struct vertex
|
|
{
|
|
float u, v;
|
|
float x, y, z;
|
|
};
|
|
|
|
vertex* const out = static_cast<vertex*>(sceGuGetMemory(sizeof(vertex) * 4));
|
|
|
|
out[0].u = ptex->coords[p->texindex][0];
|
|
out[0].v = ptex->coords[p->texindex][3];
|
|
out[0].x = varray_vertex[0];
|
|
out[0].y = varray_vertex[1];
|
|
out[0].z = varray_vertex[2];
|
|
|
|
|
|
out[1].u = ptex->coords[p->texindex][0];
|
|
out[1].v = ptex->coords[p->texindex][1];
|
|
out[1].x = varray_vertex[4];
|
|
out[1].y = varray_vertex[5];
|
|
out[1].z = varray_vertex[6];
|
|
|
|
|
|
out[2].u = ptex->coords[p->texindex][2];
|
|
out[2].v = ptex->coords[p->texindex][1];
|
|
out[2].x = varray_vertex[8];
|
|
out[2].y = varray_vertex[9];
|
|
out[2].z = varray_vertex[10];
|
|
|
|
|
|
out[3].u = ptex->coords[p->texindex][2];
|
|
out[3].v = ptex->coords[p->texindex][3];
|
|
out[3].x = varray_vertex[12];
|
|
out[3].y = varray_vertex[13];
|
|
out[3].z = varray_vertex[14];
|
|
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF, 4, 0, out);
|
|
|
|
sceGumPopMatrix ();
|
|
sceGumUpdateMatrix();
|
|
}
|
|
sceGuEnable (GU_CULL_FACE);
|
|
sceGuColor(GU_RGBA(0xff,0xff,0xff,0xff)); //return to normal color
|
|
}
|
|
break;
|
|
|
|
case pd_q3gunshot:
|
|
for (p = pt->start ; p ; p = p->next)
|
|
QMB_Q3Gunshot (p->org, (int)p->texindex, (float)p->color[3] / 255.0);
|
|
break;
|
|
|
|
case pd_q3teleport:
|
|
for (p = pt->start ; p ; p = p->next)
|
|
QMB_Q3Teleport (p->org, (float)p->color[3] / 255.0);
|
|
break;
|
|
*/
|
|
default:
|
|
//assert (!"QMB_DrawParticles: unexpected drawtype");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// glDepthMask (GL_FALSE);
|
|
// glDisable (GL_BLEND);
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
// glShadeModel (GL_FLAT);
|
|
|
|
}
|
|
|
|
float pap_detr(int weapon)
|
|
{
|
|
|
|
switch (weapon)
|
|
{
|
|
case W_COLT:
|
|
case W_KAR:
|
|
case W_THOMPSON:
|
|
case W_357:
|
|
case W_BAR:
|
|
case W_BK:
|
|
case W_BROWNING:
|
|
case W_DB:
|
|
case W_FG:
|
|
case W_GEWEHR:
|
|
case W_KAR_SCOPE:
|
|
case W_M1:
|
|
case W_M1A1:
|
|
case W_MP40:
|
|
case W_MG:
|
|
case W_PANZER:
|
|
case W_PPSH:
|
|
case W_PTRS:
|
|
case W_RAY:
|
|
case W_SAWNOFF:
|
|
case W_STG:
|
|
case W_TRENCH:
|
|
case W_TYPE:
|
|
case W_M2:
|
|
case W_MP5:
|
|
case W_TESLA:
|
|
return 0;
|
|
case W_BIATCH:
|
|
case W_COMPRESSOR:
|
|
case W_M1000:
|
|
case W_GIBS:
|
|
case W_SAMURAI:
|
|
case W_AFTERBURNER:
|
|
case W_SPATZ:
|
|
case W_SNUFF:
|
|
case W_BORE:
|
|
case W_IMPELLER:
|
|
case W_BARRACUDA:
|
|
case W_ACCELERATOR:
|
|
case W_GUT:
|
|
case W_REAPER:
|
|
case W_HEADCRACKER:
|
|
case W_LONGINUS:
|
|
case W_PENETRATOR:
|
|
case W_WIDOW:
|
|
case W_PORTER:
|
|
case W_ARMAGEDDON:
|
|
case W_WIDDER:
|
|
case W_KILLU:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//R00k added particle muzzleflashes
|
|
void QMB_MuzzleFlash(vec3_t org)
|
|
{
|
|
double frametime = fabs(cl.time - cl.oldtime);
|
|
col_t color;
|
|
|
|
if (pap_detr(cl.stats[STAT_ACTIVEWEAPON]) == 0) {
|
|
color[0] = color[1] = color[2] = 255;
|
|
} else {
|
|
color[0] = 132;
|
|
color[1] = 44;
|
|
color[2] = 139;
|
|
}
|
|
|
|
if (!qmb_initialized) {
|
|
return;
|
|
}
|
|
|
|
float size, timemod;
|
|
|
|
timemod = 0.04;
|
|
|
|
if(!(ISUNDERWATER(TruePointContents(org))))
|
|
{
|
|
size = sv_player->v.Flash_Size;
|
|
|
|
if(size == 0 || cl.stats[STAT_ZOOM] == 2)
|
|
return;
|
|
|
|
switch(rand() % 3 + 1)
|
|
{
|
|
case 1:
|
|
AddParticle (p_muzzleflash, org, 1, size, timemod * frametime, color, zerodir);
|
|
break;
|
|
case 2:
|
|
AddParticle (p_muzzleflash2, org, 1, size, timemod * frametime, color, zerodir);
|
|
break;
|
|
case 3:
|
|
AddParticle (p_muzzleflash3, org, 1, size, timemod * frametime, color, zerodir);
|
|
break;
|
|
default:
|
|
AddParticle (p_muzzleflash, org, 1, size, timemod * frametime, color, zerodir);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
|
|
void R_GetParticleMode (void)
|
|
{
|
|
if (!r_part_explosions.value && !r_part_trails.value && !r_part_spikes.value &&
|
|
!r_part_gunshots.value && !r_part_blood.value && !r_part_telesplash.value &&
|
|
!r_part_blobs.value && !r_part_lavasplash.value && !r_part_flames.value &&
|
|
!r_part_lightning.value)
|
|
particle_mode = pm_classic;
|
|
else if (r_part_explosions.value == 1 && r_part_trails.value == 1 && r_part_spikes.value == 1 &&
|
|
r_part_gunshots.value == 1 && r_part_blood.value == 1 && r_part_telesplash.value == 1 &&
|
|
r_part_blobs.value == 1 && r_part_lavasplash.value == 1 && r_part_flames.value == 1 &&
|
|
r_part_lightning.value == 1)
|
|
particle_mode = pm_qmb;
|
|
else if (r_part_explosions.value == 2 && r_part_trails.value == 2 && r_part_spikes.value == 2 &&
|
|
r_part_gunshots.value == 2 && r_part_blood.value == 2 && r_part_telesplash.value == 2 &&
|
|
r_part_blobs.value == 2 && r_part_lavasplash.value == 2 && r_part_flames.value == 2 &&
|
|
r_part_lightning.value == 2)
|
|
particle_mode = pm_quake3;
|
|
else
|
|
particle_mode = pm_mixed;
|
|
}
|
|
|
|
void R_SetParticleMode (part_mode_t val)
|
|
{
|
|
particle_mode = val;
|
|
|
|
Cvar_SetValue ("r_part_explosions", particle_mode);
|
|
Cvar_SetValue ("r_part_trails", particle_mode);
|
|
Cvar_SetValue ("r_part_sparks", particle_mode);
|
|
Cvar_SetValue ("r_part_spikes", particle_mode);
|
|
Cvar_SetValue ("r_part_gunshots", particle_mode);
|
|
Cvar_SetValue ("r_part_blood", particle_mode);
|
|
Cvar_SetValue ("r_part_telesplash", particle_mode);
|
|
Cvar_SetValue ("r_part_blobs", particle_mode);
|
|
Cvar_SetValue ("r_part_lavasplash", particle_mode);
|
|
Cvar_SetValue ("r_part_flames", particle_mode);
|
|
Cvar_SetValue ("r_part_lightning", particle_mode);
|
|
Cvar_SetValue ("r_part_flies", particle_mode);
|
|
Cvar_SetValue ("r_part_muzzleflash", particle_mode);
|
|
}
|
|
|
|
char *R_NameForParticleMode (void)
|
|
{
|
|
char *name;
|
|
|
|
switch (particle_mode)
|
|
{
|
|
case pm_classic:
|
|
name = "Classic";
|
|
break;
|
|
|
|
case pm_qmb:
|
|
name = "QMB";
|
|
break;
|
|
|
|
case pm_quake3:
|
|
name = "Quake3";
|
|
break;
|
|
|
|
case pm_mixed:
|
|
name = "mixed";
|
|
break;
|
|
|
|
default:
|
|
name = "derp";
|
|
break;
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
*/
|
|
|
|
/*
|
|
===============
|
|
R_ToggleParticles_f
|
|
|
|
function that toggles between classic and QMB particles
|
|
===============
|
|
*/
|
|
|
|
/*
|
|
void R_ToggleParticles_f (void)
|
|
{
|
|
if (cmd_source != src_command)
|
|
return;
|
|
|
|
if (particle_mode == pm_classic)
|
|
R_SetParticleMode (pm_qmb);
|
|
else if (particle_mode == pm_qmb)
|
|
R_SetParticleMode (pm_quake3);
|
|
else
|
|
R_SetParticleMode (pm_classic);
|
|
|
|
if (key_dest != key_menu && key_dest != key_menu_pause)
|
|
Con_Printf ("Using %s particles\n", R_NameForParticleMode());
|
|
}
|
|
*/
|
|
|
|
void CheckDecals (void)
|
|
{
|
|
if (!r_decal_bullets.value && !r_decal_explosions.value && !r_decal_sparks.value && !r_decal_blood.value)
|
|
decals_enabled = 0;
|
|
else
|
|
if (r_decal_bullets.value && r_decal_explosions.value && r_decal_sparks.value && r_decal_blood.value)
|
|
decals_enabled = 1;
|
|
else
|
|
decals_enabled = 2;
|
|
}
|
|
|
|
void R_SetDecals (int val)
|
|
{
|
|
decals_enabled = val;
|
|
Cvar_SetValue ("r_decal_bullets", val);
|
|
Cvar_SetValue ("r_decal_explosions", val);
|
|
Cvar_SetValue ("r_decal_sparks", val);
|
|
Cvar_SetValue ("r_decal_blood", val);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_ToggleDecals_f
|
|
===============
|
|
*/
|
|
|
|
void R_ToggleDecals_f (void)
|
|
{
|
|
if (cmd_source != src_command)
|
|
return;
|
|
CheckDecals ();
|
|
R_SetDecals (!(decals_enabled));
|
|
Con_Printf ("All Decals are %s.\n", !decals_enabled ? "disabled" : "enabled");
|
|
}
|
|
|
|
void R_SpawnDecal (vec3_t center, vec3_t normal, vec3_t tangent, int tex, int size, int isbsp)
|
|
{
|
|
int a;
|
|
float width, height, depth, d, one_over_w, one_over_h;
|
|
vec3_t binormal, test = {0.5, 0.5, 0.5};
|
|
decal_t *dec;
|
|
|
|
if (!qmb_initialized)
|
|
return;
|
|
|
|
// allocate decal
|
|
if (!free_decals)
|
|
return;
|
|
|
|
dec = free_decals;
|
|
free_decals = dec->next;
|
|
dec->next = active_decals;
|
|
active_decals = dec;
|
|
|
|
VectorNormalize (test);
|
|
CrossProduct (normal, test, tangent);
|
|
|
|
VectorCopy (center, dec->origin);
|
|
VectorCopy (tangent, dec->tangent);
|
|
VectorCopy (normal, dec->normal);
|
|
VectorNormalize (tangent);
|
|
VectorNormalize (normal);
|
|
CrossProduct (normal, tangent, binormal);
|
|
VectorNormalize (binormal);
|
|
|
|
width = RandomMinMax (size * 0.5, size);
|
|
height = width;
|
|
depth = width * 0.5;
|
|
dec->radius = fmax(fmax(width, height), depth);
|
|
dec->starttime = cl.time;
|
|
dec->bspdecal = isbsp;
|
|
dec->die = (isbsp ? 0 : cl.time + r_decaltime.value);
|
|
dec->texture = tex;
|
|
|
|
// Calculate boundary planes
|
|
d = DotProduct (center, tangent);
|
|
VectorCopy (tangent, leftPlane.normal);
|
|
leftPlane.dist = -(width * 0.5 - d);
|
|
VectorNegate (tangent, tangent);
|
|
VectorCopy (tangent, rightPlane.normal);
|
|
VectorNegate (tangent, tangent);
|
|
rightPlane.dist = -(width * 0.5 + d);
|
|
|
|
d = DotProduct (center, binormal);
|
|
VectorCopy (binormal, bottomPlane.normal);
|
|
bottomPlane.dist = -(height * 0.5 - d);
|
|
VectorNegate (binormal, binormal);
|
|
VectorCopy (binormal, topPlane.normal);
|
|
VectorNegate (binormal, binormal);
|
|
topPlane.dist = -(height * 0.5 + d);
|
|
|
|
d = DotProduct (center, normal);
|
|
VectorCopy (normal, backPlane.normal);
|
|
backPlane.dist = -(depth - d);
|
|
VectorNegate (normal, normal);
|
|
VectorCopy (normal, frontPlane.normal);
|
|
VectorNegate (normal, normal);
|
|
frontPlane.dist = -(depth + d);
|
|
|
|
// Begin with empty mesh
|
|
dec->vertexCount = 0;
|
|
dec->triangleCount = 0;
|
|
|
|
// Clip decal to bsp
|
|
DecalWalkBsp_R (dec, cl.worldmodel->nodes);
|
|
|
|
// This happens when a decal is to far from any surface or the surface is to steeply sloped
|
|
if (dec->triangleCount == 0)
|
|
{ // deallocate decal
|
|
active_decals = dec->next;
|
|
dec->next = free_decals;
|
|
free_decals = dec;
|
|
return;
|
|
}
|
|
|
|
// Assign texture mapping coordinates
|
|
one_over_w = 1.0F / width;
|
|
one_over_h = 1.0F / height;
|
|
for (a = 0 ; a < dec->vertexCount ; a++)
|
|
{
|
|
float s, t;
|
|
vec3_t v;
|
|
|
|
VectorSubtract (dec->vertexArray[a], center, v);
|
|
s = DotProduct (v, tangent) * one_over_w + 0.5F;
|
|
t = DotProduct (v, binormal) * one_over_h + 0.5F;
|
|
dec->texcoordArray[a][0] = s;
|
|
dec->texcoordArray[a][1] = t;
|
|
}
|
|
} |