/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2017 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef QUAKEDEFS_H #define QUAKEDEFS_H // quakedef.h -- primary header for client #define QUAKE_GAME // as opposed to utilities #define VERSION 1.09 #define GLQUAKE_VERSION 1.00 #define D3DQUAKE_VERSION 0.01 #define WINQUAKE_VERSION 0.996 #define LINUX_VERSION 1.30 #define X11_VERSION 1.10 #define FITZQUAKE_VERSION 0.85 //johnfitz #define QUAKESPASM_VERSION 0.93 #define QUAKESPASM_VER_PATCH 1 // helper to print a string like 0.93.1 #ifndef QUAKESPASM_VER_SUFFIX #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" #endif #define QS_STRINGIFY_(x) #x #define QS_STRINGIFY(x) QS_STRINGIFY_(x) // combined version string like "0.92.1-beta1" #define QUAKESPASM_VER_STRING QS_STRINGIFY(QUAKESPASM_VERSION) "." QS_STRINGIFY(QUAKESPASM_VER_PATCH) QUAKESPASM_VER_SUFFIX //define PARANOID // speed sapping error checking #define GAMENAME "nzp" // directory to look in by default #include "q_stdinc.h" // !!! if this is changed, it must be changed in d_ifacea.h too !!! #define CACHE_SIZE 32 // used to align key data structures #define Q_UNUSED(x) (x = x) // for pesky compiler / lint warnings #define MINIMUM_MEMORY 0x550000 #define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) #define MAX_NUM_ARGVS 50 // up / down #define PITCH 0 // left / right #define YAW 1 // fall over #define ROLL 2 #define MAX_QPATH 64 // max length of a quake game pathname #define ON_EPSILON 0.1 // point on plane side epsilon #define DIST_EPSILON (0.03125) // 1/32 epsilon to keep floating point happy (moved from world.c) #define MAX_MSGLEN 64000 // max length of a reliable message //ericw -- was 32000 #define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024 #define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients // // per-level limits // #define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar #define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar // ents past 8192 can't play sounds in the standard protocol #define MAX_LIGHTSTYLES 64 #define MAX_MODELS 2048 // johnfitz -- was 256 #define MAX_SOUNDS 2048 // johnfitz -- was 256 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_STYLESTRING 64 // // stats are integers communicated to the client by the server // #define MAX_CL_STATS 32 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 #define STAT_AMMO 3 #define STAT_SECGRENADES 4 #define STAT_WEAPONFRAME 5 #define STAT_CURRENTMAG 6 #define STAT_ZOOM 7 #define STAT_WEAPONSKIN 8 #define STAT_GRENADES 9 #define STAT_ACTIVEWEAPON 10 #define STAT_ROUNDS 11 #define STAT_ROUNDCHANGE 12 #define STAT_X2 13 #define STAT_INSTA 14 #define STAT_PRIGRENADES 15 #define STAT_WEAPON2 17 #define STAT_WEAPON2SKIN 18 #define STAT_WEAPON2FRAME 19 #define STAT_CURRENTMAG2 20 // stock defines // #define W_COLT 1 #define W_KAR 2 #define W_THOMPSON 3 #define W_357 4 #define W_BAR 5 #define W_BK 6 #define W_BROWNING 7 #define W_DB 8 #define W_FG 9 #define W_GEWEHR 10 #define W_KAR_SCOPE 11 #define W_M1 12 #define W_M1A1 13 #define W_M2 14 #define W_MP40 15 #define W_MG 16 #define W_PANZER 17 #define W_PPSH 18 #define W_PTRS 19 #define W_RAY 20 #define W_SAWNOFF 21 #define W_STG 22 #define W_TRENCH 23 #define W_TYPE 24 #define W_BIATCH 28 #define W_KILLU 29 //357 #define W_COMPRESSOR 30 // Gewehr #define W_M1000 31 //garand #define W_KOLLIDER 32 // mp5 #define W_PORTER 33 // Ray #define W_WIDDER 34 // M1A1 #define W_FIW 35 //upgraded flamethrower #define W_ARMAGEDDON 36 //Kar //#define W_WUNDER 37 #define W_GIBS 38 // thompson #define W_SAMURAI 39 //Type #define W_AFTERBURNER 40 //mp40 #define W_SPATZ 41 // stg #define W_SNUFF 42 // sawn off #define W_BORE 43 // double barrel #define W_IMPELLER 44 //fg #define W_BARRACUDA 45 //mg42 #define W_ACCELERATOR 46 //M1919 browning #define W_GUT 47 //trench #define W_REAPER 48 //ppsh #define W_HEADCRACKER 49 //scoped kar #define W_LONGINUS 50 //panzer #define W_PENETRATOR 51 //ptrs #define W_WIDOW 52 //bar //#define W_KRAUS 53 //ballistic #define W_MP5 54 #define W_M14 55 #define W_TESLA 56 #define W_NOWEP 420 #define IT_SHOTGUN 1 #define IT_SUPER_SHOTGUN 2 #define IT_NAILGUN 4 #define IT_SUPER_NAILGUN 8 #define IT_GRENADE_LAUNCHER 16 #define IT_ROCKET_LAUNCHER 32 #define IT_LIGHTNING 64 #define IT_SUPER_LIGHTNING 128 #define IT_SHELLS 256 #define IT_NAILS 512 #define IT_ROCKETS 1024 #define IT_CELLS 2048 #define IT_AXE 4096 #define IT_ARMOR1 8192 #define IT_ARMOR2 16384 #define IT_ARMOR3 32768 #define IT_SUPERHEALTH 65536 #define IT_KEY1 131072 #define IT_KEY2 262144 #define IT_INVISIBILITY 524288 #define IT_INVULNERABILITY 1048576 #define IT_SUIT 2097152 #define IT_QUAD 4194304 #define IT_SIGIL1 (1<<28) #define IT_SIGIL2 (1<<29) #define IT_SIGIL3 (1<<30) #define IT_SIGIL4 (1<<31) //=========================================== //rogue changed and added defines #define RIT_SHELLS 128 #define RIT_NAILS 256 #define RIT_ROCKETS 512 #define RIT_CELLS 1024 #define RIT_AXE 2048 #define RIT_LAVA_NAILGUN 4096 #define RIT_LAVA_SUPER_NAILGUN 8192 #define RIT_MULTI_GRENADE 16384 #define RIT_MULTI_ROCKET 32768 #define RIT_PLASMA_GUN 65536 #define RIT_ARMOR1 8388608 #define RIT_ARMOR2 16777216 #define RIT_ARMOR3 33554432 #define RIT_LAVA_NAILS 67108864 #define RIT_PLASMA_AMMO 134217728 #define RIT_MULTI_ROCKETS 268435456 #define RIT_SHIELD 536870912 #define RIT_ANTIGRAV 1073741824 #define RIT_SUPERHEALTH 2147483648 //MED 01/04/97 added hipnotic defines //=========================================== //hipnotic added defines #define HIT_PROXIMITY_GUN_BIT 16 #define HIT_MJOLNIR_BIT 7 #define HIT_LASER_CANNON_BIT 23 #define HIT_PROXIMITY_GUN (1< #include #include "glad/glad.h" #else #if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG) #if defined(USE_SDL2) #include #include #else #include #include #endif #else #include "SDL.h" #include "SDL_opengl.h" #endif #endif // __SWITCH__ #ifndef APIENTRY #define APIENTRY #endif #include "console.h" #include "wad.h" #include "vid.h" #include "screen.h" #include "render.h" #include "view.h" #include "sbar.h" #include "q_sound.h" #include "client.h" #include "gl_model.h" #include "world.h" #include "gl_hud.h" #include "gl_rpart.h" #include "image.h" //johnfitz #include "gl_texmgr.h" //johnfitz #include "draw.h" #include "input.h" #include "keys.h" #include "menu.h" #include "cdaudio.h" #include "glquake.h" //============================================================================= // the host system specifies the base of the directory tree, the // command line parms passed to the program, and the amount of memory // available for the program to use extern qboolean noclip_anglehack; // // host // extern quakeparms_t *host_parms; extern cvar_t sys_ticrate; extern cvar_t sys_throttle; extern cvar_t sys_nostdout; extern cvar_t developer; extern cvar_t max_edicts; //johnfitz extern qboolean host_initialized; // true if into command execution extern double host_frametime; extern byte *host_colormap; extern int host_framecount; // incremented every frame, never reset extern double realtime; // not bounded in any way, changed at // start of every frame, never reset typedef struct filelist_item_s { char name[32]; struct filelist_item_s *next; } filelist_item_t; extern filelist_item_t *modlist; extern filelist_item_t *extralevels; extern filelist_item_t *demolist; void Host_ClearMemory (void); void Host_ServerFrame (void); void Host_InitCommands (void); void Host_Init (void); void Host_Shutdown(void); void Host_Callback_Notify (cvar_t *var); /* callback function for CVAR_NOTIFY */ FUNC_NORETURN void Host_Error (const char *error, ...) FUNC_PRINTF(1,2); FUNC_NORETURN void Host_EndGame (const char *message, ...) FUNC_PRINTF(1,2); #ifdef __WATCOMC__ #pragma aux Host_Error aborts; #pragma aux Host_EndGame aborts; #endif void Host_Frame (float time); void Host_Quit_f (void); void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2); void Host_ShutdownServer (qboolean crash); void Host_WriteConfiguration (void); void ExtraMaps_Init (void); void Modlist_Init (void); void DemoList_Init (void); void DemoList_Rebuild (void); extern int current_skill; // skill level for currently loaded level (in case // the user changes the cvar while the level is // running, this reflects the level actually in use) extern qboolean isDedicated; extern func_t EndFrame; extern int minimum_memory; #define ISUNDERWATER(x) ((x) == CONTENTS_WATER || (x) == CONTENTS_SLIME || (x) == CONTENTS_LAVA) #define TruePointContents(p) SV_HullPointContents(&cl.worldmodel->hulls[0], 0, p) //ZOMBIE AI STUFF #define MAX_WAYPOINTS 256 //max waypoints typedef struct { int pathlist [MAX_WAYPOINTS]; int zombienum; } zombie_ai; typedef struct { vec3_t origin; int id; float g_score, f_score; int open; // Determine if the waypoint is "open" a.k.a avaible int target_id [8]; // Targets array number char special[64]; //special tag is required for the closed waypoints int target [8]; //Each waypoint can have up to 8 targets float dist [8]; // Distance to the next waypoints int came_from; // Used for pathfinding store where we got here to this qboolean used; //if the waypoint is in use } waypoint_ai; extern waypoint_ai waypoints[MAX_WAYPOINTS]; #endif /* QUAKEDEFS_H */