/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.h" #include "bgmusic.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. cvar_t waypoint_mode = {"waypoint_mode", "0", false};// waypoint mode active cvar_t autosave_waypoint = {"autosave_waypoint", "0", false};// waypoint mode active cvar_t cl_name = {"_cl_name", "player", CVAR_ARCHIVE}; cvar_t cl_color = {"_cl_color", "0", CVAR_ARCHIVE}; cvar_t cl_shownet = {"cl_shownet","0",CVAR_NONE}; // can be 0, 1, or 2 cvar_t cl_nolerp = {"cl_nolerp","0",CVAR_NONE}; cvar_t cfg_unbindall = {"cfg_unbindall", "1", CVAR_ARCHIVE}; cvar_t lookspring = {"lookspring","0", CVAR_ARCHIVE}; cvar_t lookstrafe = {"lookstrafe","0", CVAR_ARCHIVE}; cvar_t sensitivity = {"sensitivity","3", CVAR_ARCHIVE}; cvar_t m_pitch = {"m_pitch","0.022", CVAR_ARCHIVE}; cvar_t m_yaw = {"m_yaw","0.022", CVAR_ARCHIVE}; cvar_t m_forward = {"m_forward","1", CVAR_ARCHIVE}; cvar_t m_side = {"m_side","0.8", CVAR_ARCHIVE}; cvar_t cl_maxpitch = {"cl_maxpitch", "90", CVAR_ARCHIVE}; //johnfitz -- variable pitch clamping cvar_t cl_minpitch = {"cl_minpitch", "-90", CVAR_ARCHIVE}; //johnfitz -- variable pitch clamping client_static_t cls; client_state_t cl; // FIXME: put these on hunk? entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; entity_t *cl_entities; //johnfitz -- was a static array, now on hunk int cl_max_edicts; //johnfitz -- only changes when new map loads int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; extern cvar_t r_lerpmodels, r_lerpmove; //johnfitz extern cvar_t in_aimassist; extern cvar_t motioncam; extern cvar_t gyromode; extern cvar_t gyrosensx; extern cvar_t gyrosensy; /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { if (!sv.active) Host_ClearMemory (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); memset (cl_beams, 0, sizeof(cl_beams)); //johnfitz -- cl_entities is now dynamically allocated cl_max_edicts = CLAMP (MIN_EDICTS,(int)max_edicts.value,MAX_EDICTS); cl_entities = (entity_t *) Hunk_AllocName (cl_max_edicts*sizeof(entity_t), "cl_entities"); //johnfitz } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect (void) { if (key_dest == key_message) Key_EndChat (); // don't get stuck in chat mode // stop sounds (especially looping!) S_StopAllSounds (true); BGM_Stop(); CDAudio_Stop(); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state == ca_connected) { if (cls.demorecording) CL_Stop_f (); Con_DPrintf ("Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); cls.state = ca_disconnected; if (sv.active) Host_ShutdownServer(false); } cls.demoplayback = cls.timedemo = false; cls.demopaused = false; cls.signon = 0; cl.intermission = 0; } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* ===================== CL_EstablishConnection Host should be either "local" or a net address to be passed on ===================== */ void CL_EstablishConnection (const char *host) { if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; CL_Disconnect (); cls.netcon = NET_Connect (host); if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; cls.signon = 0; // need all the signon messages before playing MSG_WriteByte (&cls.message, clc_nop); // NAT Fix from ProQuake } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply (void) { char str[8192]; Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", ((int)cl_color.value)>>4, ((int)cl_color.value)&15)); MSG_WriteByte (&cls.message, clc_stringcmd); sprintf (str, "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; CL_Disconnect(); return; } } SCR_BeginLoadingPlaque (); sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f (void) { entity_t *ent; int i; if (cls.state != ca_connected) return; for (i=0,ent=cl_entities ; imodel) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } dlighttype_t SetDlightColor (float f, dlighttype_t def, qboolean random) { dlighttype_t colors[NUM_DLIGHTTYPES-4] = {lt_red, lt_blue, lt_redblue, lt_green}; if ((int)f == 1) return lt_red; else if ((int)f == 2) return lt_blue; else if ((int)f == 3) return lt_redblue; else if ((int)f == 4) return lt_green; else if (((int)f == NUM_DLIGHTTYPES - 3) && random) return colors[rand()%(NUM_DLIGHTTYPES-4)]; else return def; } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= time*dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) // dropped packet, or start of demo { cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) cl.time = cl.mtime[1]; frac = 0; } else if (frac > 1) { if (frac > 1.01) cl.time = cl.mtime[0]; frac = 1; } //johnfitz -- better nolerp behavior if (cl_nolerp.value) return 1; //johnfitz return frac; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, f, d; vec3_t delta; float bobjrotate; vec3_t oldorg; dlight_t *dl; // determine partial update time frac = CL_LerpPoint (); cl_numvisedicts = 0; // // interpolate player info // for (i=0 ; i<3 ; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } bobjrotate = anglemod(100*cl.time); // start on the entity after the world for (i=1,ent=cl_entities+1 ; imodel) { // empty slot // ericw -- efrags are only used for static entities in GLQuake // ent can't be static, so this is a no-op. //if (ent->forcelink) // R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; ent->lerpflags |= LERP_RESETMOVE|LERP_RESETANIM; //johnfitz -- next time this entity slot is reused, the lerp will need to be reset continue; } VectorCopy (ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100)//blubs check here for interpolating zombies f = 1; // assume a teleportation, not a motion } //johnfitz -- don't cl_lerp entities that will be r_lerped if (r_lerpmove.value && (ent->lerpflags & LERP_MOVESTEP)) f = 1; //johnfitz // interpolate the origin and angles for (j=0 ; j<3 ; j++) { ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f*d; } } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_MUZZLEFLASH) { if (i == cl.viewentity /*&& qmb_initialized && r_part_muzzleflash.value*/) { vec3_t start, smokeorg, v_forward, v_right, v_up; vec3_t tempangles; float forward_offset, up_offset, right_offset; VectorAdd(cl.viewangles,CWeaponRot,tempangles); VectorAdd(tempangles,cl.gun_kick,tempangles); AngleVectors (tempangles, v_forward, v_right, v_up); VectorCopy (cl_entities[cl.viewentity].origin, smokeorg); smokeorg[2] += cl.viewheight; VectorCopy(smokeorg,start); right_offset = cl.flash_offset[0]; up_offset = cl.flash_offset[1]; forward_offset = cl.flash_offset[2]; right_offset = right_offset/1000; up_offset = up_offset/1000; forward_offset = forward_offset/1000; VectorMA (start, forward_offset, v_forward ,smokeorg); VectorMA (smokeorg, up_offset, v_up ,smokeorg); VectorMA (smokeorg, right_offset, v_right ,smokeorg); VectorAdd(smokeorg,CWeaponOffset,smokeorg); QMB_MuzzleFlash (smokeorg); } } if (ent->effects & EF_BRIGHTLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; dl->radius = 400 + (rand()&31); dl->die = cl.time + 0.001; } if (ent->effects & EF_DIMLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200 + (rand()&31); dl->die = cl.time + 0.001; } // // Perk Machine Lights // if (ent->effects & EF_BLUELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 0.25; dl->color[2] = 2; } if (ent->effects & EF_REDLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 2; dl->color[1] = 0.25; dl->color[2] = 0.25; } if (ent->effects & EF_ORANGELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 2; dl->color[1] = 1; dl->color[2] = 0; } if (ent->effects & EF_GREENLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 0.25; dl->color[1] = 2; dl->color[2] = 0.25; } if (ent->effects & EF_PURPLELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 2; dl->color[1] = 0.25; dl->color[2] = 2; } if (ent->effects & EF_CYANLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 0.765; dl->color[1] = 1.40; dl->color[2] = 1.95; } if (ent->effects & EF_PINKLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 2.37; dl->color[1] = 1.35; dl->color[2] = 1.35; } if (ent->effects & EF_LIMELIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 1; dl->color[1] = 2; dl->color[2] = 1; } if (ent->effects & EF_YELLOWLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->die = cl.time + 0.001; if (ent->light_lev != 0) dl->radius = ent->light_lev; else dl->radius = 100; dl->color[0] = 2; dl->color[1] = 2; dl->color[2] = 1; } // naievil -- fixme sB FIXED if (ent->effects & EF_RAYGREEN) { QMB_RocketTrail(oldorg, ent->origin, RAYGREEN_TRAIL); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 25; dl->die = cl.time + 0.01; dl->color[0] = 0; dl->color[1] = 255; dl->color[2] = 0; dl->type = SetDlightColor (2, lt_rocket, true); } if (ent->effects & EF_RAYRED) { QMB_RocketTrail(oldorg, ent->origin, RAYRED_TRAIL); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 25; dl->die = cl.time + 0.01; dl->color[0] = 255; dl->color[1] = 0; dl->color[2] = 0; dl->type = SetDlightColor (2, lt_rocket, true); } if (ent->model->flags & EF_GIB) R_RocketTrail (oldorg, ent->origin, 2); else if (ent->model->flags & EF_ZOMGIB) R_RocketTrail (oldorg, ent->origin, 4); else if (ent->model->flags & EF_TRACER) R_RocketTrail (oldorg, ent->origin, 3); else if (ent->model->flags & EF_TRACER2) R_RocketTrail (oldorg, ent->origin, 5); else if (ent->model->flags & EF_ROCKET) { R_RocketTrail (oldorg, ent->origin, 0); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; dl->type = SetDlightColor (2, lt_rocket, true); } else if (ent->model->flags & EF_GRENADE) R_RocketTrail (oldorg, ent->origin, 1); else if (ent->model->flags & EF_TRACER3) R_RocketTrail (oldorg, ent->origin, 6); ent->forcelink = false; if ( ent->effects & EF_NODRAW ) continue; if (i == cl.viewentity && !chase_active.value) continue; if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer (void) { int ret; extern int num_temp_entities; //johnfitz int num_beams = 0; //johnfitz int num_dlights = 0; //johnfitz beam_t *b; //johnfitz dlight_t *l; //johnfitz int i; //johnfitz cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet.value) Con_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); //johnfitz -- devstats //visedicts if (cl_numvisedicts > 256 && dev_peakstats.visedicts <= 256) Con_DWarning ("%i visedicts exceeds standard limit of 256 (max = %d).\n", cl_numvisedicts, MAX_VISEDICTS); dev_stats.visedicts = cl_numvisedicts; dev_peakstats.visedicts = q_max(cl_numvisedicts, dev_peakstats.visedicts); //temp entities if (num_temp_entities > 64 && dev_peakstats.tempents <= 64) Con_DWarning ("%i tempentities exceeds standard limit of 64 (max = %d).\n", num_temp_entities, MAX_TEMP_ENTITIES); dev_stats.tempents = num_temp_entities; dev_peakstats.tempents = q_max(num_temp_entities, dev_peakstats.tempents); //beams for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++) if (b->model && b->endtime >= cl.time) num_beams++; if (num_beams > 24 && dev_peakstats.beams <= 24) Con_DWarning ("%i beams exceeded standard limit of 24 (max = %d).\n", num_beams, MAX_BEAMS); dev_stats.beams = num_beams; dev_peakstats.beams = q_max(num_beams, dev_peakstats.beams); //dlights for (i=0, l=cl_dlights ; idie >= cl.time && l->radius) num_dlights++; if (num_dlights > 32 && dev_peakstats.dlights <= 32) Con_DWarning ("%i dlights exceeded standard limit of 32 (max = %d).\n", num_dlights, MAX_DLIGHTS); dev_stats.dlights = num_dlights; dev_peakstats.dlights = q_max(num_dlights, dev_peakstats.dlights); //johnfitz // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_SendCmd: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_SendCmd: lost server connection"); SZ_Clear (&cls.message); } /* ============= CL_Tracepos_f -- johnfitz display impact point of trace along VPN ============= */ void CL_Tracepos_f (void) { vec3_t v, w; if (cls.state != ca_connected) return; VectorMA(r_refdef.vieworg, 8192.0, vpn, v); TraceLine(r_refdef.vieworg, v, w); if (VectorLength(w) == 0) Con_Printf ("Tracepos: trace didn't hit anything\n"); else Con_Printf ("Tracepos: (%i %i %i)\n", (int)w[0], (int)w[1], (int)w[2]); } /* ============= CL_Viewpos_f -- johnfitz display client's position and angles ============= */ void CL_Viewpos_f (void) { if (cls.state != ca_connected) return; #if 0 //camera position Con_Printf ("Viewpos: (%i %i %i) %i %i %i\n", (int)r_refdef.vieworg[0], (int)r_refdef.vieworg[1], (int)r_refdef.vieworg[2], (int)r_refdef.viewangles[PITCH], (int)r_refdef.viewangles[YAW], (int)r_refdef.viewangles[ROLL]); #else //player position Con_Printf ("Viewpos: (%i %i %i) %i %i %i\n", (int)cl_entities[cl.viewentity].origin[0], (int)cl_entities[cl.viewentity].origin[1], (int)cl_entities[cl.viewentity].origin[2], (int)cl.viewangles[PITCH], (int)cl.viewangles[YAW], (int)cl.viewangles[ROLL]); #endif } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_InitTEnts (); Cvar_RegisterVariable (&cl_name); Cvar_RegisterVariable (&waypoint_mode); Cvar_RegisterVariable (&autosave_waypoint); Cvar_RegisterVariable (&cl_color); Cvar_RegisterVariable (&cl_upspeed); Cvar_RegisterVariable (&cl_movespeedkey); Cvar_RegisterVariable (&cl_yawspeed); Cvar_RegisterVariable (&cl_pitchspeed); Cvar_RegisterVariable (&cl_anglespeedkey); Cvar_RegisterVariable (&cl_shownet); Cvar_RegisterVariable (&cl_nolerp); Cvar_RegisterVariable (&lookspring); Cvar_RegisterVariable (&lookstrafe); Cvar_RegisterVariable (&sensitivity); Cvar_RegisterVariable (&in_aimassist); Cvar_RegisterVariable(&motioncam); Cvar_RegisterVariable(&gyromode); Cvar_RegisterVariable(&gyrosensx); Cvar_RegisterVariable(&gyrosensy); Cvar_RegisterVariable (&cl_alwaysrun); Cvar_RegisterVariable (&m_pitch); Cvar_RegisterVariable (&m_yaw); Cvar_RegisterVariable (&m_forward); Cvar_RegisterVariable (&m_side); Cvar_RegisterVariable (&cfg_unbindall); Cvar_RegisterVariable (&cl_maxpitch); //johnfitz -- variable pitch clamping Cvar_RegisterVariable (&cl_minpitch); //johnfitz -- variable pitch clamping Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("tracepos", CL_Tracepos_f); //johnfitz Cmd_AddCommand ("viewpos", CL_Viewpos_f); //johnfitz }