/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "q_ctype.h" #define STRINGTEMP_BUFFERS 1024 #define STRINGTEMP_LENGTH 1024 static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH]; static byte pr_string_tempindex = 0; static char *PR_GetTempString (void) { return pr_string_temp[(STRINGTEMP_BUFFERS-1) & ++pr_string_tempindex]; } #define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e)) #define MSG_BROADCAST 0 // unreliable to all #define MSG_ONE 1 // reliable to one (msg_entity) #define MSG_ALL 2 // reliable to all #define MSG_INIT 3 // write to the init string extern char *pr_strings; /* =============================================================================== BUILT-IN FUNCTIONS =============================================================================== */ static char *PF_VarString (int first) { int i; static char out[1024]; size_t s; out[0] = 0; s = 0; for (i = first; i < pr_argc; i++) { s = q_strlcat(out, G_STRING((OFS_PARM0+i*3)), sizeof(out)); if (s >= sizeof(out)) { Con_Warning("PF_VarString: overflow (string truncated)\n"); return out; } } if (s > 255) { if (!dev_overflows.varstring || dev_overflows.varstring + CONSOLE_RESPAM_TIME < realtime) { Con_DWarning("PF_VarString: %i characters exceeds standard limit of 255 (max = %d).\n", (int) s, (int)(sizeof(out) - 1)); dev_overflows.varstring = realtime; } } return out; } /* ================= PF_error This is a TERMINAL error, which will kill off the entire server. Dumps self. error(value) ================= */ static void PF_error (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======SERVER ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name), s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); Host_Error ("Program error"); } /* ================= PF_objerror Dumps out self, then an error message. The program is aborted and self is removed, but the level can continue. objerror(value) ================= */ static void PF_objerror (void) { char *s; edict_t *ed; s = PF_VarString(0); Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name), s); ed = PROG_TO_EDICT(pr_global_struct->self); ED_Print (ed); ED_Free (ed); //Host_Error ("Program error"); //johnfitz -- by design, this should not be fatal } /* ============== PF_makevectors Writes new values for v_forward, v_up, and v_right based on angles makevectors(vector) ============== */ static void PF_makevectors (void) { AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up); } /* ================= PF_setorigin This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported. setorigin (entity, origin) ================= */ static void PF_setorigin (void) { edict_t *e; float *org; e = G_EDICT(OFS_PARM0); org = G_VECTOR(OFS_PARM1); VectorCopy (org, e->v.origin); SV_LinkEdict (e, false); } static void SetMinMaxSize (edict_t *e, float *minvec, float *maxvec, qboolean rotate) { float *angles; vec3_t rmin, rmax; float bounds[2][3]; float xvector[2], yvector[2]; float a; vec3_t base, transformed; int i, j, k, l; for (i = 0; i < 3; i++) if (minvec[i] > maxvec[i]) PR_RunError ("backwards mins/maxs"); rotate = false; // FIXME: implement rotation properly again if (!rotate) { VectorCopy (minvec, rmin); VectorCopy (maxvec, rmax); } else { // find min / max for rotations angles = e->v.angles; a = angles[1]/180 * M_PI; xvector[0] = cos(a); xvector[1] = sin(a); yvector[0] = -sin(a); yvector[1] = cos(a); VectorCopy (minvec, bounds[0]); VectorCopy (maxvec, bounds[1]); rmin[0] = rmin[1] = rmin[2] = 9999; rmax[0] = rmax[1] = rmax[2] = -9999; for (i = 0; i <= 1; i++) { base[0] = bounds[i][0]; for (j = 0; j <= 1; j++) { base[1] = bounds[j][1]; for (k = 0; k <= 1; k++) { base[2] = bounds[k][2]; // transform the point transformed[0] = xvector[0]*base[0] + yvector[0]*base[1]; transformed[1] = xvector[1]*base[0] + yvector[1]*base[1]; transformed[2] = base[2]; for (l = 0; l < 3; l++) { if (transformed[l] < rmin[l]) rmin[l] = transformed[l]; if (transformed[l] > rmax[l]) rmax[l] = transformed[l]; } } } } } // set derived values VectorCopy (rmin, e->v.mins); VectorCopy (rmax, e->v.maxs); VectorSubtract (maxvec, minvec, e->v.size); SV_LinkEdict (e, false); } /* ================= PF_setsize the size box is rotated by the current angle setsize (entity, minvector, maxvector) ================= */ static void PF_setsize (void) { edict_t *e; float *minvec, *maxvec; e = G_EDICT(OFS_PARM0); minvec = G_VECTOR(OFS_PARM1); maxvec = G_VECTOR(OFS_PARM2); SetMinMaxSize (e, minvec, maxvec, false); } /* ================= PF_setmodel setmodel(entity, model) ================= */ static void PF_setmodel (void) { int i; const char *m, **check; qmodel_t *mod; edict_t *e; e = G_EDICT(OFS_PARM0); m = G_STRING(OFS_PARM1); // check to see if model was properly precached for (i = 0, check = sv.model_precache; *check; i++, check++) { if (!strcmp(*check, m)) break; } if (!*check) { PR_RunError ("no precache: %s", m); } e->v.model = PR_SetEngineString(*check); e->v.modelindex = i; //SV_ModelIndex (m); mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true); if (mod) //johnfitz -- correct physics cullboxes for bmodels { if (mod->type == mod_brush) SetMinMaxSize (e, mod->clipmins, mod->clipmaxs, true); else SetMinMaxSize (e, mod->mins, mod->maxs, true); } //johnfitz else SetMinMaxSize (e, vec3_origin, vec3_origin, true); } /* ================= PF_bprint broadcast print to everyone on server bprint(style, value) ================= */ void PF_bprint (void) { // float style = G_FLOAT(OFS_PARM0); char *s = PF_VarString(1); SV_BroadcastPrintf ("%s", s); } /* ================= PF_sprint single print to a specific client sprint(clientent, value) ================= */ static void PF_sprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_print); MSG_WriteString (&client->message, s ); } /* ================= PF_centerprint single print to a specific client centerprint(clientent, value) ================= */ static void PF_centerprint (void) { char *s; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); s = PF_VarString(1); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteChar (&client->message,svc_centerprint); MSG_WriteString (&client->message, s); } /* ================= PF_useprint Print a text depending on what it is fed with useprint(entity client, float type, float cost, float weapon) ================= */ void PF_useprint (void) { client_t *client; int entnum, type, cost, weapon; entnum = G_EDICTNUM(OFS_PARM0); type = G_FLOAT(OFS_PARM1); cost = G_FLOAT(OFS_PARM2); weapon = G_FLOAT(OFS_PARM3); if (entnum < 1 || entnum > svs.maxclients) { Con_Printf ("tried to sprint to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_useprint); MSG_WriteByte (&client->message,type); MSG_WriteShort (&client->message,cost); MSG_WriteByte (&client->message,weapon); } /* ================= PF_normalize vector normalize(vector) ================= */ static void PF_normalize (void) { float *value1; vec3_t newvalue; double new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2]; new_temp = sqrt (new_temp); if (new_temp == 0) newvalue[0] = newvalue[1] = newvalue[2] = 0; else { new_temp = 1 / new_temp; newvalue[0] = value1[0] * new_temp; newvalue[1] = value1[1] * new_temp; newvalue[2] = value1[2] * new_temp; } VectorCopy (newvalue, G_VECTOR(OFS_RETURN)); } /* ================= PF_vlen scalar vlen(vector) ================= */ static void PF_vlen (void) { float *value1; double new_temp; value1 = G_VECTOR(OFS_PARM0); new_temp = (double)value1[0] * value1[0] + (double)value1[1] * value1[1] + (double)value1[2]*value1[2]; new_temp = sqrt(new_temp); G_FLOAT(OFS_RETURN) = new_temp; } /* ================= PF_vectoyaw float vectoyaw(vector) ================= */ static void PF_vectoyaw (void) { float *value1; float yaw; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) yaw = 0; else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; } G_FLOAT(OFS_RETURN) = yaw; } /* ================= PF_vectoangles vector vectoangles(vector) ================= */ static void PF_vectoangles (void) { float *value1; float forward; float yaw, pitch; value1 = G_VECTOR(OFS_PARM0); if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (int) (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } G_FLOAT(OFS_RETURN+0) = pitch; G_FLOAT(OFS_RETURN+1) = yaw; G_FLOAT(OFS_RETURN+2) = 0; } /* ================= PF_Random Returns a number from 0 <= num < 1 random() ================= */ static void PF_random (void) { float num; num = (rand() & 0x7fff) / ((float)0x7fff); G_FLOAT(OFS_RETURN) = num; } /* ================= PF_particle particle(origin, color, count) ================= */ static void PF_particle (void) { float *org, *dir; float color; float count; org = G_VECTOR(OFS_PARM0); dir = G_VECTOR(OFS_PARM1); color = G_FLOAT(OFS_PARM2); count = G_FLOAT(OFS_PARM3); SV_StartParticle (org, dir, color, count); } /* ================= PF_ambientsound ================= */ static void PF_ambientsound (void) { const char *samp, **check; float *pos; float vol, attenuation; int i, soundnum; int large = false; //johnfitz -- PROTOCOL_FITZQUAKE pos = G_VECTOR (OFS_PARM0); samp = G_STRING(OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); // check to see if samp was properly precached for (soundnum = 0, check = sv.sound_precache; *check; check++, soundnum++) { if (!strcmp(*check, samp)) break; } if (!*check) { Con_Printf ("no precache: %s\n", samp); return; } //johnfitz -- PROTOCOL_FITZQUAKE if (soundnum > 255) { if (sv.protocol == PROTOCOL_NETQUAKE) return; //don't send any info protocol can't support else large = true; } //johnfitz // add an svc_spawnambient command to the level signon packet //johnfitz -- PROTOCOL_FITZQUAKE if (large) MSG_WriteByte (&sv.signon,svc_spawnstaticsound2); else MSG_WriteByte (&sv.signon,svc_spawnstaticsound); //johnfitz for (i = 0; i < 3; i++) MSG_WriteCoord(&sv.signon, pos[i], sv.protocolflags); //johnfitz -- PROTOCOL_FITZQUAKE if (large) MSG_WriteShort(&sv.signon, soundnum); else MSG_WriteByte (&sv.signon, soundnum); //johnfitz MSG_WriteByte (&sv.signon, vol*255); MSG_WriteByte (&sv.signon, attenuation*64); } /* ================= PF_sound Each entity can have eight independant sound sources, like voice, weapon, feet, etc. Channel 0 is an auto-allocate channel, the others override anything already running on that entity/channel pair. An attenuation of 0 will play full volume everywhere in the level. Larger attenuations will drop off. ================= */ static void PF_sound (void) { const char *sample; int channel; edict_t *entity; int volume; float attenuation; entity = G_EDICT(OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = G_STRING(OFS_PARM2); volume = G_FLOAT(OFS_PARM3) * 255; attenuation = G_FLOAT(OFS_PARM4); if (volume < 0 || volume > 255) Host_Error ("SV_StartSound: volume = %i", volume); if (attenuation < 0 || attenuation > 4) Host_Error ("SV_StartSound: attenuation = %f", attenuation); if (channel < 0 || channel > 7) Host_Error ("SV_StartSound: channel = %i", channel); SV_StartSound (entity, channel, sample, volume, attenuation); } /* ================= PF_break break() ================= */ static void PF_break (void) { Con_Printf ("break statement\n"); *(int *)-4 = 0; // dump to debugger // PR_RunError ("break statement"); } /* ================= PF_traceline Used for use tracing and shot targeting Traces are blocked by bbox and exact bsp entityes, and also slide box entities if the tryents flag is set. traceline (vector1, vector2, tryents) ================= */ static void PF_traceline (void) { float *v1, *v2; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = G_EDICT(OFS_PARM3); /* FIXME FIXME FIXME: Why do we hit this with certain progs.dat ?? */ if (developer.value) { if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) { Con_Warning ("NAN in traceline:\nv1(%f %f %f) v2(%f %f %f)\nentity %d\n", v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], NUM_FOR_EDICT(ent)); } } if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2])) v1[0] = v1[1] = v1[2] = 0; if (IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2])) v2[0] = v2[1] = v2[2] = 0; trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } int TraceMove(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *ent)//engine-sides { if(start[0] == end[0] && start[1] == end[1] && start[2] == end[2]) { return 1; } vec3_t forward, up; float HorDist; vec3_t HorGoal; vec3_t tempHorGoal; up[0] = 0; up[1] = 0; up[2] = 1; HorGoal[0] = end[0]; HorGoal[1] = end[1]; HorGoal[2] = start[2]; VectorSubtract(HorGoal,start,forward); HorDist = VectorLength(forward); VectorNormalize(forward); vec3_t CurrentPos; VectorCopy(start,CurrentPos); VectorCopy(HorGoal,tempHorGoal); float CurrentDist = 0;//2d distance from initial 3d positionvector trace_t trace1, trace2; float tempDist; vec3_t tempVec; vec3_t tempVec2; float i; int STEPSIZEB = 18;//other declaration isn't declared yet float SLOPELEN = 10.4;//18/tan(60) = 10.4, the the length of the triangle formed by the max walkable slope of 60 degrees. int skip = 0; int LoopBreak = 0; while(CurrentDist < HorDist) { if(LoopBreak > 20)//was 50, decreased this quite a bit. now it's 260 meters { //Con_Printf("AI Warning: There is a ledge that is greater than 650 meters.\n"); return -1; } trace1 = SV_Move(CurrentPos, mins, maxs, tempHorGoal, MOVE_NOMONSTERS, ent); VectorSubtract(tempHorGoal,CurrentPos,tempVec); tempDist = trace1.fraction * VectorLength(tempVec); //Check if we fell along the path for(i = (maxs[0] * 1); i < tempDist; i += (maxs[0] * 1)) { VectorScale(forward,i,tempVec); VectorAdd(tempVec,CurrentPos,tempVec); VectorScale(up,-500,tempVec2);//500 inches is about 13 meters VectorAdd(tempVec,tempVec2,tempVec2); trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent); if(trace2.fraction > 0) { VectorScale(up,trace2.fraction * -100,tempVec2); VectorAdd(tempVec,tempVec2,CurrentPos); VectorAdd(tempHorGoal,tempVec2,tempHorGoal); skip = 1; CurrentDist += i; if(trace2.fraction == 1) { //We fell the full 13 meters!, we need to be careful here, //because if we're checking over the void, then we could be stuck in an infinite loop and crash the game //So we're going to keep track of how many times we fall 13 meters LoopBreak++; } else { LoopBreak = 0; } break; } } //If we fell at any location along path, then we don't try to step up if(skip == 1) { trace2.fraction = 0; skip = 0; continue; } //We need to advance it as much as possible along path before step up if(trace1.fraction > 0 && trace1.fraction < 1) { VectorCopy(trace1.endpos,CurrentPos); trace1.fraction = 0; } //Check step up if(trace1.fraction < 1) { VectorScale(up,STEPSIZEB,tempVec2); VectorAdd(CurrentPos,tempVec2,tempVec); VectorAdd(tempHorGoal,tempVec2,tempVec2); trace2 = SV_Move(tempVec, mins, maxs, tempVec2, MOVE_NOMONSTERS, ent); //10.4 is minimum length for a slope of 60 degrees, we need to at least advance this much to know the surface is walkable VectorSubtract(tempVec2,tempVec,tempVec2); if(trace2.fraction > (trace1.fraction + (SLOPELEN/VectorLength(tempVec2))) || trace2.fraction == 1) { VectorCopy(tempVec,CurrentPos); tempHorGoal[2] = CurrentPos[2]; continue; } else { return 0;//stepping up didn't advance so we've hit a wall, we failed } } if(trace1.fraction == 1)//we've made it horizontally to our goal... so check if we've made it vertically... { if((end[2] - tempHorGoal[2] < STEPSIZEB) && (end[2] - tempHorGoal[2]) > -1 * STEPSIZEB) return 1; else return 0; } } return 0; } void PF_tracemove(void)//progs side { float *start, *end, *mins, *maxs; int nomonsters; edict_t *ent; start = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); end = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); Con_DPrintf ("TraceMove start, "); G_INT(OFS_RETURN) = TraceMove(start, mins, maxs, end,nomonsters,ent); Con_DPrintf ("TM end\n"); return; } void PF_tracebox (void) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; edict_t *ent; v1 = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); v2 = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = G_EDICT(OFS_PARM5); trace = SV_Move (v1, mins, maxs, v2, nomonsters, ent); pr_global_struct->trace_allsolid = trace.allsolid; pr_global_struct->trace_startsolid = trace.startsolid; pr_global_struct->trace_fraction = trace.fraction; pr_global_struct->trace_inwater = trace.inwater; pr_global_struct->trace_inopen = trace.inopen; VectorCopy (trace.endpos, pr_global_struct->trace_endpos); VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal); pr_global_struct->trace_plane_dist = trace.plane.dist; if (trace.ent) pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent); else pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts); } /* ================= PF_checkpos Returns true if the given entity can move to the given position from it's current position by walking or rolling. FIXME: make work... scalar checkpos (entity, vector) ================= */ #if 0 static void PF_checkpos (void) { } #endif //============================================================================ static byte *checkpvs; //ericw -- changed to malloc static int checkpvs_capacity; static int PF_newcheckclient (int check) { int i; byte *pvs; edict_t *ent; mleaf_t *leaf; vec3_t org; int pvsbytes; // cycle to the next one if (check < 1) check = 1; if (check > svs.maxclients) check = svs.maxclients; if (check == svs.maxclients) i = 1; else i = check + 1; for ( ; ; i++) { if (i == svs.maxclients+1) i = 1; ent = EDICT_NUM(i); if (i == check) break; // didn't find anything else if (ent->free) continue; if (ent->v.health <= 0) continue; if ((int)ent->v.flags & FL_NOTARGET) continue; // anything that is a client, or has a client as an enemy break; } // get the PVS for the entity VectorAdd (ent->v.origin, ent->v.view_ofs, org); leaf = Mod_PointInLeaf (org, sv.worldmodel); pvs = Mod_LeafPVS (leaf, sv.worldmodel); pvsbytes = (sv.worldmodel->numleafs+7)>>3; if (checkpvs == NULL || pvsbytes > checkpvs_capacity) { checkpvs_capacity = pvsbytes; checkpvs = (byte *) realloc (checkpvs, checkpvs_capacity); if (!checkpvs) Sys_Error ("PF_newcheckclient: realloc() failed on %d bytes", checkpvs_capacity); } memcpy (checkpvs, pvs, pvsbytes); return i; } /* ================= PF_checkclient Returns a client (or object that has a client enemy) that would be a valid target. If there are more than one valid options, they are cycled each frame If (self.origin + self.viewofs) is not in the PVS of the current target, it is not returned at all. name checkclient () ================= */ #define MAX_CHECK 16 static int c_invis, c_notvis; static void PF_checkclient (void) { edict_t *ent, *self; mleaf_t *leaf; int l; vec3_t view; // find a new check if on a new frame if (sv.time - sv.lastchecktime >= 0.1) { sv.lastcheck = PF_newcheckclient (sv.lastcheck); sv.lastchecktime = sv.time; } // return check if it might be visible ent = EDICT_NUM(sv.lastcheck); if (ent->free || ent->v.health <= 0) { RETURN_EDICT(sv.edicts); return; } // if current entity can't possibly see the check entity, return 0 self = PROG_TO_EDICT(pr_global_struct->self); VectorAdd (self->v.origin, self->v.view_ofs, view); leaf = Mod_PointInLeaf (view, sv.worldmodel); l = (leaf - sv.worldmodel->leafs) - 1; if ( (l < 0) || !(checkpvs[l>>3] & (1 << (l & 7))) ) { c_notvis++; RETURN_EDICT(sv.edicts); return; } // might be able to see it c_invis++; RETURN_EDICT(ent); } //============================================================================ /* ================= PF_stuffcmd Sends text over to the client's execution buffer stuffcmd (clientent, value) ================= */ static void PF_stuffcmd (void) { int entnum; const char *str; client_t *old; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("Parm 0 not a client"); str = G_STRING(OFS_PARM1); old = host_client; host_client = &svs.clients[entnum-1]; Host_ClientCommands ("%s", str); host_client = old; } /* ================= PF_localcmd Sends text over to the client's execution buffer localcmd (string) ================= */ static void PF_localcmd (void) { const char *str; str = G_STRING(OFS_PARM0); Cbuf_AddText (str); } /* ================= PF_cvar float cvar (string) ================= */ static void PF_cvar (void) { const char *str; str = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str); } /* ================= PF_cvar_set float cvar (string) ================= */ static void PF_cvar_set (void) { const char *var, *val; var = G_STRING(OFS_PARM0); val = G_STRING(OFS_PARM1); Cvar_Set (var, val); } /* ================= PF_findradius Returns a chain of entities that have origins within a spherical area findradius (origin, radius) ================= */ static void PF_findradius (void) { edict_t *ent, *chain; float rad; float *org; vec3_t eorg; int i, j; chain = (edict_t *)sv.edicts; org = G_VECTOR(OFS_PARM0); rad = G_FLOAT(OFS_PARM1); rad *= rad; ent = NEXT_EDICT(sv.edicts); for (i = 1; i < sv.num_edicts; i++, ent = NEXT_EDICT(ent)) { if (ent->free) continue; if (ent->v.solid == SOLID_NOT) continue; for (j = 0; j < 3; j++) eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j]) * 0.5); if (DotProduct(eorg, eorg) > rad) continue; ent->v.chain = EDICT_TO_PROG(chain); chain = ent; } RETURN_EDICT(chain); } /* ========= PF_dprint ========= */ static void PF_dprint (void) { Con_DPrintf ("%s",PF_VarString(0)); } static void PF_ftos (void) { float v; char *s; v = G_FLOAT(OFS_PARM0); s = PR_GetTempString(); if (v == (int)v) sprintf (s, "%d",(int)v); else sprintf (s, "%5.1f",v); G_INT(OFS_RETURN) = PR_SetEngineString(s); } static void PF_fabs (void) { float v; v = G_FLOAT(OFS_PARM0); G_FLOAT(OFS_RETURN) = fabs(v); } static void PF_vtos (void) { char *s; s = PR_GetTempString(); sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]); G_INT(OFS_RETURN) = PR_SetEngineString(s); } void PF_etos (void) { char *s; s = PR_GetTempString(); sprintf (s, "entity %i", G_EDICTNUM(OFS_PARM0)); G_INT(OFS_RETURN) = s - pr_strings; } static void PF_Spawn (void) { edict_t *ed; ed = ED_Alloc(); RETURN_EDICT(ed); } static void PF_Remove (void) { edict_t *ed; ed = G_EDICT(OFS_PARM0); ED_Free (ed); } /* ================= PF_SongEgg plays designated easter egg track songegg(trackname) ================= */ void PF_SongEgg (void) { char* s; s = G_STRING(OFS_PARM0); Cbuf_AddText ("music_loop\n"); Cbuf_AddText (va("music %s\n",s)); } /* ================= PF_MaxAmmo activates max ammo text in HUD nzp_maxammo() ================= */ void PF_MaxAmmo(void) { MSG_WriteByte(&sv.reliable_datagram, svc_maxammo); } /* ================= PF_GrenadePulse pulses grenade crosshair grenade_pulse() ================= */ void PF_GrenadePulse(void) { client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_pulse); } /* ================= PF_SetDoubleTapVersion Server tells client which HUD icon to draw for Double-Tap (damage buff v.s. just rate of fire enhancement). nzp_setdoubletapver() ================= */ void PF_SetDoubleTapVersion(void) { client_t *client; int entnum; int state; entnum = G_EDICTNUM(OFS_PARM0); state = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_doubletap); MSG_WriteByte (&client->message, state); } /* ================= PF_ScreenFlash Server tells client to flash on screen for a short (but specified) moment. nzp_screenflash(target, color, duration, type) ================= */ void PF_ScreenFlash(void) { client_t *client; int entnum; int color, duration, type; entnum = G_EDICTNUM(OFS_PARM0); color = G_FLOAT(OFS_PARM1); duration = G_FLOAT(OFS_PARM2); type = G_FLOAT(OFS_PARM3); // Specified world, or something. Send to everyone. if (entnum < 1 || entnum > svs.maxclients) { MSG_WriteByte(&sv.reliable_datagram, svc_screenflash); MSG_WriteByte(&sv.reliable_datagram, color); MSG_WriteByte(&sv.reliable_datagram, duration); MSG_WriteByte(&sv.reliable_datagram, type); } // Send to specific user else { client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_screenflash); MSG_WriteByte (&client->message, color); MSG_WriteByte (&client->message, duration); MSG_WriteByte (&client->message, type); } } /* ================= PF_BettyPrompt draws status on hud on how to use bouncing betty. nzp_bettyprompt() ================= */ void PF_BettyPrompt(void) { client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_bettyprompt); } /* ================= PF_SetPlayerName sends the name string to the client, avoids making a protocol extension and spamming strings. nzp_setplayername() ================= */ void PF_SetPlayerName(void) { client_t *client; int entnum; char* s; entnum = G_EDICTNUM(OFS_PARM0); s = G_STRING(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) return; client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message, svc_playername); MSG_WriteString (&client->message, s); } /* ================= PF_MaxZombies Returns the total number of zombies the platform can have out at once. nzp_maxai() ================= */ void PF_MaxZombies(void) { G_FLOAT(OFS_RETURN) = 24; } /* ================= PF_achievement unlocks the achievement number for entity achievement(clientent, value) ================= */ void PF_achievement (void) { int ach; client_t *client; int entnum; entnum = G_EDICTNUM(OFS_PARM0); ach = G_FLOAT(OFS_PARM1); if (entnum < 1 || entnum > svs.maxclients) { Con_DPrintf ("tried to unlock ach to a non-client\n"); return; } client = &svs.clients[entnum-1]; MSG_WriteByte (&client->message,svc_achievement); MSG_WriteByte (&client->message,ach); } /* ================= PF_updateLimb updates zombies limb PF_updateLimb(zombieent, value. limbent) ================= */ void PF_updateLimb (void) { int limb; int zombieent, limbent; zombieent = G_EDICTNUM(OFS_PARM0); limb = G_FLOAT(OFS_PARM1); limbent = G_EDICTNUM(OFS_PARM2); MSG_WriteByte (&sv.reliable_datagram, svc_limbupdate); MSG_WriteByte (&sv.reliable_datagram, limb); MSG_WriteShort (&sv.reliable_datagram, zombieent); MSG_WriteShort (&sv.reliable_datagram, limbent); } // entity (entity start, .string field, string match) find = #5; static void PF_Find (void) { int e; int f; const char *s, *t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_STRING(OFS_PARM2); if (!s) PR_RunError ("PF_Find: bad search string"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_STRING(ed,f); if (!t) continue; if (!strcmp(t,s)) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } // entity (entity start, .float field, float match) findfloat = #98; void PF_FindFloat (void) { int e; int f; float s, t; edict_t *ed; e = G_EDICTNUM(OFS_PARM0); f = G_INT(OFS_PARM1); s = G_FLOAT(OFS_PARM2); if (!s) PR_RunError ("PF_FindFloat: bad search float"); for (e++ ; e < sv.num_edicts ; e++) { ed = EDICT_NUM(e); if (ed->free) continue; t = E_FLOAT(ed,f); if (!t) continue; if (t == s) { RETURN_EDICT(ed); return; } } RETURN_EDICT(sv.edicts); } static void PR_CheckEmptyString (const char *s) { if (s[0] <= ' ') PR_RunError ("Bad string"); } static void PF_precache_file (void) { // precache_file is only used to copy files with qcc, it does nothing G_INT(OFS_RETURN) = G_INT(OFS_PARM0); } static void PF_precache_sound (void) { const char *s; int i; if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i = 0; i < MAX_SOUNDS; i++) { if (!sv.sound_precache[i]) { sv.sound_precache[i] = s; return; } if (!strcmp(sv.sound_precache[i], s)) return; } PR_RunError ("PF_precache_sound: overflow"); } static void PF_precache_model (void) { const char *s; int i; if (sv.state != ss_loading) PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions"); s = G_STRING(OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PR_CheckEmptyString (s); for (i = 0; i < MAX_MODELS; i++) { if (!sv.model_precache[i]) { sv.model_precache[i] = s; sv.models[i] = Mod_ForName (s, true); return; } if (!strcmp(sv.model_precache[i], s)) return; } PR_RunError ("PF_precache_model: overflow"); } static void PF_coredump (void) { ED_PrintEdicts (); } static void PF_traceon (void) { pr_trace = true; } static void PF_traceoff (void) { pr_trace = false; } static void PF_eprint (void) { ED_PrintNum (G_EDICTNUM(OFS_PARM0)); } /* =============== PF_walkmove float(float yaw, float dist) walkmove =============== */ static void PF_walkmove (void) { edict_t *ent; float yaw, dist; vec3_t move; dfunction_t *oldf; int oldself; ent = PROG_TO_EDICT(pr_global_struct->self); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } yaw = yaw * M_PI * 2 / 360; move[0] = cos(yaw) * dist; move[1] = sin(yaw) * dist; move[2] = 0; // save program state, because SV_movestep may call other progs oldf = pr_xfunction; oldself = pr_global_struct->self; G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true); // restore program state pr_xfunction = oldf; pr_global_struct->self = oldself; } /* =============== PF_droptofloor void() droptofloor =============== */ static void PF_droptofloor (void) { edict_t *ent; vec3_t end; trace_t trace; ent = PROG_TO_EDICT(pr_global_struct->self); VectorCopy (ent->v.origin, end); end[2] -= 256; trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v.origin); SV_LinkEdict (ent, false); ent->v.flags = (int)ent->v.flags | FL_ONGROUND; ent->v.groundentity = EDICT_TO_PROG(trace.ent); G_FLOAT(OFS_RETURN) = 1; } } /* =============== PF_lightstyle void(float style, string value) lightstyle =============== */ static void PF_lightstyle (void) { int style; const char *val; client_t *client; int j; style = G_FLOAT(OFS_PARM0); val = G_STRING(OFS_PARM1); // bounds check to avoid clobbering sv struct if (style < 0 || style >= MAX_LIGHTSTYLES) { Con_DWarning("PF_lightstyle: invalid style %d\n", style); return; } // change the string in sv sv.lightstyles[style] = val; // send message to all clients on this server if (sv.state != ss_active) return; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (client->active || client->spawned) { MSG_WriteChar (&client->message, svc_lightstyle); MSG_WriteChar (&client->message, style); MSG_WriteString (&client->message, val); } } } static void PF_rint (void) { float f; f = G_FLOAT(OFS_PARM0); if (f > 0) G_FLOAT(OFS_RETURN) = (int)(f + 0.5); else G_FLOAT(OFS_RETURN) = (int)(f - 0.5); } static void PF_floor (void) { G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0)); } static void PF_ceil (void) { G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0)); } /* ============= PF_checkbottom ============= */ static void PF_checkbottom (void) { edict_t *ent; ent = G_EDICT(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent); } /* ============= PF_pointcontents ============= */ static void PF_pointcontents (void) { float *v; v = G_VECTOR(OFS_PARM0); G_FLOAT(OFS_RETURN) = SV_PointContents (v); } /* ============= PF_nextent entity nextent(entity) ============= */ static void PF_nextent (void) { int i; edict_t *ent; i = G_EDICTNUM(OFS_PARM0); while (1) { i++; if (i == sv.num_edicts) { RETURN_EDICT(sv.edicts); return; } ent = EDICT_NUM(i); if (!ent->free) { RETURN_EDICT(ent); return; } } } /* ============= PF_aim Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ cvar_t sv_aim = {"sv_aim", "1", CVAR_NONE}; // ericw -- turn autoaim off by default. was 0.93 static void PF_aim (void) { edict_t *ent, *check, *bestent; vec3_t start, dir, end, bestdir; int i, j; trace_t tr; float dist, bestdist; float speed; ent = G_EDICT(OFS_PARM0); speed = G_FLOAT(OFS_PARM1); (void) speed; /* variable set but not used */ VectorCopy (ent->v.origin, start); start[2] += 20; // try sending a trace straight VectorCopy (pr_global_struct->v_forward, dir); VectorMA (start, 2048, dir, end); tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM && (!teamplay.value || ent->v.team <= 0 || ent->v.team != tr.ent->v.team) ) { VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN)); return; } // try all possible entities VectorCopy (dir, bestdir); bestdist = sv_aim.value; bestent = NULL; check = NEXT_EDICT(sv.edicts); for (i = 1; i < sv.num_edicts; i++, check = NEXT_EDICT(check) ) { if (check->v.takedamage != DAMAGE_AIM) continue; if (check == ent) continue; if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team) continue; // don't aim at teammate for (j = 0; j < 3; j++) end[j] = check->v.origin[j] + 0.5 * (check->v.mins[j] + check->v.maxs[j]); VectorSubtract (end, start, dir); VectorNormalize (dir); dist = DotProduct (dir, pr_global_struct->v_forward); if (dist < bestdist) continue; // to far to turn tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent); if (tr.ent == check) { // can shoot at this one bestdist = dist; bestent = check; } } if (bestent) { VectorSubtract (bestent->v.origin, ent->v.origin, dir); dist = DotProduct (dir, pr_global_struct->v_forward); VectorScale (pr_global_struct->v_forward, dist, end); end[2] = dir[2]; VectorNormalize (end); VectorCopy (end, G_VECTOR(OFS_RETURN)); } else { VectorCopy (bestdir, G_VECTOR(OFS_RETURN)); } } /* ============== PF_changeyaw This was a major timewaster in progs, so it was converted to C ============== */ void PF_changeyaw (void) { edict_t *ent; float ideal, current, move, speed; ent = PROG_TO_EDICT(pr_global_struct->self); current = anglemod( ent->v.angles[1] ); ideal = ent->v.ideal_yaw; speed = ent->v.yaw_speed; if (current == ideal) return; move = ideal - current; if (ideal > current) { if (move >= 180) move = move - 360; } else { if (move <= -180) move = move + 360; } if (move > 0) { if (move > speed) move = speed; } else { if (move < -speed) move = -speed; } ent->v.angles[1] = anglemod (current + move); } /* ============== PF_GetSoundLen Get the lenght of the sound (useful for things like radio) ============== */ void PF_GetSoundLen (void) { char *name; name = G_STRING(OFS_PARM0); char namebuffer[256]; byte *data; wavinfo_t info; byte stackbuf[1*1024]; // avoid dirtying the cache heap //Con_Printf ("S_LoadSound: %x\n", (int)stackbuf); // load it in Q_strcpy(namebuffer, ""); Q_strcat(namebuffer, name); data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf), NULL); if (!data) { Con_Printf ("Couldn't load %s\n", namebuffer); G_FLOAT(OFS_RETURN) = -1; return; } info = GetWavinfo (name, data, com_filesize); if (info.channels != 1) { Con_Printf ("%s is a stereo sample\n",name); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = (float)info.samples/(float)info.rate; } /* =============================================================================== MESSAGE WRITING =============================================================================== */ static sizebuf_t *WriteDest (void) { int entnum; int dest; edict_t *ent; dest = G_FLOAT(OFS_PARM0); switch (dest) { case MSG_BROADCAST: return &sv.datagram; case MSG_ONE: ent = PROG_TO_EDICT(pr_global_struct->msg_entity); entnum = NUM_FOR_EDICT(ent); if (entnum < 1 || entnum > svs.maxclients) PR_RunError ("WriteDest: not a client"); return &svs.clients[entnum-1].message; case MSG_ALL: return &sv.reliable_datagram; case MSG_INIT: return &sv.signon; default: PR_RunError ("WriteDest: bad destination"); break; } return NULL; } static void PF_WriteByte (void) { MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteChar (void) { MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteShort (void) { MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteLong (void) { MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1)); } static void PF_WriteAngle (void) { MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags); } static void PF_WriteCoord (void) { MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1), sv.protocolflags); } static void PF_WriteString (void) { MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1)); } static void PF_WriteEntity (void) { MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1)); } //============================================================================= static void PF_makestatic (void) { edict_t *ent; int i; int bits = 0; //johnfitz -- PROTOCOL_FITZQUAKE ent = G_EDICT(OFS_PARM0); //johnfitz -- don't send invisible static entities if (ent->alpha == ENTALPHA_ZERO) { ED_Free (ent); return; } //johnfitz //johnfitz -- PROTOCOL_FITZQUAKE if (sv.protocol == PROTOCOL_NETQUAKE) { if (SV_ModelIndex(PR_GetString(ent->v.model)) & 0xFF00 || (int)(ent->v.frame) & 0xFF00) { ED_Free (ent); return; //can't display the correct model & frame, so don't show it at all } } else { if (SV_ModelIndex(PR_GetString(ent->v.model)) & 0xFF00) bits |= B_LARGEMODEL; if ((int)(ent->v.frame) & 0xFF00) bits |= B_LARGEFRAME; if (ent->alpha != ENTALPHA_DEFAULT) bits |= B_ALPHA; //if (ent->light_lev != 0) // bits |= B_LIGHTLEVEL; } if (bits) { MSG_WriteByte (&sv.signon, svc_spawnstatic2); MSG_WriteByte (&sv.signon, bits); } else MSG_WriteByte (&sv.signon, svc_spawnstatic); if (bits & B_LARGEMODEL) MSG_WriteShort (&sv.signon, SV_ModelIndex(PR_GetString(ent->v.model))); else MSG_WriteByte (&sv.signon, SV_ModelIndex(PR_GetString(ent->v.model))); if (bits & B_LARGEFRAME) MSG_WriteShort (&sv.signon, ent->v.frame); else MSG_WriteByte (&sv.signon, ent->v.frame); //johnfitz MSG_WriteByte (&sv.signon, ent->v.colormap); MSG_WriteByte (&sv.signon, ent->v.skin); for (i = 0; i < 3; i++) { MSG_WriteCoord(&sv.signon, ent->v.origin[i], sv.protocolflags); MSG_WriteAngle(&sv.signon, ent->v.angles[i], sv.protocolflags); } //johnfitz -- PROTOCOL_FITZQUAKE if (bits & B_ALPHA) MSG_WriteByte (&sv.signon, ent->alpha); //johnfitz // NZP START //if (bits & B_LIGHTLEVEL) // MSG_WriteByte (&sv.signon, ent->light_lev); // NZP END // throw the entity away now ED_Free (ent); } //============================================================================= /* ============== PF_setspawnparms ============== */ static void PF_setspawnparms (void) { edict_t *ent; int i; client_t *client; ent = G_EDICT(OFS_PARM0); i = NUM_FOR_EDICT(ent); if (i < 1 || i > svs.maxclients) PR_RunError ("Entity is not a client"); // copy spawn parms out of the client_t client = svs.clients + (i-1); for (i = 0; i < NUM_SPAWN_PARMS; i++) (&pr_global_struct->parm1)[i] = client->spawn_parms[i]; } /* ============== PF_changelevel ============== */ static void PF_changelevel (void) { const char *s; // make sure we don't issue two changelevels if (svs.changelevel_issued) return; svs.changelevel_issued = true; s = G_STRING(OFS_PARM0); Cbuf_AddText (va("changelevel %s\n",s)); } static void PF_Fixme (void) { PR_RunError ("unimplemented builtin"); } /* ================= Main_Waypoint functin This is where the magic happens ================= */ int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated. int openset[MAX_WAYPOINTS];//Actual sorted open list int opensetRef[MAX_WAYPOINTS];//Reference values of open list int opensetLength;//equivalent of javaScript's array[].length; #define MaxZombies 16 zombie_ai zombie_list[MaxZombies]; //Debug// void printSortedOpenSet() { Con_Printf("Sorted!: "); int qr; for(qr = 0; qr < opensetLength; qr++) { Con_Printf("%i, ",(int)waypoints[openset[qr]].f_score); } Con_Printf("\n"); } //------// void RemoveWayFromList (int listnumber, int waynum) { if(listnumber == 1) { //Con_DPrintf ("RemoveWayFromList: closedset[%i] = %i\n", waynum, 0); closedset[waynum] = 0; return; } int i; int s; if(listnumber == 2) { for(i = 0; i < opensetLength; i++) { if(openset[i] == waynum) { openset[i] = 0; opensetRef[waynum] = 0; for(s = i; s < opensetLength; s++) { openset[s] = openset[s+1]; } opensetLength -= 1; return; } } } } void CompareOpenLists() { int refCount, count; refCount = 0; count = 0; int i; for(i = 0; i < MAX_WAYPOINTS; i++) { if(openset[i]) count++; if(opensetRef[i]) refCount++; } if(count != refCount || count != opensetLength || refCount != opensetLength) Con_Printf("%i%i%i\n",count, refCount,opensetLength); } int AddWayToList (int listnumber, int waynum)//blubs binary sorting { if(listnumber == 1)//closed list { //Con_DPrintf ("AddWayToList: closedset[%i] = %i\n", waynum, 1); closedset[waynum] = 1; return 1; } if(listnumber == 2)//openlist { int min, max, test; min = -1; max = opensetLength; float wayVal = waypoints[waynum].f_score; while(max > min) { if(max - min == 1) { int i; for(i = opensetLength; i > max ; i--) { openset[i] = openset[i-1]; } openset[max] = waynum; opensetLength += 1; opensetRef[waynum] = 1; //printSortedOpenSet(); for debug only return max; } test = (int)((min + max)/2); if(wayVal > waypoints[openset[test]].f_score) { min = test; } else if(wayVal < waypoints[openset[test]].f_score) { max = test; } if(wayVal == waypoints[openset[test]].f_score) { max = test; min = test - 1; } } } return -1; } int GetLowestFromOpenSet() { return openset[0]; } int CheckIfEmptyList (int listnumber) { int i; for (i = 0; i < MAX_WAYPOINTS; i++) { if (listnumber == 1) { if (closedset[i]) { //Con_DPrintf ("CheckIfEmptyList: closedset[%i]\n", i); return 0; } } else if (listnumber == 2) { if (openset[i]) { //Con_DPrintf ("CheckIfEmptyList: openset[%i]\n", i); return 0; } } } return 1; } int CheckIfWayInList (int listnumber, int waynum) { if(listnumber == 1) { if(closedset[waynum]) { //Con_DPrintf ("CheckIfWayInList: closedset[%i] = %i\n", waynum, 1); return 1; } } if(listnumber == 2) { if(opensetRef[waynum]) { //Con_DPrintf ("CheckIfWayInList: openset[%i] = %i\n", waynum, 1); return 1; } } return 0; } float heuristic_cost_estimate (int start_way, int end_way) { //for now we will just look the distance between. return VectorDistanceSquared(waypoints[start_way].origin, waypoints[end_way].origin); } int proces_list[MAX_WAYPOINTS]; void reconstruct_path(int start_node, int current_node) { int i, s, current; current = current_node; s = 0; Con_DPrintf ("\n"); Con_DPrintf ("reconstruct_path: start_node = %i, current_node = %i\n\n", start_node, current_node); for (i = 0;i < MAX_WAYPOINTS; i++) { //if (closedset[i]) // Con_DPrintf ("reconstruct_path: closedset[%i] = %i\n", i, closedset[i]); proces_list[i] = 0; } proces_list[s] = -1;//-1 means the enemy is the last waypoint s = 1; while (1) { //Con_DPrintf("\nreconstruct_path: current = %i, waypoints[current].came_from = %i\n", current, waypoints[current].came_from); proces_list[s] = current;//blubs, we now add the first waypoint to the path list if (current == start_node) { Con_DPrintf("reconstruct_path: path done!\n"); break; } if (CheckIfWayInList (1, waypoints[current].came_from)) { //Con_DPrintf("reconstruct_path: waypoints[current].came_from %i is in list!\n", waypoints[current].came_from); for (i = 0;i < 8; i++) { if (waypoints[waypoints[current].came_from].target_id[i] < 0) break; //Con_DPrintf("reconstruct_path for loop: waypoints[waypoints[current].came_from].target_id[i] = %i, current = %i\n", waypoints[waypoints[current].came_from].target_id[i], current) if (waypoints[waypoints[current].came_from].target_id[i] == current) { //Con_DPrintf("reconstruct_path: current %i is viable target!\n", current); current = waypoints[current].came_from;//woohoo, this waypoint is viable. So set it now as the current one break; } } } else { //Con_DPrintf("reconstruct_path: skipped waypoint %i\n", waypoints[current].came_from); break; } s++; } Con_DPrintf("\nreconstruct_path: dumping the final list\n"); /*for (s = MAX_WAYPOINTS - 1; s > -1; s--) { //if (proces_list[s]) //Con_DPrintf("reconstruct_path final: s = %i, proces_list[s] = %i\n", s, proces_list[s]); }*/ } int Pathfind (int start_way, int end_way)//note thease 2 are ARRAY locations. Not the waypoints names. { int current, last_way;//current is for the waypoint array, last_way is a way that was used last float tentative_g_score, tentative_f_score; int i; last_way = 0; for (i = 0; i < MAX_WAYPOINTS;i++)// clear all the waypoints { openset[i] = 0; opensetRef[i] = 0; closedset[i] = 0; waypoints[i].f_score = 0; waypoints[i].g_score = 0; waypoints[i].came_from = 0; } opensetLength = 0; waypoints[start_way].g_score = 0; // Cost from start along best known path. // Estimated total cost from start to goal through y. waypoints[start_way].f_score = waypoints[start_way].g_score + heuristic_cost_estimate(start_way, end_way); AddWayToList (2, start_way);// The set of tentative nodes to be evaluated, initially containing the start node while (!CheckIfEmptyList (2)) { //Con_DPrintf("\n"); current = GetLowestFromOpenSet(); //Con_DPrintf("Pathfind current: %i, f_score: %f, g_score: %f\n", current, waypoints[current].f_score, waypoints[current].g_score); if (current == end_way) { Con_DPrintf("Pathfind goal reached\n"); reconstruct_path(start_way, end_way); return 1; } AddWayToList (1, current); RemoveWayFromList (2, current); for (i = 0;i < 8; i++) { //Con_DPrintf("Pathfind for start\n"); if (waypoints[current].target_id[i] < 0) break; if (!waypoints[waypoints[current].target_id[i]].open) { //if (waypoints[current].target_id[i]) //Con_DPrintf("Pathfind for: %i, waypoints[waypoints[current].target_id[i]].open = %i, current = %i\n", waypoints[current].target_id[i], waypoints[waypoints[current].target_id[i]].open, current); continue; } tentative_g_score = waypoints[current].g_score + waypoints[current].dist[i]; tentative_f_score = tentative_g_score + heuristic_cost_estimate(waypoints[current].target_id[i], end_way); //Con_DPrintf("Pathfind for: %i, t_f_score: %f, t_g_score: %f\n", waypoints[current].target_id[i], tentative_f_score, tentative_g_score); //if (CheckIfWayInList (1, waypoints[current].target_id[i]) && tentative_f_score >= waypoints[waypoints[current].target_id[i]].f_score) if (CheckIfWayInList (1, waypoints[current].target_id[i]))//it was the above, but why do we care about this waypoint if it's already in the closed list? we never check 2 waypoints twice m8, the first iteration that we reach this waypoint is also the fastest way, so lets not EVER check it again. { //if (CheckIfWayInList (1, waypoints[current].target_id[i])) //Con_DPrintf("Pathfind: waypoint %i in closed list\n", waypoints[current].target_id[i]); continue; } if(tentative_f_score < waypoints[waypoints[current].target_id[i]].f_score) { //Con_DPrintf("Pathfind waypoint is better\n"); waypoints[waypoints[current].target_id[i]].g_score = tentative_g_score; waypoints[waypoints[current].target_id[i]].f_score = tentative_f_score; } if (!CheckIfWayInList (2, waypoints[current].target_id[i])) { //Con_DPrintf("Pathfind waypoint not in list\n"); waypoints[waypoints[current].target_id[i]].g_score = tentative_g_score; waypoints[waypoints[current].target_id[i]].f_score = tentative_f_score; waypoints[waypoints[current].target_id[i]].came_from = current; AddWayToList (2, waypoints[current].target_id[i]); //Con_DPrintf("Pathfind: %i added to the openset with waypoints[current].came_from = %i, current = %i\n", waypoints[current].target_id[i], waypoints[current].came_from, current); } } last_way = current; } return 0; } /* ================= Do_Pathfind float Do_Pathfind (entity zombie, entity target) ================= */ float max_waypoint_distance = 750; short closest_waypoints[MAX_EDICTS]; void Do_Pathfind (void) { int i, s; trace_t trace; Con_DPrintf("Starting Do_Pathfind\n"); //we first need to look for closest point for both zombie and the player int zombie_entnum = G_EDICTNUM(OFS_PARM0); int target_entnum = G_EDICTNUM(OFS_PARM1); edict_t * zombie = G_EDICT(OFS_PARM0); edict_t * ent = G_EDICT(OFS_PARM1); float best_dist_z = max_waypoint_distance * max_waypoint_distance; float dist_z = 0; int best_z = -1; float best_dist_e = max_waypoint_distance * max_waypoint_distance; float dist_e = 0; int best_e = -1; int prevclosest = closest_waypoints[zombie_entnum]; if (prevclosest >= 0) { trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[prevclosest].origin, 1, zombie); if (trace.fraction >= 1) { dist_z = VectorDistanceSquared(waypoints[prevclosest].origin, zombie->v.origin); best_dist_z = dist_z; best_z = prevclosest; } else { for (s = 0; s < 8; s++) { int neighbor = waypoints[prevclosest].target_id[s]; if (neighbor < 0) break; dist_z = VectorDistanceSquared(waypoints[neighbor].origin, zombie->v.origin); if (dist_z < best_dist_z) { trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[neighbor].origin, 1, zombie); if (trace.fraction >= 1) { best_dist_z = dist_z; best_z = neighbor; break; } } } } } // copypasta, forgive me prevclosest = closest_waypoints[target_entnum]; if (prevclosest >= 0) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[prevclosest].origin, 1, ent); if (trace.fraction >= 1) { dist_e = VectorDistanceSquared(waypoints[prevclosest].origin, ent->v.origin); best_dist_e = dist_e; best_e = prevclosest; } else { for (s = 0; s < 8; s++) { int neighbor = waypoints[prevclosest].target_id[s]; if (neighbor < 0) break; dist_e = VectorDistanceSquared(waypoints[neighbor].origin, ent->v.origin); if (dist_e < best_dist_e) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[neighbor].origin, 1, ent); if (trace.fraction >= 1) { best_dist_e = dist_e; best_e = neighbor; break; } } } } } for (i = 0; i < MAX_WAYPOINTS; i++) { if (!waypoints[i].used || !waypoints[i].open) continue; dist_z = VectorDistanceSquared(waypoints[i].origin, zombie->v.origin); if (dist_z < best_dist_z) { trace = SV_Move (zombie->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, zombie); if (trace.fraction >= 1) { best_dist_z = dist_z; best_z = i; } } dist_e = VectorDistanceSquared(waypoints[i].origin, ent->v.origin); if (dist_e < best_dist_e) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); if (trace.fraction >= 1) { best_dist_e = dist_e; best_e = i; } } } closest_waypoints[zombie_entnum] = best_z; closest_waypoints[target_entnum] = best_e; Con_DPrintf("Starting waypoint: %i, Ending waypoint: %i\n", best_z, best_e); if (Pathfind(best_z, best_e)) { for (i = 0; i < MaxZombies; i++) { if (zombie_entnum == zombie_list[i].zombienum) { for (s = 0; s < MAX_WAYPOINTS; s++) { zombie_list[i].pathlist[s] = proces_list[s]; } break; } if (i == MaxZombies - 1)//zombie was not in list { for (i = 0; i < MaxZombies; i++) { if (!zombie_list[i].zombienum) { zombie_list[i].zombienum = zombie_entnum; for (s = 0; s < MAX_WAYPOINTS; s++) { zombie_list[i].pathlist[s] = proces_list[s]; } break; } } break; } } if(zombie_list[i].pathlist[2] == 0 && zombie_list[i].pathlist[1] != 0)//then we are at player's waypoint! { Con_DPrintf("We are at player's waypoint already!\n"); G_FLOAT(OFS_RETURN) = -1; return; } Con_DPrintf("Path found!\n"); G_FLOAT(OFS_RETURN) = 1; } else { Con_DPrintf("Path not found!\n"); G_FLOAT(OFS_RETURN) = 0; } } /* ================= Open_Waypoint void Open_Waypoint (string, string, string, string, string, string, string, string) ================= */ void Open_Waypoint (void) { int i, t; char *p = G_STRING(OFS_PARM0); //Con_DPrintf("Open_Waypoint\n"); for (i = 1; i < MAX_WAYPOINTS; i++) { if (waypoints[i].special[0])//no need to open without tag { if (!strcmp(p, waypoints[i].special)) { waypoints[i].open = 1; //Con_DPrintf("Open_Waypoint: %i, opened\n", i); t = 1; } else continue; } } //if (t == 0) //{ //Con_DPrintf("Open_Waypoint: no waypoints opened\n"); //} } /* ================= Close_Waypoint void Close_Waypoint (string, string, string, string, string, string, string, string) cypress - basically a carbon copy of open_waypoint lol ================= */ void Close_Waypoint (void) { int i, t; char *p = G_STRING(OFS_PARM0); for (i = 1; i < MAX_WAYPOINTS; i++) { if (waypoints[i].special[0])//no need to open without tag { if (!strcmp(p, waypoints[i].special)) { waypoints[i].open = 0; t = 1; } else continue; } } } /* ================= Get_Waypoint_Near vector Get_Waypoint_Near (entity) ================= */ void Get_Waypoint_Near (void) { float best_dist; float dist; int i, best; trace_t trace; edict_t *ent; best = 0; Con_DPrintf("Starting Get_Waypoint_Near\n"); ent = G_EDICT(OFS_PARM0); best_dist = 1000000000; dist = 0; for (i = 0; i < MAX_WAYPOINTS; i++) { if (waypoints[i].open) { dist = VecLength2(waypoints[i].origin, ent->v.origin); //Con_DPrintf("Waypoint: %i, distance: %f, fraction: %f\n", i, dist, trace.fraction); if(dist < best_dist) { trace = SV_Move (ent->v.origin, vec3_origin, vec3_origin, waypoints[i].origin, 1, ent); if (trace.fraction >= 1) { best_dist = dist; best = i; } } } } Con_DPrintf("'%5.1f %5.1f %5.1f', %f is %f, (%i, %i)\n", waypoints[best].origin[0],waypoints[best].origin[1], waypoints[best].origin[2], best_dist, dist, i, best); VectorCopy (waypoints[best].origin, G_VECTOR(OFS_RETURN)); } /* ================= Get_Next_Waypoint This function will return the next waypoint in zombies path and then remove it from the list vector Get_Next_Waypoint (entity) ================= */ void Get_Next_Waypoint (void) { int i, s; s = 0;//useless initialize, because compiler likes to yell at me int entnum; edict_t *ent;//blubs added vec3_t move; float *start,*mins, *maxs; int currentWay = 0; //int zomb = 0; int skippedWays = 0; move [0] = 0; move [1] = 0; move [2] = 0; entnum = G_EDICTNUM(OFS_PARM0); ent = G_EDICT(OFS_PARM0);//blubsadded start = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); mins[0] -= 2; mins[1] -= 2; maxs[0] += 2; maxs[1] += 2; for (i = 0; i < MaxZombies; i++) { if (entnum == zombie_list[i].zombienum) { for (s = MAX_WAYPOINTS - 1; s > -1; s--) { if (zombie_list[i].pathlist[s]) { zombie_list[i].pathlist[s] = 0;//This is get_next, so remove our current waypoint from the list. if(s == 1) { VectorCopy (move, G_VECTOR(OFS_RETURN));//we are at our last waypoint, so just return 0,0,0, this should never happen anyways, because we'll make pathfind return something else Con_Printf("Warning, only one waypoint in path!\n"); return; } s-= 1; currentWay = s;//We want the next waypoint break; } } break; } } //s is the index in our path, so if s == 1 if(s == -1 || s == 0) { //-1? //then that means only player was in path, this is just in case... //we are at our last waypoint, so just return 0,0,0, this should never happen anyways, because we'll make pathfind return something else //0? //only 1 waypoint left in path, we can't possibly smooth the path in this scenario. //next waypoint in any case is going to be player, so.... VectorCopy (move, G_VECTOR(OFS_RETURN)); return; } int iterations = 5;//that's how many segments per waypoint, pretty important number float Scale = 0.5; float curScale = 1; float Scalar = Scale; float TraceResult; vec3_t toAdd; vec3_t curStart; vec3_t temp; int q; VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,temp); VectorCopy(temp,move); while(1) { //Con_Printf("Main Vector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],waypoints[zombie_list[i].pathlist[currentWay]].origin[0],waypoints[zombie_list[i].pathlist[currentWay]].origin[1],waypoints[zombie_list[i].pathlist[currentWay]].origin[2]); TraceResult = TraceMove(start,mins,maxs,waypoints[zombie_list[i].pathlist[currentWay]].origin,MOVE_NOMONSTERS,ent); if(TraceResult == 1) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,move); if(currentWay == 1)//we're at the end of the list, we better not go out of bounds, was 0, now 1, since 0 is for player index { break; } currentWay -= 1; skippedWays += 1; } else { if(skippedWays > 0) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay + 1]].origin,temp); VectorCopy(temp,curStart); VectorSubtract(waypoints[zombie_list[i].pathlist[currentWay]].origin,curStart,toAdd); for(q = 0;q < iterations; q++) { curScale *= Scalar; VectorScale(toAdd,curScale,temp); VectorAdd(temp,curStart,temp); TraceResult = TraceMove(start,mins,maxs,temp,MOVE_NOMONSTERS,ent); if(TraceResult ==1) { Scalar = Scale + 1; VectorCopy(temp,move); } else { Scalar = Scale; } } } break; } } Con_DPrintf("Get Next Way returns: list[%i], waypoint:%i\n",s,waypoints[zombie_list[i].pathlist[s]]); //VectorCopy(waypoints[zombie_list[i].pathlist[s]].origin,move); //for old get_next_way zombie_list[i].pathlist[s] = 0; //Con_Printf("Skipped %i waypoints, we're moving to the %f percentage in between 2 waypoints\n",skippedWays,curScale); //Con_DPrintf("'%5.1f %5.1f %5.1f'\n", move[0], move[1], move[2]); VectorCopy (move, G_VECTOR(OFS_RETURN)); } /* ================= Get_First_Waypoint This function will return the waypoint waypoint in zombies path and then remove it from the list vector Get_First_Waypoint (entity) ================= */ void Get_First_Waypoint (void) { int i, s; s = 0;//useless initialize, because compiler likes to yell at me int entnum; edict_t *ent;//blubs added vec3_t move; float *start,*mins, *maxs; int currentWay = 0; //int zomb = 0; int skippedWays = 0; move [0] = 0; move [1] = 0; move [2] = 0; entnum = G_EDICTNUM(OFS_PARM0); ent = G_EDICT(OFS_PARM0);//blubsadded start = G_VECTOR(OFS_PARM1); mins = G_VECTOR(OFS_PARM2); maxs = G_VECTOR(OFS_PARM3); mins[0] -= 2; mins[1] -= 2; maxs[0] += 2; maxs[1] += 2; for (i = 0; i < MaxZombies; i++) { if (entnum == zombie_list[i].zombienum) { for (s = MAX_WAYPOINTS - 1; s > -1; s--) { if (zombie_list[i].pathlist[s]) { currentWay = s; break; } } break; } } if(s == 0) { //0? //currentway is player, just return world VectorCopy (move, G_VECTOR(OFS_RETURN)); return; } //1? only one way in list, we can't possibly smooth list when we only have one... int iterations = 5;//that's how many segments per waypoint, pretty important number float Scale = 0.5; float curScale = 1; float Scalar = Scale; float TraceResult; vec3_t toAdd; vec3_t curStart; vec3_t temp; int q; VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,temp); VectorCopy(temp,move); while(1) { //Con_Printf("Main Vector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],waypoints[zombie_list[i].pathlist[currentWay]].origin[0],waypoints[zombie_list[i].pathlist[currentWay]].origin[1],waypoints[zombie_list[i].pathlist[currentWay]].origin[2]); TraceResult = TraceMove(start,mins,maxs,waypoints[zombie_list[i].pathlist[currentWay]].origin,MOVE_NOMONSTERS,ent); if(TraceResult == 1) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay]].origin,move); if(currentWay == 1)//we're at the end of the list, we better not go out of bounds//was 0, now 1 since 0 is for enemy { break; } currentWay -= 1; skippedWays += 1; } else { if(skippedWays > 0) { VectorCopy(waypoints[zombie_list[i].pathlist[currentWay + 1]].origin,temp); VectorCopy(temp,curStart); VectorSubtract(waypoints[zombie_list[i].pathlist[currentWay]].origin,curStart,toAdd); for(q = 0;q < iterations; q++) { curScale *= Scalar; VectorScale(toAdd,curScale,temp); VectorAdd(temp,curStart,temp); //Con_Printf("subVector Start: %f, %f, %f Vector End: %f, %f, %f\n",start[0],start[1],start[2],temp[0],temp[1],temp[2]); TraceResult = TraceMove(start,mins,maxs,temp,MOVE_NOMONSTERS,ent); if(TraceResult ==1) { Scalar = Scale + 1; VectorCopy(temp,move); } else { Scalar = Scale; }//we need a way to go back to the other value if it doesn't work!, so lets work with temp, but RETURN a different value other than temp! } } break; } } Con_DPrintf("Get First Way returns: %i\n",s); //VectorCopy(waypoints[zombie_list[i].pathlist[s]].origin,move);//for old get_first_way zombie_list[i].pathlist[s] = 0; //Con_Printf("Skipped %i waypoints, we're moving to the %f percentage in between 2 waypoints\n",skippedWays,curScale); //Con_DPrintf("'%5.1f %5.1f %5.1f'\n", move[0], move[1], move[2]); VectorCopy (move, G_VECTOR(OFS_RETURN)); } // 2001-09-20 QuakeC file access by FrikaC/Maddes start /* ================= PF_fopen float fopen (string,float) ================= */ void PF_fopen (void) { char *p = G_STRING(OFS_PARM0); char *ftemp; int fmode = G_FLOAT(OFS_PARM1); int h = 0, fsize = 0; switch (fmode) { case 0: // read Sys_FileOpenRead (va("%s/%s",com_gamedir, p), &h); G_FLOAT(OFS_RETURN) = (float) h; return; case 1: // append -- this is nasty // copy whole file into the zone fsize = Sys_FileOpenRead(va("%s/%s",com_gamedir, p), &h); if (h == -1) { h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p)); G_FLOAT(OFS_RETURN) = (float) h; return; } ftemp = Z_Malloc(fsize + 1); Sys_FileRead(h, ftemp, fsize); Sys_FileClose(h); // spit it back out h = Sys_FileOpenWrite(va("%s/%s",com_gamedir, p)); Sys_FileWrite(h, ftemp, fsize); Z_Free(ftemp); // free it from memory G_FLOAT(OFS_RETURN) = (float) h; // return still open handle return; default: // write h = Sys_FileOpenWrite (va("%s/%s", com_gamedir, p)); G_FLOAT(OFS_RETURN) = (float) h; return; } } /* ================= PF_fclose void fclose (float) ================= */ void PF_fclose (void) { int h = (int)G_FLOAT(OFS_PARM0); Sys_FileClose(h); } /* ================= PF_fgets string fgets (float) ================= */ void PF_fgets (void) { // reads one line (up to a \n) into a string int h; int i; int count; char buffer; char *s; s = PR_GetTempString(); h = (int)G_FLOAT(OFS_PARM0); count = Sys_FileRead(h, &buffer, 1); if (count && buffer == '\r') // carriage return { count = Sys_FileRead(h, &buffer, 1); // skip } if (!count) // EndOfFile { G_INT(OFS_RETURN) = OFS_NULL; // void string return; } i = 0; while (count && buffer != '\n') { if (i < STRINGTEMP_LENGTH-1) // no place for character in temp string { s[i++] = buffer; } // read next character count = Sys_FileRead(h, &buffer, 1); if (count && buffer == '\r') // carriage return { count = Sys_FileRead(h, &buffer, 1); // skip } }; G_INT(OFS_RETURN) = PR_SetEngineString(s); } /* ================= PF_fputs void fputs (float,string) ================= */ void PF_fputs (void) { // writes to file, like bprint float handle = G_FLOAT(OFS_PARM0); char *str = PF_VarString(1); Sys_FileWrite (handle, str, strlen(str)); } // 2001-09-20 QuakeC file access by FrikaC/Maddes end /* ================= PF_strzone string strzone (string) ================= */ void PF_strzone (void) { char *m, *p; char *s; s = PR_GetTempString(); m = G_STRING(OFS_PARM0); p = Z_Malloc(strlen(m) + 1); strcpy(p, m); strcpy(s, p); G_INT(OFS_RETURN) = PR_SetEngineString(s); } /* ================= PF_strunzone string strunzone (string) ================= */ void PF_strunzone (void) { // naievil -- no more. //Z_Free(G_STRING(OFS_PARM0)); pr_string_tempindex--; G_INT(OFS_PARM0) = OFS_NULL; // empty the def }; /* ================= PF_strtrim string strtrim (string) ================= */ void PF_strtrim (void) { const char *str = G_STRING (OFS_PARM0); const char *end; char *news; size_t len; // figure out the new start while (*str == ' ' || *str == '\t' || *str == '\n' || *str == '\r') str++; // figure out the new end. end = str + strlen (str); while (end > str && (end[-1] == ' ' || end[-1] == '\t' || end[-1] == '\n' || end[-1] == '\r')) end--; // copy that substring into a tempstring. len = end - str; if (len >= STRINGTEMP_LENGTH) len = STRINGTEMP_LENGTH - 1; news = PR_GetTempString (); memcpy (news, str, len); news[len] = 0; G_INT (OFS_RETURN) = PR_SetEngineString (news); }; /* ================= PF_strtolower string strtolower (string) ================= */ void PF_strtolower (void) { const char *in = G_STRING (OFS_PARM0); char *out, *result = PR_GetTempString (); for (out = result; *in && out < result + STRINGTEMP_LENGTH - 1;) *out++ = q_tolower (*in++); *out = 0; G_INT (OFS_RETURN) = PR_SetEngineString (result); } /* ================= PF_crc16 float crc16 (float, string) ================= */ void PF_crc16(void) { int insens = G_FLOAT(OFS_PARM0); char *s = G_STRING(OFS_PARM1); G_FLOAT(OFS_RETURN) = (unsigned short) ((insens ? CRC_Block_CaseInsensitive : CRC_Block2) ((unsigned char *) s, strlen(s))); } /* ================= PF_strlen float strlen (string) ================= */ void PF_strlen (void) { char *p = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = strlen(p); } /* ================= PF_substring string substring (string, float, float) ================= */ void PF_substring (void) { int offset, length; int maxoffset; char *p; char *s; s = PR_GetTempString(); p = G_STRING(OFS_PARM0); offset = (int)G_FLOAT(OFS_PARM1); // for some reason, Quake doesn't like G_INT length = (int)G_FLOAT(OFS_PARM2); // cap values maxoffset = strlen(p); if (offset > maxoffset) { offset = maxoffset; } if (offset < 0) offset = 0; if (length >= STRINGTEMP_LENGTH) length = STRINGTEMP_LENGTH-1; if (length < 0) length = 0; p += offset; strncpy(s, p, length); G_INT(OFS_RETURN) = PR_SetEngineString(s); } /* ================= PF_strcat string strcat (string, string) ================= */ char M_pr_string_temp[STRINGTEMP_LENGTH]; // 2001-10-25 Enhanced temp string handling by Maddes static void PF_strcat (void) { char *s1, *s2, *s; int maxlen; // 2001-10-25 Enhanced temp string handling by Maddes s1 = G_STRING(OFS_PARM0); s2 = G_STRING(OFS_PARM1); s = PR_GetTempString(); // 2001-10-25 Enhanced temp string handling by Maddes start M_pr_string_temp[0] = 0; if (strlen(s1) < STRINGTEMP_LENGTH) { strcpy(M_pr_string_temp, s1); } else { strncpy(M_pr_string_temp, s1, STRINGTEMP_LENGTH); M_pr_string_temp[STRINGTEMP_LENGTH-1] = 0; } maxlen = STRINGTEMP_LENGTH - strlen(M_pr_string_temp) - 1; // -1 is EndOfString if (maxlen > 0) { if (maxlen > strlen(s2)) { strcat (M_pr_string_temp, s2); } else { strncat (M_pr_string_temp, s2, maxlen); M_pr_string_temp[STRINGTEMP_LENGTH-1] = 0; } } strcpy(s, M_pr_string_temp); G_INT(OFS_RETURN) = PR_SetEngineString(s); } /* ================= PF_stof float stof (string) ================= */ // thanks Zoid, taken from QuakeWorld void PF_stof (void) { char *s; s = G_STRING(OFS_PARM0); G_FLOAT(OFS_RETURN) = atof(s); } /* ================= PF_stov vector stov (string) ================= */ void PF_stov (void) { char *v; int i; vec3_t d; v = G_STRING(OFS_PARM0); for (i=0; i<3; i++) { while(v && (v[0] == ' ' || v[0] == '\'')) //skip unneeded data v++; d[i] = atof(v); while (v && v[0] != ' ') // skip to next space v++; } VectorCopy (d, G_VECTOR(OFS_RETURN)); } /* ================= PF_tokenize float tokenize (string) = #441 ================= */ //KRIMZON_SV_PARSECLIENTCOMMAND added both of these // refined to work on psp on 2017-DEC-09 // ...and then again on switch on 2019-MAY-03 void PF_tokenize (void) { char *m = G_STRING(OFS_PARM0); Cmd_TokenizeString(m); G_FLOAT(OFS_RETURN) = Cmd_Argc(); }; /* ================= PF_argv string argv (float num) = #442 ================= */ void PF_ArgV (void) { char tempc[256]; char *s; s = PR_GetTempString(); strcpy(tempc, Cmd_Argv(G_FLOAT(OFS_PARM0))); strcpy(s, tempc); G_INT(OFS_RETURN) = PR_SetEngineString(s); } /* ================= PF_rumble void rumble (float,float) ================= */ void PF_rumble (void) { // writes to file, like bprint float intensity_small = G_FLOAT(OFS_PARM0); float intensity_large = G_FLOAT(OFS_PARM1); float duration = G_FLOAT(OFS_PARM2); #ifdef VITA IN_StartRumble(intensity_small, intensity_large, duration); #endif // VITA } static builtin_t pr_builtin[] = { PF_Fixme, PF_makevectors, // void(entity e) makevectors = #1 PF_setorigin, // void(entity e, vector o) setorigin = #2 PF_setmodel, // void(entity e, string m) setmodel = #3 PF_setsize, // void(entity e, vector min, vector max) setsize = #4 PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5 PF_break, // void() break = #6 PF_random, // float() random = #7 PF_sound, // void(entity e, float chan, string samp) sound = #8 PF_normalize, // vector(vector v) normalize = #9 PF_error, // void(string e) error = #10 PF_objerror, // void(string e) objerror = #11 PF_vlen, // float(vector v) vlen = #12 PF_vectoyaw, // float(vector v) vectoyaw = #13 PF_Spawn, // entity() spawn = #14 PF_Remove, // void(entity e) remove = #15 PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16 PF_checkclient, // entity() clientlist = #17 PF_Find, // entity(entity start, .string fld, string match) find = #18 PF_precache_sound, // void(string s) precache_sound = #19 PF_precache_model, // void(string s) precache_model = #20 PF_stuffcmd, // void(entity client, string s)stuffcmd = #21 PF_findradius, // entity(vector org, float rad) findradius = #22 PF_bprint, // void(string s) bprint = #23 PF_sprint, // void(entity client, string s) sprint = #24 PF_dprint, // void(string s) dprint = #25 PF_ftos, // void(string s) ftos = #26 PF_vtos, // void(string s) vtos = #27 PF_coredump, PF_traceon, PF_traceoff, PF_eprint, // void(entity e) debug print an entire entity PF_walkmove, // float(float yaw, float dist) walkmove PF_updateLimb, // #33 PF_droptofloor, // #34 PF_lightstyle, // #35 PF_rint, // #36 PF_floor, // #37 PF_ceil, // #38 PF_Fixme, // #39 PF_checkbottom, // #40 PF_pointcontents, // #41 PF_Fixme, // #42 PF_fabs, // #43 PF_aim, // #44 PF_cvar, // #45 PF_localcmd, // #46 PF_nextent, // #47 PF_particle, // #48 PF_changeyaw, // #49 PF_GetSoundLen, // #50 sB fixed :) PF_vectoangles, // #51 PF_WriteByte, // #52 PF_WriteChar, // #53 PF_WriteShort, // #54 PF_WriteLong, // #55 PF_WriteCoord, // #56 PF_WriteAngle, // #57 PF_WriteString, // #58 PF_WriteEntity, // #59 PF_Fixme, // #60 PF_Fixme, // #61 PF_Fixme, // #62 PF_Fixme, // #63 PF_Fixme, // #64 PF_etos, // #65 PF_Fixme, // #66 SV_MoveToGoal, // #67 PF_precache_file, // #68 PF_makestatic, // #69 PF_changelevel, // #70 SV_MoveToOrigin, // #71 PF_cvar_set, // #72 PF_centerprint, // #73 PF_ambientsound, // #74 PF_precache_model, // #75 PF_precache_sound, // #76 precache_sound2 is different only for qcc PF_precache_file, // #77 PF_setspawnparms, // #78 PF_achievement, // #79 NULL, // #80 PF_stof, // #81 NULL, // #82 Get_Waypoint_Near, // #83 Do_Pathfind, // #84 Open_Waypoint, // #85 Get_Next_Waypoint, // #86 PF_useprint, // #87 Get_First_Waypoint, // #88 Close_Waypoint, // #89 PF_tracebox, // #90 NULL, // #91 NULL, // #92 NULL, // #93 NULL, // #94 NULL, // #95 NULL, // #96 NULL, // #97 PF_FindFloat, // #98 PF_tracemove, // #99 sB reenabled NULL, // #100 NULL, // #101 NULL, // #102 NULL, // #103 NULL, // #104 NULL, // #105 NULL, // #106 NULL, // #107 NULL, // #108 NULL, // #109 PF_fopen, // #110 PF_fclose, // #111 PF_fgets, // #112 PF_fputs, // #113 PF_strlen, // #114 PF_strcat, // #115 PF_substring, // #116 PF_stov, // #117 PF_strzone, // #118 PF_strunzone, // #119 PF_strtrim, // #120 NULL, // #121 NULL, // #122 NULL, // #123 NULL, // #124 NULL, // #125 NULL, // #126 NULL, // #127 NULL, // #128 NULL, // #129 NULL, // #130 NULL, // #131 PF_rumble, // #132 NULL, // #133 NULL, // #134 NULL, // #135 NULL, // #136 NULL, // #137 NULL, // #138 NULL, // #139 NULL, // #140 NULL, // #141 NULL, // #142 NULL, // #143 NULL, // #144 NULL, // #145 NULL, // #146 NULL, // #147 NULL, // #148 NULL, // #149 NULL, // #150 NULL, // #151 NULL, // #152 NULL, // #153 NULL, // #154 NULL, // #155 NULL, // #156 NULL, // #157 NULL, // #158 NULL, // #159 NULL, // #160 NULL, // #161 NULL, // #162 NULL, // #163 NULL, // #164 NULL, // #165 NULL, // #166 NULL, // #167 NULL, // #168 NULL, // #169 NULL, // #170 NULL, // #171 NULL, // #172 NULL, // #173 NULL, // #174 NULL, // #175 NULL, // #176 NULL, // #177 NULL, // #178 NULL, // #179 NULL, // #180 NULL, // #181 NULL, // #182 NULL, // #183 NULL, // #184 NULL, // #185 NULL, // #186 NULL, // #187 NULL, // #188 NULL, // #189 NULL, // #190 NULL, // #191 NULL, // #192 NULL, // #193 NULL, // #194 NULL, // #195 NULL, // #196 NULL, // #197 NULL, // #198 NULL, // #199 NULL, // #200 NULL, // #201 NULL, // #202 NULL, // #203 NULL, // #204 NULL, // #205 NULL, // #206 NULL, // #207 NULL, // #208 NULL, // #209 NULL, // #210 NULL, // #212 NULL, // #212 NULL, // #213 NULL, // #214 NULL, // #215 NULL, // #216 NULL, // #217 NULL, // #218 NULL, // #219 NULL, // #220 NULL, // #221 NULL, // #222 NULL, // #223 NULL, // #224 NULL, // #225 NULL, // #226 NULL, // #227 NULL, // #228 NULL, // #229 NULL, // #230 NULL, // #231 NULL, // #232 NULL, // #233 NULL, // #234 NULL, // #235 NULL, // #236 NULL, // #237 NULL, // #238 NULL, // #239 NULL, // #240 NULL, // #241 NULL, // #242 NULL, // #243 NULL, // #244 NULL, // #245 NULL, // #246 NULL, // #247 NULL, // #248 NULL, // #249 NULL, // #250 NULL, // #251 NULL, // #252 NULL, // #253 NULL, // #254 NULL, // #255 NULL, // #256 NULL, // #257 NULL, // #258 NULL, // #259 NULL, // #260 NULL, // #261 NULL, // #262 NULL, // #263 NULL, // #264 NULL, // #265 NULL, // #266 NULL, // #267 NULL, // #268 NULL, // #269 NULL, // #270 NULL, // #271 NULL, // #272 NULL, // #273 NULL, // #274 NULL, // #275 NULL, // #276 NULL, // #277 NULL, // #278 NULL, // #279 NULL, // #280 NULL, // #281 NULL, // #282 NULL, // #283 NULL, // #284 NULL, // #285 NULL, // #286 NULL, // #287 NULL, // #288 NULL, // #289 NULL, // #290 NULL, // #291 NULL, // #292 NULL, // #293 NULL, // #294 NULL, // #295 NULL, // #296 NULL, // #297 NULL, // #298 NULL, // #299 NULL, // #300 NULL, // #301 NULL, // #302 NULL, // #303 NULL, // #304 NULL, // #305 NULL, // #306 NULL, // #307 NULL, // #308 NULL, // #309 NULL, // #310 NULL, // #312 NULL, // #312 NULL, // #313 NULL, // #314 NULL, // #315 NULL, // #316 NULL, // #317 NULL, // #318 NULL, // #319 NULL, // #320 NULL, // #321 NULL, // #322 NULL, // #323 NULL, // #324 NULL, // #325 NULL, // #326 NULL, // #327 NULL, // #328 NULL, // #329 NULL, // #330 NULL, // #331 NULL, // #332 NULL, // #333 NULL, // #334 NULL, // #335 NULL, // #336 NULL, // #337 NULL, // #338 NULL, // #339 NULL, // #340 NULL, // #341 NULL, // #342 NULL, // #343 NULL, // #344 NULL, // #345 NULL, // #346 NULL, // #347 NULL, // #348 NULL, // #349 NULL, // #350 NULL, // #351 NULL, // #352 NULL, // #353 NULL, // #354 NULL, // #355 NULL, // #356 NULL, // #357 NULL, // #358 NULL, // #359 NULL, // #360 NULL, // #361 NULL, // #362 NULL, // #363 NULL, // #364 NULL, // #365 NULL, // #366 NULL, // #367 NULL, // #368 NULL, // #369 NULL, // #370 NULL, // #371 NULL, // #372 NULL, // #373 NULL, // #374 NULL, // #375 NULL, // #376 NULL, // #377 NULL, // #378 NULL, // #379 NULL, // #380 NULL, // #381 NULL, // #382 NULL, // #383 NULL, // #384 NULL, // #385 NULL, // #386 NULL, // #387 NULL, // #388 NULL, // #389 NULL, // #390 NULL, // #391 NULL, // #392 NULL, // #393 NULL, // #394 NULL, // #395 NULL, // #396 NULL, // #397 NULL, // #398 NULL, // #399 NULL, // #400 NULL, // #401 NULL, // #402 NULL, // #403 NULL, // #404 NULL, // #405 NULL, // #406 NULL, // #407 NULL, // #408 NULL, // #409 NULL, // #410 NULL, // #412 NULL, // #412 NULL, // #413 NULL, // #414 NULL, // #415 NULL, // #416 NULL, // #417 NULL, // #418 NULL, // #419 NULL, // #420 NULL, // #421 NULL, // #422 NULL, // #423 NULL, // #424 NULL, // #425 NULL, // #426 NULL, // #427 NULL, // #428 NULL, // #429 NULL, // #430 NULL, // #431 NULL, // #432 NULL, // #433 NULL, // #434 NULL, // #435 NULL, // #436 NULL, // #437 NULL, // #438 NULL, // #439 NULL, // #440 PF_tokenize, // #441 PF_ArgV, // #442 NULL, // #443 NULL, // #444 NULL, // #445 NULL, // #446 NULL, // #447 NULL, // #448 NULL, // #449 NULL, // #450 NULL, // #451 NULL, // #452 NULL, // #453 NULL, // #454 NULL, // #455 NULL, // #456 NULL, // #457 NULL, // #458 NULL, // #459 NULL, // #460 NULL, // #461 NULL, // #462 NULL, // #463 NULL, // #464 NULL, // #465 NULL, // #466 NULL, // #467 NULL, // #468 NULL, // #469 NULL, // #470 NULL, // #471 NULL, // #472 NULL, // #473 NULL, // #474 NULL, // #475 NULL, // #476 NULL, // #477 NULL, // #478 NULL, // #479 PF_strtolower, // #480 NULL, // #481 NULL, // #482 NULL, // #483 NULL, // #484 NULL, // #485 NULL, // #486 NULL, // #487 NULL, // #488 NULL, // #489 NULL, // #490 NULL, // #491 NULL, // #492 NULL, // #493 PF_crc16, // #494 NULL, // #495 NULL, // #496 NULL, // #497 NULL, // #498 NULL, // #499 PF_SongEgg, // #500 PF_MaxAmmo, // #501 PF_GrenadePulse, // #502 PF_MaxZombies, // #503 PF_BettyPrompt, // #504 PF_SetPlayerName, // #505 PF_SetDoubleTapVersion, // #506 PF_ScreenFlash, // #507 }; builtin_t *pr_builtins = pr_builtin; int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);