/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "bgmusic.h" #include #ifdef VITA #include #endif #ifdef VITA #include #endif // VITA // anti-enum propaganda #define OPT_CSETTING_LSENS 420 #define OPT_CSETTING_LACC 421 #define OPT_GSETTING_MAXFPS 422 #define OPT_GSETTING_FOV 423 #define OPT_GSETTING_GAMMA 424 #define OPT_CSETTING_GSEX 425 #define OPT_CSETTING_GSEY 426 // end propagating #ifdef VITA #define Draw_BgMenu() Draw_StretchPic(0, 0, menu_bk, vid.width, vid.height) #else #define Draw_BgMenu() Draw_StretchPic(0, vid.height * 0.5, menu_bk, vid.width/2, vid.height/2) #endif extern cvar_t waypoint_mode; extern cvar_t in_aimassist; extern cvar_t joy_invert; extern cvar_t crosshair; extern cvar_t scr_showfps; extern cvar_t scr_dynamic_fov; extern cvar_t host_maxfps; extern cvar_t r_fullbright; extern cvar_t gl_texturemode; extern cvar_t scr_fov; extern cvar_t motioncam; extern cvar_t gyromode; extern cvar_t gyrosensx; extern cvar_t gyrosensy; cvar_t cl_enablereartouchpad = {"cl_enablereartouchpad", "0", CVAR_ARCHIVE}; extern int loadingScreen; extern int ShowBlslogo; extern char* loadname2; extern char* loadnamespec; extern qboolean loadscreeninit; extern float cl_forwardspeed; char* game_build_date; qpic_t *menu_bk; qpic_t *start_bk; qpic_t *pause_bk; qpic_t *social_badges; void (*vid_menucmdfn)(void); //johnfitz void (*vid_menudrawfn)(void); void (*vid_menukeyfn)(int key); qboolean paused_hack; typedef struct { int occupied; int map_allow_game_settings; int map_use_thumbnail; char* map_name; char* map_name_pretty; char* map_desc_1; char* map_desc_2; char* map_desc_3; char* map_desc_4; char* map_desc_5; char* map_desc_6; char* map_desc_7; char* map_desc_8; char* map_author; char* map_thumbnail_path; } usermap_t; usermap_t custom_maps[50]; #define BASE_MAP_COUNT 3 char* base_maps [] = { "ndu", "warehouse", "christmas_special" }; enum m_state_e m_state; int old_m_state; void M_Start_Menu_f (void); void M_Menu_Main_f (void); void M_Paused_Menu_f(void); void M_Menu_SinglePlayer_f (void); void M_Menu_Maps_f (void); void M_Menu_Restart_f (void); void M_Menu_Exit_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); void M_Menu_Achievement_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Control_Settings_f (void); void M_Graphics_Settings_f (void); void M_Menu_Video_f (void); void M_Menu_Credits_f (void); void M_Menu_Quit_f (void); void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Menu_Maps_Draw (void); void M_Achievement_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Options_Draw (void); void M_OSK_Draw (void); void M_Keys_Draw (void); void M_Control_Settings_Draw (void); void M_Graphics_Settings_Draw (void); void M_Video_Draw (void); void M_Credits_Draw (void); void M_Quit_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_Achievement_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); void M_Options_Key (int key); void M_Keys_Key (int key); void M_Control_Settings_Key (int key); void M_Graphics_Settings_Key (int key); void M_Video_Key (int key); void M_Credits_Key (int key); void M_Quit_Key (int key); qboolean m_entersound; // play after drawing a frame, so caching // won't disrupt the sound qboolean m_recursiveDraw; enum m_state_e m_return_state; qboolean m_return_onerror; char m_return_reason [32]; #define StartingGame (m_multiplayer_cursor == 1) #define JoiningGame (m_multiplayer_cursor == 0) #define IPXConfig (m_net_cursor == 0) #define TCPIPConfig (m_net_cursor == 1) #define LINE_HEIGHT 2 #define LINE_COLOR 14 void M_ConfigureNetSubsystem(void); // // Macros to make menu design for NX & VITA easier // int menu_offset_y; #ifdef VITA #define OFFSET_SPACING 19 #define MENU_INITVARS() int y = 0; menu_offset_y = y + 70; #define DRAW_HEADER(title) Draw_ColoredStringScale(10, y + 10, title, 1, 1, 1, 1, 4.0f); #define DRAW_VERSIONSTRING() Draw_ColoredStringScale(vid.width - (strlen(game_build_date) * 16), y + 5, game_build_date, 1, 1, 1, 1, 2.0f); #define DRAW_MENUOPTION(id, txt, cursor, divider) { \ menu_offset_y += OFFSET_SPACING; \ if (cursor == id) \ Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 0, 0, 1, 2.0f); \ else \ Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 1, 1, 1, 2.0f); \ if (divider == true) { \ menu_offset_y += OFFSET_SPACING + 4; \ Draw_FillByColor(10, menu_offset_y, 325, 4, 220, 220, 220, 255); \ menu_offset_y -= OFFSET_SPACING/3; \ } \ } #define DRAW_BLANKOPTION(txt, divider) { \ menu_offset_y += OFFSET_SPACING; \ Draw_ColoredStringScale(10, menu_offset_y, txt, 0.5, 0.5, 0.5, 1, 2.0f); \ if (divider == true) { \ menu_offset_y += OFFSET_SPACING + 4; \ Draw_FillByColor(10, menu_offset_y, 325, 4, 220, 220, 220, 255); \ menu_offset_y -= OFFSET_SPACING/3; \ } \ } #define DRAW_DESCRIPTION(txt) Draw_ColoredStringScale(10, y + 475, txt, 1, 1, 1, 1, 2.0f); #define DRAW_BACKBUTTON(id, cursor) { \ if (cursor == id) \ Draw_ColoredStringScale(10, 500, "Back", 1, 0, 0, 1, 2.0f); \ else \ Draw_ColoredStringScale(10, 500, "Back", 1, 1, 1, 1, 2.0f); \ } #define DRAW_MAPTHUMB(img) Draw_StretchPic(x_map_info_disp + 252, y + 68, img, 450, 255); #define DRAW_MAPDESC(id, txt) Draw_ColoredStringScale(x_map_info_disp + 217, y + 329 + (18 * id), txt, 1, 1, 1, 1, 2.0f); #define DRAW_MAPAUTHOR(id, txt) Draw_ColoredStringScale(x_map_info_disp + 217, y + 329 + (18 * id), txt, 1, 1, 0, 1, 2.0f); #define DRAW_CREDITLINE(id, txt) Draw_ColoredStringScale(10, menu_offset_y + (OFFSET_SPACING * id), txt, 1, 1, 1, 1, 2.0f); #define DRAW_SETTINGSVALUE(id, txt) Draw_ColoredStringScale(400, y + 70 + (OFFSET_SPACING * (id + 1)), txt, 1, 1, 1, 1, 2.0f); #define DRAW_SLIDER(id, r) M_DrawSlider(408, y + 70 + (OFFSET_SPACING * (id + 1)), r, 2.0f); #else #define OFFSET_SPACING 15 #define MENU_INITVARS() int y = vid.height * 0.5; menu_offset_y = y + 55; #define DRAW_HEADER(title) Draw_ColoredStringScale(10, y + 10, title, 1, 1, 1, 1, 3.0f); #define DRAW_VERSIONSTRING() Draw_ColoredString(635 - (strlen(game_build_date) * 8), y + 10, game_build_date, 1, 1, 1, 1); #define DRAW_MENUOPTION(id, txt, cursor, divider) { \ menu_offset_y += OFFSET_SPACING; \ if (cursor == id) \ Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 0, 0, 1, 1.5f); \ else \ Draw_ColoredStringScale(10, menu_offset_y, txt, 1, 1, 1, 1, 1.5f); \ if (divider == true) { \ menu_offset_y += OFFSET_SPACING + 4; \ Draw_FillByColor(10, menu_offset_y, 240, 3, 220, 220, 220, 255); \ menu_offset_y -= OFFSET_SPACING/3; \ } \ } #define DRAW_BLANKOPTION(txt, divider) { \ menu_offset_y += OFFSET_SPACING; \ Draw_ColoredStringScale(10, menu_offset_y, txt, 0.5, 0.5, 0.5, 1, 1.5f); \ if (divider == true) { \ menu_offset_y += OFFSET_SPACING + 4; \ Draw_FillByColor(10, menu_offset_y, 240, 3, 220, 220, 220, 255); \ menu_offset_y -= OFFSET_SPACING/3; \ } \ } #define DRAW_DESCRIPTION(txt) Draw_ColoredStringScale(10, y + 305, txt, 1, 1, 1, 1, 1.5f); #define DRAW_BACKBUTTON(id, cursor) { \ if (cursor == id) \ Draw_ColoredStringScale(10, y + 335, "Back", 1, 0, 0, 1, 1.5f); \ else \ Draw_ColoredStringScale(10, y + 335, "Back", 1, 1, 1, 1, 1.5f); \ } #define DRAW_MAPTHUMB(img) Draw_StretchPic(x_map_info_disp + 290, y + 45, img, 300, 170); #define DRAW_MAPDESC(id, txt) Draw_ColoredStringScale(x_map_info_disp + 280, y + 218 + (15 * id), txt, 1, 1, 1, 1, 1.25f); #define DRAW_MAPAUTHOR(id, txt) Draw_ColoredStringScale(x_map_info_disp + 280, y + 218 + (15 * id), txt, 1, 1, 0, 1, 1.25f); #define DRAW_CREDITLINE(id, txt) Draw_ColoredStringScale(10, menu_offset_y + ((OFFSET_SPACING - 2) * id), txt, 1, 1, 1, 1, 1.25f); #define DRAW_SETTINGSVALUE(id, txt) Draw_ColoredStringScale(300, y + 55 + (OFFSET_SPACING * (id + 1)), txt, 1, 1, 1, 1, 1.5f); #define DRAW_SLIDER(id, r) M_DrawSlider(308, y + 55 + (OFFSET_SPACING * (id + 1)), r, 1.0f); #endif // VITA /* ================ M_DrawCharacter Draws one solid graphics character ================ */ void M_DrawCharacter (int cx, int line, int num) { Draw_Character (cx, line, num); } void M_Print (int cx, int cy, const char *str) { while (*str) { M_DrawCharacter (cx, cy, (*str)+128); str++; cx += 8; } } void M_PrintWhite (int cx, int cy, const char *str) { while (*str) { M_DrawCharacter (cx, cy, *str); str++; cx += 8; } } void M_DrawTransPic (int x, int y, qpic_t *pic) { Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere } void M_DrawPic (int x, int y, qpic_t *pic) { Draw_Pic (x, y, pic); //johnfitz -- simplified becuase centering is handled elsewhere } void M_DrawTransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom) //johnfitz -- more parameters { Draw_TransPicTranslate (x, y, pic, top, bottom); //johnfitz -- simplified becuase centering is handled elsewhere } void M_DrawTextBox (int x, int y, int width, int lines) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp"); M_DrawTransPic (cx, cy+8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp"); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp"); M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp"); M_DrawTransPic (cx, cy+8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp"); M_DrawTransPic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp"); for (n = 0; n < lines; n++) { cy += 8; M_DrawTransPic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp"); M_DrawTransPic (cx, cy+8, p); } //============================================================================= #define MENU_MAIN 0 #define MENU_SINGLEPLAYER 1 #define MENU_DEFAULT 2 #define MENU_PAUSE 3 #define MENU_START 4 // naievil: TODO -- fading cyclical background? void Menu_Background_Draw (int type) { qpic_t *bg; int i; switch(type) { case MENU_MAIN: bg = Draw_CachePic("gfx/menu/menu_background.tga"); break; default: bg = Draw_CachePic("gfx/menu/menu_background.tga"); break; } if (key_dest != key_menu_pause && old_m_state != m_paused_menu) Draw_StretchPic(0, vid.height * 0.5, bg, vid.width/2, vid.height/2); } //============================================================================= int m_save_demonum; /* ================ M_ToggleMenu_f ================ */ void M_ToggleMenu_f (void) { m_entersound = true; if (key_dest == key_menu) { if (m_state != m_main) { M_Menu_Main_f (); return; } //IN_Activate(); key_dest = key_game; m_state = m_none; return; } if (key_dest == key_console) { Con_ToggleConsole_f (); } else if (sv.active && (svs.maxclients > 1 || key_dest == key_game)) { M_Paused_Menu_f(); } else { M_Menu_Main_f (); } } void M_Paused_Menu_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_paused_menu; m_entersound = true; loadingScreen = 0; loadscreeninit = false; } #define Max_Paused_Items 4 int M_Paused_Cusor; void M_Paused_Menu_Draw (void) { paused_hack = true; MENU_INITVARS(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Header DRAW_HEADER("PAUSED"); DRAW_MENUOPTION(0, "Resume Carnage", M_Paused_Cusor, false); DRAW_MENUOPTION(1, "Restart", M_Paused_Cusor, false); DRAW_MENUOPTION(2, "Settings", M_Paused_Cusor, false); DRAW_MENUOPTION(3, "End Game", M_Paused_Cusor, false); } void M_Paused_Menu_Key (int key) { switch (key) { case K_BBUTTON: case K_ESCAPE: paused_hack = false; key_dest = key_game; m_state = m_none; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++M_Paused_Cusor >= Max_Paused_Items) M_Paused_Cusor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--M_Paused_Cusor < 0) M_Paused_Cusor = Max_Paused_Items - 1; break; case K_ENTER: case K_ABUTTON: m_entersound = true; switch (M_Paused_Cusor) { case 0: // Resume paused_hack = false; key_dest = key_game; m_state = m_none; break; case 1: // Restart M_Menu_Restart_f(); break; case 2: // M_Menu_Options_f(); break; case 3: paused_hack = false; // This is supposed to be to exit the map M_Menu_Exit_f(); break; } } } void M_Start_Menu_f () { key_dest = key_menu; m_state = m_start; m_entersound = true; loadingScreen = 0; } static void M_Start_Menu_Draw () { qpic_t *start_bk; start_bk = Draw_CachePic("gfx/lscreen/lscreen.tga"); Draw_StretchPic(0, 0, start_bk, vid.width, vid.height); // Use the useprint canvas because it's easier to draw things scaled well not in console char *s = "Press start"; GL_SetCanvas(CANVAS_USEPRINT); Draw_String ((vid.width/2 - (strlen(s)*8))/2, vid.height * 0.85, s); } void M_Start_Key (int key) { switch (key) { default: case K_ESCAPE: S_LocalSound ("sounds/menu/enter.wav"); Cbuf_AddText("togglemenu\n"); M_Menu_Main_f (); } } //============================================================================= /* MAIN MENU */ int m_main_cursor; #ifdef VITA #define MAIN_ITEMS 5 #else #define MAIN_ITEMS 4 #endif void M_Menu_Main_f (void) { if (key_dest != key_menu) { m_save_demonum = cls.demonum; cls.demonum = -1; } IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_main; m_entersound = true; #ifdef VITA Load_Achivements(); #endif } void M_Main_Draw (void) { MENU_INITVARS(); // Social Badges social_badges = Draw_CachePic("gfx/menu/social.tga"); // Menu Background menu_bk = Draw_CachePic("gfx/menu/menu_background.tga"); Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 1); // Version String DRAW_VERSIONSTRING(); // Header DRAW_HEADER("MAIN MENU"); DRAW_MENUOPTION(0, "Solo", m_main_cursor, false); DRAW_BLANKOPTION("Co-Op (Coming Soon!)", true); DRAW_MENUOPTION(1, "Settings", m_main_cursor, false); #ifdef VITA DRAW_MENUOPTION(2, "Achievements", m_main_cursor, true); DRAW_MENUOPTION(3, "Credits", m_main_cursor, true); DRAW_MENUOPTION(4, "Exit", m_main_cursor, false); #else DRAW_BLANKOPTION("Achievements", true); DRAW_MENUOPTION(2, "Credits", m_main_cursor, true); DRAW_MENUOPTION(3, "Exit", m_main_cursor, false); #endif // VITA switch(m_main_cursor) { case 0: DRAW_DESCRIPTION("Take on the Hordes by yourself."); break; case 1: DRAW_DESCRIPTION("Adjust Control or Graphic Settings."); break; #ifdef VITA case 2: DRAW_DESCRIPTION("View Locked/Unlocked Achievements."); break; case 3: DRAW_DESCRIPTION("View Credits for NZ:P."); break; case 4: DRAW_DESCRIPTION("Return to LiveArea."); break; #else case 2: DRAW_DESCRIPTION("View Credits for NZ:P."); break; case 3: DRAW_DESCRIPTION("Return to Horizon."); break; #endif // VITA default: break; } #ifdef VITA Draw_SubPic(915, 510, 26, 26, 32, 0, 64, 32, social_badges); // YouTube Draw_ColoredStringScale(840, 510 + 6, "@nzpteam", 1, 1, 0, 1, 1.0f); Draw_SubPic(915, 510 - 26 - 5, 26, 26, 0, 32, 32, 64, social_badges); // Twitter Draw_ColoredStringScale(840, 510 - 25, "/NZPTeam", 1, 1, 0, 1, 1.0f); Draw_SubPic(915, 510 - 52 - 10, 26, 26, 32, 32, 64, 64, social_badges); // Patreon Draw_ColoredStringScale(792, 510 - 52 - 3, "/cypressimplex", 1, 1, 0, 1, 1.0f); #else Draw_SubPic(610, y + 330, 22, 22, 32, 0, 64, 32, social_badges); // YouTube Draw_ColoredStringScale(542, y + 337, "@nzpteam", 1, 1, 0, 1, 1.0f); Draw_SubPic(610, y + 302, 22, 22, 0, 32, 32, 64, social_badges); // Twitter Draw_ColoredStringScale(542, y + 309, "/NZPTeam", 1, 1, 0, 1, 1.0f); Draw_SubPic(610, y + 274, 22, 22, 32, 32, 64, 64, social_badges); // Patreon Draw_ColoredStringScale(494, y + 280, "/cypressimplex", 1, 1, 0, 1, 1.0f); #endif // VITA } void M_Main_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: IN_Activate(); key_dest = key_game; m_state = m_none; cls.demonum = m_save_demonum; if (!fitzmode) /* QuakeSpasm customization: */ break; if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected) CL_NextDemo (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_main_cursor >= MAIN_ITEMS) m_main_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_main_cursor < 0) m_main_cursor = MAIN_ITEMS - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_main_cursor) { case 0: M_Menu_SinglePlayer_f (); break; case 1: M_Menu_Options_f (); break; #ifdef VITA case 2: M_Menu_Achievement_f (); break; #endif #ifdef VITA case 3: #else case 2: #endif M_Menu_Credits_f (); break; #ifdef VITA case 4: #else case 3: #endif M_Menu_Quit_f (); break; } } } qboolean wasInMenus; #ifdef VITA char *restartMessage [] = { " Are you sure you want", " to restart this game? ", //msg:0 " ", " X :Yes O : No " }; #else char *restartMessage [] = { " Are you sure you want", " to restart this game? ", //msg:0 " ", " A :Yes B : No " }; #endif // VITA void M_Menu_Restart_f (void) { wasInMenus = (key_dest == key_menu_pause); key_dest = key_menu; m_state = m_restart; m_entersound = true; } extern int textstate; void M_Restart_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: m_state = m_paused_menu; m_entersound = true; break; case K_ENTER: case K_ABUTTON: key_dest = key_game; m_state = m_none; paused_hack = false; //Cbuf_AddText ("restart\n"); textstate = 0; PR_ExecuteProgram (pr_global_struct->Soft_Restart); break; default: break; } } void M_Restart_Draw (void) { m_state = m_paused_menu; m_recursiveDraw = true; M_Draw (); m_state = m_restart; GL_SetCanvas(CANVAS_MENU); M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, restartMessage[0]); M_Print (64, 92, restartMessage[1]); M_Print (64, 100, restartMessage[2]); M_Print (64, 108, restartMessage[3]); } //============================================================================= /* EXIT MENU */ char *exitMessage [] = { "Are you sure you want to", " quit to the Main Menu? ", //msg:0 " ", " A :Yes B : No " }; void M_Menu_Exit_f (void) { wasInMenus = (key_dest == key_menu_pause); key_dest = key_menu; paused_hack = false; m_state = m_exit; m_entersound = true; } void M_Exit_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: m_state = m_paused_menu; m_entersound = true; break; case K_ENTER: case K_ABUTTON: Cbuf_AddText("disconnect\n"); paused_hack = false; Cbuf_AddText("music tensioned_by_the_damned\n"); Cbuf_AddText("music_loop 1\n"); M_Menu_Main_f(); break; default: break; } } void M_Exit_Draw (void) { m_state = m_paused_menu; m_recursiveDraw = true; M_Draw (); m_state = m_exit; GL_SetCanvas(CANVAS_MENU); M_DrawTextBox (56, 76, 24, 4); M_Print (64, 84, exitMessage[0]); M_Print (64, 92, exitMessage[1]); M_Print (64, 100, exitMessage[2]); M_Print (64, 108, exitMessage[3]); } //============================================================================= /* SINGLE PLAYER MENU */ #ifdef VITA int x_map_info_disp = 200; #else int x_map_info_disp = 0; #endif int m_singleplayer_cursor; #define SINGLEPLAYER_ITEMS 5 void M_Menu_SinglePlayer_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_singleplayer; m_entersound = true; } void M_SinglePlayer_Draw (void) { qpic_t *menu_ndu = Draw_CachePic("gfx/menu/nacht_der_untoten.tga"); //qpic_t *menu_kn = Draw_CachePic("gfx/menu/kino_der_toten.tga"); qpic_t *menu_wh = Draw_CachePic("gfx/menu/warehouse.tga"); //qpic_t* menu_wn = Draw_CachePic("gfx/menu/wahnsinn.tga"); qpic_t* menu_ch = Draw_CachePic("gfx/menu/christmas_special.tga"); qpic_t* menu_custom = Draw_CachePic("gfx/menu/custom.tga"); MENU_INITVARS(); paused_hack = false; // Menu Background Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Version String DRAW_VERSIONSTRING(); // Header DRAW_HEADER("SOLO"); DRAW_MENUOPTION(0, "Nacht der Untoten", m_singleplayer_cursor, false); DRAW_BLANKOPTION("Kino der Toten", false); DRAW_MENUOPTION(1, "Warehouse", m_singleplayer_cursor, false); DRAW_BLANKOPTION("Wahnsinn", false); DRAW_MENUOPTION(2, "Christmas Special", m_singleplayer_cursor, true); DRAW_MENUOPTION(3, "Custom Maps", m_singleplayer_cursor, false); DRAW_BACKBUTTON(4, m_singleplayer_cursor); // Map description & pic switch (m_singleplayer_cursor) { case 0: DRAW_MAPTHUMB(menu_ndu); DRAW_MAPDESC(0, "Desolate bunker located on a Ge-"); DRAW_MAPDESC(1, "rman airfield, stranded after a"); DRAW_MAPDESC(2, "brutal plane crash surrounded by"); DRAW_MAPDESC(3, "hordes of undead. Exploit myste-"); DRAW_MAPDESC(4, "rious forces at play and hold o-"); DRAW_MAPDESC(5, "ut against relentless waves. Der"); DRAW_MAPDESC(6, "Anstieg ist jetzt. Will you fall"); DRAW_MAPDESC(7, "to the overwhelming onslaught?"); break; case 1: DRAW_MAPTHUMB(menu_wh); DRAW_MAPDESC(0, "Old Warehouse full of Zombies!"); DRAW_MAPDESC(1, "Fight your way to the Power"); DRAW_MAPDESC(2, "Switch through the Hordes!"); break; case 2: DRAW_MAPTHUMB(menu_ch); DRAW_MAPDESC(0, "No Santa this year. Though we're"); DRAW_MAPDESC(1, "sure you will get presents from"); DRAW_MAPDESC(2, "the undead! Will you accept them?"); break; case 3: DRAW_MAPTHUMB(menu_custom); DRAW_MAPDESC(0, "Custom Maps made by Community"); DRAW_MAPDESC(1, "Members on GitHub and the NZ:P"); DRAW_MAPDESC(2, "Forum!"); break; default: break; } } void M_SinglePlayer_Key (int key) { #ifdef VITA // For some reasons, clicking on "Solo" on Vita causes double inputs propagation static int fix_double_input = 0; #endif switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS) m_singleplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_singleplayer_cursor < 0) m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_singleplayer_cursor) { case 0: // Nacht Der Untoten #ifdef VITA if (!fix_double_input) { fix_double_input++; break; } #endif IN_Activate(); key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); Cbuf_AddText ("music_loop 0\n"); Cbuf_AddText ("music_stop\n"); Cbuf_AddText ("map ndu\n"); loadingScreen = 1; loadname2 = "ndu"; loadnamespec = "Nacht der Untoten"; break; case 1: // Warehouse IN_Activate(); key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); Cbuf_AddText ("map warehouse\n"); Cbuf_AddText ("music_loop 0\n"); Cbuf_AddText ("music_stop\n"); loadingScreen = 1; loadname2 = "warehouse"; loadnamespec = "Warehouse"; break; case 2: // Christmas Special IN_Activate(); key_dest = key_game; if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); Cbuf_AddText ("map christmas_special\n"); Cbuf_AddText ("music_loop 0\n"); Cbuf_AddText ("music_stop\n"); loadingScreen = 1; loadname2 = "christmas_special"; loadnamespec = "Christmas Special"; break; case 3: // Custom Maps M_Menu_Maps_f (); break; case 4: // Back M_Menu_Main_f (); break; } } } //------------------------------------------------------- //----------------------ACHIEVMENTS---------------------- //------------------------------------------------------- //============================================================================= /* ACHIEVEMENT MENU */ #ifdef VITA int m_achievement_cursor; int m_achievement_selected; int m_achievement_scroll[2]; int total_unlocked_achievements; int total_locked_achievements; achievement_list_t achievement_list[MAX_ACHIEVEMENTS]; qpic_t *achievement_locked; void Achievement_Init (void) { achievement_list[0].img = Draw_CachePic("gfx/achievement/ready.tga"); achievement_list[0].unlocked = 0; achievement_list[0].progress = 0; strcpy(achievement_list[0].name, "Ready.."); strcpy(achievement_list[0].description, "Reach round 5"); achievement_list[1].img = Draw_CachePic("gfx/achievement/steady.tga"); achievement_list[1].unlocked = 0; achievement_list[1].progress = 0; strcpy(achievement_list[1].name, "Steady.."); strcpy(achievement_list[1].description, "Reach round 10"); achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no.tga"); achievement_list[2].unlocked = 0; achievement_list[2].progress = 0; strcpy(achievement_list[2].name, "Go? Hell No..."); strcpy(achievement_list[2].description, "Reach round 15"); achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go.tga"); achievement_list[3].unlocked = 0; achievement_list[3].progress = 0; strcpy(achievement_list[3].name, "Where Did Legs Go?"); strcpy(achievement_list[3].description, "Turn a zombie into a crawler"); achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb.tga"); achievement_list[4].unlocked = 0; achievement_list[4].progress = 0; strcpy(achievement_list[4].name, "The F Bomb"); strcpy(achievement_list[4].description, "Use the Nuke power-up to kill a single Zombie"); /*achievement_list[3].img = Draw_CachePic("gfx/achievement/beast"); achievement_list[3].unlocked = 0; achievement_list[3].progress = 0; strcpy(achievement_list[3].name, "Beast"); strcpy(achievement_list[3].description, "Survive round after round 5 with knife and grenades only"); achievement_list[4].img = Draw_CachePic("gfx/achievement/survival"); achievement_list[4].unlocked = 0; achievement_list[4].progress = 0; strcpy(achievement_list[4].name, "Survival Expert"); strcpy(achievement_list[4].description, "Use pistol and knife only to reach round 10"); achievement_list[5].img = Draw_CachePic("gfx/achievement/boomstick"); achievement_list[5].unlocked = 0; achievement_list[5].progress = 0; strcpy(achievement_list[5].name, "Boomstick"); strcpy(achievement_list[5].description, "3 for 1 with shotgun blast"); achievement_list[6].img = Draw_CachePic("gfx/achievement/boom_headshots"); achievement_list[6].unlocked = 0; achievement_list[6].progress = 0; strcpy(achievement_list[6].name, "Boom Headshots"); strcpy(achievement_list[6].description, "Get 10 headshots"); achievement_list[7].img = Draw_CachePic("gfx/achievement/where_did"); achievement_list[7].unlocked = 0; achievement_list[7].progress = 0; strcpy(achievement_list[7].name, "Where Did Legs Go?"); strcpy(achievement_list[7].description, "Make a crawler zombie"); achievement_list[8].img = Draw_CachePic("gfx/achievement/keep_the_change"); achievement_list[8].unlocked = 0; achievement_list[8].progress = 0; strcpy(achievement_list[8].name, "Keep The Change"); strcpy(achievement_list[8].description, "Purchase everything"); achievement_list[9].img = Draw_CachePic("gfx/achievement/big_thanks"); achievement_list[9].unlocked = 0; achievement_list[9].progress = 0; strcpy(achievement_list[9].name, "Big Thanks To Explosion"); strcpy(achievement_list[9].description, "Get 10 kills with one grenade"); achievement_list[10].img = Draw_CachePic("gfx/achievement/warmed-up"); achievement_list[10].unlocked = 0; achievement_list[10].progress = 0; strcpy(achievement_list[10].name, "Getting Warmed-Up"); strcpy(achievement_list[10].description, "Achieve 10 achievements"); achievement_list[11].img = Draw_CachePic("gfx/achievement/mysterybox_maniac"); achievement_list[11].unlocked = 0; achievement_list[11].progress = 0; strcpy(achievement_list[11].name, "Mysterybox Maniac"); strcpy(achievement_list[11].description, "use mysterybox 20 times"); achievement_list[12].img = Draw_CachePic("gfx/achievement/instant_help"); achievement_list[12].unlocked = 0; achievement_list[12].progress = 0; strcpy(achievement_list[12].name, "Instant Help"); strcpy(achievement_list[12].description, "Kill 100 zombies with insta-kill"); achievement_list[13].img = Draw_CachePic("gfx/achievement/blow_the_bank"); achievement_list[13].unlocked = 0; achievement_list[13].progress = 0; strcpy(achievement_list[13].name, "Blow The Bank"); strcpy(achievement_list[13].description, "earn 1,000,000"); achievement_list[14].img = Draw_CachePic("gfx/achievement/ammo_cost"); achievement_list[14].unlocked = 0; achievement_list[14].progress = 0; strcpy(achievement_list[14].name, "Ammo Cost Too Much"); strcpy(achievement_list[14].description, "After round 5, don't fire a bullet for whole round"); achievement_list[15].img = Draw_CachePic("gfx/achievement/the_f_bomb"); achievement_list[15].unlocked = 0; achievement_list[15].progress = 0; strcpy(achievement_list[15].name, "The F Bomb"); strcpy(achievement_list[15].description, "Only nuke one zombie"); achievement_list[16].img = Draw_CachePic("gfx/achievement/why_are"); achievement_list[16].unlocked = 0; achievement_list[16].progress = 0; strcpy(achievement_list[16].name, "Why Are We Waiting?"); strcpy(achievement_list[16].description, "Stand still for 2 minutes"); achievement_list[17].img = Draw_CachePic("gfx/achievement/never_missed"); achievement_list[17].unlocked = 0; achievement_list[17].progress = 0; strcpy(achievement_list[17].name, "Never Missed A Shot"); strcpy(achievement_list[17].description, "Make it to round 5 without missing a shot"); achievement_list[18].img = Draw_CachePic("gfx/achievement/300_bastards_less"); achievement_list[18].unlocked = 0; achievement_list[18].progress = 0; strcpy(achievement_list[18].name, "300 Bastards less"); strcpy(achievement_list[18].description, "Kill 300 zombies"); achievement_list[19].img = Draw_CachePic("gfx/achievement/music_fan"); achievement_list[19].unlocked = 0; achievement_list[19].progress = 0; strcpy(achievement_list[19].name, "Music Fan"); strcpy(achievement_list[19].description, "Turn on radio 20 times"); achievement_list[20].img = Draw_CachePic("gfx/achievement/one_clip"); achievement_list[20].unlocked = 0; achievement_list[20].progress = 0; strcpy(achievement_list[20].name, "One Clip"); strcpy(achievement_list[20].description, "Complete a round with mg42 without reloading"); achievement_list[21].img = Draw_CachePic("gfx/achievement/one_20_20"); achievement_list[21].unlocked = 0; achievement_list[21].progress = 0; strcpy(achievement_list[21].name, "One Clip, 20 Bullets, 20 Headshots"); strcpy(achievement_list[21].description, "Score 20 headshots, with 20 bullets, and don't reload"); achievement_list[22].img = Draw_CachePic("gfx/achievement/and_stay_out"); achievement_list[22].unlocked = 0; achievement_list[22].progress = 0; strcpy(achievement_list[22].name, "And Stay out"); strcpy(achievement_list[22].description, "Don't let zombies in for 2 rounds");*/ achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked.tga"); m_achievement_scroll[0] = 0; m_achievement_scroll[1] = 0; } void Load_Achivements (void) { int achievement_file; achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_RDONLY, 0); if (achievement_file >= 0) { char* buffer = (char*)calloc(2, sizeof(char)); for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { sceIoRead(achievement_file, buffer, sizeof(char)*2); achievement_list[i].unlocked = atoi(buffer); sceIoRead(achievement_file, buffer, sizeof(char)*2); achievement_list[i].progress = atoi(buffer); } } else { achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0); for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { sceIoWrite(achievement_file, "0\n", sizeof(char)*2); sceIoWrite(achievement_file, "0\n", sizeof(char)*2); } } sceIoClose(achievement_file); } void Save_Achivements (void) { int achievement_file; achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY, 0); //if(!achievement_file) //Sys_Error("Achievement file not preset."); if (achievement_file >= 0) { for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { char* buffer = va("%i\n", achievement_list[i].unlocked); char* buffer2 = va("%i\n", achievement_list[i].progress); sceIoWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer)); sceIoWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2)); } } else { Load_Achivements(); } } void M_Menu_Achievement_f (void) { key_dest = key_menu; m_state = m_achievement; m_entersound = true; Load_Achivements(); } void M_Achievement_Draw (void) { int i, b, y; int unlocked_achievement[MAX_ACHIEVEMENTS]; int locked_achievement[MAX_ACHIEVEMENTS]; int maxLenght = floor((vid.width - 155)/16); int stringLenght; char *description; char *string_line = (char*) malloc(maxLenght); int lines; y = 5; total_unlocked_achievements = 0; total_locked_achievements = 0; for (i = 0; i < MAX_ACHIEVEMENTS; i++) { unlocked_achievement[i] = -1; locked_achievement[i] = -1; if (achievement_list[i].unlocked) { unlocked_achievement[total_unlocked_achievements] = i; total_unlocked_achievements += 1; } else { locked_achievement[total_locked_achievements] = i; total_locked_achievements += 1; } } // Background if (paused_hack == false) Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 960, 544, 0, 0, 0, 1); // Version String //DRAW_VERSIONSTRING(); if (!m_achievement_selected) { Draw_FillByColor(15, 8, 225, 12, 204, 0, 0, 150); Draw_FillByColor(240, 8, 225, 12, 0, 0, 0, 150); if (total_unlocked_achievements <= 0) { Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150); Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50); Draw_ColoredStringScale (180, 50 + y, "No achievements unlocked :(", 255, 255, 255, 1, 1.0f); } else { for (i = 0; i < 3; i++) { if (unlocked_achievement[i + m_achievement_scroll[0]] >= 0) { Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150); Draw_StretchPic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img, 150, 50); Draw_ColoredStringScale (180, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name, 255, 255, 255, 1, 1.0f); description = achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].description; stringLenght = strlen(description); lines = stringLenght/maxLenght; if ((maxLenght % stringLenght) != 0) lines++; for (b = 0; b < lines; b++) { strncpy(string_line, description+maxLenght*b, (maxLenght-1)); Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f); } //if (stringLenght <= maxLenght) // Draw_String (125, 40 + y, description); y += 75; } } } } else { if (total_locked_achievements <= 0) { Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150); Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50); Draw_ColoredStringScale (180, 50 + y, "All achievements unlocked :)", 255, 255, 255, 1, 1.0f); } Draw_FillByColor(15, 8, 225, 12, 0, 0, 0, 150); Draw_FillByColor(vid.width - 167, 8, 225, 12, 204, 0, 0, 150); for (i = 0; i < 3; i++) { if (locked_achievement[i + m_achievement_scroll[1]] >= 0) { Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150); Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50); Draw_ColoredStringScale (180, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name, 255, 255, 255, 1, 1.0f); description = achievement_list[locked_achievement[i + m_achievement_scroll[1]]].description; stringLenght = strlen(description); lines = stringLenght/maxLenght; if ((maxLenght % stringLenght) != 0) lines++; for (b = 0; b < lines; b++) { strncpy(string_line, description+maxLenght*b, (maxLenght-1)); Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f); } //if (stringLenght <= maxLenght) // Draw_String (125, 40 + y, description); y += 70; } } } free(string_line); Draw_ColoredStringScale (15, 10, "Unlocked Achievements", 255, 255, 255, 1, 1.0f); Draw_ColoredStringScale (vid.width - 167, 10, "Locked Achievements", 255, 255, 255, 1, 1.0f); } void M_Achievement_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_LEFTARROW: m_achievement_selected = 0; break; case K_RIGHTARROW: m_achievement_selected = 1; break; case K_UPARROW: m_achievement_scroll[m_achievement_selected]--; if (m_achievement_scroll[m_achievement_selected] < 0) m_achievement_scroll[m_achievement_selected] = 0; break; case K_DOWNARROW: m_achievement_scroll[m_achievement_selected]++; if (m_achievement_selected) { if (m_achievement_scroll[1] > total_locked_achievements - 3) m_achievement_scroll[1] = total_locked_achievements - 3; } else { if (m_achievement_scroll[0] > total_unlocked_achievements - 3) m_achievement_scroll[0] = total_unlocked_achievements - 3; } if (m_achievement_scroll[m_achievement_selected] < 0) m_achievement_scroll[m_achievement_selected] = 0; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_achievement_cursor) { } } } #endif int m_maps_cursor; int MAP_ITEMS; int user_maps_num = 0; int current_custom_map_page; int custom_map_pages; int multiplier; char user_levels[256][MAX_QPATH]; void M_Menu_Maps_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_maps; m_entersound = true; MAP_ITEMS = 13; current_custom_map_page = 1; } extern vrect_t scr_vrect; void M_Menu_Maps_Draw (void) { qpic_t* menu_cuthum; MENU_INITVARS(); // Menu Background Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Version String DRAW_VERSIONSTRING(); // Header DRAW_HEADER("CUSTOM MAPS"); int line_increment; line_increment = 0; if (current_custom_map_page > 1) multiplier = (current_custom_map_page - 1) * 15; else multiplier = 0; for (int i = 0; i < 15; i++) { if (custom_maps[i + multiplier].occupied == false) continue; if (custom_maps[i + multiplier].map_name_pretty != 0) { DRAW_MENUOPTION(i, custom_maps[i + multiplier].map_name_pretty, m_maps_cursor, false); } else { DRAW_MENUOPTION(i, custom_maps[i + multiplier].map_name, m_maps_cursor, false); } if (m_maps_cursor == i) { if (custom_maps[i + multiplier].map_use_thumbnail == 1) { menu_cuthum = Draw_CachePic(custom_maps[i + multiplier].map_thumbnail_path); if (menu_cuthum != NULL) DRAW_MAPTHUMB(menu_cuthum); } if (custom_maps[i + multiplier].map_desc_1 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_1, " ") != 0) { DRAW_MAPDESC(0, custom_maps[i + multiplier].map_desc_1); } } if (custom_maps[i + multiplier].map_desc_2 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_2, " ") != 0) { line_increment++; DRAW_MAPDESC(1, custom_maps[i + multiplier].map_desc_2); } } if (custom_maps[i + multiplier].map_desc_3 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_3, " ") != 0) { line_increment++; DRAW_MAPDESC(2, custom_maps[i + multiplier].map_desc_3); } } if (custom_maps[i + multiplier].map_desc_4 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_4, " ") != 0) { line_increment++; DRAW_MAPDESC(3, custom_maps[i + multiplier].map_desc_4); } } if (custom_maps[i + multiplier].map_desc_5 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_5, " ") != 0) { line_increment++; DRAW_MAPDESC(4, custom_maps[i + multiplier].map_desc_5); } } if (custom_maps[i + multiplier].map_desc_6 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_6, " ") != 0) { line_increment++; DRAW_MAPDESC(5, custom_maps[i + multiplier].map_desc_6); } } if (custom_maps[i + multiplier].map_desc_7 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_7, " ") != 0) { line_increment++; DRAW_MAPDESC(6, custom_maps[i + multiplier].map_desc_7); } } if (custom_maps[i + multiplier].map_desc_8 != 0) { if (strcmp(custom_maps[i + multiplier].map_desc_8, " ") != 0) { line_increment++; DRAW_MAPDESC(7, custom_maps[i + multiplier].map_desc_8); } } if (custom_maps[i + multiplier].map_author != 0) { if (strcmp(custom_maps[i + multiplier].map_author, " ") != 0) { line_increment++; DRAW_MAPAUTHOR(line_increment, custom_maps[i + multiplier].map_author); } } } } #ifdef VITA menu_offset_y = 441; #else menu_offset_y = y + 285; #endif // VITA if (current_custom_map_page != custom_map_pages) { DRAW_MENUOPTION(15, "Next Page", m_maps_cursor, false); } else { DRAW_BLANKOPTION("Next Page", false); } if (current_custom_map_page != 1) { DRAW_MENUOPTION(16, "Previous Page", m_maps_cursor, false); } else { DRAW_BLANKOPTION("Previous Page", false); } DRAW_BACKBUTTON(17, m_maps_cursor); } void M_Menu_Maps_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_SinglePlayer_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); m_maps_cursor++; if (m_maps_cursor < 14 && custom_maps[m_maps_cursor + multiplier].occupied == false) { m_maps_cursor = 15; } if (m_maps_cursor == 15 && current_custom_map_page == custom_map_pages) m_maps_cursor = 16; if (m_maps_cursor == 16 && current_custom_map_page == 1) m_maps_cursor = 17; if (m_maps_cursor >= 18) m_maps_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); m_maps_cursor--; if (m_maps_cursor < 0) m_maps_cursor = 17; if (m_maps_cursor == 16 && current_custom_map_page == 1) m_maps_cursor = 15; if (m_maps_cursor == 15 && current_custom_map_page == custom_map_pages) m_maps_cursor = 14; if (m_maps_cursor <= 14 && custom_maps[m_maps_cursor + multiplier].occupied == false) { for (int i = 14; i > -1; i--) { if (custom_maps[i + multiplier].occupied == true) { m_maps_cursor = i; break; } } } break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; if (m_maps_cursor == 17) { M_Menu_SinglePlayer_f (); } else if (m_maps_cursor == 16) { current_custom_map_page--; } else if (m_maps_cursor == 15) { current_custom_map_page++; } else { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("maxplayers 1\n"); Cbuf_AddText ("deathmatch 0\n"); Cbuf_AddText ("coop 0\n"); Cbuf_AddText ("music_loop 0\n"); Cbuf_AddText ("music_stop\n"); char map_selection[MAX_QPATH]; strcpy(map_selection, custom_maps[m_maps_cursor + multiplier].map_name); Cbuf_AddText (va("map %s\n", custom_maps[m_maps_cursor + multiplier].map_name)); loadingScreen = 1; loadname2 = custom_maps[m_maps_cursor + multiplier].map_name; if (custom_maps[m_maps_cursor + multiplier].map_name_pretty != 0) loadnamespec = custom_maps[m_maps_cursor + multiplier].map_name_pretty; else loadnamespec = custom_maps[m_maps_cursor + multiplier].map_name; } break; } } //==================== Map Find System By Crow_bar ============================= // Modified by Naievil for Nintendo Switch release extern char cwd[MAX_OSPATH]; void Map_Finder(void) { DIR* dir; struct dirent* ent; char map_dir[MAX_OSPATH]; qboolean breakaway; for (int i = 0; i < 50; i++) { custom_maps[i].occupied = false; } strcpy(map_dir, strcat(cwd, "/nzp/maps")); dir = opendir(map_dir); if(dir==NULL) { Host_Error("Map_Finder: Failed to open dir %s\n", map_dir); } else { while ((ent = readdir(dir))) { if(!strcmp(COM_FileGetExtension(ent->d_name),"bsp") || !strcmp(COM_FileGetExtension(ent->d_name),"BSP")) { // Attempt to fix operating system files (macOS, bleh) // from appearing in maps menu. if (ent->d_name[0] == '.' || ent->d_name[0] == '_') continue; breakaway = false; char ntype[32]; COM_StripExtension(ent->d_name, ntype, sizeof(ntype)); for (int j = 0; j < BASE_MAP_COUNT; j++) { if (breakaway == true) break; if(!strcmp(ntype, base_maps[j])) { //Con_Printf("ntype: %s\n base_map: %s\n", ntype, base_maps[j]); breakaway = true; } } if (breakaway == true) { //Con_Printf("Breaking away at ntype: %s\n", ntype); continue; } else { //Con_Printf("Success at ntype: %s\n", ntype); custom_maps[user_maps_num].occupied = true; custom_maps[user_maps_num].map_name = malloc(sizeof(char)*32); sprintf(custom_maps[user_maps_num].map_name, "%s", ntype); char* setting_path; FILE* setting_file; setting_path = malloc(sizeof(char)*64); custom_maps[user_maps_num].map_thumbnail_path = malloc(sizeof(char)*64); strcpy(setting_path, map_dir); strcat(setting_path, "/"); strcpy(custom_maps[user_maps_num].map_thumbnail_path, "gfx/menu/custom/"); strcat(setting_path, custom_maps[user_maps_num].map_name); strcat(custom_maps[user_maps_num].map_thumbnail_path, custom_maps[user_maps_num].map_name); strcat(custom_maps[user_maps_num].map_thumbnail_path, ".tga"); strcat(setting_path, ".txt"); setting_file = fopen(setting_path, "r"); if (setting_file != NULL) { int state; state = 0; int value; custom_maps[user_maps_num].map_name_pretty = malloc(sizeof(char)*32); custom_maps[user_maps_num].map_desc_1 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_2 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_3 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_4 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_5 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_6 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_7 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_desc_8 = malloc(sizeof(char)*40); custom_maps[user_maps_num].map_author = malloc(sizeof(char)*40); char buffer[64]; int bufferlen = sizeof(buffer); while(fgets(buffer, bufferlen, setting_file)) { // strip newlines buffer[strcspn(buffer, "\r")] = 0; buffer[strcspn(buffer, "\n")] = 0; switch(state) { case 0: strcpy(custom_maps[user_maps_num].map_name_pretty, buffer); break; case 1: strcpy(custom_maps[user_maps_num].map_desc_1, buffer); break; case 2: strcpy(custom_maps[user_maps_num].map_desc_2, buffer); break; case 3: strcpy(custom_maps[user_maps_num].map_desc_3, buffer); break; case 4: strcpy(custom_maps[user_maps_num].map_desc_4, buffer); break; case 5: strcpy(custom_maps[user_maps_num].map_desc_5, buffer); break; case 6: strcpy(custom_maps[user_maps_num].map_desc_6, buffer); break; case 7: strcpy(custom_maps[user_maps_num].map_desc_7, buffer); break; case 8: strcpy(custom_maps[user_maps_num].map_desc_8, buffer); break; case 9: strcpy(custom_maps[user_maps_num].map_author, buffer); break; case 10: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_use_thumbnail = value; break; case 11: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_allow_game_settings = value; break; default: break; } state++; } fclose(setting_file); } user_maps_num = user_maps_num + 1; } } } closedir(dir); } custom_map_pages = (int)ceil((double)(user_maps_num + 1)/15); } //============================================================================= /* MULTIPLAYER MENU */ int m_multiplayer_cursor; #define MULTIPLAYER_ITEMS 3 void M_Menu_MultiPlayer_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_multiplayer; m_entersound = true; } void M_MultiPlayer_Draw (void) { int f; qpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ( (320-p->width)/2, 4, p); // M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") ); f = (int)(realtime * 10)%6; // M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); if (ipxAvailable || tcpipAvailable) return; M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available"); } void M_MultiPlayer_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Main_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS) m_multiplayer_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_multiplayer_cursor < 0) m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (m_multiplayer_cursor) { case 0: if (ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 1: if (ipxAvailable || tcpipAvailable) M_Menu_Net_f (); break; case 2: M_Menu_Setup_f (); break; } } } //============================================================================= /* SETUP MENU */ int setup_cursor = 4; int setup_cursor_table[] = {40, 56, 80, 104, 140}; char setup_hostname[16]; char setup_myname[16]; int setup_oldtop; int setup_oldbottom; int setup_top; int setup_bottom; #define NUM_SETUP_CMDS 5 void M_Menu_Setup_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_setup; m_entersound = true; Q_strcpy(setup_myname, cl_name.string); Q_strcpy(setup_hostname, hostname.string); setup_top = setup_oldtop = ((int)cl_color.value) >> 4; setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15; } void M_Setup_Draw (void) { qpic_t *p; //M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); //p = Draw_CachePic ("gfx/p_multi.lmp"); //M_DrawPic ( (320-p->width)/2, 4, p); M_Print (64, 40, "Hostname"); M_DrawTextBox (160, 32, 16, 1); M_Print (168, 40, setup_hostname); M_Print (64, 56, "Your name"); M_DrawTextBox (160, 48, 16, 1); M_Print (168, 56, setup_myname); M_Print (64, 80, "Shirt color"); M_Print (64, 104, "Pants color"); M_DrawTextBox (64, 140-8, 14, 1); M_Print (72, 140, "Accept Changes"); //p = Draw_CachePic ("gfx/bigbox.lmp"); //M_DrawTransPic (160, 64, p); //p = Draw_CachePic ("gfx/menuplyr.lmp"); //M_DrawTransPicTranslate (172, 72, p, setup_top, setup_bottom); M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1)); if (setup_cursor == 0) M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); if (setup_cursor == 1) M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1)); } void M_Setup_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_MultiPlayer_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); setup_cursor--; if (setup_cursor < 0) setup_cursor = NUM_SETUP_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); setup_cursor++; if (setup_cursor >= NUM_SETUP_CMDS) setup_cursor = 0; break; case K_LEFTARROW: if (setup_cursor < 2) return; S_LocalSound ("sounds/menu/navigate.wav"); if (setup_cursor == 2) setup_top = setup_top - 1; if (setup_cursor == 3) setup_bottom = setup_bottom - 1; break; case K_RIGHTARROW: if (setup_cursor < 2) return; forward: S_LocalSound ("sounds/menu/navigate.wav"); if (setup_cursor == 2) setup_top = setup_top + 1; if (setup_cursor == 3) setup_bottom = setup_bottom + 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: if (setup_cursor == 0 || setup_cursor == 1) return; if (setup_cursor == 2 || setup_cursor == 3) goto forward; // setup_cursor == 4 (OK) if (Q_strcmp(cl_name.string, setup_myname) != 0) Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) ); if (Q_strcmp(hostname.string, setup_hostname) != 0) Cvar_Set("hostname", setup_hostname); if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom) Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) ); m_entersound = true; M_Menu_MultiPlayer_f (); break; case K_BACKSPACE: if (setup_cursor == 0) { if (strlen(setup_hostname)) setup_hostname[strlen(setup_hostname)-1] = 0; } if (setup_cursor == 1) { if (strlen(setup_myname)) setup_myname[strlen(setup_myname)-1] = 0; } break; } if (setup_top > 13) setup_top = 0; if (setup_top < 0) setup_top = 13; if (setup_bottom > 13) setup_bottom = 0; if (setup_bottom < 0) setup_bottom = 13; } void M_Setup_Char (int k) { int l; switch (setup_cursor) { case 0: l = strlen(setup_hostname); if (l < 15) { setup_hostname[l+1] = 0; setup_hostname[l] = k; } break; case 1: l = strlen(setup_myname); if (l < 15) { setup_myname[l+1] = 0; setup_myname[l] = k; } break; } } qboolean M_Setup_TextEntry (void) { return (setup_cursor == 0 || setup_cursor == 1); } //============================================================================= /* NET MENU */ int m_net_cursor; int m_net_items; const char *net_helpMessage [] = { /* .........1.........2.... */ " Novell network LANs ", " or Windows 95 DOS-box. ", " ", "(LAN=Local Area Network)", " Commonly used to play ", " over the Internet, but ", " also used on a Local ", " Area Network. " }; void M_Menu_Net_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_net; m_entersound = true; m_net_items = 2; if (m_net_cursor >= m_net_items) m_net_cursor = 0; m_net_cursor--; M_Net_Key (K_DOWNARROW); } void M_Net_Draw (void) { int f; qpic_t *p; // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ( (320-p->width)/2, 4, p); f = 32; // if (ipxAvailable) // p = Draw_CachePic ("gfx/netmen3.lmp"); // else // p = Draw_CachePic ("gfx/dim_ipx.lmp"); // M_DrawTransPic (72, f, p); f += 19; // if (tcpipAvailable) // p = Draw_CachePic ("gfx/netmen4.lmp"); // else // p = Draw_CachePic ("gfx/dim_tcp.lmp"); // M_DrawTransPic (72, f, p); f = (320-26*8)/2; M_DrawTextBox (f, 96, 24, 4); f += 8; M_Print (f, 104, net_helpMessage[m_net_cursor*4+0]); M_Print (f, 112, net_helpMessage[m_net_cursor*4+1]); M_Print (f, 120, net_helpMessage[m_net_cursor*4+2]); M_Print (f, 128, net_helpMessage[m_net_cursor*4+3]); f = (int)(realtime * 10)%6; //M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) ); } void M_Net_Key (int k) { again: switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_MultiPlayer_f (); break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (++m_net_cursor >= m_net_items) m_net_cursor = 0; break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); if (--m_net_cursor < 0) m_net_cursor = m_net_items - 1; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; M_Menu_LanConfig_f (); break; } if (m_net_cursor == 0 && !ipxAvailable) goto again; if (m_net_cursor == 1 && !tcpipAvailable) goto again; } //============================================================================= /* OPTIONS MENU */ enum { OPT_CUSTOMIZE = 0, OPT_CONSOLE, // 1 OPT_DEFAULTS, // 2 OPT_SCALE, OPT_SCRSIZE, OPT_GAMMA, OPT_CONTRAST, OPT_MOUSESPEED, OPT_SBALPHA, OPT_SNDVOL, OPT_MUSICVOL, OPT_MUSICEXT, OPT_ALWAYRUN, OPT_INVMOUSE, OPT_ALWAYSMLOOK, OPT_LOOKSPRING, OPT_LOOKSTRAFE, OPT_AIMASSIST, //#ifdef _WIN32 // OPT_USEMOUSE, //#endif OPT_VIDEO, // This is the last before OPTIONS_ITEMS OPTIONS_ITEMS }; enum { ALWAYSRUN_OFF = 0, ALWAYSRUN_VANILLA, ALWAYSRUN_QUAKESPASM, ALWAYSRUN_ITEMS }; #define SLIDER_RANGE 10 int options_cursor; void M_Menu_Options_f (void) { IN_Deactivate(modestate == MS_WINDOWED); old_m_state = m_state; m_state = m_options; m_entersound = true; } // stupid fucking hack because i am lazy void M_AdjustSlidersAdvanced (int dir, int option) { S_LocalSound ("sounds/menu/navigate.wav"); switch(option) { case OPT_GSETTING_GAMMA: // gamma vid_gamma.value -= dir * 0.05; if (vid_gamma.value < 0.5) vid_gamma.value = 0.5; if (vid_gamma.value > 1) vid_gamma.value = 1; Cvar_SetValue ("gamma", vid_gamma.value); break; case OPT_GSETTING_MAXFPS: host_maxfps.value = host_maxfps.value + dir * 5; if (host_maxfps.value < 30) host_maxfps.value = 30; if (host_maxfps.value > 65) host_maxfps.value = 65; Cvar_SetValue ("host_maxfps", host_maxfps.value); break; case OPT_GSETTING_FOV: scr_fov.value += dir * 5; if (scr_fov.value < 50) scr_fov.value = 50; if (scr_fov.value > 120 && dir > 0) scr_fov.value = 120; Cvar_SetValue ("fov", scr_fov.value); break; case OPT_CSETTING_LSENS: sensitivity.value += dir * 0.5; if (sensitivity.value < 1) sensitivity.value = 1; if (sensitivity.value > 11) sensitivity.value = 11; Cvar_SetValue ("sensitivity", sensitivity.value); break; case OPT_CSETTING_GSEX: gyrosensx.value += dir * 0.05; if (gyrosensx.value < 0.5) gyrosensx.value = 0.5; if (gyrosensx.value > 1) gyrosensx.value = 1; Cvar_SetValue ("gyrosensx", gyrosensx.value); break; case OPT_CSETTING_GSEY: gyrosensy.value += dir * 0.05; if (gyrosensy.value < 0.5) gyrosensy.value = 0.5; if (gyrosensy.value > 1) gyrosensy.value = 1; Cvar_SetValue ("gyrosensy", gyrosensy.value); break; /*case OPT_CSETTING_LACC: in_acceleration.value -= dir * 0.25; if (in_acceleration.value < 0.5) in_acceleration.value = 0.5; if (in_acceleration.value > 2) in_acceleration.value = 2; Cvar_SetValue ("acceleration", in_acceleration.value); break;*/ default: break; } } void M_AdjustSliders (int dir) { float f, l; S_LocalSound ("sounds/menu/navigate.wav"); switch (options_cursor) { case OPT_SCALE: // console and menu scale l = ((vid.width + 31) / 32) / 10.0; f = scr_conscale.value + dir * .1; if (f < 1) f = 1; else if(f > l) f = l; Cvar_SetValue ("scr_conscale", f); Cvar_SetValue ("scr_menuscale", f); Cvar_SetValue ("scr_sbarscale", f); break; case OPT_SCRSIZE: // screen size f = scr_viewsize.value + dir * 10; if (f > 120) f = 120; else if(f < 30) f = 30; Cvar_SetValue ("viewsize", f); break; case OPT_GAMMA: // gamma f = vid_gamma.value - dir * 0.05; if (f < 0.5) f = 0.5; else if (f > 1) f = 1; Cvar_SetValue ("gamma", f); break; case OPT_CONTRAST: // contrast f = vid_contrast.value + dir * 0.1; if (f < 1) f = 1; else if (f > 2) f = 2; Cvar_SetValue ("contrast", f); break; case OPT_MOUSESPEED: // mouse speed f = sensitivity.value + dir * 0.5; if (f > 11) f = 11; else if (f < 1) f = 1; Cvar_SetValue ("sensitivity", f); break; case OPT_SBALPHA: // statusbar alpha f = scr_sbaralpha.value - dir * 0.05; if (f < 0) f = 0; else if (f > 1) f = 1; Cvar_SetValue ("scr_sbaralpha", f); break; case OPT_MUSICVOL: // music volume f = bgmvolume.value + dir * 0.1; if (f < 0) f = 0; else if (f > 1) f = 1; Cvar_SetValue ("bgmvolume", f); break; case OPT_MUSICEXT: // enable external music vs cdaudio Cvar_Set ("bgm_extmusic", bgm_extmusic.value ? "0" : "1"); break; case OPT_SNDVOL: // sfx volume f = sfxvolume.value + dir * 0.1; if (f < 0) f = 0; else if (f > 1) f = 1; Cvar_SetValue ("volume", f); break; case OPT_ALWAYRUN: // always run Cvar_SetValue ("cl_alwaysrun", 0); Cvar_SetValue ("cl_forwardspeed", 165); Cvar_SetValue ("cl_backspeed", 140); break; case OPT_INVMOUSE: // invert mouse Cvar_SetValue ("m_pitch", -m_pitch.value); break; case OPT_ALWAYSMLOOK: if (in_mlook.state & 1) Cbuf_AddText("-mlook"); else Cbuf_AddText("+mlook"); break; case OPT_LOOKSPRING: // lookspring Cvar_Set ("lookspring", lookspring.value ? "0" : "1"); break; case OPT_LOOKSTRAFE: // lookstrafe Cvar_Set ("lookstrafe", lookstrafe.value ? "0" : "1"); break; case OPT_AIMASSIST: Cvar_Set ("in_aimassist", in_aimassist.value ? "0" : "1"); break; } } void M_DrawSlider (int x, int y, float range, float scale) { int i; if (range < 0) range = 0; if (range > 1) range = 1; Draw_CharacterScale(x - 8*scale, y, 128, scale); for (i = 0; i < SLIDER_RANGE; i++) Draw_CharacterScale(x + i*8*scale, y, 129, scale); Draw_CharacterScale(x + i * 8 * scale, y, 130, scale); Draw_CharacterScale(x + (SLIDER_RANGE-1) * 8 * range * scale, y, 131, scale); } void M_DrawCheckbox (int x, int y, int on) { #if 0 if (on) M_DrawCharacter (x, y, 131); else M_DrawCharacter (x, y, 129); #endif if (on) M_Print (x, y, "on"); else M_Print (x, y, "off"); } #define OPTION_ITEMS 5 void M_Options_Draw (void) { MENU_INITVARS(); // Menu Background if (paused_hack == false) Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Version String DRAW_VERSIONSTRING(); // Header DRAW_HEADER("SETTINGS"); DRAW_MENUOPTION(0, "Graphics Settings", options_cursor, false); DRAW_MENUOPTION(1, "Controls", options_cursor, false); DRAW_MENUOPTION(2, "Control Settings", options_cursor, true); DRAW_MENUOPTION(3, "Console", options_cursor, false); DRAW_BACKBUTTON(4, options_cursor); // Descriptions switch(options_cursor) { case 0: DRAW_DESCRIPTION("Adjust settings relating to Graphical Fidelity."); break; case 1: DRAW_DESCRIPTION("Customize your Control Scheme."); break; case 2: DRAW_DESCRIPTION("Adjust settings in relation to how NZ:P Controls."); break; case 3: DRAW_DESCRIPTION("Option the Console to input Commands."); break; default: break; } } extern qboolean console_enabled; void M_Options_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: if (paused_hack == true) { M_Paused_Menu_f (); } else { M_Menu_Main_f (); } break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (options_cursor) { case 0: M_Graphics_Settings_f(); break; case 1: M_Menu_Keys_f(); break; case 2: M_Control_Settings_f(); break; case 3: m_state = m_none; paused_hack = false; console_enabled = true; Con_ToggleConsole_f(); break; case 4: if (paused_hack == true) { M_Paused_Menu_f (); } else { M_Menu_Main_f (); } break; default: break; } break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); options_cursor--; if (options_cursor < 0) { options_cursor = OPTION_ITEMS-1; } break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); options_cursor++; if (options_cursor >= OPTION_ITEMS) options_cursor = 0; break; } } // // NZ:P Graphics Settings // void M_Graphics_Settings_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_net; // lazy m_entersound = true; } static int gsettings_cursor; #define GSETTINGS_ITEMS 6 void M_Graphics_Settings_Draw (void) { MENU_INITVARS(); float r; // Menu Background if (paused_hack == false) Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Header DRAW_HEADER("GRAPHICS SETTINGS"); DRAW_MENUOPTION(0, "Show FPS", gsettings_cursor, false); DRAW_MENUOPTION(1, "Max FPS", gsettings_cursor, false); DRAW_MENUOPTION(2, "Field of View", gsettings_cursor, false); DRAW_MENUOPTION(3, "Brightness", gsettings_cursor, false); DRAW_MENUOPTION(4, "Fullbright", gsettings_cursor, false); DRAW_MENUOPTION(5, "Retro", gsettings_cursor, false); DRAW_BACKBUTTON(6, gsettings_cursor); // Show FPS if (scr_showfps.value == 0) { DRAW_SETTINGSVALUE(0, "Disabled"); } else { DRAW_SETTINGSVALUE(0, "Enabled"); } // Max FPS r = (host_maxfps.value - 30.0)*(1.0/35.0); DRAW_SLIDER(1, r); // Field of View r = (scr_fov.value - 50.0)*(1.0/70.0); DRAW_SLIDER(2, r); // Brightness r = (1.0 - vid_gamma.value) / 0.5; DRAW_SLIDER(3, r); // Fullbright if (r_fullbright.value == 0) { DRAW_SETTINGSVALUE(4, "Disabled"); } else { DRAW_SETTINGSVALUE(4, "Enabled"); } // Retro if (!strcmp(gl_texturemode.string, "GL_LINEAR")) { DRAW_SETTINGSVALUE(5, "Disabled"); } else { DRAW_SETTINGSVALUE(5, "Enabled"); } // Descriptions switch(gsettings_cursor) { case 0: DRAW_DESCRIPTION("Toggle Framerate Overlay."); break; case 1: DRAW_DESCRIPTION("Increase or Decrease Max Frames per Second."); break; case 2: DRAW_DESCRIPTION("Adjust Game Field of View."); break; case 3: DRAW_DESCRIPTION("Increase or Decrease Game Brightness."); break; case 4: DRAW_DESCRIPTION("Toggle all non-realtime lights."); break; case 5: DRAW_DESCRIPTION("Toggle gl_nearest texture filtering."); break; default: break; } } void M_Graphics_Settings_Key (int key) { switch(key) { case K_ABUTTON: S_LocalSound ("sounds/menu/enter.wav"); switch(gsettings_cursor) { case 0: Cvar_SetValue("scr_showfps", scr_showfps.value ? 0 : 1); break; case 4: Cvar_SetValue("r_fullbright", r_fullbright.value ? 0 : 1); break; case 5: Cvar_Set("gl_texturemode", strcmp(gl_texturemode.string, "GL_LINEAR") ? "GL_LINEAR" : "GL_NEAREST_MIPMAP_LINEAR" ); break; case 6: M_Menu_Options_f (); break; default: break; } break; case K_BBUTTON: M_Menu_Options_f (); break; case K_LEFTARROW: switch(gsettings_cursor) { case 1: M_AdjustSlidersAdvanced(-1, OPT_GSETTING_MAXFPS); break; case 2: M_AdjustSlidersAdvanced(-1, OPT_GSETTING_FOV); break; case 3: M_AdjustSlidersAdvanced(-1, OPT_GSETTING_GAMMA); break; default: break; } break; case K_RIGHTARROW: switch(gsettings_cursor) { case 1: M_AdjustSlidersAdvanced(1, OPT_GSETTING_MAXFPS); break; case 2: M_AdjustSlidersAdvanced(1, OPT_GSETTING_FOV); break; case 3: M_AdjustSlidersAdvanced(1, OPT_GSETTING_GAMMA); break; default: break; } break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); gsettings_cursor--; if (gsettings_cursor < 0) gsettings_cursor = GSETTINGS_ITEMS; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); gsettings_cursor++; if (gsettings_cursor > GSETTINGS_ITEMS) gsettings_cursor = 0; break; default: break; } } // // NZ:P Control Settings // void M_Control_Settings_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_video; // lazy m_entersound = true; } static int csettings_cursor; #ifdef VITA void Vita_ToggleRearTouchPad (void) { if (cl_enablereartouchpad.value == 0) { sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, 0); sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK); } else { sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, 1); sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK); } } #endif // // PSVita requires an extra menu option for disabling of the rear touch pad. // #ifdef VITA #define CSETTINGS_ITEMS 10 #else #define CSETTINGS_ITEMS 9 #endif void M_Control_Settings_Draw (void) { MENU_INITVARS(); float r; // Menu Background if (paused_hack == false) Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Header DRAW_HEADER("CONTROL SETTINGS"); DRAW_MENUOPTION(0, "Draw Crosshair", csettings_cursor, false); DRAW_MENUOPTION(1, "Aim Assist", csettings_cursor, false); DRAW_MENUOPTION(2, "Look Sensitivity", csettings_cursor, false); DRAW_BLANKOPTION("Look Acceleration", false); DRAW_MENUOPTION(4, "Look Inversion", csettings_cursor, false); DRAW_MENUOPTION(5, "Gyroscopic Aim", csettings_cursor, false); DRAW_MENUOPTION(6, "Gyro Mode", csettings_cursor, false); DRAW_MENUOPTION(7, "Gyro Sensitivity X", csettings_cursor, false); DRAW_MENUOPTION(8, "Gyro Sensitivity Y", csettings_cursor, false); #ifdef VITA DRAW_MENUOPTION(9, "Rear TouchPad", csettings_cursor, false); DRAW_BACKBUTTON(10, csettings_cursor); #else DRAW_BACKBUTTON(9, csettings_cursor); #endif // VITA // Draw Crosshair if (crosshair.value == 0) { DRAW_SETTINGSVALUE(0, "Disabled"); } else { DRAW_SETTINGSVALUE(0, "Enabled"); } // Aim Assist if (in_aimassist.value == 0) { DRAW_SETTINGSVALUE(1, "Disabled"); } else { DRAW_SETTINGSVALUE(1, "Enabled"); } // Look Sensitivity r = (sensitivity.value - 1)/10; DRAW_SLIDER(2, r); // Look Inversion if (joy_invert.value == 0) { DRAW_SETTINGSVALUE(4, "Disabled"); } else { DRAW_SETTINGSVALUE(4, "Enabled"); } // Gyroscopic Aim if (motioncam.value == 0) { DRAW_SETTINGSVALUE(5, "Disabled"); } else { DRAW_SETTINGSVALUE(5, "Enabled"); } // Gyro Mode if (gyromode.value == 0) { DRAW_SETTINGSVALUE(6, "Always On"); } else { DRAW_SETTINGSVALUE(6, "ADS Only"); } // Gyro Sensitivity X r = (gyrosensx.value - 0.5)*(1.0/0.5); DRAW_SLIDER(7, r); // Gyro Sensitivity Y r = (gyrosensy.value - 0.5)*(1.0/0.5); DRAW_SLIDER(8, r); #ifdef VITA // Rear TouchPad if (cl_enablereartouchpad.value == 0) { DRAW_SETTINGSVALUE(9, "Disabled"); } else { DRAW_SETTINGSVALUE(9, "Enabled"); } #endif // VITA // Descriptions switch(csettings_cursor) { case 0: DRAW_DESCRIPTION("Toggle Crosshair in-game."); break; case 1: DRAW_DESCRIPTION("Toggle Assisted Aim to improve Targeting."); break; case 2: DRAW_DESCRIPTION("Adjust Look Sensitivity."); break; case 3: DRAW_DESCRIPTION("Adjust Look Acceleration."); break; case 4: DRAW_DESCRIPTION("Toggle inverted Camera control."); break; case 5: DRAW_DESCRIPTION("Toggle Gyroscopic Aiming."); break; case 6: DRAW_DESCRIPTION("Set to use Gyro Always or only when ADS."); break; case 7: DRAW_DESCRIPTION("Adjust Gyro Sensitivty on the X Axis."); break; case 8: DRAW_DESCRIPTION("Adjust Gyro Sensitivty on the Y Axis."); break; #ifdef VITA case 9: DRAW_DESCRIPTION("Toggle support for the PSVita Rear TouchPad."); break; #endif // VITA } } void M_Control_Settings_Key (int key) { switch(key) { case K_ABUTTON: S_LocalSound ("sounds/menu/enter.wav"); switch(csettings_cursor) { case 0: Cvar_SetValue("crosshair", crosshair.value ? 0 : 1); break; case 1: Cvar_SetValue("in_aimassist", in_aimassist.value ? 0 : 1); break; //case 2: break; //case 3: break; case 4: Cvar_SetValue("joy_invert", joy_invert.value ? 0 : 1); break; case 5: Cvar_SetValue("motioncam", motioncam.value ? 0 : 1); break; case 6: Cvar_SetValue("gyromode", gyromode.value ? 0 : 1); break; #ifdef VITA case 9: Cvar_SetValue("cl_enablereartouchpad", cl_enablereartouchpad.value ? 0 : 1); Vita_ToggleRearTouchPad(); break; case 10: M_Menu_Options_f (); break; #else case 9: M_Menu_Options_f (); break; #endif default: break; } break; case K_BBUTTON: M_Menu_Options_f (); break; case K_LEFTARROW: switch(csettings_cursor) { case 2: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_LSENS); break; case 3: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_LACC); break; case 7: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_GSEX); break; case 8: M_AdjustSlidersAdvanced(-1, OPT_CSETTING_GSEY); break; default: break; } break; case K_RIGHTARROW: switch(csettings_cursor) { case 2: M_AdjustSlidersAdvanced(1, OPT_CSETTING_LSENS); break; case 3: M_AdjustSlidersAdvanced(1, OPT_CSETTING_LACC); break; case 7: M_AdjustSlidersAdvanced(1, OPT_CSETTING_GSEX); break; case 8: M_AdjustSlidersAdvanced(1, OPT_CSETTING_GSEY); break; default: break; } break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); csettings_cursor--; if (csettings_cursor == 3) csettings_cursor = 2; if (csettings_cursor < 0) csettings_cursor = CSETTINGS_ITEMS; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); csettings_cursor++; if (csettings_cursor == 3) csettings_cursor = 4; if (csettings_cursor > CSETTINGS_ITEMS) csettings_cursor = 0; break; default: break; } } //============================================================================= /* KEYS MENU */ char *bindnames[][2] = { #if 0 // Current consoles using this engine do have those buttons mapped to analogs {"+forward", "Walk Forward"}, {"+back", "Walk Backward"}, {"+moveleft", "Move Left"}, {"+moveright", "Move Right"}, {"+lookup", "Look Up"}, {"+lookdown", "Look Down"}, {"+left", "Look Left"}, {"+right", "Look Right"}, #endif {"+jump", "Jump"}, {"+attack", "Fire"}, {"+aim", "Aim Down Sight"}, {"+switch", "Switch Weapon"}, {"+use", "Interact"}, {"+reload", "Reload"}, {"+knife", "Melee"}, {"+grenade", "Grenade"}, {"impulse 23", "Sprint"}, {"impulse 30", "Crouch"} }; #define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0])) static int keys_cursor; static qboolean bind_grab; void M_Menu_Keys_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_keys; m_entersound = true; } void M_FindKeysForCommand (const char *command, int *threekeys) { int count; int j; int l; char *b; threekeys[0] = threekeys[1] = threekeys[2] = -1; l = strlen(command); count = 0; for (j = 0; j < MAX_KEYS; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) { threekeys[count] = j; count++; if (count == 3) break; } } } void M_UnbindCommand (const char *command) { int j; int l; char *b; l = strlen(command); for (j = 0; j < MAX_KEYS; j++) { b = keybindings[j]; if (!b) continue; if (!strncmp (b, command, l) ) Key_SetBinding (j, NULL); } } extern qpic_t *pic_up, *pic_down; extern qpic_t *b_up; extern qpic_t *b_down; extern qpic_t *b_left; extern qpic_t *b_right; extern qpic_t *b_lthumb; extern qpic_t *b_rthumb; extern qpic_t *b_lshoulder; extern qpic_t *b_rshoulder; extern qpic_t *b_abutton; extern qpic_t *b_bbutton; extern qpic_t *b_ybutton; extern qpic_t *b_xbutton; extern qpic_t *b_lt; extern qpic_t *b_rt; void M_Keys_Draw (void) { #ifdef VITA int y = 0; #else int y = vid.height * 0.5; #endif char* b; // Menu Background if (paused_hack == false) Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Header DRAW_HEADER("CONTROLS"); if (bind_grab) { #ifndef VITA Draw_ColoredStringScale(86, y + 305, "Press a key or button for this action", 1, 1, 1, 1, 1.5f); #else Draw_ColoredStringScale((vid.width/2 - strlen("Press a key or button for this action")*8), y + 475, "Press a key or button for this action", 1, 1, 1, 1, 2.0f); #endif // VITA } else { #ifndef VITA Draw_ColoredStringScale(150, y + 305, "Press to change, to clear", 1, 1, 1, 1, 1.5f); Draw_StretchPic(220, y + 305, b_abutton, 16, 16); Draw_StretchPic(375, y + 305, b_ybutton, 16, 16); #else Draw_ColoredStringScale((vid.width/2 - strlen("Press to change, to clear")*8), y + 475, "Press to change, to clear", 1, 1, 1, 1, 2.0f); Draw_StretchPic(340, y + 468, b_abutton, 28, 28); Draw_StretchPic(545, y + 468, b_ybutton, 28, 28); #endif // VITA } for(int i = 0; i < (int)NUMCOMMANDS; i++) { #ifndef VITA int y_offset = y + (55 + 15 * (i + 1)); if (i == keys_cursor) { Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 0, 0, 1, 1.5f); } else { Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 1, 1, 1, 1.5f); } #else int y_offset = y + (70 + 30 * (i + 1)); if (i == keys_cursor) { Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 0, 0, 1, 2.0f); } else { Draw_ColoredStringScale(10, y_offset, bindnames[i][1], 1, 1, 1, 1, 2.0f); } #endif // VITA for (int j = 0; j < 256; j++) { b = keybindings[j]; if (!b) { continue; } if (!strcmp (b, bindnames[i][0])) { qpic_t *btn_to_draw = GetButtonIcon(bindnames[i][0]); #ifndef VITA if (!strcmp("LSHOULDER", bindnames[i][0]) || !strcmp("RSHOULDER", bindnames[i][0])) Draw_StretchPic(300, y_offset + 4, btn_to_draw, 16, 8); else Draw_StretchPic(300, y_offset, btn_to_draw, 16, 16); #else if (!strcmp("LSHOULDER", bindnames[i][0]) || !strcmp("RSHOULDER", bindnames[i][0])) Draw_StretchPic(400, y_offset + 4, btn_to_draw, 28, 14); else Draw_StretchPic(400, y_offset, btn_to_draw, 28, 28); #endif // VITA break; } } } DRAW_BACKBUTTON(NUMCOMMANDS, keys_cursor); // Cursor Flashing if (keys_cursor != NUMCOMMANDS) { #ifndef VITA M_DrawCharacter (282, y + 58 + (keys_cursor + 1)*15, 12+((int)(realtime*4)&1)); #else Draw_CharacterScale(375, y + 74 + (keys_cursor + 1)*30, 12+((int)(realtime*4)&1), 2.0f); #endif // VITA } } void M_Keys_Key (int k) { char cmd[80]; int keys[3]; if (bind_grab) { // defining a key S_LocalSound ("sounds/menu/enter.wav"); if ((k != K_ESCAPE) && (k != '`')) { sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]); Cbuf_InsertText (cmd); } bind_grab = false; IN_Deactivate(modestate == MS_WINDOWED); // deactivate because we're returning to the menu return; } switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_Options_f (); break; case K_LEFTARROW: case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); keys_cursor--; if (keys_cursor < 0) keys_cursor = NUMCOMMANDS; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("sounds/menu/navigate.wav"); keys_cursor++; if (keys_cursor >= (int)NUMCOMMANDS + 1) keys_cursor = 0; break; case K_ENTER: // go into bind mode case K_KP_ENTER: case K_ABUTTON: if (keys_cursor == NUMCOMMANDS) M_Menu_Options_f(); else { M_FindKeysForCommand (bindnames[keys_cursor][0], keys); S_LocalSound ("sounds/menu/enter.wav"); if (keys[2] != -1) M_UnbindCommand (bindnames[keys_cursor][0]); bind_grab = true; IN_Activate(); // activate to allow mouse key binding } break; case K_BACKSPACE: // delete bindings case K_DEL: case K_YBUTTON: S_LocalSound ("sounds/menu/enter.wav"); M_UnbindCommand (bindnames[keys_cursor][0]); break; } } //============================================================================= /* CONSOLE OSK */ #define CHAR_SIZE 8 #define MAX_Y 8 #define MAX_X 12 #define MAX_CHAR_LINE 36 #define MAX_CHAR 72 int osk_pos_x = 0; int osk_pos_y = 0; int max_len = 0; int m_old_state = 0; char* osk_out_buff = NULL; char osk_buffer[128]; char *osk_help [] = { "CONFIRM: ", " Y ", "CANCEL: ", " B ", "DELETE: ", " X ", "ADD CHAR:", " A ", "" }; char *osk_text [] = { " 1 2 3 4 5 6 7 8 9 0 - = ` ", " q w e r t y u i o p [ ] ", " a s d f g h j k l ; ' \\ ", " z x c v b n m , . / ", " ", " ! @ # $ % ^ & * ( ) _ + ~ ", " Q W E R T Y U I O P { } ", " A S D F G H J K L : \" | ", " Z X C V B N M < > ? " }; void M_OSK_Draw (void) { int x,y; int i; char *selected_line = osk_text[osk_pos_y]; char selected_char[2]; GL_SetCanvas(CANVAS_MENU); selected_char[0] = selected_line[1+(2*osk_pos_x)]; selected_char[1] = '\0'; if (selected_char[0] == ' ' || selected_char[0] == '\t') selected_char[0] = 'X'; y = 20; x = 16; M_DrawTextBox (10, 10, 26, 10); M_DrawTextBox (10+(26*CHAR_SIZE), 10, 10, 10); M_DrawTextBox (10, 10+(10*CHAR_SIZE),36, 3); for(i=0;i<=MAX_Y;i++) { M_PrintWhite (x, y+(CHAR_SIZE*i), osk_text[i]); if (i % 2 == 0) M_Print (x+(27*CHAR_SIZE), y+(CHAR_SIZE*i), osk_help[i]); else M_PrintWhite (x+(27*CHAR_SIZE), y+(CHAR_SIZE*i), osk_help[i]); } int text_len = strlen(osk_buffer); if (text_len > MAX_CHAR_LINE) { char oneline[MAX_CHAR_LINE+1]; strncpy(oneline,osk_buffer,MAX_CHAR_LINE); oneline[MAX_CHAR_LINE] = '\0'; M_Print (x+4, y+4+(CHAR_SIZE*(MAX_Y+2)), oneline ); strncpy(oneline,osk_buffer+MAX_CHAR_LINE, text_len - MAX_CHAR_LINE); oneline[text_len - MAX_CHAR_LINE] = '\0'; M_Print (x+4, y+4+(CHAR_SIZE*(MAX_Y+3)), oneline ); M_PrintWhite (x+4+(CHAR_SIZE*(text_len - MAX_CHAR_LINE)), y+4+(CHAR_SIZE*(MAX_Y+3)),"_"); } else { M_Print (x+4, y+4+(CHAR_SIZE*(MAX_Y+2)), osk_buffer ); M_PrintWhite (x+4+(CHAR_SIZE*(text_len)), y+4+(CHAR_SIZE*(MAX_Y+2)),"_"); } M_Print (x+((((osk_pos_x)*2)+1)*CHAR_SIZE), y+(osk_pos_y*CHAR_SIZE), selected_char); } //============================================================================= /* VIDEO MENU */ void M_Menu_Video_f (void) { (*vid_menucmdfn) (); //johnfitz } void M_Video_Draw (void) { (*vid_menudrawfn) (); } void M_Video_Key (int key) { (*vid_menukeyfn) (key); } //============================================================================= /* HELP MENU */ int help_page; #define NUM_CREDITS_PAGES 1 void M_Menu_Credits_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; old_m_state = m_state; m_state = m_credits; m_entersound = true; help_page = 0; } void M_Credits_Draw (void) { MENU_INITVARS(); // Menu Background Draw_BgMenu(); // Fill black to make everything easier to see Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); // Version String DRAW_VERSIONSTRING(); // Header DRAW_HEADER("CREDITS"); DRAW_CREDITLINE(0, "Programming:"); DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, Cypress"); DRAW_CREDITLINE(2, "ScatterBox"); DRAW_CREDITLINE(3, ""); DRAW_CREDITLINE(4, "Models:"); DRAW_CREDITLINE(5, "Blubswillrule, Ju[s]tice, Derped_Crusader"); DRAW_CREDITLINE(6, ""); DRAW_CREDITLINE(7, "GFX:"); DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, Cypress, Derped_Crusader"); DRAW_CREDITLINE(9, ""); DRAW_CREDITLINE(10, "Sounds/Music:"); DRAW_CREDITLINE(11, "Blubswillrule, Biodude, Cypress, Marty P."); DRAW_CREDITLINE(12, ""); DRAW_CREDITLINE(13, "Special Thanks:"); DRAW_CREDITLINE(14, "- Spike, Eukara: FTEQW"); DRAW_CREDITLINE(15, "- Shpuld: CleanQC4FTE"); DRAW_CREDITLINE(16, "- Crow_Bar, st1x51: dQuake(plus)"); DRAW_CREDITLINE(17, "- fgsfdsfgs: Quakespasm-NX"); DRAW_CREDITLINE(18, "- Rinnegatamante: Initial VITA Port, VITA Auto-Updater"); DRAW_CREDITLINE(19, "- Azenn: GFX Help"); DRAW_CREDITLINE(20, "- BCDeshiG: Extensive Testing"); DRAW_BACKBUTTON(0, 0); } void M_Credits_Key (int key) { switch (key) { case K_ESCAPE: case K_ENTER: case K_BBUTTON: case K_KP_ENTER: case K_ABUTTON: M_Menu_Main_f (); break; /*case K_UPARROW: case K_RIGHTARROW: m_entersound = true; if (++help_page >= NUM_CREDITS_PAGES) help_page = 0; break; case K_DOWNARROW: case K_LEFTARROW: m_entersound = true; if (--help_page < 0) help_page = NUM_CREDITS_PAGES-1; break;*/ default: break; } } //============================================================================= /* QUIT MENU */ int msgNumber; enum m_state_e m_quit_prevstate; void M_Menu_Quit_f (void) { if (m_state == m_quit) return; wasInMenus = (key_dest == key_menu); IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_quit_prevstate = m_state; old_m_state = m_state; m_state = m_quit; m_entersound = true; msgNumber = rand()&7; } void M_Quit_Key (int key) { if (key == K_ESCAPE) { if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { IN_Activate(); key_dest = key_game; m_state = m_none; } } } void M_Quit_Char (int key) { switch (key) { case 'n': case 'N': if (wasInMenus) { m_state = m_quit_prevstate; m_entersound = true; } else { IN_Activate(); key_dest = key_game; m_state = m_none; } break; case 'y': case 'Y': IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_console; Host_Quit_f (); break; default: break; } } qboolean M_Quit_TextEntry (void) { return true; } void M_Quit_Draw (void) //johnfitz -- modified for new quit message { char msg1[] = "Nazi Zombies Portable"; char msg2[] = "by NZP Dev Team"; /* msg2/msg3 are mostly [40] */ char msg3[] = "Press a to quit"; int boxlen; if (wasInMenus) { m_state = m_quit_prevstate; m_recursiveDraw = true; M_Draw (); m_state = m_quit; } //okay, this is kind of fucked up. M_DrawTextBox will always act as if //width is even. Also, the width and lines values are for the interior of the box, //but the x and y values include the border. boxlen = q_max(strlen(msg1), q_max((sizeof(msg2)-1),(sizeof(msg3)-1))) + 1; if (boxlen & 1) boxlen++; M_DrawTextBox (160-4*(boxlen+2), 76, boxlen, 4); //now do the text M_Print (160-4*strlen(msg1), 88, msg1); M_Print (160-4*(sizeof(msg2)-1), 96, msg2); M_PrintWhite (160-4*(sizeof(msg3)-1), 104, msg3); } //============================================================================= /* LAN CONFIG MENU */ int lanConfig_cursor = -1; int lanConfig_cursor_table [] = {72, 92, 124}; #define NUM_LANCONFIG_CMDS 3 int lanConfig_port; char lanConfig_portname[6]; char lanConfig_joinname[22]; void M_Menu_LanConfig_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_lanconfig; m_entersound = true; if (lanConfig_cursor == -1) { if (JoiningGame && TCPIPConfig) lanConfig_cursor = 2; else lanConfig_cursor = 1; } if (StartingGame && lanConfig_cursor == 2) lanConfig_cursor = 1; lanConfig_port = DEFAULTnet_hostport; sprintf(lanConfig_portname, "%u", lanConfig_port); m_return_onerror = false; m_return_reason[0] = 0; } void M_LanConfig_Draw (void) { qpic_t *p; int basex; const char *startJoin; const char *protocol; // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // p = Draw_CachePic ("gfx/p_multi.lmp"); // basex = (320-p->width)/2; // M_DrawPic (basex, 4, p); if (StartingGame) startJoin = "New Game"; else startJoin = "Join Game"; if (IPXConfig) protocol = "IPX"; else protocol = "TCP/IP"; M_Print (basex, 32, va ("%s - %s", startJoin, protocol)); basex += 8; M_Print (basex, 52, "Address:"); if (IPXConfig) M_Print (basex+9*8, 52, my_ipx_address); else M_Print (basex+9*8, 52, my_tcpip_address); M_Print (basex, lanConfig_cursor_table[0], "Port"); M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1); M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname); if (JoiningGame) { M_Print (basex, lanConfig_cursor_table[1], "Search for local games..."); M_Print (basex, 108, "Join game at:"); M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1); M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname); } else { M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1); M_Print (basex+8, lanConfig_cursor_table[1], "OK"); } M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1)); if (lanConfig_cursor == 0) M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1)); if (lanConfig_cursor == 2) M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (basex, 148, m_return_reason); } void M_LanConfig_Key (int key) { int l; switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); lanConfig_cursor--; if (lanConfig_cursor < 0) lanConfig_cursor = NUM_LANCONFIG_CMDS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); lanConfig_cursor++; if (lanConfig_cursor >= NUM_LANCONFIG_CMDS) lanConfig_cursor = 0; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: if (lanConfig_cursor == 0) break; m_entersound = true; M_ConfigureNetSubsystem (); if (lanConfig_cursor == 1) { if (StartingGame) { M_Menu_GameOptions_f (); break; } M_Menu_Search_f(); break; } if (lanConfig_cursor == 2) { m_return_state = m_state; m_return_onerror = true; IN_Activate(); key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) ); break; } break; case K_BACKSPACE: if (lanConfig_cursor == 0) { if (strlen(lanConfig_portname)) lanConfig_portname[strlen(lanConfig_portname)-1] = 0; } if (lanConfig_cursor == 2) { if (strlen(lanConfig_joinname)) lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0; } break; } if (StartingGame && lanConfig_cursor == 2) { if (key == K_UPARROW) lanConfig_cursor = 1; else lanConfig_cursor = 0; } l = Q_atoi(lanConfig_portname); if (l > 65535) l = lanConfig_port; else lanConfig_port = l; sprintf(lanConfig_portname, "%u", lanConfig_port); } void M_LanConfig_Char (int key) { int l; switch (lanConfig_cursor) { case 0: if (key < '0' || key > '9') return; l = strlen(lanConfig_portname); if (l < 5) { lanConfig_portname[l+1] = 0; lanConfig_portname[l] = key; } break; case 2: l = strlen(lanConfig_joinname); if (l < 21) { lanConfig_joinname[l+1] = 0; lanConfig_joinname[l] = key; } break; } } qboolean M_LanConfig_TextEntry (void) { return (lanConfig_cursor == 0 || lanConfig_cursor == 2); } //============================================================================= /* GAME OPTIONS MENU */ typedef struct { const char *name; const char *description; } level_t; level_t levels[] = { {"start", "Entrance"}, // 0 {"e1m1", "Slipgate Complex"}, // 1 {"e1m2", "Castle of the Damned"}, {"e1m3", "The Necropolis"}, {"e1m4", "The Grisly Grotto"}, {"e1m5", "Gloom Keep"}, {"e1m6", "The Door To Chthon"}, {"e1m7", "The House of Chthon"}, {"e1m8", "Ziggurat Vertigo"}, {"e2m1", "The Installation"}, // 9 {"e2m2", "Ogre Citadel"}, {"e2m3", "Crypt of Decay"}, {"e2m4", "The Ebon Fortress"}, {"e2m5", "The Wizard's Manse"}, {"e2m6", "The Dismal Oubliette"}, {"e2m7", "Underearth"}, {"e3m1", "Termination Central"}, // 16 {"e3m2", "The Vaults of Zin"}, {"e3m3", "The Tomb of Terror"}, {"e3m4", "Satan's Dark Delight"}, {"e3m5", "Wind Tunnels"}, {"e3m6", "Chambers of Torment"}, {"e3m7", "The Haunted Halls"}, {"e4m1", "The Sewage System"}, // 23 {"e4m2", "The Tower of Despair"}, {"e4m3", "The Elder God Shrine"}, {"e4m4", "The Palace of Hate"}, {"e4m5", "Hell's Atrium"}, {"e4m6", "The Pain Maze"}, {"e4m7", "Azure Agony"}, {"e4m8", "The Nameless City"}, {"end", "Shub-Niggurath's Pit"}, // 31 {"dm1", "Place of Two Deaths"}, // 32 {"dm2", "Claustrophobopolis"}, {"dm3", "The Abandoned Base"}, {"dm4", "The Bad Place"}, {"dm5", "The Cistern"}, {"dm6", "The Dark Zone"} }; //MED 01/06/97 added hipnotic levels level_t hipnoticlevels[] = { {"start", "Command HQ"}, // 0 {"hip1m1", "The Pumping Station"}, // 1 {"hip1m2", "Storage Facility"}, {"hip1m3", "The Lost Mine"}, {"hip1m4", "Research Facility"}, {"hip1m5", "Military Complex"}, {"hip2m1", "Ancient Realms"}, // 6 {"hip2m2", "The Black Cathedral"}, {"hip2m3", "The Catacombs"}, {"hip2m4", "The Crypt"}, {"hip2m5", "Mortum's Keep"}, {"hip2m6", "The Gremlin's Domain"}, {"hip3m1", "Tur Torment"}, // 12 {"hip3m2", "Pandemonium"}, {"hip3m3", "Limbo"}, {"hip3m4", "The Gauntlet"}, {"hipend", "Armagon's Lair"}, // 16 {"hipdm1", "The Edge of Oblivion"} // 17 }; //PGM 01/07/97 added rogue levels //PGM 03/02/97 added dmatch level level_t roguelevels[] = { {"start", "Split Decision"}, {"r1m1", "Deviant's Domain"}, {"r1m2", "Dread Portal"}, {"r1m3", "Judgement Call"}, {"r1m4", "Cave of Death"}, {"r1m5", "Towers of Wrath"}, {"r1m6", "Temple of Pain"}, {"r1m7", "Tomb of the Overlord"}, {"r2m1", "Tempus Fugit"}, {"r2m2", "Elemental Fury I"}, {"r2m3", "Elemental Fury II"}, {"r2m4", "Curse of Osiris"}, {"r2m5", "Wizard's Keep"}, {"r2m6", "Blood Sacrifice"}, {"r2m7", "Last Bastion"}, {"r2m8", "Source of Evil"}, {"ctf1", "Division of Change"} }; typedef struct { const char *description; int firstLevel; int levels; } episode_t; episode_t episodes[] = { {"Welcome to Quake", 0, 1}, {"Doomed Dimension", 1, 8}, {"Realm of Black Magic", 9, 7}, {"Netherworld", 16, 7}, {"The Elder World", 23, 8}, {"Final Level", 31, 1}, {"Deathmatch Arena", 32, 6} }; //MED 01/06/97 added hipnotic episodes episode_t hipnoticepisodes[] = { {"Scourge of Armagon", 0, 1}, {"Fortress of the Dead", 1, 5}, {"Dominion of Darkness", 6, 6}, {"The Rift", 12, 4}, {"Final Level", 16, 1}, {"Deathmatch Arena", 17, 1} }; //PGM 01/07/97 added rogue episodes //PGM 03/02/97 added dmatch episode episode_t rogueepisodes[] = { {"Introduction", 0, 1}, {"Hell's Fortress", 1, 7}, {"Corridors of Time", 8, 8}, {"Deathmatch Arena", 16, 1} }; int startepisode; int startlevel; int maxplayers; qboolean m_serverInfoMessage = false; double m_serverInfoMessageTime; void M_Menu_GameOptions_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_gameoptions; m_entersound = true; if (maxplayers == 0) maxplayers = svs.maxclients; if (maxplayers < 2) maxplayers = svs.maxclientslimit; } int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120}; #define NUM_GAMEOPTIONS 9 int gameoptions_cursor; void M_GameOptions_Draw (void) { qpic_t *p; int x; // M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") ); // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ( (320-p->width)/2, 4, p); M_DrawTextBox (152, 32, 10, 1); M_Print (160, 40, "begin game"); M_Print (0, 56, " Max players"); M_Print (160, 56, va("%i", maxplayers) ); M_Print (0, 64, " Game Type"); if (coop.value) M_Print (160, 64, "Cooperative"); else M_Print (160, 64, "Deathmatch"); M_Print (0, 72, " Teamplay"); if (rogue) { const char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; case 3: msg = "Tag"; break; case 4: msg = "Capture the Flag"; break; case 5: msg = "One Flag CTF"; break; case 6: msg = "Three Team CTF"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } else { const char *msg; switch((int)teamplay.value) { case 1: msg = "No Friendly Fire"; break; case 2: msg = "Friendly Fire"; break; default: msg = "Off"; break; } M_Print (160, 72, msg); } M_Print (0, 80, " Skill"); if (skill.value == 0) M_Print (160, 80, "Easy difficulty"); else if (skill.value == 1) M_Print (160, 80, "Normal difficulty"); else if (skill.value == 2) M_Print (160, 80, "Hard difficulty"); else M_Print (160, 80, "Nightmare difficulty"); M_Print (0, 88, " Frag Limit"); if (fraglimit.value == 0) M_Print (160, 88, "none"); else M_Print (160, 88, va("%i frags", (int)fraglimit.value)); M_Print (0, 96, " Time Limit"); if (timelimit.value == 0) M_Print (160, 96, "none"); else M_Print (160, 96, va("%i minutes", (int)timelimit.value)); M_Print (0, 112, " Episode"); // MED 01/06/97 added hipnotic episodes if (hipnotic) M_Print (160, 112, hipnoticepisodes[startepisode].description); // PGM 01/07/97 added rogue episodes else if (rogue) M_Print (160, 112, rogueepisodes[startepisode].description); else M_Print (160, 112, episodes[startepisode].description); M_Print (0, 120, " Level"); // MED 01/06/97 added hipnotic episodes if (hipnotic) { M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name); } // PGM 01/07/97 added rogue episodes else if (rogue) { M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name); } else { M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description); M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name); } // line cursor M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1)); if (m_serverInfoMessage) { if ((realtime - m_serverInfoMessageTime) < 5.0) { x = (320-26*8)/2; M_DrawTextBox (x, 138, 24, 4); x += 8; M_Print (x, 146, " More than 4 players "); M_Print (x, 154, " requires using command "); M_Print (x, 162, "line parameters; please "); M_Print (x, 170, " see techinfo.txt. "); } else { m_serverInfoMessage = false; } } } void M_NetStart_Change (int dir) { int count; float f; switch (gameoptions_cursor) { case 1: maxplayers += dir; if (maxplayers > svs.maxclientslimit) { maxplayers = svs.maxclientslimit; m_serverInfoMessage = true; m_serverInfoMessageTime = realtime; } if (maxplayers < 2) maxplayers = 2; break; case 2: Cvar_Set ("coop", coop.value ? "0" : "1"); break; case 3: count = (rogue) ? 6 : 2; f = teamplay.value + dir; if (f > count) f = 0; else if (f < 0) f = count; Cvar_SetValue ("teamplay", f); break; case 4: f = skill.value + dir; if (f > 3) f = 0; else if (f < 0) f = 3; Cvar_SetValue ("skill", f); break; case 5: f = fraglimit.value + dir * 10; if (f > 100) f = 0; else if (f < 0) f = 100; Cvar_SetValue ("fraglimit", f); break; case 6: f = timelimit.value + dir * 5; if (f > 60) f = 0; else if (f < 0) f = 60; Cvar_SetValue ("timelimit", f); break; case 7: startepisode += dir; //MED 01/06/97 added hipnotic count if (hipnotic) count = 6; //PGM 01/07/97 added rogue count //PGM 03/02/97 added 1 for dmatch episode else if (rogue) count = 4; else if (registered.value) count = 7; else count = 2; if (startepisode < 0) startepisode = count - 1; if (startepisode >= count) startepisode = 0; startlevel = 0; break; case 8: startlevel += dir; //MED 01/06/97 added hipnotic episodes if (hipnotic) count = hipnoticepisodes[startepisode].levels; //PGM 01/06/97 added hipnotic episodes else if (rogue) count = rogueepisodes[startepisode].levels; else count = episodes[startepisode].levels; if (startlevel < 0) startlevel = count - 1; if (startlevel >= count) startlevel = 0; break; } } void M_GameOptions_Key (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: M_Menu_Net_f (); break; case K_UPARROW: S_LocalSound ("sounds/menu/navigate.wav"); gameoptions_cursor--; if (gameoptions_cursor < 0) gameoptions_cursor = NUM_GAMEOPTIONS-1; break; case K_DOWNARROW: S_LocalSound ("sounds/menu/navigate.wav"); gameoptions_cursor++; if (gameoptions_cursor >= NUM_GAMEOPTIONS) gameoptions_cursor = 0; break; case K_LEFTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("sounds/menu/navigate.wav"); M_NetStart_Change (-1); break; case K_RIGHTARROW: if (gameoptions_cursor == 0) break; S_LocalSound ("sounds/menu/navigate.wav"); M_NetStart_Change (1); break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: S_LocalSound ("sounds/menu/enter.wav"); if (gameoptions_cursor == 0) { if (sv.active) Cbuf_AddText ("disconnect\n"); Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) ); SCR_BeginLoadingPlaque (); if (hipnotic) Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) ); else if (rogue) Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) ); else Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) ); return; } M_NetStart_Change (1); break; } } //============================================================================= /* SEARCH MENU */ qboolean searchComplete = false; double searchCompleteTime; void M_Menu_Search_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_search; m_entersound = false; slistSilent = true; slistLocal = false; searchComplete = false; NET_Slist_f(); } void M_Search_Draw (void) { qpic_t *p; int x; // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ( (320-p->width)/2, 4, p); x = (320/2) - ((12*8)/2) + 4; M_DrawTextBox (x-8, 32, 12, 1); M_Print (x, 40, "Searching..."); if(slistInProgress) { NET_Poll(); return; } if (! searchComplete) { searchComplete = true; searchCompleteTime = realtime; } if (hostCacheCount) { M_Menu_ServerList_f (); return; } M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found"); if ((realtime - searchCompleteTime) < 3.0) return; M_Menu_LanConfig_f (); } void M_Search_Key (int key) { } //============================================================================= /* SLIST MENU */ int slist_cursor; qboolean slist_sorted; void M_Menu_ServerList_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_slist; m_entersound = true; slist_cursor = 0; m_return_onerror = false; m_return_reason[0] = 0; slist_sorted = false; } void M_ServerList_Draw (void) { int n; qpic_t *p; if (!slist_sorted) { slist_sorted = true; NET_SlistSort (); } // p = Draw_CachePic ("gfx/p_multi.lmp"); // M_DrawPic ( (320-p->width)/2, 4, p); for (n = 0; n < hostCacheCount; n++) M_Print (16, 32 + 8*n, NET_SlistPrintServer (n)); M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1)); if (*m_return_reason) M_PrintWhite (16, 148, m_return_reason); } void M_ServerList_Key (int k) { switch (k) { case K_ESCAPE: case K_BBUTTON: M_Menu_LanConfig_f (); break; case K_SPACE: M_Menu_Search_f (); break; case K_UPARROW: case K_LEFTARROW: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor--; if (slist_cursor < 0) slist_cursor = hostCacheCount - 1; break; case K_DOWNARROW: case K_RIGHTARROW: S_LocalSound ("sounds/menu/navigate.wav"); slist_cursor++; if (slist_cursor >= hostCacheCount) slist_cursor = 0; break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: S_LocalSound ("sounds/menu/enter.wav"); m_return_state = m_state; m_return_onerror = true; slist_sorted = false; IN_Activate(); key_dest = key_game; m_state = m_none; Cbuf_AddText ( va ("connect \"%s\"\n", NET_SlistPrintServerName(slist_cursor)) ); break; default: break; } } //============================================================================= /* Menu Subsystem */ void M_Init (void) { Cmd_AddCommand ("togglemenu", M_ToggleMenu_f); Cmd_AddCommand ("menu_main", M_Menu_Main_f); Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f); Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f); Cmd_AddCommand ("menu_setup", M_Menu_Setup_f); Cmd_AddCommand ("menu_options", M_Menu_Options_f); Cmd_AddCommand ("menu_keys", M_Menu_Keys_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("help", M_Menu_Credits_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); #ifdef VITA Cmd_AddCommand ("savea", Save_Achivements); Cmd_AddCommand ("loada", Load_Achivements); #endif Cvar_RegisterVariable(&cl_enablereartouchpad); //Sys_FileOpenRead (va("%s/maps/%s.way",com_gamedir, sv.name), &h); //Sys_FileOpenRead(va("%s/version.txt", com_gamedir)); // Snag the game version long length; FILE* f = fopen(va("%s/version.txt", com_gamedir), "rb"); if (f) { fseek (f, 0, SEEK_END); length = ftell (f); fseek (f, 0, SEEK_SET); game_build_date = malloc(length); if (game_build_date) fread (game_build_date, 1, length, f); fclose (f); } else { game_build_date = "version.txt not found."; } Map_Finder(); } qboolean music_init = false; void M_Draw (void) { if (m_state == m_none || key_dest != key_menu) return; if (!music_init) { Cbuf_AddText("music tensioned_by_the_damned\n"); Cbuf_AddText("music_loop 1\n"); music_init = true; } if (!m_recursiveDraw) { //scr_copyeverything = 1; if (scr_con_current) { Draw_ConsoleBackground (); S_ExtraUpdate (); } Draw_FadeScreen (); //johnfitz -- fade even if console fills screen } else { m_recursiveDraw = false; } GL_SetCanvas(CANVAS_USEPRINT); switch (m_state) { case m_none: break; case m_start: //Menu_Background_Draw (MENU_START); M_Start_Menu_Draw (); break; case m_main: //Menu_Background_Draw (MENU_MAIN); M_Main_Draw (); break; case m_paused_menu: //Menu_Background_Draw (MENU_PAUSE); M_Paused_Menu_Draw (); break; case m_restart: M_Restart_Draw (); break; case m_exit: M_Exit_Draw (); break; case m_singleplayer: //Menu_Background_Draw (MENU_DEFAULT); M_SinglePlayer_Draw (); break; case m_maps: //Menu_Background_Draw (MENU_DEFAULT); M_Menu_Maps_Draw (); break; case m_multiplayer: M_MultiPlayer_Draw (); break; #ifdef VITA case m_achievement: M_Achievement_Draw (); break; #endif case m_setup: GL_SetCanvas (CANVAS_MENU); //johnfitz M_Setup_Draw (); break; case m_net: M_Graphics_Settings_Draw (); break; case m_options: M_Options_Draw (); break; case m_keys: M_Keys_Draw (); break; case m_video: M_Control_Settings_Draw (); break; case m_credits: M_Credits_Draw (); break; case m_quit: if (!fitzmode) { /* QuakeSpasm customization: */ /* Quit now! S.A. */ key_dest = key_console; Host_Quit_f (); } M_Quit_Draw (); break; case m_lanconfig: M_LanConfig_Draw (); break; case m_gameoptions: //Menu_Background_Draw (MENU_DEFAULT); GL_SetCanvas (CANVAS_MENU); //johnfitz M_GameOptions_Draw (); break; case m_search: M_Search_Draw (); break; case m_slist: M_ServerList_Draw (); break; default: break; } if (m_entersound) { S_LocalSound ("sounds/menu/enter.wav"); m_entersound = false; } S_ExtraUpdate (); } void M_Keydown (int key) { switch (m_state) { case m_none: return; case m_start: M_Start_Key (key); return; case m_main: M_Main_Key (key); return; case m_paused_menu: M_Paused_Menu_Key (key); return; case m_restart: M_Restart_Key (key); return; case m_exit: M_Exit_Key (key); return; case m_singleplayer: M_SinglePlayer_Key (key); return; case m_maps: M_Menu_Maps_Key (key); return; case m_multiplayer: M_MultiPlayer_Key (key); return; #ifdef VITA case m_achievement: M_Achievement_Key (key); return; #endif case m_setup: M_Setup_Key (key); return; case m_net: M_Graphics_Settings_Key (key); return; case m_options: M_Options_Key (key); return; case m_keys: M_Keys_Key (key); return; case m_video: M_Control_Settings_Key (key); return; case m_credits: M_Credits_Key (key); return; case m_quit: M_Quit_Key (key); return; case m_lanconfig: M_LanConfig_Key (key); return; case m_gameoptions: M_GameOptions_Key (key); return; case m_search: M_Search_Key (key); break; case m_slist: M_ServerList_Key (key); return; default: return; } } void M_Charinput (int key) { switch (m_state) { case m_setup: M_Setup_Char (key); return; case m_quit: M_Quit_Char (key); return; case m_lanconfig: M_LanConfig_Char (key); return; default: return; } } qboolean M_TextEntry (void) { switch (m_state) { case m_setup: return M_Setup_TextEntry (); case m_quit: return M_Quit_TextEntry (); case m_lanconfig: return M_LanConfig_TextEntry (); default: return false; } } void M_ConfigureNetSubsystem(void) { // enable/disable net systems to match desired config Cbuf_AddText ("stopdemo\n"); if (IPXConfig || TCPIPConfig) net_hostport = lanConfig_port; }