/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2007-2008 Kristian Duske Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // gl_vidsdl.c -- SDL GL vid component #include "quakedef.h" #include "cfgfile.h" #include "bgmusic.h" #include "resource.h" #include #include #include #include "glad/glad.h" #define MAX_MODE_LIST 600 //johnfitz -- was 30 #define MAX_BPPS_LIST 5 #define MAX_RATES_LIST 20 #define WARP_WIDTH 320 #define WARP_HEIGHT 200 #define MAXWIDTH 10000 #define MAXHEIGHT 10000 #define DEFAULT_SDL_FLAGS SDL_OPENGL #define DEFAULT_REFRESHRATE 60 Framebuffer fb; typedef struct { int width; int height; int refreshrate; int bpp; } vmode_t; static const char *gl_vendor; static const char *gl_renderer; static const char *gl_version; static int gl_version_major; static int gl_version_minor; static const char *gl_extensions; static char * gl_extensions_nice; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; static qboolean vid_initialized = false; static SDL_Window *draw_context; static SDL_Renderer *draw_renderer; static EGLDisplay s_display; static EGLSurface s_surface; static EGLContext s_context; static qboolean vid_locked = false; //johnfitz static qboolean vid_changed = false; static qboolean fb_big = false; static void VID_Menu_Init (void); //johnfitz static void VID_Menu_f (void); //johnfitz static void VID_MenuDraw (void); static void VID_MenuKey (int key); static void ClearAllStates (void); static void GL_Init (void); static void GL_SetupState (void); //johnfitz viddef_t vid; // global video state modestate_t modestate = MS_UNINIT; qboolean scr_skipupdate; qboolean gl_mtexable = false; qboolean gl_texture_env_combine = false; //johnfitz qboolean gl_texture_env_add = false; //johnfitz qboolean gl_swap_control = false; //johnfitz qboolean gl_anisotropy_able = false; //johnfitz float gl_max_anisotropy; //johnfitz qboolean gl_texture_NPOT = false; //ericw qboolean gl_vbo_able = false; //ericw qboolean gl_glsl_able = false; //ericw GLint gl_max_texture_units = 0; //ericw qboolean gl_glsl_gamma_able = false; //ericw qboolean gl_glsl_alias_able = false; //ericw int gl_stencilbits; PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc = NULL; //johnfitz PFNGLCLIENTACTIVETEXTUREARBPROC GL_ClientActiveTextureFunc = NULL; //ericw PFNGLBINDBUFFERARBPROC GL_BindBufferFunc = NULL; //ericw PFNGLBUFFERDATAARBPROC GL_BufferDataFunc = NULL; //ericw PFNGLBUFFERSUBDATAARBPROC GL_BufferSubDataFunc = NULL; //ericw PFNGLDELETEBUFFERSARBPROC GL_DeleteBuffersFunc = NULL; //ericw PFNGLGENBUFFERSARBPROC GL_GenBuffersFunc = NULL; //ericw QS_PFNGLCREATESHADERPROC GL_CreateShaderFunc = NULL; //ericw QS_PFNGLDELETESHADERPROC GL_DeleteShaderFunc = NULL; //ericw QS_PFNGLDELETEPROGRAMPROC GL_DeleteProgramFunc = NULL; //ericw QS_PFNGLSHADERSOURCEPROC GL_ShaderSourceFunc = NULL; //ericw QS_PFNGLCOMPILESHADERPROC GL_CompileShaderFunc = NULL; //ericw QS_PFNGLGETSHADERIVPROC GL_GetShaderivFunc = NULL; //ericw QS_PFNGLGETSHADERINFOLOGPROC GL_GetShaderInfoLogFunc = NULL; //ericw QS_PFNGLGETPROGRAMIVPROC GL_GetProgramivFunc = NULL; //ericw QS_PFNGLGETPROGRAMINFOLOGPROC GL_GetProgramInfoLogFunc = NULL; //ericw QS_PFNGLCREATEPROGRAMPROC GL_CreateProgramFunc = NULL; //ericw QS_PFNGLATTACHSHADERPROC GL_AttachShaderFunc = NULL; //ericw QS_PFNGLLINKPROGRAMPROC GL_LinkProgramFunc = NULL; //ericw QS_PFNGLBINDATTRIBLOCATIONFUNC GL_BindAttribLocationFunc = NULL; //ericw QS_PFNGLUSEPROGRAMPROC GL_UseProgramFunc = NULL; //ericw QS_PFNGLGETATTRIBLOCATIONPROC GL_GetAttribLocationFunc = NULL; //ericw QS_PFNGLVERTEXATTRIBPOINTERPROC GL_VertexAttribPointerFunc = NULL; //ericw QS_PFNGLENABLEVERTEXATTRIBARRAYPROC GL_EnableVertexAttribArrayFunc = NULL; //ericw QS_PFNGLDISABLEVERTEXATTRIBARRAYPROC GL_DisableVertexAttribArrayFunc = NULL; //ericw QS_PFNGLGETUNIFORMLOCATIONPROC GL_GetUniformLocationFunc = NULL; //ericw QS_PFNGLUNIFORM1IPROC GL_Uniform1iFunc = NULL; //ericw QS_PFNGLUNIFORM1FPROC GL_Uniform1fFunc = NULL; //ericw QS_PFNGLUNIFORM3FPROC GL_Uniform3fFunc = NULL; //ericw QS_PFNGLUNIFORM4FPROC GL_Uniform4fFunc = NULL; //ericw //==================================== //johnfitz -- new cvars static cvar_t vid_fullscreen = {"vid_fullscreen", "0", CVAR_ARCHIVE}; // QuakeSpasm, was "1" static cvar_t vid_width = {"vid_width", "800", CVAR_ARCHIVE}; // QuakeSpasm, was 640 static cvar_t vid_height = {"vid_height", "600", CVAR_ARCHIVE}; // QuakeSpasm, was 480 static cvar_t vid_bpp = {"vid_bpp", "16", CVAR_ARCHIVE}; static cvar_t vid_refreshrate = {"vid_refreshrate", "60", CVAR_ARCHIVE}; static cvar_t vid_vsync = {"vid_vsync", "0", CVAR_ARCHIVE}; static cvar_t vid_fsaa = {"vid_fsaa", "0", CVAR_ARCHIVE}; // QuakeSpasm static cvar_t vid_desktopfullscreen = {"vid_desktopfullscreen", "0", CVAR_ARCHIVE}; // QuakeSpasm static cvar_t vid_borderless = {"vid_borderless", "0", CVAR_ARCHIVE}; // QuakeSpasm //johnfitz cvar_t vid_gamma = {"gamma", "1", CVAR_ARCHIVE}; //johnfitz -- moved here from view.c cvar_t vid_contrast = {"contrast", "1", CVAR_ARCHIVE}; //QuakeSpasm, MarkV //========================================================================== // // HARDWARE GAMMA -- johnfitz // //========================================================================== #define USE_GAMMA_RAMPS 0 #if USE_GAMMA_RAMPS static unsigned short vid_gamma_red[256]; static unsigned short vid_gamma_green[256]; static unsigned short vid_gamma_blue[256]; static unsigned short vid_sysgamma_red[256]; static unsigned short vid_sysgamma_green[256]; static unsigned short vid_sysgamma_blue[256]; #endif static qboolean gammaworks = false; // whether hw-gamma works static int fsaa; int texture_mode = GL_LINEAR; int texture_extension_number = 1; /* ================ SWITCH EGL STUFF ================ */ static void SetMesaConfig (void) { // Uncomment below to disable error checking and save CPU time (useful for production): // setenv("MESA_NO_ERROR", "1", 1); // Uncomment below to enable Mesa logging: // setenv("EGL_LOG_LEVEL", "debug", 1); // setenv("MESA_VERBOSE", "all", 1); // setenv("NOUVEAU_MESA_DEBUG", "1", 1); // Uncomment below to enable shader debugging in Nouveau: // setenv("NV50_PROG_OPTIMIZE", "0", 1); // setenv("NV50_PROG_DEBUG", "1", 1); // setenv("NV50_PROG_CHIPSET", "0x120", 1); setenv("MESA_GL_VERSION_OVERRIDE", "3.2COMPAT", 1); } static qboolean InitEGL (NWindow *input_win) { // Connect to the EGL default display s_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!s_display) { Sys_Error("Could not connect to display! error: %d", eglGetError()); goto _fail0; } // Initialize the EGL display connection eglInitialize(s_display, NULL, NULL); if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) { Sys_Error("Could not set API! error: %d", eglGetError()); goto _fail1; } // Get an appropriate EGL framebuffer configuration EGLConfig config; EGLint numConfigs; static const EGLint attributeList[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_NONE }; eglChooseConfig(s_display, attributeList, &config, 1, &numConfigs); if (numConfigs == 0) { Sys_Error("No config found! error: %d", eglGetError()); goto _fail1; } // Create an EGL window surface s_surface = eglCreateWindowSurface(s_display, config, input_win, NULL); if (!s_surface) { Sys_Error("Surface creation failed! error: %d", eglGetError()); goto _fail1; } static const EGLint ctxAttributeList[] = { EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT, EGL_NONE }; // Create an EGL rendering context s_context = eglCreateContext(s_display, config, EGL_NO_CONTEXT, ctxAttributeList); if (!s_context) { Sys_Error("Context creation failed! error: %d", eglGetError()); goto _fail2; } // Connect the context to the surface eglMakeCurrent(s_display, s_surface, s_surface, s_context); return true; _fail2: eglDestroySurface(s_display, s_surface); s_surface = NULL; _fail1: eglTerminate(s_display); s_display = NULL; _fail0: return false; } static void DeinitEGL (void) { if (s_display) { eglMakeCurrent(s_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (s_context) { eglDestroyContext(s_display, s_context); s_context = NULL; } if (s_surface) { eglDestroySurface(s_display, s_surface); s_surface = NULL; } eglTerminate(s_display); s_display = NULL; } } static void CreateUselessSDLWindow (void) { int flags = SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN; draw_context = SDL_CreateWindow("", 0, 0, 1280, 720, flags); if (!draw_context) printf("draw_context == NULL!\n%s\n", SDL_GetError()); draw_renderer = SDL_CreateRenderer(draw_context, -1, 0); if (!draw_renderer) printf("draw_renderer == NULL!\n%s\n", SDL_GetError()); } /* ================ VID_Gamma_SetGamma -- apply gamma correction ================ */ static void VID_Gamma_SetGamma (void) { if (gl_glsl_gamma_able) return; /* if (draw_context && gammaworks) { float value = 0; if (vid_gamma.value > (1.0f / GAMMA_MAX)) value = 1.0f / vid_gamma.value; else value = GAMMA_MAX; } */ } /* ================ VID_Gamma_Restore -- restore system gamma ================ */ static void VID_Gamma_Restore (void) { if (gl_glsl_gamma_able) return; if (draw_context && gammaworks) { } } /* ================ VID_Gamma_Shutdown -- called on exit ================ */ static void VID_Gamma_Shutdown (void) { VID_Gamma_Restore (); } /* ================ VID_Gamma_f -- callback when the cvar changes ================ */ static void VID_Gamma_f (cvar_t *var) { if (gl_glsl_gamma_able) return; #if USE_GAMMA_RAMPS int i; for (i = 0; i < 256; i++) { vid_gamma_red[i] = CLAMP(0, (int) ((255 * pow((i + 0.5)/255.5, vid_gamma.value) + 0.5) * vid_contrast.value), 255) << 8; vid_gamma_green[i] = vid_gamma_red[i]; vid_gamma_blue[i] = vid_gamma_red[i]; } #endif VID_Gamma_SetGamma (); } /* ================ VID_Gamma_Init -- call on init ================ */ static void VID_Gamma_Init (void) { Cvar_RegisterVariable (&vid_gamma); Cvar_RegisterVariable (&vid_contrast); Cvar_SetCallback (&vid_gamma, VID_Gamma_f); Cvar_SetCallback (&vid_contrast, VID_Gamma_f); if (gl_glsl_gamma_able) return; } /* ====================== VID_GetCurrentWidth ====================== */ static int VID_GetCurrentWidth (void) { return fb_big ? 1920 : 1280; } /* ======================= VID_GetCurrentHeight ======================= */ static int VID_GetCurrentHeight (void) { return fb_big ? 1080 : 720; } /* ==================== VID_GetCurrentRefreshRate ==================== */ static int VID_GetCurrentRefreshRate (void) { return DEFAULT_REFRESHRATE; } /* ==================== VID_GetCurrentBPP ==================== */ static int VID_GetCurrentBPP (void) { return 32; } /* ==================== VID_GetFullscreen returns true if we are in regular fullscreen or "desktop fullscren" ==================== */ static qboolean VID_GetFullscreen (void) { return true; } /* ==================== VID_GetDesktopFullscreen returns true if we are specifically in "desktop fullscreen" mode ==================== */ static qboolean VID_GetDesktopFullscreen (void) { return false; } /* ==================== VID_GetVSync ==================== */ static qboolean VID_GetVSync (void) { return true; } /* ==================== VID_GetWindow used by pl_win.c ==================== */ void *VID_GetWindow (void) { return NULL; } /* ==================== VID_HasMouseOrInputFocus ==================== */ qboolean VID_HasMouseOrInputFocus (void) { return true; } /* ==================== VID_IsMinimized ==================== */ qboolean VID_IsMinimized (void) { return false; } #if defined(USE_SDL2) /* ================ VID_SDL2_GetDisplayMode Returns a pointer to a statically allocated SDL_DisplayMode structure if there is one with the requested params on the default display. Otherwise returns NULL. This is passed to SDL_SetWindowDisplayMode to specify a pixel format with the requested bpp. If we didn't care about bpp we could just pass NULL. ================ */ static SDL_DisplayMode *VID_SDL2_GetDisplayMode(int width, int height, int refreshrate, int bpp) { static SDL_DisplayMode mode; const int sdlmodes = SDL_GetNumDisplayModes(0); int i; for (i = 0; i < sdlmodes; i++) { if (SDL_GetDisplayMode(0, i, &mode) != 0) continue; if (mode.w == width && mode.h == height && SDL_BITSPERPIXEL(mode.format) == bpp && mode.refresh_rate == refreshrate) { return &mode; } } return NULL; } #endif /* USE_SDL2 */ /* ================ VID_ValidMode ================ */ static qboolean VID_ValidMode (int width, int height, int refreshrate, int bpp, qboolean fullscreen) { // ignore width / height / bpp if vid_desktopfullscreen is enabled if (fullscreen && vid_desktopfullscreen.value) return true; if (width < 320) return false; if (height < 200) return false; #if defined(USE_SDL2) if (fullscreen && VID_SDL2_GetDisplayMode(width, height, refreshrate, bpp) == NULL) bpp = 0; #else { Uint32 flags = DEFAULT_SDL_FLAGS; if (fullscreen) flags |= SDL_FULLSCREEN; bpp = SDL_VideoModeOK(width, height, bpp, flags); } #endif switch (bpp) { case 16: case 24: case 32: break; default: return false; } return true; } /* ================ VID_SetMode ================ */ static qboolean VID_SetMode (int width, int height, int refreshrate, int bpp, qboolean fullscreen) { int temp; int depthbits; int fsaa_obtained; // so Con_Printfs don't mess us up by forcing vid and snd updates temp = scr_disabled_for_loading; scr_disabled_for_loading = true; CDAudio_Pause (); BGM_Pause (); gl_swap_control = true; vid.width = VID_GetCurrentWidth(); vid.height = VID_GetCurrentHeight(); vid.conwidth = vid.width & 0xFFFFFFF8; vid.conheight = vid.conwidth * vid.height / vid.width; vid.numpages = 2; depthbits = 24; fsaa_obtained = 0; gl_stencilbits = 0; modestate = VID_GetFullscreen() ? MS_FULLSCREEN : MS_WINDOWED; CDAudio_Resume (); BGM_Resume (); scr_disabled_for_loading = temp; // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); Con_SafePrintf ("Video mode %dx%dx%d %dHz (%d-bit z-buffer, %dx FSAA) initialized\n", VID_GetCurrentWidth(), VID_GetCurrentHeight(), VID_GetCurrentBPP(), VID_GetCurrentRefreshRate(), depthbits, fsaa_obtained); vid.recalc_refdef = 1; // no pending changes vid_changed = false; return true; } /* =================== VID_Changed_f -- kristian -- notify us that a value has changed that requires a vid_restart =================== */ static void VID_Changed_f (cvar_t *var) { vid_changed = true; } /* =================== VID_Restart -- johnfitz -- change video modes on the fly =================== */ static void VID_Restart (void) { int width, height, refreshrate, bpp; qboolean fullscreen; if (vid_locked) return; // who cares Cvar_SetValueQuick (&vid_fullscreen, 1.f); Cvar_SetValueQuick (&vid_refreshrate, -1.f); Cvar_SetValueQuick (&vid_bpp, 32); if (!fb_big) { Cvar_SetValueQuick (&vid_width, 1920.f); Cvar_SetValueQuick (&vid_height, 1080.f); fb_big = true; } else { Cvar_SetValueQuick (&vid_width, 1280.f); Cvar_SetValueQuick (&vid_height, 720.f); fb_big = false; } width = (int)vid_width.value; height = (int)vid_height.value; refreshrate = (int)vid_refreshrate.value; bpp = (int)vid_bpp.value; fullscreen = vid_fullscreen.value ? true : false; // ericw -- OS X, SDL1: textures, VBO's invalid after mode change // OS X, SDL2: still valid after mode change // To handle both cases, delete all GL objects (textures, VBO, GLSL) now. // We must not interleave deleting the old objects with creating new ones, because // one of the new objects could be given the same ID as an invalid handle // which is later deleted. TexMgr_DeleteTextureObjects (); GLSLGamma_DeleteTexture (); R_ScaleView_DeleteTexture (); R_DeleteShaders (); GL_DeleteBModelVertexBuffer (); GLMesh_DeleteVertexBuffers (); // // set new mode // VID_SetMode (width, height, refreshrate, bpp, fullscreen); // gfxConfigureResolution (width, height); -- DONE //NWindow* win = nwindowGetDefault(); //framebufferCreate(&fb, win, width, height, PIXEL_FORMAT_RGBA_8888, 1); //framebufferMakeLinear(&fb); GL_Init (); TexMgr_ReloadImages (); GL_BuildBModelVertexBuffer (); GLMesh_LoadVertexBuffers (); GL_SetupState (); Fog_SetupState (); //warpimages needs to be recalculated TexMgr_RecalcWarpImageSize (); //conwidth and conheight need to be recalculated vid.conwidth = (scr_conwidth.value > 0) ? (int)scr_conwidth.value : (scr_conscale.value > 0) ? (int)(vid.width/scr_conscale.value) : vid.width; vid.conwidth = CLAMP (320, vid.conwidth, vid.width); vid.conwidth &= 0xFFFFFFF8; vid.conheight = vid.conwidth * vid.height / vid.width; // // keep cvars in line with actual mode // VID_SyncCvars(); // // update mouse grab // if (key_dest == key_console || key_dest == key_menu) { if (modestate == MS_WINDOWED) IN_Deactivate(true); else if (modestate == MS_FULLSCREEN) IN_Activate(); } } /* ================ VID_Test -- johnfitz -- like vid_restart, but asks for confirmation after switching modes ================ */ static void VID_Test (void) { int old_width, old_height, old_refreshrate, old_bpp, old_fullscreen; if (vid_locked || !vid_changed) return; // // now try the switch // old_width = VID_GetCurrentWidth(); old_height = VID_GetCurrentHeight(); old_refreshrate = VID_GetCurrentRefreshRate(); old_bpp = VID_GetCurrentBPP(); old_fullscreen = VID_GetFullscreen() ? true : false; VID_Restart (); //pop up confirmation dialoge if (!SCR_ModalMessage("Would you like to keep this\nvideo mode? (y/n)\n", 5.0f)) { //revert cvars and mode Cvar_SetValueQuick (&vid_width, old_width); Cvar_SetValueQuick (&vid_height, old_height); Cvar_SetValueQuick (&vid_refreshrate, old_refreshrate); Cvar_SetValueQuick (&vid_bpp, old_bpp); Cvar_SetQuick (&vid_fullscreen, old_fullscreen ? "1" : "0"); VID_Restart (); } } /* ================ VID_Unlock -- johnfitz ================ */ static void VID_Unlock (void) { vid_locked = false; VID_SyncCvars(); } /* ================ VID_Lock -- ericw Subsequent changes to vid_* mode settings, and vid_restart commands, will be ignored until the "vid_unlock" command is run. Used when changing gamedirs so the current settings override what was saved in the config.cfg. ================ */ void VID_Lock (void) { vid_locked = true; } //============================================================================== // // OPENGL STUFF // //============================================================================== /* =============== GL_MakeNiceExtensionsList -- johnfitz =============== */ static char *GL_MakeNiceExtensionsList (const char *in) { char *copy, *token, *out; int i, count; if (!in) return Z_Strdup("(none)"); //each space will be replaced by 4 chars, so count the spaces before we malloc for (i = 0, count = 1; i < (int) strlen(in); i++) { if (in[i] == ' ') count++; } out = (char *) Z_Malloc (strlen(in) + count*3 + 1); //usually about 1-2k out[0] = 0; copy = (char *) Z_Strdup(in); for (token = strtok(copy, " "); token; token = strtok(NULL, " ")) { strcat(out, "\n "); strcat(out, token); } Z_Free (copy); return out; } /* =============== GL_Info_f -- johnfitz =============== */ static void GL_Info_f (void) { Con_SafePrintf ("GL_VENDOR: %s\n", gl_vendor); Con_SafePrintf ("GL_RENDERER: %s\n", gl_renderer); Con_SafePrintf ("GL_VERSION: %s\n", gl_version); Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions_nice); } /* =============== GL_CheckExtensions =============== */ static qboolean GL_ParseExtensionList (const char *list, const char *name) { const char *start; const char *where, *terminator; if (!list || !name || !*name) return false; if (strchr(name, ' ') != NULL) return false; // extension names must not have spaces start = list; while (1) { where = strstr (start, name); if (!where) break; terminator = where + strlen (name); if (where == start || where[-1] == ' ') if (*terminator == ' ' || *terminator == '\0') return true; start = terminator; } return false; } static void GL_CheckExtensions (void) { // ARB_vertex_buffer_object // if (COM_CheckParm("-novbo")) Con_Warning ("Vertex buffer objects disabled at command line\n"); else if (gl_version_major < 1 || (gl_version_major == 1 && gl_version_minor < 5)) Con_Warning ("OpenGL version < 1.5, skipping ARB_vertex_buffer_object check\n"); else { GL_BindBufferFunc = (PFNGLBINDBUFFERARBPROC) eglGetProcAddress("glBindBuffer"); GL_BufferDataFunc = (PFNGLBUFFERDATAARBPROC) eglGetProcAddress("glBufferData"); GL_BufferSubDataFunc = (PFNGLBUFFERSUBDATAARBPROC) eglGetProcAddress("glBufferSubData"); GL_DeleteBuffersFunc = (PFNGLDELETEBUFFERSARBPROC) eglGetProcAddress("glDeleteBuffers"); GL_GenBuffersFunc = (PFNGLGENBUFFERSARBPROC) eglGetProcAddress("glGenBuffers"); if (GL_BindBufferFunc && GL_BufferDataFunc && GL_BufferSubDataFunc && GL_DeleteBuffersFunc && GL_GenBuffersFunc) { Con_Printf("FOUND: ARB_vertex_buffer_object\n"); gl_vbo_able = true; } else { Con_Warning ("ARB_vertex_buffer_object not available\n"); } } // multitexture // if (COM_CheckParm("-nomtex")) Con_Warning ("Mutitexture disabled at command line\n"); else { GL_MTexCoord2fFunc = (PFNGLMULTITEXCOORD2FARBPROC) eglGetProcAddress("glMultiTexCoord2f"); GL_SelectTextureFunc = (PFNGLACTIVETEXTUREARBPROC) eglGetProcAddress("glActiveTexture"); GL_ClientActiveTextureFunc = (PFNGLCLIENTACTIVETEXTUREARBPROC) eglGetProcAddress("glClientActiveTexture"); if (GL_MTexCoord2fFunc && GL_SelectTextureFunc && GL_ClientActiveTextureFunc) { Con_Printf("FOUND: ARB_multitexture\n"); gl_mtexable = true; glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max_texture_units); Con_Printf("GL_MAX_TEXTURE_UNITS: %d\n", (int)gl_max_texture_units); } else { Con_Warning ("Couldn't link to multitexture functions\n"); } } // texture_env_combine // if (COM_CheckParm("-nocombine")) Con_Warning ("texture_env_combine disabled at command line\n"); else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_env_combine")) { Con_Printf("FOUND: ARB_texture_env_combine\n"); gl_texture_env_combine = true; } else if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_env_combine")) { Con_Printf("FOUND: EXT_texture_env_combine\n"); gl_texture_env_combine = true; } else { Con_Warning ("texture_env_combine not supported\n"); } // texture_env_add // if (COM_CheckParm("-noadd")) Con_Warning ("texture_env_add disabled at command line\n"); else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_env_add")) { Con_Printf("FOUND: ARB_texture_env_add\n"); gl_texture_env_add = true; } else if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_env_add")) { Con_Printf("FOUND: EXT_texture_env_add\n"); gl_texture_env_add = true; } else { Con_Warning ("texture_env_add not supported\n"); } // swap control // gl_swap_control = true; Con_Printf("FOUND: eglSetSwapInterval\n"); // anisotropic filtering // if (GL_ParseExtensionList(gl_extensions, "GL_EXT_texture_filter_anisotropic")) { float test1,test2; GLuint tex; // test to make sure we really have control over it // 1.0 and 2.0 should always be legal values glGenTextures(1, &tex); glBindTexture (GL_TEXTURE_2D, tex); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test1); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); glGetTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &test2); glDeleteTextures(1, &tex); if (test1 == 1 && test2 == 2) { Con_Printf("FOUND: EXT_texture_filter_anisotropic\n"); gl_anisotropy_able = true; } else { Con_Warning ("anisotropic filtering locked by driver. Current driver setting is %f\n", test1); } //get max value either way, so the menu and stuff know it glGetFloatv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max_anisotropy); if (gl_max_anisotropy < 2) { gl_anisotropy_able = false; gl_max_anisotropy = 1; Con_Warning ("anisotropic filtering broken: disabled\n"); } } else { gl_max_anisotropy = 1; Con_Warning ("texture_filter_anisotropic not supported\n"); } // texture_non_power_of_two // if (COM_CheckParm("-notexturenpot")) Con_Warning ("texture_non_power_of_two disabled at command line\n"); else if (GL_ParseExtensionList(gl_extensions, "GL_ARB_texture_non_power_of_two")) { Con_Printf("FOUND: ARB_texture_non_power_of_two\n"); gl_texture_NPOT = true; } else { Con_Warning ("texture_non_power_of_two not supported\n"); } // GLSL // if (COM_CheckParm("-noglsl")) Con_Warning ("GLSL disabled at command line\n"); else if (gl_version_major >= 2) { GL_CreateShaderFunc = (QS_PFNGLCREATESHADERPROC) eglGetProcAddress("glCreateShader"); GL_DeleteShaderFunc = (QS_PFNGLDELETESHADERPROC) eglGetProcAddress("glDeleteShader"); GL_DeleteProgramFunc = (QS_PFNGLDELETEPROGRAMPROC) eglGetProcAddress("glDeleteProgram"); GL_ShaderSourceFunc = (QS_PFNGLSHADERSOURCEPROC) eglGetProcAddress("glShaderSource"); GL_CompileShaderFunc = (QS_PFNGLCOMPILESHADERPROC) eglGetProcAddress("glCompileShader"); GL_GetShaderivFunc = (QS_PFNGLGETSHADERIVPROC) eglGetProcAddress("glGetShaderiv"); GL_GetShaderInfoLogFunc = (QS_PFNGLGETSHADERINFOLOGPROC) eglGetProcAddress("glGetShaderInfoLog"); GL_GetProgramivFunc = (QS_PFNGLGETPROGRAMIVPROC) eglGetProcAddress("glGetProgramiv"); GL_GetProgramInfoLogFunc = (QS_PFNGLGETPROGRAMINFOLOGPROC) eglGetProcAddress("glGetProgramInfoLog"); GL_CreateProgramFunc = (QS_PFNGLCREATEPROGRAMPROC) eglGetProcAddress("glCreateProgram"); GL_AttachShaderFunc = (QS_PFNGLATTACHSHADERPROC) eglGetProcAddress("glAttachShader"); GL_LinkProgramFunc = (QS_PFNGLLINKPROGRAMPROC) eglGetProcAddress("glLinkProgram"); GL_BindAttribLocationFunc = (QS_PFNGLBINDATTRIBLOCATIONFUNC) eglGetProcAddress("glBindAttribLocation"); GL_UseProgramFunc = (QS_PFNGLUSEPROGRAMPROC) eglGetProcAddress("glUseProgram"); GL_GetAttribLocationFunc = (QS_PFNGLGETATTRIBLOCATIONPROC) eglGetProcAddress("glGetAttribLocation"); GL_VertexAttribPointerFunc = (QS_PFNGLVERTEXATTRIBPOINTERPROC) eglGetProcAddress("glVertexAttribPointer"); GL_EnableVertexAttribArrayFunc = (QS_PFNGLENABLEVERTEXATTRIBARRAYPROC) eglGetProcAddress("glEnableVertexAttribArray"); GL_DisableVertexAttribArrayFunc = (QS_PFNGLDISABLEVERTEXATTRIBARRAYPROC) eglGetProcAddress("glDisableVertexAttribArray"); GL_GetUniformLocationFunc = (QS_PFNGLGETUNIFORMLOCATIONPROC) eglGetProcAddress("glGetUniformLocation"); GL_Uniform1iFunc = (QS_PFNGLUNIFORM1IPROC) eglGetProcAddress("glUniform1i"); GL_Uniform1fFunc = (QS_PFNGLUNIFORM1FPROC) eglGetProcAddress("glUniform1f"); GL_Uniform3fFunc = (QS_PFNGLUNIFORM3FPROC) eglGetProcAddress("glUniform3f"); GL_Uniform4fFunc = (QS_PFNGLUNIFORM4FPROC) eglGetProcAddress("glUniform4f"); if (GL_CreateShaderFunc && GL_DeleteShaderFunc && GL_DeleteProgramFunc && GL_ShaderSourceFunc && GL_CompileShaderFunc && GL_GetShaderivFunc && GL_GetShaderInfoLogFunc && GL_GetProgramivFunc && GL_GetProgramInfoLogFunc && GL_CreateProgramFunc && GL_AttachShaderFunc && GL_LinkProgramFunc && GL_BindAttribLocationFunc && GL_UseProgramFunc && GL_GetAttribLocationFunc && GL_VertexAttribPointerFunc && GL_EnableVertexAttribArrayFunc && GL_DisableVertexAttribArrayFunc && GL_GetUniformLocationFunc && GL_Uniform1iFunc && GL_Uniform1fFunc && GL_Uniform3fFunc && GL_Uniform4fFunc) { Con_Printf("FOUND: GLSL\n"); gl_glsl_able = true; } else { Con_Warning ("GLSL not available\n"); } } else { Con_Warning ("OpenGL version < 2, GLSL not available\n"); } // GLSL gamma // if (COM_CheckParm("-noglslgamma")) Con_Warning ("GLSL gamma disabled at command line\n"); else if (gl_glsl_able) { gl_glsl_gamma_able = true; } else { Con_Warning ("GLSL gamma not available, using hardware gamma\n"); } // GLSL alias model rendering // if (COM_CheckParm("-noglslalias")) Con_Warning ("GLSL alias model rendering disabled at command line\n"); else if (gl_glsl_able && gl_vbo_able && gl_max_texture_units >= 3) { gl_glsl_alias_able = true; } else { Con_Warning ("GLSL alias model rendering not available, using Fitz renderer\n"); } } /* =============== GL_SetupState -- johnfitz does all the stuff from GL_Init that needs to be done every time a new GL render context is created =============== */ static void GL_SetupState (void) { glClearColor (0.15,0.15,0.15,0); //johnfitz -- originally 1,0,0,0 glCullFace(GL_BACK); //johnfitz -- glquake used CCW with backwards culling -- let's do it right glFrontFace(GL_CW); //johnfitz -- glquake used CCW with backwards culling -- let's do it right glEnable(GL_TEXTURE_2D); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.666); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); glShadeModel (GL_FLAT); glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //johnfitz glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glDepthRange (0, 1); //johnfitz -- moved here becuase gl_ztrick is gone. glDepthFunc (GL_LEQUAL); //johnfitz -- moved here becuase gl_ztrick is gone. } /* =============== GL_Init =============== */ static void GL_Init (void) { gl_vendor = (const char *) glGetString (GL_VENDOR); gl_renderer = (const char *) glGetString (GL_RENDERER); gl_version = (const char *) glGetString (GL_VERSION); gl_extensions = (const char *) glGetString (GL_EXTENSIONS); Con_SafePrintf ("GL_VENDOR: %s\n", gl_vendor); Con_SafePrintf ("GL_RENDERER: %s\n", gl_renderer); Con_SafePrintf ("GL_VERSION: %s\n", gl_version); if (gl_version == NULL || sscanf(gl_version, "%d.%d", &gl_version_major, &gl_version_minor) < 2) { gl_version_major = 0; gl_version_minor = 0; } if (gl_extensions_nice != NULL) Z_Free (gl_extensions_nice); gl_extensions_nice = GL_MakeNiceExtensionsList (gl_extensions); GL_CheckExtensions (); //johnfitz #ifdef __APPLE__ // ericw -- enable multi-threaded OpenGL, gives a decent FPS boost. // https://developer.apple.com/library/mac/technotes/tn2085/ if (host_parms->numcpus > 1 && kCGLNoError != CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine)) { Con_Warning ("Couldn't enable multi-threaded OpenGL"); } #endif //johnfitz -- intel video workarounds from Baker if (!strcmp(gl_vendor, "Intel")) { Con_Printf ("Intel Display Adapter detected, enabling gl_clear\n"); Cbuf_AddText ("gl_clear 1"); } //johnfitz GLAlias_CreateShaders (); GLWorld_CreateShaders (); GL_ClearBufferBindings (); } /* ================= GL_BeginRendering -- sets values of glx, gly, glwidth, glheight ================= */ void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = 0; //*y = fb_big ? 0 : 720 / 2 // Naievil -- fixed the width offest when using handheld mode, causing the screen to only show half *y = 0; *width = vid.width; *height = vid.height; } /* ================= GL_EndRendering ================= */ void GL_EndRendering (void) { if (!scr_skipupdate) { eglSwapBuffers(s_display, s_surface); } } void VID_Shutdown (void) { if (vid_initialized) { VID_Gamma_Shutdown (); //johnfitz SDL_QuitSubSystem(SDL_INIT_VIDEO); draw_context = NULL; draw_renderer = NULL; DeinitEGL(); PL_VID_Shutdown(); } } /* =================================================================== MAIN WINDOW =================================================================== */ /* ================ ClearAllStates ================ */ static void ClearAllStates (void) { Key_ClearStates (); IN_ClearStates (); } //========================================================================== // // COMMANDS // //========================================================================== /* ================= VID_DescribeCurrentMode_f ================= */ static void VID_DescribeCurrentMode_f (void) { if (draw_context) Con_Printf("%dx%dx%d %dHz %s\n", VID_GetCurrentWidth(), VID_GetCurrentHeight(), VID_GetCurrentBPP(), VID_GetCurrentRefreshRate(), VID_GetFullscreen() ? "fullscreen" : "windowed"); } /* ================= VID_DescribeModes_f -- johnfitz -- changed formatting, and added refresh rates after each mode. ================= */ static void VID_DescribeModes_f (void) { int i; int lastwidth, lastheight, lastbpp, count; lastwidth = lastheight = lastbpp = count = 0; for (i = 0; i < nummodes; i++) { if (lastwidth != modelist[i].width || lastheight != modelist[i].height || lastbpp != modelist[i].bpp) { if (count > 0) Con_SafePrintf ("\n"); Con_SafePrintf (" %4i x %4i x %i : %i", modelist[i].width, modelist[i].height, modelist[i].bpp, modelist[i].refreshrate); lastwidth = modelist[i].width; lastheight = modelist[i].height; lastbpp = modelist[i].bpp; count++; } } Con_Printf ("\n%i modes\n", count); } /* =================== VID_FSAA_f -- ericw -- warn that vid_fsaa requires engine restart =================== */ static void VID_FSAA_f (cvar_t *var) { // don't print the warning if vid_fsaa is set during startup if (vid_initialized) Con_Printf("%s %d requires engine restart to take effect\n", var->name, (int)var->value); } //========================================================================== // // INIT // //========================================================================== /* ================= VID_InitModelist ================= */ static void VID_InitModelist (void) { #if defined(USE_SDL2) const int sdlmodes = SDL_GetNumDisplayModes(0); int i; nummodes = 0; for (i = 0; i < sdlmodes; i++) { SDL_DisplayMode mode; if (nummodes >= MAX_MODE_LIST) break; if (SDL_GetDisplayMode(0, i, &mode) == 0) { modelist[nummodes].width = mode.w; modelist[nummodes].height = mode.h; modelist[nummodes].bpp = SDL_BITSPERPIXEL(mode.format); modelist[nummodes].refreshrate = mode.refresh_rate; nummodes++; } } #else /* !defined(USE_SDL2) */ SDL_PixelFormat format; SDL_Rect **modes; Uint32 flags; int i, j, k, originalnummodes, existingmode; int bpps[] = {16, 24, 32}; // enumerate >8 bpp modes originalnummodes = nummodes = 0; format.palette = NULL; // enumerate fullscreen modes flags = DEFAULT_SDL_FLAGS | SDL_FULLSCREEN; for (i = 0; i < (int)(sizeof(bpps)/sizeof(bpps[0])); i++) { if (nummodes >= MAX_MODE_LIST) break; format.BitsPerPixel = bpps[i]; modes = SDL_ListModes(&format, flags); if (modes == (SDL_Rect **)0 || modes == (SDL_Rect **)-1) continue; for (j = 0; modes[j]; j++) { if (modes[j]->w > MAXWIDTH || modes[j]->h > MAXHEIGHT || nummodes >= MAX_MODE_LIST) continue; modelist[nummodes].width = modes[j]->w; modelist[nummodes].height = modes[j]->h; modelist[nummodes].bpp = bpps[i]; modelist[nummodes].refreshrate = DEFAULT_REFRESHRATE; for (k=originalnummodes, existingmode = 0 ; k < nummodes ; k++) { if ((modelist[nummodes].width == modelist[k].width) && (modelist[nummodes].height == modelist[k].height) && (modelist[nummodes].bpp == modelist[k].bpp)) { existingmode = 1; break; } } if (!existingmode) { nummodes++; } } } if (nummodes == originalnummodes) Con_SafePrintf ("No fullscreen DIB modes found\n"); #endif /* !defined(USE_SDL2) */ } /* =================== VID_Init =================== */ void VID_Init (void) { static char vid_center[] = "SDL_VIDEO_CENTERED=center"; int p, width, height, refreshrate, bpp; int display_width, display_height, display_refreshrate, display_bpp; qboolean fullscreen; const char *read_vars[] = { "vid_fullscreen", "vid_width", "vid_height", "vid_refreshrate", "vid_bpp", "vid_vsync", "vid_fsaa", "vid_desktopfullscreen", "vid_borderless"}; #define num_readvars ( sizeof(read_vars)/sizeof(read_vars[0]) ) Cvar_RegisterVariable (&vid_fullscreen); //johnfitz Cvar_RegisterVariable (&vid_width); //johnfitz Cvar_RegisterVariable (&vid_height); //johnfitz Cvar_RegisterVariable (&vid_refreshrate); //johnfitz Cvar_RegisterVariable (&vid_bpp); //johnfitz Cvar_RegisterVariable (&vid_vsync); //johnfitz Cvar_RegisterVariable (&vid_fsaa); //QuakeSpasm Cvar_RegisterVariable (&vid_desktopfullscreen); //QuakeSpasm Cvar_RegisterVariable (&vid_borderless); //QuakeSpasm Cvar_SetCallback (&vid_fullscreen, VID_Changed_f); Cvar_SetCallback (&vid_width, VID_Changed_f); Cvar_SetCallback (&vid_height, VID_Changed_f); Cvar_SetCallback (&vid_refreshrate, VID_Changed_f); Cvar_SetCallback (&vid_bpp, VID_Changed_f); Cvar_SetCallback (&vid_vsync, VID_Changed_f); Cvar_SetCallback (&vid_fsaa, VID_FSAA_f); Cvar_SetCallback (&vid_desktopfullscreen, VID_Changed_f); Cvar_SetCallback (&vid_borderless, VID_Changed_f); Cmd_AddCommand ("vid_unlock", VID_Unlock); //johnfitz Cmd_AddCommand ("vid_restart", VID_Restart); //johnfitz Cmd_AddCommand ("vid_test", VID_Test); //johnfitz Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f); Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f); putenv (vid_center); /* SDL_putenv is problematic in versions <= 1.2.9 */ CreateUselessSDLWindow (); if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Sys_Error("Couldn't init SDL video: %s", SDL_GetError()); #if defined(USE_SDL2) { SDL_DisplayMode mode; if (SDL_GetDesktopDisplayMode(0, &mode) != 0) Sys_Error("Could not get desktop display mode"); display_width = mode.w; display_height = mode.h; display_refreshrate = mode.refresh_rate; display_bpp = SDL_BITSPERPIXEL(mode.format); } #else { const SDL_VideoInfo *info = SDL_GetVideoInfo(); display_width = info->current_w; display_height = info->current_h; display_refreshrate = DEFAULT_REFRESHRATE; display_bpp = info->vfmt->BitsPerPixel; } #endif Cvar_SetValueQuick (&vid_bpp, (float)display_bpp); if (CFG_OpenConfig("config.cfg") == 0) { CFG_ReadCvars(read_vars, num_readvars); CFG_CloseConfig(); } CFG_ReadCvarOverrides(read_vars, num_readvars); VID_InitModelist(); width = (int)vid_width.value; height = (int)vid_height.value; refreshrate = (int)vid_refreshrate.value; bpp = (int)vid_bpp.value; fullscreen = (int)vid_fullscreen.value; fsaa = (int)vid_fsaa.value; if (COM_CheckParm("-current")) { width = display_width; height = display_height; refreshrate = display_refreshrate; bpp = display_bpp; fullscreen = true; } else { p = COM_CheckParm("-width"); if (p && p < com_argc-1) { width = Q_atoi(com_argv[p+1]); if(!COM_CheckParm("-height")) height = width * 3 / 4; } p = COM_CheckParm("-height"); if (p && p < com_argc-1) { height = Q_atoi(com_argv[p+1]); if(!COM_CheckParm("-width")) width = height * 4 / 3; } p = COM_CheckParm("-refreshrate"); if (p && p < com_argc-1) refreshrate = Q_atoi(com_argv[p+1]); p = COM_CheckParm("-bpp"); if (p && p < com_argc-1) bpp = Q_atoi(com_argv[p+1]); if (COM_CheckParm("-window") || COM_CheckParm("-w")) fullscreen = false; else if (COM_CheckParm("-fullscreen") || COM_CheckParm("-f")) fullscreen = true; } p = COM_CheckParm ("-fsaa"); if (p && p < com_argc-1) fsaa = atoi(com_argv[p+1]); if (!VID_ValidMode(width, height, refreshrate, bpp, fullscreen)) { width = (int)vid_width.value; height = (int)vid_height.value; refreshrate = (int)vid_refreshrate.value; bpp = (int)vid_bpp.value; fullscreen = (int)vid_fullscreen.value; } if (!VID_ValidMode(width, height, refreshrate, bpp, fullscreen)) { width = 640; height = 480; refreshrate = display_refreshrate; bpp = display_bpp; fullscreen = false; } vid_initialized = true; vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap = host_colormap; vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); // set window icon PL_SetWindowIcon(); // naievil -- adding new framebuffer code instead of using gfx NWindow *win = nwindowGetDefault(); // naievil -- create temporary frame buffer that is only 720p framebufferCreate(&fb, win, 1280, 720, PIXEL_FORMAT_RGBA_8888, 1); framebufferMakeLinear(&fb); // init 1920x1080 framebuffer to allow 1080p graphics when docked if (appletGetOperationMode() == AppletOperationMode_Docked) { // naievil -- close old frame buffer and start new one framebufferClose(&fb); framebufferCreate(&fb, win, 1920, 1080, PIXEL_FORMAT_RGBA_8888, 1); framebufferMakeLinear(&fb); width = 1920; height = 1080; fullscreen = true; fb_big = true; } else { // undocked start, crop to 1280x720 // naievil -- revert to original video size framebufferClose(&fb); framebufferCreate(&fb, win, 1280, 720, PIXEL_FORMAT_RGBA_8888, 1); framebufferMakeLinear(&fb); width = 1280; height = 720; fullscreen = true; fb_big = false; } // create the SDL stuff right fucking here CreateUselessSDLWindow (); VID_SetMode (width, height, refreshrate, bpp, fullscreen); SetMesaConfig (); InitEGL (win); gladLoadGL (); GL_Init (); GL_SetupState (); Cmd_AddCommand ("gl_info", GL_Info_f); //johnfitz //johnfitz -- removed code creating "glquake" subdirectory vid_menucmdfn = VID_Menu_f; //johnfitz vid_menudrawfn = VID_MenuDraw; vid_menukeyfn = VID_MenuKey; VID_Gamma_Init(); //johnfitz VID_Menu_Init(); //johnfitz //QuakeSpasm: current vid settings should override config file settings. //so we have to lock the vid mode from now until after all config files are read. vid_locked = true; } // new proc by S.A., called by alt-return key binding. void VID_Toggle (void) { // disabling the fast path completely because SDL_SetWindowFullscreen was changing // the window size on SDL2/WinXP and we weren't set up to handle it. --ericw // // TODO: Clear out the dead code, reinstate the fast path using SDL_SetWindowFullscreen // inside VID_SetMode, check window size to fix WinXP issue. This will // keep all the mode changing code in one place. static qboolean vid_toggle_works = false; qboolean toggleWorked; #if defined(USE_SDL2) Uint32 flags = 0; #endif S_ClearBuffer (); if (!vid_toggle_works) goto vrestart; else if (gl_vbo_able) { // disabling the fast path because with SDL 1.2 it invalidates VBOs (using them // causes a crash, sugesting that the fullscreen toggle created a new GL context, // although texture objects remain valid for some reason). // // SDL2 does promise window resizes / fullscreen changes preserve the GL context, // so we could use the fast path with SDL2. --ericw vid_toggle_works = false; goto vrestart; } #if defined(USE_SDL2) if (!VID_GetFullscreen()) { flags = vid_desktopfullscreen.value ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN; } toggleWorked = SDL_SetWindowFullscreen(draw_context, flags) == 0; #else toggleWorked = SDL_WM_ToggleFullScreen(draw_context) == 1; #endif if (toggleWorked) { Sbar_Changed (); // Sbar seems to need refreshing modestate = VID_GetFullscreen() ? MS_FULLSCREEN : MS_WINDOWED; VID_SyncCvars(); // update mouse grab if (key_dest == key_console || key_dest == key_menu) { if (modestate == MS_WINDOWED) IN_Deactivate(true); else if (modestate == MS_FULLSCREEN) IN_Activate(); } } else { vid_toggle_works = false; Con_DPrintf ("SDL_WM_ToggleFullScreen failed, attempting VID_Restart\n"); vrestart: Cvar_SetQuick (&vid_fullscreen, VID_GetFullscreen() ? "0" : "1"); Cbuf_AddText ("vid_restart\n"); } } /* ================ VID_SyncCvars -- johnfitz -- set vid cvars to match current video mode ================ */ void VID_SyncCvars (void) { if (draw_context) { if (!VID_GetDesktopFullscreen()) { Cvar_SetValueQuick (&vid_width, VID_GetCurrentWidth()); Cvar_SetValueQuick (&vid_height, VID_GetCurrentHeight()); } Cvar_SetValueQuick (&vid_refreshrate, VID_GetCurrentRefreshRate()); Cvar_SetValueQuick (&vid_bpp, VID_GetCurrentBPP()); Cvar_SetQuick (&vid_fullscreen, VID_GetFullscreen() ? "1" : "0"); // don't sync vid_desktopfullscreen, it's a user preference that // should persist even if we are in windowed mode. Cvar_SetQuick (&vid_vsync, VID_GetVSync() ? "1" : "0"); } vid_changed = false; } //========================================================================== // // NEW VIDEO MENU -- johnfitz // //========================================================================== enum { VID_OPT_MODE, VID_OPT_BPP, VID_OPT_REFRESHRATE, VID_OPT_FULLSCREEN, VID_OPT_VSYNC, VID_OPT_TEST, VID_OPT_APPLY, VIDEO_OPTIONS_ITEMS }; static int video_options_cursor = 0; typedef struct { int width,height; } vid_menu_mode; //TODO: replace these fixed-length arrays with hunk_allocated buffers static vid_menu_mode vid_menu_modes[MAX_MODE_LIST]; static int vid_menu_nummodes = 0; static int vid_menu_bpps[MAX_BPPS_LIST]; static int vid_menu_numbpps = 0; static int vid_menu_rates[MAX_RATES_LIST]; static int vid_menu_numrates=0; /* ================ VID_Menu_Init ================ */ static void VID_Menu_Init (void) { int i, j, h, w; for (i = 0; i < nummodes; i++) { w = modelist[i].width; h = modelist[i].height; for (j = 0; j < vid_menu_nummodes; j++) { if (vid_menu_modes[j].width == w && vid_menu_modes[j].height == h) break; } if (j == vid_menu_nummodes) { vid_menu_modes[j].width = w; vid_menu_modes[j].height = h; vid_menu_nummodes++; } } } /* ================ VID_Menu_RebuildBppList regenerates bpp list based on current vid_width and vid_height ================ */ static void VID_Menu_RebuildBppList (void) { int i, j, b; vid_menu_numbpps = 0; for (i = 0; i < nummodes; i++) { if (vid_menu_numbpps >= MAX_BPPS_LIST) break; //bpp list is limited to bpps available with current width/height if (modelist[i].width != vid_width.value || modelist[i].height != vid_height.value) continue; b = modelist[i].bpp; for (j = 0; j < vid_menu_numbpps; j++) { if (vid_menu_bpps[j] == b) break; } if (j == vid_menu_numbpps) { vid_menu_bpps[j] = b; vid_menu_numbpps++; } } //if there are no valid fullscreen bpps for this width/height, just pick one if (vid_menu_numbpps == 0) { Cvar_SetValueQuick (&vid_bpp, (float)modelist[0].bpp); return; } //if vid_bpp is not in the new list, change vid_bpp for (i = 0; i < vid_menu_numbpps; i++) if (vid_menu_bpps[i] == (int)(vid_bpp.value)) break; if (i == vid_menu_numbpps) Cvar_SetValueQuick (&vid_bpp, (float)vid_menu_bpps[0]); } /* ================ VID_Menu_RebuildRateList regenerates rate list based on current vid_width, vid_height and vid_bpp ================ */ static void VID_Menu_RebuildRateList (void) { int i,j,r; vid_menu_numrates=0; for (i=0;i= vid_menu_nummodes) i = 0; else if (i < 0) i = vid_menu_nummodes-1; } Cvar_SetValueQuick (&vid_width, (float)vid_menu_modes[i].width); Cvar_SetValueQuick (&vid_height, (float)vid_menu_modes[i].height); VID_Menu_RebuildBppList (); VID_Menu_RebuildRateList (); } } /* ================ VID_Menu_ChooseNextBpp chooses next bpp in order, then updates vid_bpp cvar ================ */ static void VID_Menu_ChooseNextBpp (int dir) { int i; if (vid_menu_numbpps) { for (i = 0; i < vid_menu_numbpps; i++) { if (vid_menu_bpps[i] == vid_bpp.value) break; } if (i == vid_menu_numbpps) //can't find it in list { i = 0; } else { i += dir; if (i >= vid_menu_numbpps) i = 0; else if (i < 0) i = vid_menu_numbpps-1; } Cvar_SetValueQuick (&vid_bpp, (float)vid_menu_bpps[i]); } } /* ================ VID_Menu_ChooseNextRate chooses next refresh rate in order, then updates vid_refreshrate cvar ================ */ static void VID_Menu_ChooseNextRate (int dir) { int i; for (i=0;i=vid_menu_numrates) i = 0; else if (i<0) i = vid_menu_numrates-1; } Cvar_SetValue ("vid_refreshrate",(float)vid_menu_rates[i]); } /* ================ VID_MenuKey ================ */ static void VID_MenuKey (int key) { switch (key) { case K_ESCAPE: case K_BBUTTON: VID_SyncCvars (); //sync cvars before leaving menu. FIXME: there are other ways to leave menu S_LocalSound ("misc/menu1.wav"); M_Menu_Options_f (); break; case K_UPARROW: S_LocalSound ("misc/menu1.wav"); video_options_cursor--; if (video_options_cursor < 0) video_options_cursor = VIDEO_OPTIONS_ITEMS-1; break; case K_DOWNARROW: S_LocalSound ("misc/menu1.wav"); video_options_cursor++; if (video_options_cursor >= VIDEO_OPTIONS_ITEMS) video_options_cursor = 0; break; case K_LEFTARROW: S_LocalSound ("misc/menu3.wav"); switch (video_options_cursor) { case VID_OPT_MODE: VID_Menu_ChooseNextMode (1); break; case VID_OPT_BPP: VID_Menu_ChooseNextBpp (1); break; case VID_OPT_REFRESHRATE: VID_Menu_ChooseNextRate (1); break; case VID_OPT_FULLSCREEN: Cbuf_AddText ("toggle vid_fullscreen\n"); break; case VID_OPT_VSYNC: Cbuf_AddText ("toggle vid_vsync\n"); // kristian break; default: break; } break; case K_RIGHTARROW: S_LocalSound ("misc/menu3.wav"); switch (video_options_cursor) { case VID_OPT_MODE: VID_Menu_ChooseNextMode (-1); break; case VID_OPT_BPP: VID_Menu_ChooseNextBpp (-1); break; case VID_OPT_REFRESHRATE: VID_Menu_ChooseNextRate (-1); break; case VID_OPT_FULLSCREEN: Cbuf_AddText ("toggle vid_fullscreen\n"); break; case VID_OPT_VSYNC: Cbuf_AddText ("toggle vid_vsync\n"); break; default: break; } break; case K_ENTER: case K_KP_ENTER: case K_ABUTTON: m_entersound = true; switch (video_options_cursor) { case VID_OPT_MODE: VID_Menu_ChooseNextMode (1); break; case VID_OPT_BPP: VID_Menu_ChooseNextBpp (1); break; case VID_OPT_REFRESHRATE: VID_Menu_ChooseNextRate (1); break; case VID_OPT_FULLSCREEN: Cbuf_AddText ("toggle vid_fullscreen\n"); break; case VID_OPT_VSYNC: Cbuf_AddText ("toggle vid_vsync\n"); break; case VID_OPT_TEST: Cbuf_AddText ("vid_test\n"); break; case VID_OPT_APPLY: Cbuf_AddText ("vid_restart\n"); key_dest = key_game; m_state = m_none; IN_Activate(); break; default: break; } break; default: break; } } /* ================ VID_MenuDraw ================ */ static void VID_MenuDraw (void) { int i, y; qpic_t *p; const char *title; y = 4; // plaque // p = Draw_CachePic ("gfx/qplaque.lmp"); // M_DrawTransPic (16, y, p); // //p = Draw_CachePic ("gfx/vidmodes.lmp"); // p = Draw_CachePic ("gfx/p_option.lmp"); // M_DrawPic ( (320-p->width)/2, y, p); y += 28; // title title = "Video Options"; M_PrintWhite ((320-8*strlen(title))/2, y, title); y += 16; // options for (i = 0; i < VIDEO_OPTIONS_ITEMS; i++) { switch (i) { case VID_OPT_MODE: M_Print (16, y, " Video mode"); M_Print (184, y, va("%ix%i", (int)vid_width.value, (int)vid_height.value)); break; case VID_OPT_BPP: M_Print (16, y, " Color depth"); M_Print (184, y, va("%i", (int)vid_bpp.value)); break; case VID_OPT_REFRESHRATE: M_Print (16, y, " Refresh rate"); M_Print (184, y, va("%i", (int)vid_refreshrate.value)); break; case VID_OPT_FULLSCREEN: M_Print (16, y, " Fullscreen"); M_DrawCheckbox (184, y, (int)vid_fullscreen.value); break; case VID_OPT_VSYNC: M_Print (16, y, " Vertical sync"); if (gl_swap_control) M_DrawCheckbox (184, y, (int)vid_vsync.value); else M_Print (184, y, "N/A"); break; case VID_OPT_TEST: y += 8; //separate the test and apply items M_Print (16, y, " Test changes"); break; case VID_OPT_APPLY: M_Print (16, y, " Apply changes"); break; } if (video_options_cursor == i) M_DrawCharacter (168, y, 12+((int)(realtime*4)&1)); y += 8; } } /* ================ VID_Menu_f ================ */ static void VID_Menu_f (void) { IN_Deactivate(modestate == MS_WINDOWED); key_dest = key_menu; m_state = m_video; m_entersound = true; //set all the cvars to match the current mode when entering the menu VID_SyncCvars (); //set up bpp and rate lists based on current cvars VID_Menu_RebuildBppList (); VID_Menu_RebuildRateList (); }