Ian
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86c9828100
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Merge pull request #7 from ScatterBox/main
Ian fixed Sprite loading on NX/Vita
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2023-01-13 20:04:30 -05:00 |
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Tyler Young
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9962d333bb
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Merge remote-tracking branch 'upstream/main'
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2023-01-08 18:46:43 -05:00 |
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Steam Deck User
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300f4c3bec
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gl_hud: move moneyback
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2023-01-08 18:08:05 -05:00 |
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Tyler Young
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92cc54eea2
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Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
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2023-01-07 16:16:13 -05:00 |
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Tyler Young
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d0d656ce55
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Merge remote-tracking branch 'upstream/main'
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2023-01-05 20:56:29 -05:00 |
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Steam Deck User
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5d280d14f7
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New HUD_Powerups
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2023-01-03 21:29:52 -05:00 |
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Steam Deck User
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dbc68769d1
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HUD_Perks: Draw column at a time instead of weird modulus
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2023-01-03 21:06:30 -05:00 |
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Steam Deck User
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e1b495fd9f
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Fix redefinitions of coordinates
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2023-01-03 20:46:33 -05:00 |
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Steam Deck User
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b4e0906fdb
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New HUD_Perks
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2023-01-03 20:43:24 -05:00 |
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Steam Deck User
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d8d6bce891
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Use CANVAS_DEFAULT for Blood effect
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2023-01-03 19:58:18 -05:00 |
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Tyler Young
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d8d27719a9
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Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
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2023-01-03 19:58:10 -05:00 |
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Steam Deck User
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17fde7ed88
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NOW I get it -- Y Value starts at 360 on NX
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2023-01-03 19:32:49 -05:00 |
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Steam Deck User
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7f31214f7b
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Finally grasp the USEPRINT viewport
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2023-01-03 19:20:49 -05:00 |
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Steam Deck User
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169c88acca
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Revert
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2023-01-03 18:54:48 -05:00 |
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Steam Deck User
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5d48af83f5
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gl_hud: Completely abandon CANVAS_USEPRINT
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2023-01-03 18:39:55 -05:00 |
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Steam Deck User
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628ef7e7af
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Remember to set their color.
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2023-01-03 18:28:08 -05:00 |
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Steam Deck User
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4e259defcd
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'WAYPOINT MODE' text re-scale
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2023-01-03 18:21:06 -05:00 |
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Steam Deck User
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e737361991
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VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
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2023-01-03 17:40:06 -05:00 |
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Steam Deck User
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1aa3799745
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Forgot a symbol
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2023-01-03 17:32:45 -05:00 |
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Steam Deck User
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e1df113fda
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oopsie!
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2023-01-03 17:27:33 -05:00 |
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Steam Deck User
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4c4598091c
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Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
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2023-01-03 17:22:03 -05:00 |
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Ian
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3cc61d792b
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Merge pull request #6 from ScatterBox/main
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2023-01-02 23:50:09 -05:00 |
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Tyler Young
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20f576b0db
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Revert back to Draw_StretchPic and fix locations of everything to look pretty
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2023-01-02 23:47:14 -05:00 |
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Tyler Young
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7bfc528640
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Squashed all FOV bugs as of now
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2023-01-02 23:46:40 -05:00 |
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Tyler Young
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634b9a7dd4
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Fixed custom maps crash on Vita and NX
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2023-01-02 16:38:10 -05:00 |
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Tyler Young
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b1d3e94186
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Fixed some zombie collision errors -- still incomplete but functional
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2023-01-02 16:37:48 -05:00 |
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Ian
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bdf60b7dc9
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Merge pull request #5 from ScatterBox/main
Fixed zombies getting stuck inside eachother on Vita and NX.
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2023-01-02 12:05:08 -05:00 |
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Tyler Young
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bcbd9ac17f
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Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
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2023-01-02 12:02:57 -05:00 |
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Ian
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7bc7955006
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Merge pull request #4 from ScatterBox/main
Add Loading Screens to NX and Vita.
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2023-01-02 11:16:49 -05:00 |
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Tyler Young
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770fb49e68
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Merge remote-tracking branch 'upstream/main'
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2023-01-01 20:31:02 -05:00 |
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Tyler Young
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a7b1595985
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Fully fixed viewmodel FOV bug. (hopefully)
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2023-01-01 18:38:27 -05:00 |
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Tyler Young
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b912fc17d6
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Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
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2022-12-31 19:22:56 -05:00 |
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Steam Deck User
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8da7317c1f
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Oops! Enable the #define
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2022-12-30 12:47:13 -05:00 |
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Steam Deck User
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a1610a77f2
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Use STBImage for TGA instead of internal.
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2022-12-30 12:37:03 -05:00 |
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Ian
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055a2a68e4
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Merge pull request #3 from ScatterBox/main
something real
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2022-12-28 00:21:10 -05:00 |
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Tyler Young
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51a902e82d
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something real
something real
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2022-12-28 00:20:17 -05:00 |
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Ian
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4e887942ff
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Add eboot.bin to gitignore
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2022-12-22 17:30:53 -05:00 |
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Ian
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515b08c2a8
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Delete eboot.bin
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2022-12-22 17:30:25 -05:00 |
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Ian
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7154f5cbbe
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Merge pull request #2 from ScatterBox/main
Fixed render issues with VitaGL
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2022-12-22 17:29:25 -05:00 |
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Tyler Young
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22c7dcc913
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Update eboot.bin
fixing
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2022-12-22 17:28:27 -05:00 |
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Tyler Young
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116071b06a
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Update build and release.yml
goofy
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2022-12-22 17:25:07 -05:00 |
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Tyler Young
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990c6be72c
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Merge remote-tracking branch 'upstream/main'
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2022-12-22 17:22:53 -05:00 |
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Tyler Young
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579f9bde42
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Fixed render issues with VitaGL
thanks rinn!
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2022-12-22 17:17:16 -05:00 |
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Ian
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55cdf81061
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VITA: Switch to working version of vitaGL
temporary fix for world rendering bug, thanks scatterbox :^)
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2022-12-21 22:14:39 -05:00 |
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Ian
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4b8743aaa8
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Kinda give up, just use one skin.
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2022-12-21 17:54:45 -05:00 |
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Ian
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d7f41c126b
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Try this instead: Use normal TexMgr for zombies:
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2022-12-21 17:01:00 -05:00 |
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Ian
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c9c87443bd
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got good.
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2022-12-21 15:26:46 -05:00 |
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Ian
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36939696e2
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missed one
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2022-12-21 15:15:47 -05:00 |
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Ian
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f93c775ee3
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Fix errors from glquake->qs
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2022-12-21 15:11:44 -05:00 |
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Ian
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45257e7d73
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Force use of external Zombie skins and override MDL loading
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2022-12-21 15:05:34 -05:00 |
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