Tyler Young
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2450734297
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Update HUD_Weapon to use Weapon_Name
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2023-01-22 19:48:41 -05:00 |
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Tyler Young
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ed0f1379b1
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Restored missing entity fields
iframetime
bleed_out
Weapon_Name
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2023-01-22 19:31:48 -05:00 |
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Tyler Young
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c7ba1d40e5
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Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
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2023-01-22 17:48:43 -05:00 |
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Tyler Young
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816b0f1bb3
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Remove unnecessary files from source
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2023-01-22 16:33:01 -05:00 |
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Tyler Young
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7e5688bb45
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Fixed menu dividers and adjusted betty positioning in HUD
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2023-01-22 16:27:43 -05:00 |
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Tyler Young
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78d8731877
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Update to new HUD concept for Vita ONLY - WIP
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2023-01-20 16:45:29 -05:00 |
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Tyler Young
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ec02539ebf
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HUD_Points: Update points positioning on VITA
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2023-01-18 17:58:31 -05:00 |
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Tyler Young
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4bf80db50d
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Misc. Engine fixes for Quakespasm
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2023-01-18 16:52:39 -05:00 |
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Tyler Young
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9b66d23c0f
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Fix HUD showing in transition from Pause Menu to Main Menu
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2023-01-15 16:35:59 -05:00 |
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Tyler Young
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9a90e1ac96
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Set console background on NX/Vita
Now you can see what you're typing
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2023-01-15 16:21:56 -05:00 |
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Tyler Young
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04d4e532fa
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Fix map crash if there is no skybox specified
+ other misc engine fixes
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2023-01-15 15:20:52 -05:00 |
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Tyler Young
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9a6054865e
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Allow user to close pause menu with back key.
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2023-01-14 15:18:32 -05:00 |
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Tyler Young
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9ff92c413b
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Fix exit text to reflect correct platform
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2023-01-14 14:12:59 -05:00 |
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Tyler Young
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98e4595d0e
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Add support for replacing missing models
Replaces with missing_model.mdl.
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2023-01-14 13:56:37 -05:00 |
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Tyler Young
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3646b8f421
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Update gl_draw.c
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2023-01-13 21:29:39 -05:00 |
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Tyler Young
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cc76d04b84
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Attempting to fix console background on switch
Plus add buffers
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2023-01-13 20:59:19 -05:00 |
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Tyler Young
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b2eb45f4e5
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Fixed Skybox and laid groundwork for unified fog values on Vita/NX
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2023-01-13 20:10:17 -05:00 |
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Tyler Young
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9962d333bb
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Merge remote-tracking branch 'upstream/main'
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2023-01-08 18:46:43 -05:00 |
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Steam Deck User
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300f4c3bec
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gl_hud: move moneyback
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2023-01-08 18:08:05 -05:00 |
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Tyler Young
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92cc54eea2
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Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
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2023-01-07 16:16:13 -05:00 |
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Tyler Young
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d0d656ce55
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Merge remote-tracking branch 'upstream/main'
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2023-01-05 20:56:29 -05:00 |
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Steam Deck User
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5d280d14f7
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New HUD_Powerups
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2023-01-03 21:29:52 -05:00 |
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Steam Deck User
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dbc68769d1
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HUD_Perks: Draw column at a time instead of weird modulus
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2023-01-03 21:06:30 -05:00 |
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Steam Deck User
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e1b495fd9f
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Fix redefinitions of coordinates
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2023-01-03 20:46:33 -05:00 |
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Steam Deck User
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b4e0906fdb
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New HUD_Perks
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2023-01-03 20:43:24 -05:00 |
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Steam Deck User
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d8d6bce891
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Use CANVAS_DEFAULT for Blood effect
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2023-01-03 19:58:18 -05:00 |
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Tyler Young
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d8d27719a9
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Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
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2023-01-03 19:58:10 -05:00 |
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Steam Deck User
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17fde7ed88
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NOW I get it -- Y Value starts at 360 on NX
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2023-01-03 19:32:49 -05:00 |
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Steam Deck User
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7f31214f7b
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Finally grasp the USEPRINT viewport
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2023-01-03 19:20:49 -05:00 |
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Steam Deck User
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169c88acca
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Revert
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2023-01-03 18:54:48 -05:00 |
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Steam Deck User
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5d48af83f5
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gl_hud: Completely abandon CANVAS_USEPRINT
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2023-01-03 18:39:55 -05:00 |
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Steam Deck User
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628ef7e7af
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Remember to set their color.
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2023-01-03 18:28:08 -05:00 |
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Steam Deck User
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4e259defcd
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'WAYPOINT MODE' text re-scale
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2023-01-03 18:21:06 -05:00 |
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Steam Deck User
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e737361991
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VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
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2023-01-03 17:40:06 -05:00 |
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Steam Deck User
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1aa3799745
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Forgot a symbol
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2023-01-03 17:32:45 -05:00 |
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Steam Deck User
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e1df113fda
|
oopsie!
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2023-01-03 17:27:33 -05:00 |
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Steam Deck User
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4c4598091c
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Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
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2023-01-03 17:22:03 -05:00 |
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Tyler Young
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20f576b0db
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Revert back to Draw_StretchPic and fix locations of everything to look pretty
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2023-01-02 23:47:14 -05:00 |
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Tyler Young
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7bfc528640
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Squashed all FOV bugs as of now
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2023-01-02 23:46:40 -05:00 |
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Tyler Young
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634b9a7dd4
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Fixed custom maps crash on Vita and NX
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2023-01-02 16:38:10 -05:00 |
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Tyler Young
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b1d3e94186
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Fixed some zombie collision errors -- still incomplete but functional
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2023-01-02 16:37:48 -05:00 |
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Tyler Young
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bcbd9ac17f
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Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
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2023-01-02 12:02:57 -05:00 |
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Tyler Young
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770fb49e68
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Merge remote-tracking branch 'upstream/main'
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2023-01-01 20:31:02 -05:00 |
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Tyler Young
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a7b1595985
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Fully fixed viewmodel FOV bug. (hopefully)
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2023-01-01 18:38:27 -05:00 |
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Tyler Young
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b912fc17d6
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Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
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2022-12-31 19:22:56 -05:00 |
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Steam Deck User
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8da7317c1f
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Oops! Enable the #define
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2022-12-30 12:47:13 -05:00 |
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Steam Deck User
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a1610a77f2
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Use STBImage for TGA instead of internal.
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2022-12-30 12:37:03 -05:00 |
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Tyler Young
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51a902e82d
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something real
something real
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2022-12-28 00:20:17 -05:00 |
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Tyler Young
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990c6be72c
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Merge remote-tracking branch 'upstream/main'
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2022-12-22 17:22:53 -05:00 |
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Tyler Young
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579f9bde42
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Fixed render issues with VitaGL
thanks rinn!
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2022-12-22 17:17:16 -05:00 |
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