cypress
2617a83d20
NX/VITA: Fix Waffe and PaP'd weapons having wrong crosshair
2023-09-02 19:53:13 -04:00
cypress
481d4a02e1
NX/VITA: Remove decrease in FOV while sprinting
2023-09-02 19:49:02 -04:00
cypress
3ccfe3530e
NX/VITA: Properly utilize QuakeC maxspeed
2023-09-02 19:45:43 -04:00
cypress
6f92348472
VITA: Properly display X/O on restart dialog
2023-09-02 19:25:10 -04:00
cypress
7afcffc7ce
NX/VITA: Pause Menu reimplementation
2023-09-02 19:23:31 -04:00
cypress
ccb97a9b01
NX/VITA: Fix Camera being too low
2023-09-01 18:13:54 -04:00
cypress
bc28b5c593
NX/VITA: Total UI Re-Scale/Overhaul
...
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress
daab14944a
NX/VITA: Mystery Box Useprint says Weapon Name
2023-08-29 11:43:50 -04:00
cypress
2f39dd1b86
NX/VITA: Increase STRINGTEMP_BUFFERS to 1024
2023-08-29 10:53:52 -04:00
cypress
75ee832aaf
NX/VITA: Even more.
2023-08-29 10:23:39 -04:00
cypress
d71a1a0171
NX/VITA: Increase runaway execution count
2023-08-29 10:14:44 -04:00
cypress
634a923982
NX/VITA: Tweak sniper scope weapon zoom
2023-08-26 20:16:31 -04:00
cypress
c0d5d8988a
NX/VITA: Stop using internal quake skin for zombies
2023-07-21 13:21:10 -04:00
cypress
ed78a74b7f
VITA/NX: Restore loading screen support
2023-07-21 12:38:28 -04:00
cypress
3e574000da
VITA: Fix point positions on the HUD
2023-07-21 12:27:27 -04:00
cypress
9bfb2cc24d
VITA: Increase size of centerprint to be more readable
2023-07-21 12:04:10 -04:00
cypress
1d161d41a7
VITA/NX: Fix more references to build date
2023-07-21 10:45:52 -04:00
cypress
f544fd5824
VITA/NX: Add real build date to menu
2023-07-21 10:45:16 -04:00
cypress
daa2e95e06
Prompt build..?
2023-07-21 09:46:45 -04:00
cypress
5420936be6
NX/VITA: Fix cl_crosshair_debug on by default
2023-07-20 13:41:53 -04:00
cypress
1eab2f6e9d
NX/VITA: Add cl_crosshair_debug
2023-07-20 13:40:49 -04:00
cypress
db62654d8e
VITA/NX: Fix crosshair spread
2023-07-20 13:21:12 -04:00
cypress
fceec60479
NX: Fix position of sniper scope
2023-07-20 13:04:13 -04:00
cypress
c1bb4b2725
VITA/NX: Add music streaming
2023-07-20 12:55:17 -04:00
cypress
5850ad9da7
VITA/NX: Fix dividing lines on Menu
2023-07-20 12:16:39 -04:00
cypress
6870d7fa8f
NX/VITA: Add look decceleration with Aim Assist enabled
2023-07-20 12:08:04 -04:00
Ryan Baldwin
77bbe4eddb
Default to backup plan if loading screen doesn't exist, add logic for PNG loading in Draw_CachePic
2023-05-07 17:38:59 -07:00
Ian
b0fdf9436a
VITA/NX: Stop forcing extension for Loading Screens
2023-04-04 14:38:47 -04:00
Ian
d9d8356d50
NX: Allow svc_achievement protocol byte to actually exist
...
..why was this blocked out..
2023-04-02 11:56:49 -04:00
Steam Deck User
e25ad7eb97
NX/VITA: Add new Nacht der Untoten description
2023-03-31 23:02:46 -04:00
Steam Deck User
b4a93ca2be
NX/VITA: Don't force-close a file when we hit EoL in fgets()
2023-03-17 16:16:41 -04:00
Ian
4c936cbe41
NX/VITA: HACK - always Sys_Error on Host_Error
2023-03-17 15:18:06 -04:00
Steam Deck User
fa9657111b
Merge branch 'main' of https://github.com/nzp-team/quakespasm
2023-03-13 17:40:22 -04:00
Steam Deck User
f35a8a5d39
NX/VITA: Fix crosshair values for weapons, add Springfield to engine
2023-03-13 17:40:07 -04:00
Ian
63c767b55a
NX/VITA: Re-Enable Weapon Kicking with Deadshot Daiquiri
2023-03-09 14:33:52 -05:00
Tyler Young
da466434eb
[CLIENT] Fix bug with Custom Maps Menu
2023-03-02 15:32:37 -05:00
Ian
aff753308b
NX/VITA: Fix bprint not reading OFS_PARM0
2023-02-27 10:37:55 -05:00
Tyler Young
5e55f863b0
[CLIENT] Disable fog for Vita (for now)
2023-02-25 22:06:12 -05:00
Tyler Young
c7015183c4
Stop drawing menu maps as custom maps in Quakespasm
2023-02-21 17:13:35 -05:00
Steam Deck User
d9143fdd66
VITA/NX: Fix order or progdefs
2023-02-05 16:02:33 -05:00
Steam Deck User
8206b827ea
VITA/NX: Add dummy for TE_RAYSPLASH*
2023-02-05 15:02:34 -05:00
Steam Deck User
ae1fe44113
VITA/NX: Sorta-remove renderGrayscale
2023-02-05 14:10:41 -05:00
Steam Deck User
ccec6da7fc
VITA/NX: Remove armorvalue & armortype
2023-02-05 14:07:38 -05:00
Steam Deck User
e16b1da44c
VITA/NX: Fix dumb W_MP5K definition
2023-02-03 20:34:08 -05:00
Steam Deck User
3ffcd046ba
VITA/NX: Add support for Z axis ADSOfs, adjust zoom amounts
2023-02-03 20:30:34 -05:00
Steam Deck User
8a21d114d4
NX: Some loadscreen improvements
2023-02-02 20:25:14 -05:00
Steam Deck User
58421a45fe
VITA/NX: Fix inaccessible 'Back' button in controls menu
2023-02-02 19:45:00 -05:00
Steam Deck User
d9e841bd76
NX: Make fog look a bit better
2023-02-02 18:20:08 -05:00
Steam Deck User
22e967a9d6
NX: Restore Draw_CharacterRGBA functionality
2023-02-02 17:54:44 -05:00
Steam Deck User
60201120b0
Remove #ifdef around PF_rumble to fix builtin order
2023-02-02 17:49:42 -05:00
Ian
daaa4427ea
NX: Restore error.log dumping...
2023-01-31 14:48:01 -05:00
Tyler Young
9600662185
Fix build error on NX
2023-01-28 00:27:51 -05:00
Tyler Young
c053c2d88b
Added Achievements to Vita - Working/Needs Scaled
2023-01-28 00:17:33 -05:00
Tyler Young
79889e9944
Attempting to fix a crash on NX due to incorrect(?) gl calls
2023-01-27 20:25:51 -05:00
Tyler Young
cccfe53128
Fixed sniper scope on Vita
2023-01-27 16:08:52 -05:00
Tyler Young
afb622d9fa
Fixed round image transition on map start
2023-01-26 20:03:44 -05:00
Tyler Young
2ab5efa2ad
Update file handling functions for achievements in Quakespasm
2023-01-26 17:16:26 -05:00
Tyler Young
74e5b677e7
Continue Achievement additions in Quakespasm
2023-01-24 17:23:44 -05:00
Tyler Young
87b93749c3
Fix MAX AMMO text in Quakespasm
2023-01-24 16:39:02 -05:00
Tyler Young
6ddcb33c18
Restore svc_songegg and svc_maxammo in Quakespasm
2023-01-24 16:13:13 -05:00
Tyler Young
509dec8a74
Remove dmg_take and dmg_save from Quakespasm
2023-01-24 15:42:17 -05:00
Tyler Young
ff864a03ad
Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in Quakespasm
2023-01-23 20:21:23 -05:00
Tyler Young
dd90b6cfdd
Move PF_tokenize and PF_ArgV to correct locations in Quakespasm
2023-01-23 20:12:04 -05:00
Tyler Young
51573765d6
Restore EF_RAYGREEN & RAYRED in Quakespasm
2023-01-23 19:56:08 -05:00
Tyler Young
dfe723f6e8
Restored ParseClientCommand, CMD_STRING, and Soft_Restart to Quakespasm
...
and initialized features in engine
2023-01-23 19:27:32 -05:00
Tyler Young
b918891258
Fix PF_etos to work in Quakespasm
...
just incase we ever want to use it?
2023-01-22 21:59:54 -05:00
Tyler Young
3fcbf380ae
Update missing definition for movetoorigin
2023-01-22 21:52:36 -05:00
Tyler Young
1453611206
Restore SV_MoveToOrigin in Quakespasm
2023-01-22 21:43:22 -05:00
Tyler Young
396898a992
Restore PF_etos in Quakespasm
2023-01-22 21:07:17 -05:00
Tyler Young
9f6cae98f8
Setup framework for achievements in Quakespasm
2023-01-22 21:00:01 -05:00
Tyler Young
8eb96b231d
Restored Close_Waypoint in Quakespasm
2023-01-22 20:17:02 -05:00
Tyler Young
47d84df458
Restored PF_GetSoundLen
2023-01-22 19:51:18 -05:00
Tyler Young
2450734297
Update HUD_Weapon to use Weapon_Name
2023-01-22 19:48:41 -05:00
Tyler Young
ed0f1379b1
Restored missing entity fields
...
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young
c7ba1d40e5
Added colored crosshair to Quakespasm
...
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Tyler Young
816b0f1bb3
Remove unnecessary files from source
2023-01-22 16:33:01 -05:00
Tyler Young
7e5688bb45
Fixed menu dividers and adjusted betty positioning in HUD
2023-01-22 16:27:43 -05:00
Tyler Young
78d8731877
Update to new HUD concept for Vita ONLY - WIP
2023-01-20 16:45:29 -05:00
Tyler Young
ec02539ebf
HUD_Points: Update points positioning on VITA
2023-01-18 17:58:31 -05:00
Tyler Young
4bf80db50d
Misc. Engine fixes for Quakespasm
2023-01-18 16:52:39 -05:00
Tyler Young
9b66d23c0f
Fix HUD showing in transition from Pause Menu to Main Menu
2023-01-15 16:35:59 -05:00
Tyler Young
9a90e1ac96
Set console background on NX/Vita
...
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Tyler Young
04d4e532fa
Fix map crash if there is no skybox specified
...
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Tyler Young
9a6054865e
Allow user to close pause menu with back key.
2023-01-14 15:18:32 -05:00
Tyler Young
9ff92c413b
Fix exit text to reflect correct platform
2023-01-14 14:12:59 -05:00
Tyler Young
98e4595d0e
Add support for replacing missing models
...
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young
3646b8f421
Update gl_draw.c
2023-01-13 21:29:39 -05:00
Tyler Young
cc76d04b84
Attempting to fix console background on switch
...
Plus add buffers
2023-01-13 20:59:19 -05:00
Tyler Young
b2eb45f4e5
Fixed Skybox and laid groundwork for unified fog values on Vita/NX
2023-01-13 20:10:17 -05:00
Tyler Young
9962d333bb
Merge remote-tracking branch 'upstream/main'
2023-01-08 18:46:43 -05:00
Steam Deck User
300f4c3bec
gl_hud: move moneyback
2023-01-08 18:08:05 -05:00
Tyler Young
92cc54eea2
Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX.
2023-01-07 16:16:13 -05:00
Tyler Young
d0d656ce55
Merge remote-tracking branch 'upstream/main'
2023-01-05 20:56:29 -05:00
Steam Deck User
5d280d14f7
New HUD_Powerups
2023-01-03 21:29:52 -05:00
Steam Deck User
dbc68769d1
HUD_Perks: Draw column at a time instead of weird modulus
2023-01-03 21:06:30 -05:00
Steam Deck User
e1b495fd9f
Fix redefinitions of coordinates
2023-01-03 20:46:33 -05:00
Steam Deck User
b4e0906fdb
New HUD_Perks
2023-01-03 20:43:24 -05:00
Steam Deck User
d8d6bce891
Use CANVAS_DEFAULT for Blood effect
2023-01-03 19:58:18 -05:00
Tyler Young
d8d27719a9
Ian fixed Sprite loading on NX/Vita
...
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User
17fde7ed88
NOW I get it -- Y Value starts at 360 on NX
2023-01-03 19:32:49 -05:00
Steam Deck User
7f31214f7b
Finally grasp the USEPRINT viewport
2023-01-03 19:20:49 -05:00
Steam Deck User
169c88acca
Revert
2023-01-03 18:54:48 -05:00
Steam Deck User
5d48af83f5
gl_hud: Completely abandon CANVAS_USEPRINT
2023-01-03 18:39:55 -05:00
Steam Deck User
628ef7e7af
Remember to set their color.
2023-01-03 18:28:08 -05:00
Steam Deck User
4e259defcd
'WAYPOINT MODE' text re-scale
2023-01-03 18:21:06 -05:00
Steam Deck User
e737361991
VITA: Remove exlucisve CANVAS calls in gl_hud.c
...
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User
1aa3799745
Forgot a symbol
2023-01-03 17:32:45 -05:00
Steam Deck User
e1df113fda
oopsie!
2023-01-03 17:27:33 -05:00
Steam Deck User
4c4598091c
Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching
2023-01-03 17:22:03 -05:00
Tyler Young
20f576b0db
Revert back to Draw_StretchPic and fix locations of everything to look pretty
2023-01-02 23:47:14 -05:00
Tyler Young
7bfc528640
Squashed all FOV bugs as of now
2023-01-02 23:46:40 -05:00
Tyler Young
634b9a7dd4
Fixed custom maps crash on Vita and NX
2023-01-02 16:38:10 -05:00
Tyler Young
b1d3e94186
Fixed some zombie collision errors -- still incomplete but functional
2023-01-02 16:37:48 -05:00
Tyler Young
bcbd9ac17f
Fixed zombies getting stuck inside eachother on Vita and NX.
...
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
Tyler Young
770fb49e68
Merge remote-tracking branch 'upstream/main'
2023-01-01 20:31:02 -05:00
Tyler Young
a7b1595985
Fully fixed viewmodel FOV bug. (hopefully)
2023-01-01 18:38:27 -05:00
Tyler Young
b912fc17d6
Add Loading Screens to NX and Vita.
...
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Steam Deck User
8da7317c1f
Oops! Enable the #define
2022-12-30 12:47:13 -05:00
Steam Deck User
a1610a77f2
Use STBImage for TGA instead of internal.
2022-12-30 12:37:03 -05:00
Tyler Young
51a902e82d
something real
...
something real
2022-12-28 00:20:17 -05:00
Tyler Young
990c6be72c
Merge remote-tracking branch 'upstream/main'
2022-12-22 17:22:53 -05:00
Tyler Young
579f9bde42
Fixed render issues with VitaGL
...
thanks rinn!
2022-12-22 17:17:16 -05:00
Ian
4b8743aaa8
Kinda give up, just use one skin.
2022-12-21 17:54:45 -05:00
Ian
d7f41c126b
Try this instead: Use normal TexMgr for zombies:
2022-12-21 17:01:00 -05:00
Ian
c9c87443bd
got good.
2022-12-21 15:26:46 -05:00
Ian
36939696e2
missed one
2022-12-21 15:15:47 -05:00
Ian
f93c775ee3
Fix errors from glquake->qs
2022-12-21 15:11:44 -05:00
Ian
45257e7d73
Force use of external Zombie skins and override MDL loading
2022-12-21 15:05:34 -05:00
Tyler Young
18a5ae1fb9
Fixed Gyro aiming activating while sprinting (while set to ADS only)
...
just as it says
2022-11-27 19:02:53 -05:00
Tyler Young
9a24596e46
Fixed a goof with viewmodel
...
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young
11d5544577
Ported viewmodel FOV seperation from 3ds
...
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young
7364508152
Add dynamic FOV toggle to settings
...
as above so below
2022-11-27 12:15:07 -05:00
Ian
9218e2ac94
Remove broken SDL version check
...
we love not having access to stdout :^)
2022-11-26 17:17:49 -05:00
moto
362a9c918e
VITA: Use a bad hack for getcwd instead
2022-09-11 08:38:52 -04:00
moto
2c82bc6288
VITA: Replace system getcwd with old vers.
2022-09-11 08:26:32 -04:00
moto
0e36051d89
VITA: Remove getcwd declaration
2022-07-15 19:17:04 -04:00
moto
f75a53a0d2
Fix old footstep path
2022-07-15 18:37:49 -04:00
unknown
f8844730c2
Fix crash related to unguarded write/read bytes
2022-04-09 12:40:17 -04:00
unknown
08edd64d75
Extended dlight support
2022-04-08 16:49:19 -04:00
unknown
33ee073d60
Fix typo.
2022-04-08 13:36:45 -04:00
unknown
bae5afbef9
Restore oddity
2022-04-08 13:33:00 -04:00
unknown
a56558ceb9
Add support for dp-style glow/luma textures when loading externally
2022-04-08 13:27:32 -04:00
unknown
82c2680747
Use DarkPlaces name scheme for external skins
2022-04-05 23:16:08 -04:00
unknown
dd7862a9c9
Fix bolt2 path
2022-04-05 17:59:58 -04:00
unknown
63a1511630
Fix preloads
2022-04-05 13:14:04 -04:00
unknown
1556256c74
Initial commit
2022-02-08 14:06:54 -05:00