Commit graph

246 commits

Author SHA1 Message Date
cypress
2617a83d20 NX/VITA: Fix Waffe and PaP'd weapons having wrong crosshair 2023-09-02 19:53:13 -04:00
cypress
481d4a02e1 NX/VITA: Remove decrease in FOV while sprinting 2023-09-02 19:49:02 -04:00
cypress
3ccfe3530e NX/VITA: Properly utilize QuakeC maxspeed 2023-09-02 19:45:43 -04:00
cypress
6f92348472 VITA: Properly display X/O on restart dialog 2023-09-02 19:25:10 -04:00
cypress
7afcffc7ce NX/VITA: Pause Menu reimplementation 2023-09-02 19:23:31 -04:00
cypress
ccb97a9b01 NX/VITA: Fix Camera being too low 2023-09-01 18:13:54 -04:00
cypress
bc28b5c593 NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress
daab14944a
NX/VITA: Mystery Box Useprint says Weapon Name 2023-08-29 11:43:50 -04:00
cypress
2f39dd1b86
NX/VITA: Increase STRINGTEMP_BUFFERS to 1024 2023-08-29 10:53:52 -04:00
cypress
75ee832aaf
NX/VITA: Even more. 2023-08-29 10:23:39 -04:00
cypress
d71a1a0171
NX/VITA: Increase runaway execution count 2023-08-29 10:14:44 -04:00
cypress
634a923982
NX/VITA: Tweak sniper scope weapon zoom 2023-08-26 20:16:31 -04:00
cypress
c0d5d8988a NX/VITA: Stop using internal quake skin for zombies 2023-07-21 13:21:10 -04:00
cypress
ed78a74b7f VITA/NX: Restore loading screen support 2023-07-21 12:38:28 -04:00
cypress
3e574000da VITA: Fix point positions on the HUD 2023-07-21 12:27:27 -04:00
cypress
9bfb2cc24d VITA: Increase size of centerprint to be more readable 2023-07-21 12:04:10 -04:00
cypress
1d161d41a7 VITA/NX: Fix more references to build date 2023-07-21 10:45:52 -04:00
cypress
f544fd5824 VITA/NX: Add real build date to menu 2023-07-21 10:45:16 -04:00
cypress
daa2e95e06 Prompt build..? 2023-07-21 09:46:45 -04:00
cypress
5420936be6 NX/VITA: Fix cl_crosshair_debug on by default 2023-07-20 13:41:53 -04:00
cypress
1eab2f6e9d NX/VITA: Add cl_crosshair_debug 2023-07-20 13:40:49 -04:00
cypress
db62654d8e VITA/NX: Fix crosshair spread 2023-07-20 13:21:12 -04:00
cypress
fceec60479 NX: Fix position of sniper scope 2023-07-20 13:04:13 -04:00
cypress
c1bb4b2725 VITA/NX: Add music streaming 2023-07-20 12:55:17 -04:00
cypress
5850ad9da7 VITA/NX: Fix dividing lines on Menu 2023-07-20 12:16:39 -04:00
cypress
6870d7fa8f NX/VITA: Add look decceleration with Aim Assist enabled 2023-07-20 12:08:04 -04:00
Ryan Baldwin
77bbe4eddb Default to backup plan if loading screen doesn't exist, add logic for PNG loading in Draw_CachePic 2023-05-07 17:38:59 -07:00
Ian
b0fdf9436a
VITA/NX: Stop forcing extension for Loading Screens 2023-04-04 14:38:47 -04:00
Ian
d9d8356d50
NX: Allow svc_achievement protocol byte to actually exist
..why was this blocked out..
2023-04-02 11:56:49 -04:00
Steam Deck User
e25ad7eb97 NX/VITA: Add new Nacht der Untoten description 2023-03-31 23:02:46 -04:00
Steam Deck User
b4a93ca2be NX/VITA: Don't force-close a file when we hit EoL in fgets() 2023-03-17 16:16:41 -04:00
Ian
4c936cbe41
NX/VITA: HACK - always Sys_Error on Host_Error 2023-03-17 15:18:06 -04:00
Steam Deck User
fa9657111b Merge branch 'main' of https://github.com/nzp-team/quakespasm 2023-03-13 17:40:22 -04:00
Steam Deck User
f35a8a5d39 NX/VITA: Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:40:07 -04:00
Ian
63c767b55a
NX/VITA: Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:33:52 -05:00
Tyler Young
da466434eb [CLIENT] Fix bug with Custom Maps Menu 2023-03-02 15:32:37 -05:00
Ian
aff753308b
NX/VITA: Fix bprint not reading OFS_PARM0 2023-02-27 10:37:55 -05:00
Tyler Young
5e55f863b0 [CLIENT] Disable fog for Vita (for now) 2023-02-25 22:06:12 -05:00
Tyler Young
c7015183c4 Stop drawing menu maps as custom maps in Quakespasm 2023-02-21 17:13:35 -05:00
Steam Deck User
d9143fdd66 VITA/NX: Fix order or progdefs 2023-02-05 16:02:33 -05:00
Steam Deck User
8206b827ea VITA/NX: Add dummy for TE_RAYSPLASH* 2023-02-05 15:02:34 -05:00
Steam Deck User
ae1fe44113 VITA/NX: Sorta-remove renderGrayscale 2023-02-05 14:10:41 -05:00
Steam Deck User
ccec6da7fc VITA/NX: Remove armorvalue & armortype 2023-02-05 14:07:38 -05:00
Steam Deck User
e16b1da44c VITA/NX: Fix dumb W_MP5K definition 2023-02-03 20:34:08 -05:00
Steam Deck User
3ffcd046ba VITA/NX: Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:30:34 -05:00
Steam Deck User
8a21d114d4 NX: Some loadscreen improvements 2023-02-02 20:25:14 -05:00
Steam Deck User
58421a45fe VITA/NX: Fix inaccessible 'Back' button in controls menu 2023-02-02 19:45:00 -05:00
Steam Deck User
d9e841bd76 NX: Make fog look a bit better 2023-02-02 18:20:08 -05:00
Steam Deck User
22e967a9d6 NX: Restore Draw_CharacterRGBA functionality 2023-02-02 17:54:44 -05:00
Steam Deck User
60201120b0 Remove #ifdef around PF_rumble to fix builtin order 2023-02-02 17:49:42 -05:00
Ian
daaa4427ea
NX: Restore error.log dumping... 2023-01-31 14:48:01 -05:00
Tyler Young
9600662185 Fix build error on NX 2023-01-28 00:27:51 -05:00
Tyler Young
c053c2d88b Added Achievements to Vita - Working/Needs Scaled 2023-01-28 00:17:33 -05:00
Tyler Young
79889e9944 Attempting to fix a crash on NX due to incorrect(?) gl calls 2023-01-27 20:25:51 -05:00
Tyler Young
cccfe53128 Fixed sniper scope on Vita 2023-01-27 16:08:52 -05:00
Tyler Young
afb622d9fa Fixed round image transition on map start 2023-01-26 20:03:44 -05:00
Tyler Young
2ab5efa2ad Update file handling functions for achievements in Quakespasm 2023-01-26 17:16:26 -05:00
Tyler Young
74e5b677e7 Continue Achievement additions in Quakespasm 2023-01-24 17:23:44 -05:00
Tyler Young
87b93749c3 Fix MAX AMMO text in Quakespasm 2023-01-24 16:39:02 -05:00
Tyler Young
6ddcb33c18 Restore svc_songegg and svc_maxammo in Quakespasm 2023-01-24 16:13:13 -05:00
Tyler Young
509dec8a74 Remove dmg_take and dmg_save from Quakespasm 2023-01-24 15:42:17 -05:00
Tyler Young
ff864a03ad Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in Quakespasm 2023-01-23 20:21:23 -05:00
Tyler Young
dd90b6cfdd Move PF_tokenize and PF_ArgV to correct locations in Quakespasm 2023-01-23 20:12:04 -05:00
Tyler Young
51573765d6 Restore EF_RAYGREEN & RAYRED in Quakespasm 2023-01-23 19:56:08 -05:00
Tyler Young
dfe723f6e8 Restored ParseClientCommand, CMD_STRING, and Soft_Restart to Quakespasm
and initialized features in engine
2023-01-23 19:27:32 -05:00
Tyler Young
b918891258 Fix PF_etos to work in Quakespasm
just incase we ever want to use it?
2023-01-22 21:59:54 -05:00
Tyler Young
3fcbf380ae Update missing definition for movetoorigin 2023-01-22 21:52:36 -05:00
Tyler Young
1453611206 Restore SV_MoveToOrigin in Quakespasm 2023-01-22 21:43:22 -05:00
Tyler Young
396898a992 Restore PF_etos in Quakespasm 2023-01-22 21:07:17 -05:00
Tyler Young
9f6cae98f8 Setup framework for achievements in Quakespasm 2023-01-22 21:00:01 -05:00
Tyler Young
8eb96b231d Restored Close_Waypoint in Quakespasm 2023-01-22 20:17:02 -05:00
Tyler Young
47d84df458 Restored PF_GetSoundLen 2023-01-22 19:51:18 -05:00
Tyler Young
2450734297 Update HUD_Weapon to use Weapon_Name 2023-01-22 19:48:41 -05:00
Tyler Young
ed0f1379b1 Restored missing entity fields
iframetime
bleed_out
Weapon_Name
2023-01-22 19:31:48 -05:00
Tyler Young
c7ba1d40e5 Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Tyler Young
816b0f1bb3 Remove unnecessary files from source 2023-01-22 16:33:01 -05:00
Tyler Young
7e5688bb45 Fixed menu dividers and adjusted betty positioning in HUD 2023-01-22 16:27:43 -05:00
Tyler Young
78d8731877 Update to new HUD concept for Vita ONLY - WIP 2023-01-20 16:45:29 -05:00
Tyler Young
ec02539ebf HUD_Points: Update points positioning on VITA 2023-01-18 17:58:31 -05:00
Tyler Young
4bf80db50d Misc. Engine fixes for Quakespasm 2023-01-18 16:52:39 -05:00
Tyler Young
9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Tyler Young
9a90e1ac96 Set console background on NX/Vita
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Tyler Young
04d4e532fa Fix map crash if there is no skybox specified
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Tyler Young
9a6054865e Allow user to close pause menu with back key. 2023-01-14 15:18:32 -05:00
Tyler Young
9ff92c413b Fix exit text to reflect correct platform 2023-01-14 14:12:59 -05:00
Tyler Young
98e4595d0e Add support for replacing missing models
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young
3646b8f421 Update gl_draw.c 2023-01-13 21:29:39 -05:00
Tyler Young
cc76d04b84 Attempting to fix console background on switch
Plus add buffers
2023-01-13 20:59:19 -05:00
Tyler Young
b2eb45f4e5 Fixed Skybox and laid groundwork for unified fog values on Vita/NX 2023-01-13 20:10:17 -05:00
Tyler Young
9962d333bb Merge remote-tracking branch 'upstream/main' 2023-01-08 18:46:43 -05:00
Steam Deck User
300f4c3bec gl_hud: move moneyback 2023-01-08 18:08:05 -05:00
Tyler Young
92cc54eea2 Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX. 2023-01-07 16:16:13 -05:00
Tyler Young
d0d656ce55 Merge remote-tracking branch 'upstream/main' 2023-01-05 20:56:29 -05:00
Steam Deck User
5d280d14f7 New HUD_Powerups 2023-01-03 21:29:52 -05:00
Steam Deck User
dbc68769d1 HUD_Perks: Draw column at a time instead of weird modulus 2023-01-03 21:06:30 -05:00
Steam Deck User
e1b495fd9f Fix redefinitions of coordinates 2023-01-03 20:46:33 -05:00
Steam Deck User
b4e0906fdb New HUD_Perks 2023-01-03 20:43:24 -05:00
Steam Deck User
d8d6bce891 Use CANVAS_DEFAULT for Blood effect 2023-01-03 19:58:18 -05:00
Tyler Young
d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Steam Deck User
17fde7ed88 NOW I get it -- Y Value starts at 360 on NX 2023-01-03 19:32:49 -05:00
Steam Deck User
7f31214f7b Finally grasp the USEPRINT viewport 2023-01-03 19:20:49 -05:00
Steam Deck User
169c88acca Revert 2023-01-03 18:54:48 -05:00
Steam Deck User
5d48af83f5 gl_hud: Completely abandon CANVAS_USEPRINT 2023-01-03 18:39:55 -05:00
Steam Deck User
628ef7e7af Remember to set their color. 2023-01-03 18:28:08 -05:00
Steam Deck User
4e259defcd 'WAYPOINT MODE' text re-scale 2023-01-03 18:21:06 -05:00
Steam Deck User
e737361991 VITA: Remove exlucisve CANVAS calls in gl_hud.c
Preparing for HUD overhaul.
2023-01-03 17:40:06 -05:00
Steam Deck User
1aa3799745 Forgot a symbol 2023-01-03 17:32:45 -05:00
Steam Deck User
e1df113fda oopsie! 2023-01-03 17:27:33 -05:00
Steam Deck User
4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young
20f576b0db Revert back to Draw_StretchPic and fix locations of everything to look pretty 2023-01-02 23:47:14 -05:00
Tyler Young
7bfc528640 Squashed all FOV bugs as of now 2023-01-02 23:46:40 -05:00
Tyler Young
634b9a7dd4 Fixed custom maps crash on Vita and NX 2023-01-02 16:38:10 -05:00
Tyler Young
b1d3e94186 Fixed some zombie collision errors -- still incomplete but functional 2023-01-02 16:37:48 -05:00
Tyler Young
bcbd9ac17f Fixed zombies getting stuck inside eachother on Vita and NX.
Also fixes some misc pathfinding bugs apparently :P
2023-01-02 12:02:57 -05:00
Tyler Young
770fb49e68 Merge remote-tracking branch 'upstream/main' 2023-01-01 20:31:02 -05:00
Tyler Young
a7b1595985 Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Steam Deck User
8da7317c1f Oops! Enable the #define 2022-12-30 12:47:13 -05:00
Steam Deck User
a1610a77f2 Use STBImage for TGA instead of internal. 2022-12-30 12:37:03 -05:00
Tyler Young
51a902e82d something real
something real
2022-12-28 00:20:17 -05:00
Tyler Young
990c6be72c Merge remote-tracking branch 'upstream/main' 2022-12-22 17:22:53 -05:00
Tyler Young
579f9bde42 Fixed render issues with VitaGL
thanks rinn!
2022-12-22 17:17:16 -05:00
Ian
4b8743aaa8 Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
Ian
d7f41c126b Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
Ian
c9c87443bd got good. 2022-12-21 15:26:46 -05:00
Ian
36939696e2 missed one 2022-12-21 15:15:47 -05:00
Ian
f93c775ee3 Fix errors from glquake->qs 2022-12-21 15:11:44 -05:00
Ian
45257e7d73 Force use of external Zombie skins and override MDL loading 2022-12-21 15:05:34 -05:00
Tyler Young
18a5ae1fb9 Fixed Gyro aiming activating while sprinting (while set to ADS only)
just as it says
2022-11-27 19:02:53 -05:00
Tyler Young
9a24596e46 Fixed a goof with viewmodel
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young
11d5544577 Ported viewmodel FOV seperation from 3ds
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young
7364508152 Add dynamic FOV toggle to settings
as above so below
2022-11-27 12:15:07 -05:00
Ian
9218e2ac94
Remove broken SDL version check
we love not having access to stdout :^)
2022-11-26 17:17:49 -05:00
moto
362a9c918e VITA: Use a bad hack for getcwd instead 2022-09-11 08:38:52 -04:00
moto
2c82bc6288 VITA: Replace system getcwd with old vers. 2022-09-11 08:26:32 -04:00
moto
0e36051d89 VITA: Remove getcwd declaration 2022-07-15 19:17:04 -04:00
moto
f75a53a0d2 Fix old footstep path 2022-07-15 18:37:49 -04:00
unknown
f8844730c2 Fix crash related to unguarded write/read bytes 2022-04-09 12:40:17 -04:00
unknown
08edd64d75 Extended dlight support 2022-04-08 16:49:19 -04:00
unknown
33ee073d60 Fix typo. 2022-04-08 13:36:45 -04:00
unknown
bae5afbef9 Restore oddity 2022-04-08 13:33:00 -04:00
unknown
a56558ceb9 Add support for dp-style glow/luma textures when loading externally 2022-04-08 13:27:32 -04:00
unknown
82c2680747 Use DarkPlaces name scheme for external skins 2022-04-05 23:16:08 -04:00
unknown
dd7862a9c9 Fix bolt2 path 2022-04-05 17:59:58 -04:00
unknown
63a1511630 Fix preloads 2022-04-05 13:14:04 -04:00
unknown
1556256c74 Initial commit 2022-02-08 14:06:54 -05:00