Commit graph

43 commits

Author SHA1 Message Date
Tyler Young
5231b5c010
Font Kerning Implementation by Cypress (#51)
* Fix function definition for Waypoints and silence unneeded developer print

* Revert "Fix function definition for Waypoints and silence unneeded developer print"

This reverts commit 4e13b00c33.

* Fix typo from ai revamp merge

* typo#2

* NX/VITA: WIP Font Kerning Implementation

* Font Kerning Implementation

---------

Co-authored-by: cypress <motolegacy@proton.me>
2024-09-01 13:23:26 -07:00
Peter0x44
c850e72b53 VITA/NX: Fix -Wformat-extra-args warnings
source/gl_screen.c:375:17: warning: too many arguments for format [-Wformat-extra-args]
  375 |    strcpy(s, va("Hold %s to buy %s\n", GetUseButtonL(), GetPerkName(weapon), cost));
      |                 ^~~~~~~~~~~~~~~~~~~~~
source/gl_screen.c:385:17: warning: too many arguments for format [-Wformat-extra-args]
  385 |    strcpy(s, va("Hold %s to Activate the Trap\n", GetUseButtonL(), cost));
      |                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source/gl_screen.c:390:17: warning: too many arguments for format [-Wformat-extra-args]
  390 |    strcpy(s, va("Hold %s to Pack-a-Punch\n", GetUseButtonL(), cost));
      |                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~
source/gl_screen.c:405:17: warning: too many arguments for format [-Wformat-extra-args]
  405 |    strcpy(s, va("Hold %s to use Teleporter\n", GetUseButtonL(), cost));
      |                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source/gl_screen.c:430:17: warning: too many arguments for format [-Wformat-extra-args]
  430 |    strcpy(s, va("Hold %s to End the Game\n", GetUseButtonL(), cost));
      |                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~
2024-06-17 17:18:31 +01:00
cypress
2108d718d4 NX/VITA: Fix networking progs with multiple clients 2023-11-12 19:53:02 -05:00
cypress
1cbf48f0b1 NX/VITA: Draw on-screen Bouncing Betty prompt 2023-10-28 12:09:37 -04:00
cypress
07b01ad46e VITA/NX: Give crosshair control to server 2023-10-16 10:42:50 -04:00
cypress
6fff93bd6a
VITA/NX: Allow disabling of crosshair 2023-10-15 16:08:05 -04:00
Ian
7e37c9acd1 NX/VITA: Replace old name with new 2023-09-07 14:16:49 -04:00
Ian
99b485b6a7 NX/VITA: Fix Sniper FOV not resetting 2023-09-06 20:06:35 -04:00
Ian
e2830e3108 NX/VITA: Add missing Intro HUD elements 2023-09-06 19:19:28 -04:00
cypress
2617a83d20 NX/VITA: Fix Waffe and PaP'd weapons having wrong crosshair 2023-09-02 19:53:13 -04:00
cypress
481d4a02e1 NX/VITA: Remove decrease in FOV while sprinting 2023-09-02 19:49:02 -04:00
cypress
ccb97a9b01 NX/VITA: Fix Camera being too low 2023-09-01 18:13:54 -04:00
cypress
bc28b5c593 NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00
cypress
daab14944a
NX/VITA: Mystery Box Useprint says Weapon Name 2023-08-29 11:43:50 -04:00
cypress
634a923982
NX/VITA: Tweak sniper scope weapon zoom 2023-08-26 20:16:31 -04:00
cypress
ed78a74b7f VITA/NX: Restore loading screen support 2023-07-21 12:38:28 -04:00
cypress
9bfb2cc24d VITA: Increase size of centerprint to be more readable 2023-07-21 12:04:10 -04:00
cypress
5420936be6 NX/VITA: Fix cl_crosshair_debug on by default 2023-07-20 13:41:53 -04:00
cypress
1eab2f6e9d NX/VITA: Add cl_crosshair_debug 2023-07-20 13:40:49 -04:00
cypress
db62654d8e VITA/NX: Fix crosshair spread 2023-07-20 13:21:12 -04:00
cypress
fceec60479 NX: Fix position of sniper scope 2023-07-20 13:04:13 -04:00
Ryan Baldwin
77bbe4eddb Default to backup plan if loading screen doesn't exist, add logic for PNG loading in Draw_CachePic 2023-05-07 17:38:59 -07:00
Ian
b0fdf9436a
VITA/NX: Stop forcing extension for Loading Screens 2023-04-04 14:38:47 -04:00
Steam Deck User
f35a8a5d39 NX/VITA: Fix crosshair values for weapons, add Springfield to engine 2023-03-13 17:40:07 -04:00
Steam Deck User
e16b1da44c VITA/NX: Fix dumb W_MP5K definition 2023-02-03 20:34:08 -05:00
Steam Deck User
3ffcd046ba VITA/NX: Add support for Z axis ADSOfs, adjust zoom amounts 2023-02-03 20:30:34 -05:00
Steam Deck User
8a21d114d4 NX: Some loadscreen improvements 2023-02-02 20:25:14 -05:00
Steam Deck User
22e967a9d6 NX: Restore Draw_CharacterRGBA functionality 2023-02-02 17:54:44 -05:00
Tyler Young
79889e9944 Attempting to fix a crash on NX due to incorrect(?) gl calls 2023-01-27 20:25:51 -05:00
Tyler Young
cccfe53128 Fixed sniper scope on Vita 2023-01-27 16:08:52 -05:00
Tyler Young
c7ba1d40e5 Added colored crosshair to Quakespasm
Enabled facingenemy in progdefs
2023-01-22 17:48:43 -05:00
Tyler Young
9b66d23c0f Fix HUD showing in transition from Pause Menu to Main Menu 2023-01-15 16:35:59 -05:00
Tyler Young
9a90e1ac96 Set console background on NX/Vita
Now you can see what you're typing
2023-01-15 16:21:56 -05:00
Tyler Young
92cc54eea2 Fixed ADS viewmodel [PITCH] changing with joy input on Vita/NX. 2023-01-07 16:16:13 -05:00
Steam Deck User
e1df113fda oopsie! 2023-01-03 17:27:33 -05:00
Steam Deck User
4c4598091c Add Draw_AlphaStretchPic to gl_draw to fix blood and sniper stretching 2023-01-03 17:22:03 -05:00
Tyler Young
7bfc528640 Squashed all FOV bugs as of now 2023-01-02 23:46:40 -05:00
Tyler Young
a7b1595985 Fully fixed viewmodel FOV bug. (hopefully) 2023-01-01 18:38:27 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Tyler Young
9a24596e46 Fixed a goof with viewmodel
it just works!
2022-11-27 14:28:57 -05:00
Tyler Young
11d5544577 Ported viewmodel FOV seperation from 3ds
it is what it is
2022-11-27 13:03:46 -05:00
Tyler Young
7364508152 Add dynamic FOV toggle to settings
as above so below
2022-11-27 12:15:07 -05:00
unknown
1556256c74 Initial commit 2022-02-08 14:06:54 -05:00