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VITA: More Point Change value fixes
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@ -396,7 +396,7 @@ void HUD_Parse_Point_Change (int points, int negative, int x_start, int y_start)
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f = HUD_itoa (points, str);
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#ifdef VITA
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point_change[i].x = x_start + 120.0 + 4.0*f;
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point_change[i].x = x_start + 105.0 + 4.0*f;
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#else
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point_change[i].x = x_start - 10.0 - 8.0*f;
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#endif
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