mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
Merge branch 'main' of https://github.com/nzp-team/quakespasm
This commit is contained in:
commit
fa9657111b
9 changed files with 190 additions and 96 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -8,3 +8,4 @@ assets/vita/eboot.bin
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|||
*.nacl
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*.sfo
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*.bin
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*.o
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|
|
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@ -1183,12 +1183,10 @@ void CL_ParseWeaponFire (void)
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|||
kick[0] = MSG_ReadCoord (cl.protocolflags)/5;
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kick[1] = MSG_ReadCoord (cl.protocolflags)/5;
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kick[2] = MSG_ReadCoord (cl.protocolflags)/5;
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if (!(cl.perks & 64)) {
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cl.gun_kick[0] += kick[0];
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cl.gun_kick[1] += kick[1];
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cl.gun_kick[2] += kick[2];
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}
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cl.gun_kick[0] += kick[0];
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cl.gun_kick[1] += kick[1];
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cl.gun_kick[2] += kick[2];
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}
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/*
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===================
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|
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@ -1166,9 +1166,9 @@ R_RenderScene
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void R_RenderScene (void)
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{
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R_SetupScene (); //johnfitz -- this does everything that should be done once per call to RenderScene
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#ifndef VITA
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Fog_EnableGFog (); //johnfitz
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#endif
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Sky_DrawSky (); //johnfitz
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R_DrawWorld ();
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@ -1188,9 +1188,9 @@ void R_RenderScene (void)
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R_DrawParticles ();
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QMB_DrawParticles();
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#ifndef VITA
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Fog_DisableGFog (); //johnfitz
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#endif
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R_DrawViewModel (); //johnfitz -- moved here from R_RenderView
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R_DrawView2Model ();
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|
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@ -1026,5 +1026,7 @@ void Sky_DrawSky (void)
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glDepthMask(1);
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glDepthFunc(GL_LEQUAL);
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}
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#ifndef VITA
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Fog_EnableGFog ();
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#endif
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}
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|
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151
source/menu.c
151
source/menu.c
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@ -107,6 +107,14 @@ typedef struct
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usermap_t custom_maps[50];
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#define BASE_MAP_COUNT 3
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char* base_maps [] =
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{
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"ndu",
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"warehouse",
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"christmas_special"
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};
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enum m_state_e m_state;
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int old_m_state;
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@ -1691,6 +1699,7 @@ void Map_Finder(void)
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DIR* dir;
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struct dirent* ent;
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char map_dir[MAX_OSPATH];
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qboolean breakaway;
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for (int i = 0; i < 50; i++) {
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custom_maps[i].occupied = false;
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@ -1706,74 +1715,98 @@ void Map_Finder(void)
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{
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while ((ent = readdir(dir)))
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{
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if(!strcmp(COM_FileGetExtension(ent->d_name),"bsp") || !strcmp(COM_FileGetExtension(ent->d_name),"BSP")) {
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if(!strcmp(COM_FileGetExtension(ent->d_name),"bsp") || !strcmp(COM_FileGetExtension(ent->d_name),"BSP"))
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{
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breakaway = false;
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char ntype[32];
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COM_StripExtension(ent->d_name, ntype, sizeof(ntype));
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custom_maps[user_maps_num].occupied = true;
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custom_maps[user_maps_num].map_name = malloc(sizeof(char)*32);
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sprintf(custom_maps[user_maps_num].map_name, "%s", ntype);
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char* setting_path;
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FILE* setting_file;
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for (int j = 0; j < BASE_MAP_COUNT; j++)
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{
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if (breakaway == true)
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break;
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setting_path = malloc(sizeof(char)*64);
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custom_maps[user_maps_num].map_thumbnail_path = malloc(sizeof(char)*64);
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strcpy(setting_path, map_dir);
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strcat(setting_path, "/");
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strcpy(custom_maps[user_maps_num].map_thumbnail_path, "gfx/menu/custom/");
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strcat(setting_path, custom_maps[user_maps_num].map_name);
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strcat(custom_maps[user_maps_num].map_thumbnail_path, custom_maps[user_maps_num].map_name);
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strcat(custom_maps[user_maps_num].map_thumbnail_path, ".tga");
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strcat(setting_path, ".txt");
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setting_file = fopen(setting_path, "r");
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if (setting_file != NULL) {
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int state;
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state = 0;
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int value;
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custom_maps[user_maps_num].map_name_pretty = malloc(sizeof(char)*32);
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custom_maps[user_maps_num].map_desc_1 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_2 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_3 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_4 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_5 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_6 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_7 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_8 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_author = malloc(sizeof(char)*40);
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char buffer[64];
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int bufferlen = sizeof(buffer);
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while(fgets(buffer, bufferlen, setting_file)) {
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// strip newlines
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buffer[strcspn(buffer, "\r")] = 0;
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buffer[strcspn(buffer, "\n")] = 0;
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switch(state) {
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case 0: strcpy(custom_maps[user_maps_num].map_name_pretty, buffer); break;
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case 1: strcpy(custom_maps[user_maps_num].map_desc_1, buffer); break;
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case 2: strcpy(custom_maps[user_maps_num].map_desc_2, buffer); break;
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case 3: strcpy(custom_maps[user_maps_num].map_desc_3, buffer); break;
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case 4: strcpy(custom_maps[user_maps_num].map_desc_4, buffer); break;
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case 5: strcpy(custom_maps[user_maps_num].map_desc_5, buffer); break;
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case 6: strcpy(custom_maps[user_maps_num].map_desc_6, buffer); break;
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case 7: strcpy(custom_maps[user_maps_num].map_desc_7, buffer); break;
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case 8: strcpy(custom_maps[user_maps_num].map_desc_8, buffer); break;
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case 9: strcpy(custom_maps[user_maps_num].map_author, buffer); break;
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case 10: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_use_thumbnail = value; break;
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case 11: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_allow_game_settings = value; break;
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default: break;
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if(!strcmp(ntype, base_maps[j]))
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{
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//Con_Printf("ntype: %s\n base_map: %s\n", ntype, base_maps[j]);
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breakaway = true;
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}
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state++;
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}
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if (breakaway == true)
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{
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//Con_Printf("Breaking away at ntype: %s\n", ntype);
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continue;
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}
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else
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{
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//Con_Printf("Success at ntype: %s\n", ntype);
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custom_maps[user_maps_num].occupied = true;
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custom_maps[user_maps_num].map_name = malloc(sizeof(char)*32);
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sprintf(custom_maps[user_maps_num].map_name, "%s", ntype);
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char* setting_path;
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FILE* setting_file;
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setting_path = malloc(sizeof(char)*64);
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custom_maps[user_maps_num].map_thumbnail_path = malloc(sizeof(char)*64);
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strcpy(setting_path, map_dir);
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strcat(setting_path, "/");
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strcpy(custom_maps[user_maps_num].map_thumbnail_path, "gfx/menu/custom/");
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strcat(setting_path, custom_maps[user_maps_num].map_name);
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strcat(custom_maps[user_maps_num].map_thumbnail_path, custom_maps[user_maps_num].map_name);
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strcat(custom_maps[user_maps_num].map_thumbnail_path, ".tga");
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strcat(setting_path, ".txt");
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setting_file = fopen(setting_path, "r");
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if (setting_file != NULL) {
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int state;
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state = 0;
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int value;
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custom_maps[user_maps_num].map_name_pretty = malloc(sizeof(char)*32);
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custom_maps[user_maps_num].map_desc_1 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_2 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_3 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_4 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_5 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_6 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_7 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_desc_8 = malloc(sizeof(char)*40);
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custom_maps[user_maps_num].map_author = malloc(sizeof(char)*40);
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||||
char buffer[64];
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int bufferlen = sizeof(buffer);
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while(fgets(buffer, bufferlen, setting_file)) {
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// strip newlines
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buffer[strcspn(buffer, "\r")] = 0;
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buffer[strcspn(buffer, "\n")] = 0;
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switch(state) {
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case 0: strcpy(custom_maps[user_maps_num].map_name_pretty, buffer); break;
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case 1: strcpy(custom_maps[user_maps_num].map_desc_1, buffer); break;
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case 2: strcpy(custom_maps[user_maps_num].map_desc_2, buffer); break;
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case 3: strcpy(custom_maps[user_maps_num].map_desc_3, buffer); break;
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||||
case 4: strcpy(custom_maps[user_maps_num].map_desc_4, buffer); break;
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case 5: strcpy(custom_maps[user_maps_num].map_desc_5, buffer); break;
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case 6: strcpy(custom_maps[user_maps_num].map_desc_6, buffer); break;
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case 7: strcpy(custom_maps[user_maps_num].map_desc_7, buffer); break;
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||||
case 8: strcpy(custom_maps[user_maps_num].map_desc_8, buffer); break;
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case 9: strcpy(custom_maps[user_maps_num].map_author, buffer); break;
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case 10: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_use_thumbnail = value; break;
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case 11: value = 0; sscanf(buffer, "%d", &value); custom_maps[user_maps_num].map_allow_game_settings = value; break;
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default: break;
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}
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state++;
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}
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fclose(setting_file);
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}
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user_maps_num = user_maps_num + 1;
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}
|
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}
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}
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closedir(dir);
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|
|
|
@ -312,17 +312,15 @@ static void PF_setmodel (void)
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|||
/*
|
||||
=================
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PF_bprint
|
||||
|
||||
broadcast print to everyone on server
|
||||
|
||||
bprint(value)
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bprint(style, value)
|
||||
=================
|
||||
*/
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static void PF_bprint (void)
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void PF_bprint (void)
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||||
{
|
||||
char *s;
|
||||
|
||||
s = PF_VarString(0);
|
||||
//
|
||||
float style = G_FLOAT(OFS_PARM0);
|
||||
char *s = PF_VarString(1);
|
||||
SV_BroadcastPrintf ("%s", s);
|
||||
}
|
||||
|
||||
|
|
|
@ -1191,9 +1191,13 @@ void R_DrawAliasModel (entity_t *e)
|
|||
glBlendFunc (GL_ONE, GL_ONE);
|
||||
glDepthMask(GL_FALSE);
|
||||
glColor3f(entalpha,entalpha,entalpha);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
GL_DrawAliasFrame (paliashdr, lerpdata);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glDepthMask(GL_TRUE);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -1254,9 +1258,13 @@ void R_DrawAliasModel (entity_t *e)
|
|||
glDepthMask(GL_FALSE);
|
||||
shading = false;
|
||||
glColor3f(entalpha,entalpha,entalpha);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
GL_DrawAliasFrame (paliashdr, lerpdata);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glDepthMask(GL_TRUE);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -1273,9 +1281,13 @@ void R_DrawAliasModel (entity_t *e)
|
|||
glEnable(GL_BLEND);
|
||||
glBlendFunc (GL_ONE, GL_ONE);
|
||||
glDepthMask(GL_FALSE);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
GL_DrawAliasFrame (paliashdr, lerpdata);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glDepthMask(GL_TRUE);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
@ -1290,9 +1302,13 @@ void R_DrawAliasModel (entity_t *e)
|
|||
glDepthMask(GL_FALSE);
|
||||
shading = false;
|
||||
glColor3f(entalpha,entalpha,entalpha);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
GL_DrawAliasFrame (paliashdr, lerpdata);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glDepthMask(GL_TRUE);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_BLEND);
|
||||
|
@ -1331,9 +1347,13 @@ void R_DrawAliasModel (entity_t *e)
|
|||
glDepthMask(GL_FALSE);
|
||||
shading = false;
|
||||
glColor3f(entalpha,entalpha,entalpha);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
GL_DrawAliasFrame (paliashdr, lerpdata);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glDepthMask(GL_TRUE);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_BLEND);
|
||||
|
|
|
@ -370,10 +370,14 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
else //case 3: texture in one pass, lightmap in second pass using 2x modulation blend func, fog in third pass
|
||||
{
|
||||
//first pass -- texture with no fog
|
||||
#ifndef VITA
|
||||
Fog_DisableGFog ();
|
||||
#endif VITA
|
||||
GL_Bind (t->gltexture);
|
||||
DrawGLPoly (s->polys);
|
||||
#ifndef VITA
|
||||
Fog_EnableGFog ();
|
||||
#endif
|
||||
rs_brushpasses++;
|
||||
|
||||
//second pass -- lightmap with black fog, modulate blended
|
||||
|
@ -382,7 +386,9 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
glDepthMask (GL_FALSE);
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); //2x modulate
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
#ifdef VITA
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
#else
|
||||
|
@ -395,10 +401,13 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
glVertex3fv (v);
|
||||
}
|
||||
glEnd ();
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
rs_brushpasses++;
|
||||
|
||||
//third pass -- black geo with normal fog, additive blended
|
||||
#ifndef VITA
|
||||
if (Fog_GetDensity() > 0)
|
||||
{
|
||||
glBlendFunc(GL_ONE, GL_ONE); //add
|
||||
|
@ -409,6 +418,7 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
rs_brushpasses++;
|
||||
}
|
||||
#endif
|
||||
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable (GL_BLEND);
|
||||
|
@ -451,10 +461,14 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
else //case 6: texture in one pass, lightmap in a second pass, fog in third pass
|
||||
{
|
||||
//first pass -- texture with no fog
|
||||
#ifndef VITA
|
||||
Fog_DisableGFog ();
|
||||
#endif
|
||||
GL_Bind (t->gltexture);
|
||||
DrawGLPoly (s->polys);
|
||||
#ifndef VITA
|
||||
Fog_EnableGFog ();
|
||||
#endif
|
||||
rs_brushpasses++;
|
||||
|
||||
//second pass -- lightmap with black fog, modulate blended
|
||||
|
@ -463,7 +477,9 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
glDepthMask (GL_FALSE);
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc (GL_ZERO, GL_SRC_COLOR); //modulate
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
#ifdef VITA
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
#else
|
||||
|
@ -476,9 +492,11 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
glVertex3fv (v);
|
||||
}
|
||||
glEnd ();
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
rs_brushpasses++;
|
||||
|
||||
#ifndef VITA
|
||||
//third pass -- black geo with normal fog, additive blended
|
||||
if (Fog_GetDensity() > 0)
|
||||
{
|
||||
|
@ -490,7 +508,7 @@ void R_DrawSequentialPoly (msurface_t *s)
|
|||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
rs_brushpasses++;
|
||||
}
|
||||
|
||||
#endif
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable (GL_BLEND);
|
||||
glDepthMask (GL_TRUE);
|
||||
|
@ -517,9 +535,13 @@ fullbrights:
|
|||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glColor3f (entalpha, entalpha, entalpha);
|
||||
GL_Bind (t->fullbright);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
DrawGLPoly (s->polys);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glColor3f(1, 1, 1);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
|
|
@ -1197,24 +1197,32 @@ void R_DrawTextureChains (qmodel_t *model, entity_t *ent, texchain_t chain)
|
|||
//to make fog work with multipass lightmapping, need to do one pass
|
||||
//with no fog, one modulate pass with black fog, and one additive
|
||||
//pass with black geometry and normal fog
|
||||
#ifndef VITA
|
||||
Fog_DisableGFog ();
|
||||
#endif
|
||||
R_DrawTextureChains_TextureOnly (model, ent, chain);
|
||||
#ifndef VITA
|
||||
Fog_EnableGFog ();
|
||||
#endif
|
||||
glDepthMask (GL_FALSE);
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc (GL_DST_COLOR, GL_SRC_COLOR); //2x modulate
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
R_DrawLightmapChains ();
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
//if (Fog_GetDensity() > 0)
|
||||
//{
|
||||
//glBlendFunc(GL_ONE, GL_ONE); //add
|
||||
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
//glColor3f(0,0,0);
|
||||
//R_DrawTextureChains_TextureOnly (model, ent, chain);
|
||||
//glColor3f(1,1,1);
|
||||
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
//}
|
||||
if (Fog_GetDensity() > 0)
|
||||
{
|
||||
glBlendFunc(GL_ONE, GL_ONE); //add
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glColor3f(0,0,0);
|
||||
R_DrawTextureChains_TextureOnly (model, ent, chain);
|
||||
glColor3f(1,1,1);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
}
|
||||
#endif
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable (GL_BLEND);
|
||||
glDepthMask (GL_TRUE);
|
||||
|
@ -1239,24 +1247,32 @@ void R_DrawTextureChains (qmodel_t *model, entity_t *ent, texchain_t chain)
|
|||
//to make fog work with multipass lightmapping, need to do one pass
|
||||
//with no fog, one modulate pass with black fog, and one additive
|
||||
//pass with black geometry and normal fog
|
||||
#ifndef VITA
|
||||
Fog_DisableGFog ();
|
||||
#endif
|
||||
R_DrawTextureChains_TextureOnly (model, ent, chain);
|
||||
#ifndef VITA
|
||||
Fog_EnableGFog ();
|
||||
#endif
|
||||
glDepthMask (GL_FALSE);
|
||||
glEnable (GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR); //modulate
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
R_DrawLightmapChains ();
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
//if (Fog_GetDensity() > 0)
|
||||
//{
|
||||
//glBlendFunc(GL_ONE, GL_ONE); //add
|
||||
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
//glColor3f(0,0,0);
|
||||
//R_DrawTextureChains_TextureOnly (model, ent, chain);
|
||||
//glColor3f(1,1,1);
|
||||
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
//}
|
||||
if (Fog_GetDensity() > 0)
|
||||
{
|
||||
glBlendFunc(GL_ONE, GL_ONE); //add
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glColor3f(0,0,0);
|
||||
R_DrawTextureChains_TextureOnly (model, ent, chain);
|
||||
glColor3f(1,1,1);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
}
|
||||
#endif
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable (GL_BLEND);
|
||||
glDepthMask (GL_TRUE);
|
||||
|
@ -1273,9 +1289,13 @@ fullbrights:
|
|||
glBlendFunc (GL_ONE, GL_ONE);
|
||||
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glColor3f (entalpha, entalpha, entalpha);
|
||||
#ifndef VITA
|
||||
Fog_StartAdditive ();
|
||||
#endif
|
||||
R_DrawTextureChains_Glow (model, ent, chain);
|
||||
#ifndef VITA
|
||||
Fog_StopAdditive ();
|
||||
#endif
|
||||
glColor3f (1, 1, 1);
|
||||
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
|
Loading…
Reference in a new issue