NX/VITA: Fix downward velocity on monster MOVETYPE_WALK being constant

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cypress 2023-12-27 15:40:27 -05:00 committed by GitHub
parent d49f680b17
commit f5ed62245c
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@ -1351,7 +1351,7 @@ void SV_Physics_Walk(edict_t *ent)
trace_t downtrace; trace_t downtrace;
vec3_t groundlocation; vec3_t groundlocation;
VectorCopy(ent->v.origin,groundlocation); VectorCopy(ent->v.origin,groundlocation);
groundlocation[2] = -STEPSIZE + ent->v.velocity[2]*host_frametime; groundlocation[2] += -STEPSIZE + ent->v.velocity[2]*host_frametime;
downtrace = SV_Move(ent->v.origin,ent->v.mins,ent->v.maxs,groundlocation, MOVE_NOMONSTERS,ent); downtrace = SV_Move(ent->v.origin,ent->v.mins,ent->v.maxs,groundlocation, MOVE_NOMONSTERS,ent);