mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
Restored missing entity fields
iframetime bleed_out Weapon_Name
This commit is contained in:
parent
c7ba1d40e5
commit
ed0f1379b1
3 changed files with 10 additions and 6 deletions
|
@ -1580,6 +1580,7 @@ void HUD_Weapon (void)
|
|||
#else
|
||||
y_value = vid.height - 16 - fragpic->height - 4 - 16;
|
||||
#endif
|
||||
//strcpy(str, pr_strings+sv_player->v.Weapon_Name);
|
||||
strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON]));
|
||||
l = strlen(str);
|
||||
#ifdef VITA
|
||||
|
|
|
@ -524,7 +524,7 @@ void M_Main_Draw (void)
|
|||
Draw_BgMenu();
|
||||
|
||||
// Fill black to make everything easier to see
|
||||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 150);
|
||||
Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 1);
|
||||
|
||||
// Version String
|
||||
Draw_ColoredString(vid.width - 40, y + 5, NZP_VERSION, 1, 1, 1, 1);
|
||||
|
@ -543,7 +543,7 @@ void M_Main_Draw (void)
|
|||
Draw_ColoredStringScale(10, y + 70, "Co-Op (Coming Soon!)", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 90, 240, 3, 220, 220, 220, 220);
|
||||
Draw_FillByColor(10, y + 90, 240, 3, 220, 220, 220, 0.8);
|
||||
|
||||
// Settings
|
||||
if (m_main_cursor == 1)
|
||||
|
@ -555,7 +555,7 @@ void M_Main_Draw (void)
|
|||
Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 220);
|
||||
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8);
|
||||
|
||||
// Credits
|
||||
if (m_main_cursor == 2)
|
||||
|
@ -564,7 +564,7 @@ void M_Main_Draw (void)
|
|||
Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 220);
|
||||
Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 0.8);
|
||||
|
||||
// Exit
|
||||
if (m_main_cursor == 3)
|
||||
|
@ -851,7 +851,7 @@ void M_SinglePlayer_Draw (void)
|
|||
Draw_ColoredStringScale(10, y + 115, "Christmas Special", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 220);
|
||||
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8);
|
||||
|
||||
// Custom Maps
|
||||
if (m_singleplayer_cursor == 3)
|
||||
|
@ -1980,7 +1980,7 @@ void M_Options_Draw (void)
|
|||
Draw_ColoredStringScale(10, y + 85, "Control Settings", 1, 1, 1, 1, 1.5f);
|
||||
|
||||
// Divider
|
||||
Draw_FillByColor(10, y + 105, 240, 3, 220, 220, 220, 220);
|
||||
Draw_FillByColor(10, y + 105, 240, 3, 220, 220, 220, 0.8);
|
||||
|
||||
// Console
|
||||
if (options_cursor == 3)
|
||||
|
|
|
@ -76,6 +76,7 @@ typedef struct
|
|||
string_t model;
|
||||
float frame;
|
||||
float skin;
|
||||
float iframetime;
|
||||
float effects;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
|
@ -143,6 +144,7 @@ typedef struct
|
|||
string_t targetname;
|
||||
float dmg_take;
|
||||
float dmg_save;
|
||||
float bleed_out;
|
||||
float progress_bar;
|
||||
int dmg_inflictor;
|
||||
int owner;
|
||||
|
@ -155,6 +157,7 @@ typedef struct
|
|||
string_t noise3;
|
||||
float x2_icon;
|
||||
float insta_icon;
|
||||
string_t Weapon_Name;
|
||||
string_t Weapon_Name_Touch;
|
||||
vec3_t ADS_Offset;
|
||||
vec3_t Flash_Offset;
|
||||
|
|
Loading…
Reference in a new issue