NX/VITA: Add missing Intro HUD elements

This commit is contained in:
Ian 2023-09-06 19:19:28 -04:00
parent 4a84275415
commit e2830e3108
3 changed files with 212 additions and 2 deletions

View file

@ -66,6 +66,7 @@ float round_center_y;
extern qboolean paused_hack; extern qboolean paused_hack;
qboolean domaxammo; qboolean domaxammo;
qboolean has_chaptertitle;
double HUD_Change_time;//hide hud when not chagned double HUD_Change_time;//hide hud when not chagned
@ -87,6 +88,8 @@ point_change_t point_change[10];
void HUD_Init (void) { void HUD_Init (void) {
int i; int i;
has_chaptertitle = false;
for (i=0 ; i<5 ; i++) for (i=0 ; i<5 ; i++)
{ {
sb_round[i] = Draw_CachePic (va("gfx/hud/r%i.tga",i + 1)); sb_round[i] = Draw_CachePic (va("gfx/hud/r%i.tga",i + 1));
@ -562,6 +565,94 @@ void HUD_MaxAmmo(void)
} }
} }
/*
===============
HUD_WorldText
===============
*/
// modified from scatter's worldspawn parser
void HUD_WorldText(float alpha)
{
// for parser
char key[128], value[4096];
char *data;
// first, parse worldspawn
data = COM_Parse(cl.worldmodel->entities);
if (!data)
return; // err
if (com_token[0] != '{')
return; // err
while(1) {
data = COM_Parse(data);
if (!data)
return; // err
if (com_token[0] == '}')
break; // end of worldspawn
if (com_token[0] == '_')
strcpy(key, com_token + 1);
else
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
data = COM_Parse(data);
if (!data)
return; // err
strcpy(value, com_token);
#ifdef VITA
if (!strcmp("chaptertitle", key)) // search for chaptertitle key
{
has_chaptertitle = true;
Draw_ColoredStringScale(12, 407 - (19 * 5), value, 1, 1, 1, alpha/255, 2.0f);
}
if (!strcmp("location", key)) // search for location key
{
Draw_ColoredStringScale(12, 407 - (19 * 4), value, 1, 1, 1, alpha/255, 2.0f);
}
if (!strcmp("date", key)) // search for date key
{
Draw_ColoredStringScale(12, 407 - (19 * 3), value, 1, 1, 1, alpha/255, 2.0f);
}
if (!strcmp("person", key)) // search for person key
{
Draw_ColoredStringScale(12, 407 - (19 * 2), value, 1, 1, 1, alpha/255, 2.0f);
}
#else
if (!strcmp("chaptertitle", key)) // search for chaptertitle key
{
has_chaptertitle = true;
Draw_ColoredStringScale(12, 629 - (15 * 5), value, 1, 1, 1, alpha/255, 1.5f);
}
if (!strcmp("location", key)) // search for location key
{
Draw_ColoredStringScale(12, 629 - (15 * 4), value, 1, 1, 1, alpha/255, 1.5f);
}
if (!strcmp("date", key)) // search for date key
{
Draw_ColoredStringScale(12, 629 - (15 * 3), value, 1, 1, 1, alpha/255, 1.5f);
}
if (!strcmp("person", key)) // search for person key
{
Draw_ColoredStringScale(12, 629 - (15 * 2), value, 1, 1, 1, alpha/255, 1.5f);
}
#endif // VITA
}
}
/* /*
=============== ===============
HUD_Rounds HUD_Rounds
@ -573,6 +664,9 @@ float color_shift_end[3];
float color_shift_steps[3]; float color_shift_steps[3];
int color_shift_init; int color_shift_init;
float blinking; float blinking;
int textstate;
float value, value2;
void HUD_Rounds (void) void HUD_Rounds (void)
{ {
int i, x_offset, icon_num, savex; int i, x_offset, icon_num, savex;
@ -580,6 +674,119 @@ void HUD_Rounds (void)
x_offset = 0; x_offset = 0;
savex = 0; savex = 0;
// Round and Title text - moto
// extra creds to scatterbox for some x/y vals
// ------------------
// First, fade from white to red, ~3s duration
if (!textstate) {
if (!value)
value = 255;
#ifdef VITA
Draw_ColoredStringScale(vid.width/2 - strlen("Round")*32, 160, "Round", 1, value/255, value/255, 1, 4.0f);
#else
Draw_ColoredStringScale(vid.width/4 - strlen("Round")*8, vid.height*3/4 - sb_round[0]->height - 10, "Round", 1, value/255, value/255, 1, 2.0f);
#endif // VITA
value -= cl.time * 0.4;
// prep values for next stage
if (value <= 0) {
value = 255;
value2 = 0;
textstate = 1;
}
}
// Now, fade out, and start fading worldtext in
// ~3s for fade out,
else if (textstate == 1) {
#ifdef VITA
Draw_ColoredStringScale(vid.width/2 - strlen("Round")*32, 160, "Round", 1, 0, 0, value/255, 4.0f);
#else
Draw_ColoredStringScale(vid.width/4 - strlen("Round")*8, vid.height*3/4 - sb_round[0]->height - 10, "Round", 1, 0, 0, value/255, 2.0f);
#endif // VITA
HUD_WorldText(value2);
if (has_chaptertitle == false) {
#ifdef VITA
Draw_ColoredStringScale(12, 407 - 19, "'Nazi Zombies'", 1, 1, 1, value2/255, 2.0f);
#else
Draw_ColoredStringScale(6, 629 - 15, "'Nazi Zombies'", 1, 1, 1, value2/255, 1.5f);
#endif // VITA
}
value -= cl.time * 0.4;
value2 += cl.time * 0.4;
// prep values for next stage
if (value <= 0) {
value2 = 0;
textstate = 2;
}
}
// Hold world text for a few seconds
else if (textstate == 2) {
HUD_WorldText(255);
if (has_chaptertitle == false) {
#ifdef VITA
Draw_ColoredStringScale(12, 407 - 19, "'Nazi Zombies'", 1, 1, 1, 1, 2.0f);
#else
Draw_ColoredStringScale(6, 629 - 15, "'Nazi Zombies'", 1, 1, 1, 1, 1.5f);
#endif // VITA
}
value2 += cl.time * 0.4;
if (value2 >= 255) {
value2 = 255;
textstate = 3;
}
}
// Fade worldtext out, finally.
else if (textstate == 3) {
HUD_WorldText(value2);
if (has_chaptertitle == false) {
#ifdef VITA
Draw_ColoredStringScale(12, 407 - 19, "'Nazi Zombies'", 1, 1, 1, value2/255, 2.0f);
#else
Draw_ColoredStringScale(6, 629 - 15, "'Nazi Zombies'", 1, 1, 1, value2/255, 1.5f);
#endif // VITA
}
value2 -= cl.time * 0.4;
// prep values for next stage
if (value2 <= 0) {
textstate = -1;
}
}
// ------------------
// End Round and Title text - moto
int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS
int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS
int x_mark_offset = 10; //Needed x offset for stretched marks int x_mark_offset = 10; //Needed x offset for stretched marks

View file

@ -1286,6 +1286,7 @@ char *ReturnLoadingtex (void)
} }
char lpath[MAX_QPATH]; char lpath[MAX_QPATH];
extern int textstate;
void SCR_DrawLoadScreen (void) void SCR_DrawLoadScreen (void)
{ {
int max_step = 350; int max_step = 350;
@ -1297,6 +1298,7 @@ void SCR_DrawLoadScreen (void)
return; return;
if (loadingScreen) { if (loadingScreen) {
textstate = 0; // Reset HUD Round intro
if (!loadscreeninit) { if (!loadscreeninit) {
lscreen = Draw_CachePic(va("gfx/lscreen/%s.png", loadname2)); lscreen = Draw_CachePic(va("gfx/lscreen/%s.png", loadname2));

View file

@ -786,7 +786,7 @@ void M_Menu_Restart_f (void)
m_entersound = true; m_entersound = true;
} }
extern int textstate;
void M_Restart_Key (int key) void M_Restart_Key (int key)
{ {
switch (key) switch (key)
@ -803,6 +803,7 @@ void M_Restart_Key (int key)
m_state = m_none; m_state = m_none;
paused_hack = false; paused_hack = false;
//Cbuf_AddText ("restart\n"); //Cbuf_AddText ("restart\n");
textstate = 0;
PR_ExecuteProgram (pr_global_struct->Soft_Restart); PR_ExecuteProgram (pr_global_struct->Soft_Restart);
break; break;
default: default:
@ -1617,7 +1618,7 @@ void M_Menu_Maps_Draw (void)
#else #else
menu_offset_y += 20; menu_offset_y = y + 285;
#endif // VITA #endif // VITA