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Use CANVAS_DEFAULT for Blood effect
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parent
17fde7ed88
commit
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1 changed files with 10 additions and 7 deletions
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@ -492,7 +492,10 @@ void HUD_Blood (void)
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if(alpha < 0.0)
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if(alpha < 0.0)
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return;
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return;
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// Set the canvas to default so we can stretch by normal bounds
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GL_SetCanvas(CANVAS_DEFAULT);
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, alpha, fx_blood_lu);
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Draw_AlphaStretchPic (0, 0, vid.width, vid.height, alpha, fx_blood_lu);
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GL_SetCanvas(CANVAS_USEPRINT);
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}
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}
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//=============================================================================
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//=============================================================================
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@ -1294,13 +1297,13 @@ void HUD_Draw (void) {
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if (waypoint_mode.value) {
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if (waypoint_mode.value) {
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#ifndef VITA
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#ifndef VITA
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Draw_ColoredStringScale(475, 362, "WAYPOINT MODE", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(475, 364, "WAYPOINT MODE", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(353, 380, "FIRE to Create Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(329, 382, "FIRE to Create Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(353, 393, "USE to Select Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(329, 395, "USE to Select Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(353, 406, "AIM to Link Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(329, 408, "AIM to Link Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(353, 419, "KNIFE to Remove Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(329, 421, "KNIFE to Remove Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(353, 432, "SWITCH to Move Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(329, 434, "SWITCH to Move Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(353, 445, "RELOAD to Evolve Waypoint", 1, 1, 1, 1, 1.5f);
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Draw_ColoredStringScale(329, 447, "RELOAD to Evolve Waypoint", 1, 1, 1, 1, 1.5f);
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#else
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#else
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Draw_ColoredStringScale(741, 4, "WAYPOINT MODE", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(741, 4, "WAYPOINT MODE", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(549, 29, "FIRE to Create Waypoint", 1, 1, 1, 1, 2.0f);
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Draw_ColoredStringScale(549, 29, "FIRE to Create Waypoint", 1, 1, 1, 1, 2.0f);
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