Merge pull request #34 from ScatterBox/main

This commit is contained in:
Ian 2023-01-28 00:18:56 -05:00 committed by GitHub
commit d8b1660817
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 136 additions and 91 deletions

View File

@ -1531,11 +1531,11 @@ void CL_ParseServerMessage (void)
case svc_limbupdate: case svc_limbupdate:
CL_ParseLimbUpdate(); CL_ParseLimbUpdate();
break; break;
#ifdef VITA
case svc_achievement: case svc_achievement:
HUD_Parse_Achievement (MSG_ReadByte()); HUD_Parse_Achievement (MSG_ReadByte());
break; break;
#endif
case svc_maxammo: case svc_maxammo:
domaxammo = true; domaxammo = true;
break; break;

View File

@ -155,6 +155,9 @@ void HUD_Init (void) {
b_xbutton = Draw_CachePic ("gfx/butticons/xbutton.tga"); b_xbutton = Draw_CachePic ("gfx/butticons/xbutton.tga");
#endif #endif
fx_blood_lu = Draw_CachePic ("gfx/hud/blood.tga"); fx_blood_lu = Draw_CachePic ("gfx/hud/blood.tga");
#ifdef VITA
Achievement_Init();
#endif
} }
/* /*
@ -1302,7 +1305,7 @@ Achievements based on code by Arkage
=============== ===============
*/ */
#ifdef VITA
int achievement; // the background image int achievement; // the background image
int achievement_unlocked; int achievement_unlocked;
char achievement_text[MAX_QPATH]; char achievement_text[MAX_QPATH];
@ -1310,22 +1313,19 @@ double achievement_time;
float smallsec; float smallsec;
int ach_pic; int ach_pic;
//sb FIXME!
achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
qpic_t *achievement_locked;
void HUD_Achievement (void) void HUD_Achievement (void)
{ {
if (achievement_unlocked == 1) if (achievement_unlocked == 1)
{ {
smallsec = smallsec + 0.7;
if (smallsec >= 55) smallsec = smallsec + 0.4;
smallsec = 55; if (smallsec >= 30)
smallsec = 30;
//Background image //Background image
//Sbar_DrawPic (176, 5, achievement); //Sbar_DrawPic (176, 5, achievement);
// The achievement text // The achievement text
Draw_AlphaStretchPic (30, smallsec - 50, 200, 100, 0.7f, achievement_list[ach_pic].img); Draw_AlphaStretchPic (30, smallsec, 200, 100, 255, achievement_list[ach_pic].img);
} }
// Reset the achievement // Reset the achievement
@ -1346,9 +1346,9 @@ void HUD_Parse_Achievement (int ach)
achievement_time = Sys_DoubleTime() + 10; achievement_time = Sys_DoubleTime() + 10;
ach_pic = ach; ach_pic = ach;
achievement_list[ach].unlocked = 1; achievement_list[ach].unlocked = 1;
//Save_Achivements(); Save_Achivements();
} }
#endif
//============================================================================= //=============================================================================
/* /*
@ -1725,9 +1725,9 @@ void HUD_Draw (void) {
} }
HUD_Points(); HUD_Points();
HUD_Point_Change(); HUD_Point_Change();
/*
HUD_Achievement(); HUD_Achievement();
*/
if (domaxammo == true) { if (domaxammo == true) {
if (maxammoopac <= 0) { if (maxammoopac <= 0) {
maxammoopac = 255; maxammoopac = 255;

View File

@ -24,6 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "bgmusic.h" #include "bgmusic.h"
#include <dirent.h> #include <dirent.h>
#ifdef VITA
#include <psp2/io/fcntl.h>
#endif
#define NZP_VERSION "v1.0" #define NZP_VERSION "v1.0"
#ifdef VITA #ifdef VITA
@ -134,6 +138,7 @@ void M_Menu_Main_f (void);
void M_Main_Draw (void); void M_Main_Draw (void);
void M_SinglePlayer_Draw (void); void M_SinglePlayer_Draw (void);
void M_Menu_Maps_Draw (void); void M_Menu_Maps_Draw (void);
void M_Achievement_Draw (void);
void M_MultiPlayer_Draw (void); void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void); void M_Setup_Draw (void);
void M_Net_Draw (void); void M_Net_Draw (void);
@ -154,6 +159,7 @@ void M_Main_Key (int key);
void M_SinglePlayer_Key (int key); void M_SinglePlayer_Key (int key);
void M_Load_Key (int key); void M_Load_Key (int key);
void M_Save_Key (int key); void M_Save_Key (int key);
void M_Achievement_Key (int key);
void M_MultiPlayer_Key (int key); void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key); void M_Setup_Key (int key);
void M_Net_Key (int key); void M_Net_Key (int key);
@ -496,7 +502,12 @@ void M_Start_Key (int key)
/* MAIN MENU */ /* MAIN MENU */
int m_main_cursor; int m_main_cursor;
#ifdef VITA
#define MAIN_ITEMS 5
#else
#define MAIN_ITEMS 4 #define MAIN_ITEMS 4
#endif
void M_Menu_Main_f (void) void M_Menu_Main_f (void)
@ -510,6 +521,10 @@ void M_Menu_Main_f (void)
key_dest = key_menu; key_dest = key_menu;
m_state = m_main; m_state = m_main;
m_entersound = true; m_entersound = true;
#ifdef VITA
Load_Achivements();
#endif
} }
void M_Main_Draw (void) void M_Main_Draw (void)
@ -552,43 +567,67 @@ void M_Main_Draw (void)
else else
Draw_ColoredStringScale(10, y + 100, "Settings", 1, 1, 1, 1, 1.5f); Draw_ColoredStringScale(10, y + 100, "Settings", 1, 1, 1, 1, 1.5f);
// Achievements (Unavailable, so non-selectable)
//Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
#ifdef VITA
if (m_main_cursor == 2)
Draw_ColoredStringScale(10, y + 122, "Achievements", 1, 0, 0, 1, 1.5f);
else
Draw_ColoredStringScale(10, y + 122, "Achievements", 1, 1, 1, 1, 1.5f);
#else
// Achievements (Unavailable, so non-selectable) // Achievements (Unavailable, so non-selectable)
Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f); Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f);
#endif
// Divider // Divider
Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8); Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 0.8);
#ifdef VITA
// Credits // Credits
if (m_main_cursor == 3)
#else
if (m_main_cursor == 2) if (m_main_cursor == 2)
#endif
Draw_ColoredStringScale(10, y + 145, "Credits", 1, 0, 0, 1, 1.5f); Draw_ColoredStringScale(10, y + 145, "Credits", 1, 0, 0, 1, 1.5f);
else else
Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f); Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f);
// Divider // Divider
Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 0.8); Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 0.8);
#ifdef VITA
// Exit // Exit
if (m_main_cursor == 4)
#else
if (m_main_cursor == 3) if (m_main_cursor == 3)
#endif
Draw_ColoredStringScale(10, y + 175, "Exit", 1, 0, 0, 1, 1.5f); Draw_ColoredStringScale(10, y + 175, "Exit", 1, 0, 0, 1, 1.5f);
else else
Draw_ColoredStringScale(10, y + 175, "Exit", 1, 1, 1, 1, 1.5f); Draw_ColoredStringScale(10, y + 175, "Exit", 1, 1, 1, 1, 1.5f);
// future note: 335 = back // future note: 335 = back
switch (m_main_cursor) { switch (m_main_cursor) {
#ifdef VITA
case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break;
case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break;
case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break;
case 3: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break;
case 4:
Draw_ColoredStringScale(10, y + 305, "Return to Vita Homescreen.", 1, 1, 1, 1, 1.5f);
break;
default: break;
#else
case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break; case 0: Draw_ColoredStringScale(10, y + 305, "Take on the Hordes by yourself.", 1, 1, 1, 1, 1.5f); break;
case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break; case 1: Draw_ColoredStringScale(10, y + 305, "Adjust your Settings to Optimize your Experience.", 1, 1, 1, 1, 1.5f); break;
//case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break; //case 2: Draw_ColoredStringScale(10, y + 305, "View locked or unlocked Achievements.", 1, 1, 1, 1, 1.5f); break;
case 2: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break; case 2: Draw_ColoredStringScale(10, y + 305, "See who made NZ:P possible.", 1, 1, 1, 1, 1.5f); break;
case 3: case 3:
#ifdef NX
Draw_ColoredStringScale(10, y + 305, "Return to Horizon (SwitchOS).", 1, 1, 1, 1, 1.5f); Draw_ColoredStringScale(10, y + 305, "Return to Horizon (SwitchOS).", 1, 1, 1, 1, 1.5f);
#else
Draw_ColoredStringScale(10, y + 305, "Return to Vita Homescreen.", 1, 1, 1, 1, 1.5f);
#endif
break; break;
default: break; default: break;
#endif
} }
} }
@ -635,16 +674,24 @@ void M_Main_Key (int key)
case 1: case 1:
M_Menu_Options_f (); M_Menu_Options_f ();
break; break;
#ifdef VITA
//case 2:
//M_Menu_Achievement_f ();
//break;
case 2: case 2:
M_Menu_Achievement_f ();
break;
#endif
#ifdef VITA
case 3:
#else
case 2:
#endif
M_Menu_Credits_f (); M_Menu_Credits_f ();
break; break;
#ifdef VITA
case 4:
#else
case 3: case 3:
#endif
M_Menu_Quit_f (); M_Menu_Quit_f ();
break; break;
} }
@ -1002,7 +1049,7 @@ void M_SinglePlayer_Key (int key)
//============================================================================= //=============================================================================
/* ACHIEVEMENT MENU */ /* ACHIEVEMENT MENU */
#ifdef VITA
int m_achievement_cursor; int m_achievement_cursor;
int m_achievement_selected; int m_achievement_selected;
@ -1011,36 +1058,36 @@ int total_unlocked_achievements;
int total_locked_achievements; int total_locked_achievements;
extern achievement_list_t achievement_list[MAX_ACHIEVEMENTS]; achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
extern qpic_t *achievement_locked; qpic_t *achievement_locked;
void Achievement_Init (void) void Achievement_Init (void)
{ {
achievement_list[0].img = Draw_CachePic("gfx/achievement/ready"); achievement_list[0].img = Draw_CachePic("gfx/achievement/ready.tga");
achievement_list[0].unlocked = 0; achievement_list[0].unlocked = 0;
achievement_list[0].progress = 0; achievement_list[0].progress = 0;
strcpy(achievement_list[0].name, "Ready.."); strcpy(achievement_list[0].name, "Ready..");
strcpy(achievement_list[0].description, "Reach round 5"); strcpy(achievement_list[0].description, "Reach round 5");
achievement_list[1].img = Draw_CachePic("gfx/achievement/steady"); achievement_list[1].img = Draw_CachePic("gfx/achievement/steady.tga");
achievement_list[1].unlocked = 0; achievement_list[1].unlocked = 0;
achievement_list[1].progress = 0; achievement_list[1].progress = 0;
strcpy(achievement_list[1].name, "Steady.."); strcpy(achievement_list[1].name, "Steady..");
strcpy(achievement_list[1].description, "Reach round 10"); strcpy(achievement_list[1].description, "Reach round 10");
achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no"); achievement_list[2].img = Draw_CachePic("gfx/achievement/go_hell_no.tga");
achievement_list[2].unlocked = 0; achievement_list[2].unlocked = 0;
achievement_list[2].progress = 0; achievement_list[2].progress = 0;
strcpy(achievement_list[2].name, "Go? Hell No..."); strcpy(achievement_list[2].name, "Go? Hell No...");
strcpy(achievement_list[2].description, "Reach round 15"); strcpy(achievement_list[2].description, "Reach round 15");
achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go"); achievement_list[3].img = Draw_CachePic("gfx/achievement/where_legs_go.tga");
achievement_list[3].unlocked = 0; achievement_list[3].unlocked = 0;
achievement_list[3].progress = 0; achievement_list[3].progress = 0;
strcpy(achievement_list[3].name, "Where Did Legs Go?"); strcpy(achievement_list[3].name, "Where Did Legs Go?");
strcpy(achievement_list[3].description, "Turn a zombie into a crawler"); strcpy(achievement_list[3].description, "Turn a zombie into a crawler");
achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb"); achievement_list[4].img = Draw_CachePic("gfx/achievement/the_f_bomb.tga");
achievement_list[4].unlocked = 0; achievement_list[4].unlocked = 0;
achievement_list[4].progress = 0; achievement_list[4].progress = 0;
strcpy(achievement_list[4].name, "The F Bomb"); strcpy(achievement_list[4].name, "The F Bomb");
@ -1166,7 +1213,7 @@ void Achievement_Init (void)
strcpy(achievement_list[22].name, "And Stay out"); strcpy(achievement_list[22].name, "And Stay out");
strcpy(achievement_list[22].description, "Don't let zombies in for 2 rounds");*/ strcpy(achievement_list[22].description, "Don't let zombies in for 2 rounds");*/
achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked"); achievement_locked = Draw_CachePic("gfx/achievement/achievement_locked.tga");
m_achievement_scroll[0] = 0; m_achievement_scroll[0] = 0;
m_achievement_scroll[1] = 0; m_achievement_scroll[1] = 0;
@ -1176,46 +1223,40 @@ void Achievement_Init (void)
void Load_Achivements (void) void Load_Achivements (void)
{ {
int achievement_file; int achievement_file;
achievement_file = (byte *)COM_LoadHunkFile ("%s/data/ach.dat", com_gamedir); achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_RDONLY, 0);
if(!achievement_file)
Sys_Error("Achievement file not preset.");
if (achievement_file >= 0) { if (achievement_file >= 0) {
char* buffer = (char*)calloc(2, sizeof(char)); char* buffer = (char*)calloc(2, sizeof(char));
for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
Sys_FileRead(achievement_file, buffer, sizeof(char)*2); sceIoRead(achievement_file, buffer, sizeof(char)*2);
achievement_list[i].unlocked = atoi(buffer); achievement_list[i].unlocked = atoi(buffer);
Sys_FileRead(achievement_file, buffer, sizeof(char)*2); sceIoRead(achievement_file, buffer, sizeof(char)*2);
achievement_list[i].progress = atoi(buffer); achievement_list[i].progress = atoi(buffer);
} }
} else { } else {
achievement_file = (byte *)COM_LoadHunkFile ("%s/data/ach.dat", com_gamedir); achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0);
if(!achievement_file)
Sys_Error("Achievement file not preset.");
for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
Sys_FileWrite(achievement_file, "0\n", sizeof(char)*2); sceIoWrite(achievement_file, "0\n", sizeof(char)*2);
Sys_FileWrite(achievement_file, "0\n", sizeof(char)*2); sceIoWrite(achievement_file, "0\n", sizeof(char)*2);
} }
} }
COM_CloseFile(achievement_file); sceIoClose(achievement_file);
} }
void Save_Achivements (void) void Save_Achivements (void)
{ {
int achievement_file; int achievement_file;
achievement_file = (byte *)COM_LoadHunkFile ("%s/data/ach.dat", com_gamedir); achievement_file = sceIoOpen(va("%s/data/ach.dat",com_gamedir), SCE_O_WRONLY, 0);
if(!achievement_file) //if(!achievement_file)
Sys_Error("Achievement file not preset."); //Sys_Error("Achievement file not preset.");
if (achievement_file >= 0) { if (achievement_file >= 0) {
for (int i = 0; i < MAX_ACHIEVEMENTS; i++) { for (int i = 0; i < MAX_ACHIEVEMENTS; i++) {
char* buffer = va("%i\n", achievement_list[i].unlocked); char* buffer = va("%i\n", achievement_list[i].unlocked);
char* buffer2 = va("%i\n", achievement_list[i].progress); char* buffer2 = va("%i\n", achievement_list[i].progress);
Sys_FileWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer)); sceIoWrite(achievement_file, va("%i\n", achievement_list[i].unlocked), strlen(buffer));
Sys_FileWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2)); sceIoWrite(achievement_file, va("%i\n", achievement_list[i].progress), strlen(buffer2));
} }
} else { } else {
Load_Achivements(); Load_Achivements();
@ -1228,7 +1269,7 @@ void M_Menu_Achievement_f (void)
key_dest = key_menu; key_dest = key_menu;
m_state = m_achievement; m_state = m_achievement;
m_entersound = true; m_entersound = true;
//Load_Achivements(); Load_Achivements();
} }
void M_Achievement_Draw (void) void M_Achievement_Draw (void)
@ -1236,13 +1277,13 @@ void M_Achievement_Draw (void)
int i, b, y; int i, b, y;
int unlocked_achievement[MAX_ACHIEVEMENTS]; int unlocked_achievement[MAX_ACHIEVEMENTS];
int locked_achievement[MAX_ACHIEVEMENTS]; int locked_achievement[MAX_ACHIEVEMENTS];
int maxLenght = floor((vid.width - 155)/8); int maxLenght = floor((vid.width - 155)/16);
int stringLenght; int stringLenght;
char *description; char *description;
char *string_line = (char*) malloc(maxLenght); char *string_line = (char*) malloc(maxLenght);
int lines; int lines;
y = 0; y = 5;
total_unlocked_achievements = 0; total_unlocked_achievements = 0;
total_locked_achievements = 0; total_locked_achievements = 0;
@ -1263,25 +1304,25 @@ void M_Achievement_Draw (void)
} }
// Background // Background
if (key_dest != key_menu_pause) if (paused_hack == false)
Draw_Pic (0, 0, menu_bk); Draw_BgMenu();
// Fill black to make everything easier to see // Fill black to make everything easier to see
Draw_FillByColor(0, 0, 480, 272, 0, 0, 0, 102); Draw_FillByColor(0, 0, 960, 544, 0, 0, 0, 1);
// Version String // Version String
Draw_ColoredStringScale(vid.width - 40, 5, "v1.0", 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale(vid.width - 40, 5, "v1.0", 255, 255, 255, 1, 1.0f);
if (!m_achievement_selected) if (!m_achievement_selected)
{ {
Draw_FillByColor(15, 8, 225, 12, 204, 0, 0, 100); Draw_FillByColor(15, 8, 225, 12, 204, 0, 0, 150);
Draw_FillByColor(240, 8, 225, 12, 0, 0, 0, 100); Draw_FillByColor(240, 8, 225, 12, 0, 0, 0, 150);
if (total_unlocked_achievements <= 0) if (total_unlocked_achievements <= 0)
{ {
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 100); Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150);
Draw_Pic (20, 30 + y, achievement_locked); Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
Draw_ColoredStringScale (125, 30 + y, "No achievements unlocked :(", 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (180, 50 + y, "No achievements unlocked :(", 255, 255, 255, 1, 1.0f);
} }
else else
{ {
@ -1289,10 +1330,10 @@ void M_Achievement_Draw (void)
{ {
if (unlocked_achievement[i + m_achievement_scroll[0]] >= 0) if (unlocked_achievement[i + m_achievement_scroll[0]] >= 0)
{ {
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 100); Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150);
Draw_Pic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img); Draw_StretchPic (20, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].img, 150, 50);
Draw_ColoredStringScale (125, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name, 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (180, 30 + y, achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].name, 255, 255, 255, 1, 1.0f);
description = achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].description; description = achievement_list[unlocked_achievement[i + m_achievement_scroll[0]]].description;
stringLenght = strlen(description); stringLenght = strlen(description);
lines = stringLenght/maxLenght; lines = stringLenght/maxLenght;
@ -1301,7 +1342,7 @@ void M_Achievement_Draw (void)
for (b = 0; b < lines; b++) { for (b = 0; b < lines; b++) {
strncpy(string_line, description+maxLenght*b, (maxLenght-1)); strncpy(string_line, description+maxLenght*b, (maxLenght-1));
Draw_ColoredStringScale (125, 40 + y + b*8, string_line, 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f);
} }
//if (stringLenght <= maxLenght) //if (stringLenght <= maxLenght)
@ -1316,22 +1357,22 @@ void M_Achievement_Draw (void)
{ {
if (total_locked_achievements <= 0) if (total_locked_achievements <= 0)
{ {
Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 100); Draw_FillByColor(15, 25, vid.width - 30, 60, 0, 0, 0, 150);
Draw_Pic (20, 30 + y, achievement_locked); Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
Draw_ColoredStringScale (125, 30 + y, "All achievements unlocked :)", 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (180, 50 + y, "All achievements unlocked :)", 255, 255, 255, 1, 1.0f);
} }
Draw_FillByColor(15, 8, 225, 12, 0, 0, 0, 100); Draw_FillByColor(15, 8, 225, 12, 0, 0, 0, 150);
Draw_FillByColor(240, 8, 225, 12, 204, 0, 0, 100); Draw_FillByColor(vid.width - 167, 8, 225, 12, 204, 0, 0, 150);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {
if (locked_achievement[i + m_achievement_scroll[1]] >= 0) if (locked_achievement[i + m_achievement_scroll[1]] >= 0)
{ {
Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 100); Draw_FillByColor(15, 25 + y, vid.width - 30, 60, 0, 0, 0, 150);
Draw_Pic (20, 30 + y, achievement_locked); Draw_StretchPic (20, 30 + y, achievement_locked, 150, 50);
Draw_ColoredStringScale (125, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name, 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (180, 30 + y, achievement_list[locked_achievement[i + m_achievement_scroll[1]]].name, 255, 255, 255, 1, 1.0f);
description = achievement_list[locked_achievement[i + m_achievement_scroll[1]]].description; description = achievement_list[locked_achievement[i + m_achievement_scroll[1]]].description;
stringLenght = strlen(description); stringLenght = strlen(description);
lines = stringLenght/maxLenght; lines = stringLenght/maxLenght;
@ -1340,7 +1381,7 @@ void M_Achievement_Draw (void)
for (b = 0; b < lines; b++) { for (b = 0; b < lines; b++) {
strncpy(string_line, description+maxLenght*b, (maxLenght-1)); strncpy(string_line, description+maxLenght*b, (maxLenght-1));
Draw_ColoredStringScale (125, 40 + y + b*8, string_line, 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (180, 60 + y + b*8, string_line, 255, 255, 255, 1, 1.0f);
} }
@ -1353,8 +1394,8 @@ void M_Achievement_Draw (void)
} }
free(string_line); free(string_line);
Draw_ColoredStringScale (15, 10, "Unlocked Achievements", 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (15, 10, "Unlocked Achievements", 255, 255, 255, 1, 1.0f);
Draw_ColoredStringScale (vid.width - 167, 10, "Locked Achievements", 255, 255, 255, 1, 2.0f); Draw_ColoredStringScale (vid.width - 167, 10, "Locked Achievements", 255, 255, 255, 1, 1.0f);
} }
void M_Achievement_Key (int key) void M_Achievement_Key (int key)
@ -1362,18 +1403,14 @@ void M_Achievement_Key (int key)
switch (key) switch (key)
{ {
case K_ESCAPE: case K_ESCAPE:
if (key_dest == key_menu_pause) case K_BBUTTON:
M_Paused_Menu_f();
else
M_Menu_Main_f (); M_Menu_Main_f ();
break; break;
case K_AUX1:
case K_LEFTARROW: case K_LEFTARROW:
m_achievement_selected = 0; m_achievement_selected = 0;
break; break;
case K_AUX2:
case K_RIGHTARROW: case K_RIGHTARROW:
m_achievement_selected = 1; m_achievement_selected = 1;
break; break;
@ -1402,12 +1439,15 @@ void M_Achievement_Key (int key)
break; break;
case K_ENTER: case K_ENTER:
case K_KP_ENTER:
case K_ABUTTON:
m_entersound = true; m_entersound = true;
switch (m_achievement_cursor) switch (m_achievement_cursor)
{ {
} }
} }
} }
#endif
int m_maps_cursor; int m_maps_cursor;
int MAP_ITEMS; int MAP_ITEMS;
@ -4321,7 +4361,10 @@ void M_Init (void)
Cmd_AddCommand ("menu_video", M_Menu_Video_f); Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Credits_f); Cmd_AddCommand ("help", M_Menu_Credits_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f); Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
#ifdef VITA
Cmd_AddCommand ("savea", Save_Achivements);
Cmd_AddCommand ("loada", Load_Achivements);
#endif
Cvar_RegisterVariable(&cl_enablereartouchpad); Cvar_RegisterVariable(&cl_enablereartouchpad);
Map_Finder(); Map_Finder();
@ -4386,9 +4429,11 @@ void M_Draw (void)
case m_multiplayer: case m_multiplayer:
M_MultiPlayer_Draw (); M_MultiPlayer_Draw ();
break; break;
#ifdef VITA
case m_achievement: case m_achievement:
M_Achievement_Draw (); M_Achievement_Draw ();
break; break;
#endif
case m_setup: case m_setup:
GL_SetCanvas (CANVAS_MENU); //johnfitz GL_SetCanvas (CANVAS_MENU); //johnfitz
M_Setup_Draw (); M_Setup_Draw ();
@ -4483,10 +4528,11 @@ void M_Keydown (int key)
case m_multiplayer: case m_multiplayer:
M_MultiPlayer_Key (key); M_MultiPlayer_Key (key);
return; return;
#ifdef VITA
case m_achievement: case m_achievement:
M_Achievement_Key (key); M_Achievement_Key (key);
return; return;
#endif
case m_setup: case m_setup:
M_Setup_Key (key); M_Setup_Key (key);

View File

@ -1303,7 +1303,6 @@ void PF_achievement (void)
return; return;
} }
//Con_Printf (va("Achievement? %i\n", ach)); // JPG
client = &svs.clients[entnum-1]; client = &svs.clients[entnum-1];
MSG_WriteByte (&client->message,svc_achievement); MSG_WriteByte (&client->message,svc_achievement);