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VITA/NX: Consistent AI size for builtin and pathing
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1 changed files with 3 additions and 2 deletions
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@ -1422,6 +1422,8 @@ void PF_SetPlayerName(void)
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MSG_WriteString (&client->message, s);
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}
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#define MaxZombies 24
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/*
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=================
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PF_MaxZombies
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@ -1434,7 +1436,7 @@ nzp_maxai()
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*/
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void PF_MaxZombies(void)
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{
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G_FLOAT(OFS_RETURN) = 24;
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G_FLOAT(OFS_RETURN) = MaxZombies;
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}
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/*
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@ -2225,7 +2227,6 @@ int closedset[MAX_WAYPOINTS]; // The set of nodes already evaluated.
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int openset[MAX_WAYPOINTS];//Actual sorted open list
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int opensetRef[MAX_WAYPOINTS];//Reference values of open list
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int opensetLength;//equivalent of javaScript's array[].length;
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#define MaxZombies 16
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zombie_ai zombie_list[MaxZombies];
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