VITA/NX: Remove armorvalue & armortype

This commit is contained in:
Steam Deck User 2023-02-05 14:07:38 -05:00
parent e16b1da44c
commit ccec6da7fc
4 changed files with 112894 additions and 3 deletions

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source/nzportable.lst Normal file

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source/nzportable.map Normal file

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@ -131,8 +131,6 @@ typedef struct
float team;
float max_health;
float teleport_time;
float armortype;
float armorvalue;
float waterlevel;
float watertype;
float ideal_yaw;

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@ -95,7 +95,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//johnfitz -- PROTOCOL_FITZQUAKE -- new bits
#define SU_EXTEND1 (1<<15) // another byte to follow
#define SU_WEAPON2 (1<<16) // 1 byte, this is .weaponmodel & 0xFF00 (second byte)
#define SU_ARMOR2 (1<<17) // 1 byte, this is .armorvalue & 0xFF00 (second byte)
#define SU_AMMO2 (1<<18) // 1 byte, this is .currentammo & 0xFF00 (second byte)
#define SU_SHELLS2 (1<<19) // 1 byte, this is .ammo_shells & 0xFF00 (second byte)
#define SU_NAILS2 (1<<20) // 1 byte, this is .ammo_nails & 0xFF00 (second byte)