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Attempting to fix console background on switch
Plus add buffers
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cbc05908cf
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1 changed files with 11 additions and 2 deletions
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@ -868,9 +868,13 @@ void Draw_ConsoleBackground (void)
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//pic->width = vid.conwidth;
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//pic->width = vid.conwidth;
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//pic->height = vid.conheight;
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//pic->height = vid.conheight;
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alpha = (con_forcedup) ? 1.0 : scr_conalpha.value;
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#ifdef VITA
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alpha = (con_forcedup) ? 1.0 : scr_conalpha.value;
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#else
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alpha = 1.0;
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#endif
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GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
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//GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
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if (alpha > 0.0)
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if (alpha > 0.0)
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{
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{
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@ -1232,6 +1236,11 @@ gltexture_t *loadtextureimage (char* filename)
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int w, h;
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int w, h;
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data = Image_LoadImage (filename, &w, &h);
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data = Image_LoadImage (filename, &w, &h);
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if(data == NULL)
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{
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Sys_Error("loadtextureimage: Cannot load the image %s\n", filename);
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return 0;
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}
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gl.gltexture = TexMgr_LoadImage (NULL, filename, w, h, SRC_RGBA, data, filename, sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_NEAREST | TEXPREF_NOPICMIP);
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gl.gltexture = TexMgr_LoadImage (NULL, filename, w, h, SRC_RGBA, data, filename, sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_NEAREST | TEXPREF_NOPICMIP);
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