Attempting to fix console background on switch

Plus add buffers
This commit is contained in:
Tyler Young 2023-01-13 20:59:19 -05:00
parent cbc05908cf
commit cc76d04b84

View file

@ -868,9 +868,13 @@ void Draw_ConsoleBackground (void)
//pic->width = vid.conwidth; //pic->width = vid.conwidth;
//pic->height = vid.conheight; //pic->height = vid.conheight;
alpha = (con_forcedup) ? 1.0 : scr_conalpha.value; #ifdef VITA
alpha = (con_forcedup) ? 1.0 : scr_conalpha.value;
#else
alpha = 1.0;
#endif
GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places //GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
if (alpha > 0.0) if (alpha > 0.0)
{ {
@ -1232,6 +1236,11 @@ gltexture_t *loadtextureimage (char* filename)
int w, h; int w, h;
data = Image_LoadImage (filename, &w, &h); data = Image_LoadImage (filename, &w, &h);
if(data == NULL)
{
Sys_Error("loadtextureimage: Cannot load the image %s\n", filename);
return 0;
}
gl.gltexture = TexMgr_LoadImage (NULL, filename, w, h, SRC_RGBA, data, filename, sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_NEAREST | TEXPREF_NOPICMIP); gl.gltexture = TexMgr_LoadImage (NULL, filename, w, h, SRC_RGBA, data, filename, sizeof(int)*2, TEXPREF_ALPHA | TEXPREF_NEAREST | TEXPREF_NOPICMIP);