mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-10 06:32:03 +00:00
got good.
This commit is contained in:
parent
36939696e2
commit
c9c87443bd
2 changed files with 12 additions and 12 deletions
|
@ -2470,7 +2470,7 @@ qboolean model_is_zombie(char name[MAX_QPATH])
|
|||
Mod_LoadAllSkins
|
||||
===============
|
||||
*/
|
||||
extern gltexture_t *zombie_skins[4];
|
||||
extern gltexture_t *zombie_skinss[4];
|
||||
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
||||
{
|
||||
int i, j, k, size, groupskins;
|
||||
|
@ -2495,14 +2495,14 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|||
if (model_is_zombie(loadmodel->name) == true) {
|
||||
Mod_FloodFillSkin(skin, pheader->skinwidth, pheader->skinheight);
|
||||
|
||||
// force-fill 4 skin slots
|
||||
for (int i = 0; i < 4; i++) {
|
||||
// save 8 bit texels for the player model to remap
|
||||
texels = (byte *) Hunk_AllocName(size, loadname);
|
||||
pheader->texels[i] = texels - (byte *)pheader;
|
||||
memcpy (texels, (byte *)(pskintype + 1), size);
|
||||
|
||||
// force-fill 4 skin slots
|
||||
for (int i = 0; i < 4; i++) {
|
||||
pheader->gltextures[i][0] = zombie_skins[i];
|
||||
pheader->gltextures[i][0] = zombie_skinss[i];
|
||||
pheader->fbtextures[i][0] = NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -59,7 +59,7 @@ gltexture_t *decal_burn;
|
|||
gltexture_t *decal_mark;
|
||||
gltexture_t *decal_glow;
|
||||
|
||||
gltexture_t *zombie_skins[4];
|
||||
gltexture_t *zombie_skinss[4];
|
||||
|
||||
|
||||
/*
|
||||
|
@ -680,9 +680,9 @@ void R_InitOtherTextures (void)
|
|||
decal_glow = loadtextureimage ("textures/decals/glow2");
|
||||
|
||||
// external zombie skins
|
||||
zombie_skins[0] = loadtextureimage ("models/ai/zfull.mdl_0");
|
||||
zombie_skins[1] = loadtextureimage ("models/ai/zfull.mdl_1");
|
||||
zombie_skins[2] = loadtextureimage ("models/ai/zfull.mdl_2");
|
||||
zombie_skins[3] = loadtextureimage ("models/ai/zfull.mdl_3");
|
||||
zombie_skinss[0] = loadtextureimage ("models/ai/zfull.mdl_0");
|
||||
zombie_skinss[1] = loadtextureimage ("models/ai/zfull.mdl_1");
|
||||
zombie_skinss[2] = loadtextureimage ("models/ai/zfull.mdl_2");
|
||||
zombie_skinss[3] = loadtextureimage ("models/ai/zfull.mdl_3");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue