NX: Some loadscreen improvements

This commit is contained in:
Steam Deck User 2023-02-02 20:25:14 -05:00
parent 58421a45fe
commit 8a21d114d4

View file

@ -969,6 +969,9 @@ SCR_DrawLoadScreen
* Omar Alejandro
* TheSmashers
*/
// 50 character limit
double loadingtimechange;
int loadingdot;
int loadingtextwidth;
@ -976,32 +979,32 @@ char *lodinglinetext;
qpic_t *awoo;
char *ReturnLoadingtex (void)
{
int StringNum = Random_Int(55);
int StringNum = Random_Int(74);
switch(StringNum)
{
case 1:
return "Released in 1996, Quake is now over 25 years old!";
return "Released in 1996, Quake is over 25 years old!";
break;
case 2:
return "Use the Kar98-k to be the hero we want you to be!";
break;
case 3:
return "There is a huge number of modern engines based on Quake!";
return "Lots of modern engines are based on Quake!";
break;
case 4:
return "Development for NZ:P officially began on September 27, 2009";
return "NZ:P began development on September 27 2009!";
break;
case 5:
return "NZ:P was first released on December 25, 2010!";
break;
case 6:
return "The 1.1 release of NZ:P has over 90,000 downloads!";
return "NZ:P Beta 1.1 has over 300,000 downloads!";
break;
case 7:
return "NZ:P has been downloaded over 400,000 times!";
return "NZ:P has been downloaded over 500,000 times!";
break;
case 8:
return "The original NZP was made mainly by 3 guys around the world.";
return "NZ:P was made mainly by 3 guys around the world!";
break;
case 9:
return "Blubswillrule: known as \"blubs\", is from the USA.";
@ -1013,19 +1016,19 @@ char *ReturnLoadingtex (void)
return "Ju[s]tice, or \"tom\" is from Lithuania.";
break;
case 12:
return "This game is the reason that we have bad sleeping habits!";
return "This game has given us bad sleeping habits!";
break;
case 13:
return "We had a lot of fun making this game.";
return "We had a lot of fun making this game!";
break;
case 14:
return "Did you know you can make your own Custom Map?";
return "Pro Tip: you can make your own custom map!";
break;
case 15:
return "Try Retro Mode, it's in the Graphics Settings!";
break;
case 16:
return "Tired of the base maps? Make your own or try some online!";
return "Tired of our maps? Make your own or download some!";
break;
case 17:
return "Slay zombies & be grateful.";
@ -1046,7 +1049,11 @@ char *ReturnLoadingtex (void)
return "That was epic... EPIC FOR THE WIIIN!"; //why
break;
case 23:
return "PPSSPP is an awesome PSP emulator!";
#ifndef VITA
return "Ryujinx and Yuzu are awesome NX emulators!";
#else
return "Vita3k is an awesome PS Vita emulator!";
#endif // VITA
break;
case 24:
return "You dead yet?";
@ -1055,13 +1062,13 @@ char *ReturnLoadingtex (void)
return "Now 21% cooler!";
break;
case 26:
return "your lg is nothink on the lan"; //what
return "your lg is nothink on the lan!"; //what
break;
case 27:
return "I'm not your chaotic on dm6!";
break;
case 28:
return "Shoot zombies to kill them. Or knife them. You choose.";
return "Shoot or knife zombies to kill them, up to you!";
break;
case 29:
return "How many people forgot to Compile today?";
@ -1070,7 +1077,11 @@ char *ReturnLoadingtex (void)
return "ggnore";
break;
case 31:
return "Have you tried NZ:P on PC or NX?";
#ifndef VITA
return "NZ:P is also on PC, 3DS, Vita, and PSP!";
#else
return "NZ:P is also on PC, 3DS, Switch, and PSP!";
#endif // VITA
break;
case 32:
return "Submerge your device in water for godmode!";
@ -1079,10 +1090,14 @@ char *ReturnLoadingtex (void)
return "10/10/10 was a good day.";
break;
case 34:
return "Also check out \"No Bugs Allowed\" for the PSP!";
#ifndef VITA
return "Also check out \"DiabloNX\" for Switch!";
#else
return "Also check out \"RPPHS\" for PS Vita!";
#endif // VITA
break;
case 35:
return "MotoLegacy, or \"Ian\", is from the USA.";
return "MotoLegacy, or \"Ivy\", is from the USA.";
break;
case 36:
return "Zombies don't like bullets.";
@ -1109,13 +1124,17 @@ char *ReturnLoadingtex (void)
return "Please help me find the meaning of . Thanks.";
break;
case 44:
return "NZ:P Discord is ONLY for Thomas the Tank Engine Roleplay!";
return "Discord is ONLY for Thomas the Tank Engine RP!";
break;
case 45:
return "Get rid of the 21% cooler tip, it's an MLP reference.";
return "\"Get rid of the 21% tip, it's an MLP reference.\"";
break;
case 46:
return "You're playing on a PS Vita!";
#ifndef VITA
return "You're playing on Nintendo Switch!";
#else
return "You're playing on PlayStation Vita!";
#endif // VITA
break;
case 47:
return "Don't leak the beta!";
@ -1136,9 +1155,66 @@ char *ReturnLoadingtex (void)
return "pro tip: aiming helps";
break;
case 53:
return "If a Nazi Zombie bites you, are you a Nazi, or a Zombie?";
return "\"my mom gave me plunger money\"";
break;
case 54:
return "dolphin dive on top of your friend for god mode";
break;
case 55:
return "no free rides. ass, grass, or cash!";
break;
case 56:
return "nzp-team.github.io/latest/game.html";
break;
case 57:
return "im an mlg gamer girl so its pretty guaranteed";
break;
case 58:
return "this is a w because you cant have enough fnaf";
break;
case 59:
return "i hope santa drops bombs on the uk";
break;
case 60:
return "Hoyl shit, bro! You fucking ported fortnite!";
break;
case 61:
return "icarly feet futtishist.";
break;
case 62:
return "Well, it's impossible to play, I'm disgusted.";
break;
case 63:
return "I like my women to not be cartoons";
break;
case 64:
return "Plot twist: NZP was always broken";
break;
case 65:
return "testing some think.";
break;
case 66:
return "fnaf is older than gay marriage in the us";
break;
case 67:
return "i want that twink Obliterated";
break;
case 68:
return "i think he's started the femboy transition process";
break;
case 69:
return "nice";
break;
case 70:
return "He's FUCKING annoying";
break;
case 71:
return "yeah pog female bikers";
break;
case 72:
return "This is either a stroke of genius or just a stroke";
break;
case 73:
return "Play some Custom Maps!";
break;
}
@ -1166,8 +1242,7 @@ void SCR_DrawLoadScreen (void)
strcat(lpath, ".tga");
lscreen = Draw_CachePic(lpath);
//
//awoo = Draw_CachePic("gfx/menu/awoo");
//awoo = Draw_CachePic("gfx/menu/awoo.png");
if (lscreen == NULL)
{
@ -1180,14 +1255,24 @@ void SCR_DrawLoadScreen (void)
if (load_screen_exists == true)
{
#ifdef VITA
Draw_StretchPic(0, 0, lscreen, vid.width, vid.height);
//Sys_Error("Fixme pls");
#else
Draw_StretchPic(0, 0, lscreen, vid.width/2, vid.height/2);
#endif // VITA
}
#ifdef VITA
Draw_FillByColor(0, 0, 480, 24, 0, 0, 0, 150);
Draw_FillByColor(x - 62, 478, 480, 24, 0, 0, 0, 150);
Draw_ColoredString(2, 4, loadnamespec, 255, 255, 0, 255);
Draw_ColoredStringScale(4, 8, loadnamespec, 255, 255, 0, 255, 2.0f);
#else
Draw_FillByColor(0, 0, 1280, 36, 0, 0, 0, 150);
Draw_FillByColor(0, 324, 1280, 36, 0, 0, 0, 150);
Draw_ColoredStringScale(5, 5, loadnamespec, 255, 255, 0, 255, 3.0f);
#endif // VITA
}
@ -1199,10 +1284,17 @@ void SCR_DrawLoadScreen (void)
}
if (key_dest == key_game) {
#ifdef VITA
Draw_ColoredString((vid.width - loadingtextwidth*8)/2/* - loadingtextwidth/2*/, 486, lodinglinetext, 255, 255, 255, 255);
//if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0) {
//Draw_Pic(335, 255, awoo);
#else
Draw_ColoredStringScale((640 - loadingtextwidth*12)/2, 340, lodinglinetext, 255, 255, 255, 255, 1.5f);
//if (strcmp(lodinglinetext, "Please help me find the meaning of . Thanks.") == 0)
//Draw_StretchPic(335, 337, awoo, 17, 17);
#endif // VITA
}
}