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Merge pull request #7 from ScatterBox/main
Ian fixed Sprite loading on NX/Vita
This commit is contained in:
commit
86c9828100
4 changed files with 39 additions and 32 deletions
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@ -296,8 +296,8 @@ void CL_AdjustAngles (void)
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up = CL_KeyState (&in_lookup);
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down = CL_KeyState(&in_lookdown);
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cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
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cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
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cl.viewangles[PITCH] -= speed*cl_pitchspeed.value *up; // *up
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cl.viewangles[PITCH] += speed*cl_pitchspeed.value *down; //down
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if (up || down)
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V_StopPitchDrift ();
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@ -317,7 +317,7 @@ void CL_AdjustAngles (void)
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// vita gyro support by rinnegatamante (originally from vitaquake)
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// creds to the switch-examples for nx support
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if (motioncam.value) {
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if (gyromode.value && cl.stats[STAT_ZOOM] == 0 || client_sprinting == 1) //sB fix gyro activating while sprinting.
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if (gyromode.value && cl.stats[STAT_ZOOM] == 0 && client_sprinting == 1) //sB fix gyro activating while sprinting.
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return;
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#ifdef VITA
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@ -2983,15 +2983,18 @@ void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
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//johnfitz
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// rbaldwin2 -- new sprite loading
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COM_StripExtension(loadmodel->name, possiblename, strlen(loadmodel->name));
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q_snprintf (withext, sizeof(possiblename), "%s_%i.tga", possiblename, framenum);
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q_snprintf (possiblename, sizeof(possiblename), "%s_%i", possiblename, framenum);
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char filename[MAX_QPATH];
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byte *data;
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int fwidth = 0, fheight = 0;
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qboolean malloced=false;
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FILE *f;
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COM_FOpenFile (withext, &f, NULL);
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if (f) {
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// New sprite loading with _<framenum>.tga
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pspriteframe->gltexture = loadtextureimage(possiblename);
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q_snprintf (filename, sizeof(filename), "%s_%i", loadmodel->name, framenum);
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data = Image_LoadImage(filename, &fwidth, &fheight);
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if (data) {
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pspriteframe->gltexture = TexMgr_LoadImage (loadmodel, filename, fwidth, fheight,
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SRC_RGBA, data, filename, 0, TEXPREF_ALPHA|TEXPREF_PAD|TEXPREF_MIPMAP);
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} else {
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// Old spr loading
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q_snprintf (name, sizeof(name), "%s:frame%i", loadmodel->name, framenum);
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@ -1965,9 +1965,9 @@ void SCR_UpdateScreen (void)
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if(scr_fov.value > (GetWeaponZoomAmmount() + 1))//+1 for accounting for floating point inaccurraces
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{
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scr_fov.value += ((original_fov - GetWeaponZoomAmmount()) - scr_fov.value) * 0.25;
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//scr_fov_viewmodel.value += ((original_view_fov - GetWeaponZoomAmmount()) - scr_fov_viewmodel.value) * 0.25;
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scr_fov_viewmodel.value += ((original_view_fov - GetWeaponZoomAmmount()) - scr_fov_viewmodel.value) * 0.25;
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Cvar_SetValue("fov",scr_fov.value);
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//Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
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Cvar_SetValue("r_viewmodel_fov", scr_fov_viewmodel.value);
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}
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}
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else if (cl.stats[STAT_ZOOM] == 2)
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@ -800,13 +800,14 @@ void CalcGunAngle (void)
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cl.viewent.angles[YAW] = (r_refdef.viewangles[YAW] + yaw) - (angledelta((r_refdef.viewangles[YAW] + yaw) - OldYawTheta ) * 0.6);//0.6
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}
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cl.viewent.angles[PITCH] = -1 * ((r_refdef.viewangles[PITCH] + pitch) - (angledelta((r_refdef.viewangles[PITCH] + pitch) + OldPitchTheta ) * 0.2));
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cl.viewent.angles[PITCH] = -1 * ((r_refdef.viewangles[PITCH] + pitch) - (angledelta((r_refdef.viewangles[PITCH] + pitch) + OldPitchTheta ) * 0.2)); //sB something here...
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OldYawTheta = cl.viewent.angles[YAW];
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OldPitchTheta = cl.viewent.angles[PITCH];
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/*
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//cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
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//cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
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cl.viewent.angles[PITCH] = - (angledelta(r_refdef.viewangles[PITCH] + pitch));
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cl.viewent.angles[ROLL] -= v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
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cl.viewent.angles[PITCH] -= v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
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cl.viewent.angles[YAW] -= v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
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@ -814,8 +815,11 @@ void CalcGunAngle (void)
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cl.viewent2.angles[ROLL] = cl.viewent.angles[ROLL] -= v_idlescale.value * sinf(cl.time*v_iroll_cycle.value * 2) * v_iroll_level.value;
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cl.viewent2.angles[PITCH] = cl.viewent.angles[PITCH] -= v_idlescale.value * sinf(cl.time*v_ipitch_cycle.value * 2) * v_ipitch_level.value;
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cl.viewent2.angles[YAW] = cl.viewent.angles[YAW] -= v_idlescale.value * sinf(cl.time*v_iyaw_cycle.value * 2) * v_iyaw_level.value;
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*/
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cl.viewent2.angles[ROLL] = cl.viewent.angles[ROLL] -= v_idlescale.value * sinf(cl.time*v_iroll_cycle.value * 2) * v_iroll_level.value;
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cl.viewent2.angles[PITCH] = cl.viewent.angles[PITCH] -= v_idlescale.value * sinf(cl.time*v_ipitch_cycle.value * 2) * v_ipitch_level.value;
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cl.viewent2.angles[YAW] = cl.viewent.angles[YAW] -= v_idlescale.value * sinf(cl.time*v_iyaw_cycle.value * 2) * v_iyaw_level.value;
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//Evaluating total offset
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CWeaponRot[PITCH] -= cl.viewent.angles[PITCH];
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@ -1237,7 +1241,7 @@ void V_CalcRefdef (void)
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}
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//Side offset
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cADSOfs [0] += (ADSOffset[0] - cADSOfs[0]) * 0.25;
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cADSOfs [1] = (ADSOffset[1] /*- cADSOfs[1]*/) * 0.25; // naievil -- removed this because it caused some viewmodel errors
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cADSOfs [1] += (ADSOffset[1] - cADSOfs[1]) * 0.25; // naievil -- removed "- cADSOfs[1]" because it caused some viewmodel errors. sB re-enabled it for now.
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temp_right[0] *= cADSOfs[0];
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temp_right[1] *= cADSOfs[0];
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@ -1245,7 +1249,7 @@ void V_CalcRefdef (void)
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temp_up[0] *= cADSOfs[1];
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temp_up[1] *= cADSOfs[1];
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temp_up[2] *= (cADSOfs[1] * 4); // motolegacy -- another vmodel hack: standard ADS offsets don't go up enough
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temp_up[2] *= cADSOfs[1]; // motolegacy -- another vmodel hack: standard ADS offsets don't go up enough. sB was cADSOfs[1]
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view->origin[0] +=(temp_right[0] + temp_up[0]);
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view->origin[1] +=(temp_right[1] + temp_up[1]);
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