VITA/NX: Add dummy for TE_RAYSPLASH*

This commit is contained in:
Steam Deck User 2023-02-05 15:02:34 -05:00
parent ae1fe44113
commit 8206b827ea
2 changed files with 4 additions and 1 deletions

View file

@ -185,6 +185,8 @@ void CL_ParseTEnt (void)
break; break;
case TE_EXPLOSION: // rocket explosion case TE_EXPLOSION: // rocket explosion
case TE_RAYSPLASHGREEN:
case TE_RAYSPLASHRED:
pos[0] = MSG_ReadCoord (cl.protocolflags); pos[0] = MSG_ReadCoord (cl.protocolflags);
pos[1] = MSG_ReadCoord (cl.protocolflags); pos[1] = MSG_ReadCoord (cl.protocolflags);
pos[2] = MSG_ReadCoord (cl.protocolflags); pos[2] = MSG_ReadCoord (cl.protocolflags);

View file

@ -243,10 +243,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define TE_LAVASPLASH 10 #define TE_LAVASPLASH 10
#define TE_TELEPORT 11 #define TE_TELEPORT 11
#define TE_EXPLOSION2 12 #define TE_EXPLOSION2 12
// PGM 01/21/97 // PGM 01/21/97
#define TE_BEAM 13 #define TE_BEAM 13
// PGM 01/21/97 // PGM 01/21/97
#define TE_RAYSPLASHGREEN 14
#define TE_RAYSPLASHRED 15
typedef struct typedef struct
{ {