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VITA/NX: Add dummy for TE_RAYSPLASH*
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2 changed files with 4 additions and 1 deletions
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@ -185,6 +185,8 @@ void CL_ParseTEnt (void)
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break;
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break;
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case TE_EXPLOSION: // rocket explosion
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case TE_EXPLOSION: // rocket explosion
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case TE_RAYSPLASHGREEN:
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case TE_RAYSPLASHRED:
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[0] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[1] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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pos[2] = MSG_ReadCoord (cl.protocolflags);
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@ -243,10 +243,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define TE_LAVASPLASH 10
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#define TE_LAVASPLASH 10
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#define TE_TELEPORT 11
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#define TE_TELEPORT 11
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#define TE_EXPLOSION2 12
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#define TE_EXPLOSION2 12
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// PGM 01/21/97
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// PGM 01/21/97
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#define TE_BEAM 13
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#define TE_BEAM 13
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// PGM 01/21/97
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// PGM 01/21/97
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#define TE_RAYSPLASHGREEN 14
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#define TE_RAYSPLASHRED 15
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typedef struct
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typedef struct
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{
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{
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