diff --git a/source/gl_hud.c b/source/gl_hud.c index e3cf31e..3ef413e 100644 --- a/source/gl_hud.c +++ b/source/gl_hud.c @@ -1440,11 +1440,11 @@ void HUD_Grenades (void) if (cl.stats[STAT_GRENADES] & UI_BETTY) { #ifdef VITA - Draw_StretchPic (x_value - fragpic->width - 5, y_value, bettypic, 64, 64); + Draw_StretchPic (x_value + fragpic->width + 15, y_value, bettypic, 64, 64); if (cl.stats[STAT_PRIGRENADES] <= 0) { - Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1, 2.0f); + Draw_ColoredStringScale (x_value + 46, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1, 2.0f); } else { - Draw_ColoredStringScale (x_value - fragpic->width + 32, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 1, 1, 1, 2.0f); + Draw_ColoredStringScale (x_value + fragpic->width + 46, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 1, 1, 1, 2.0f); } #else Draw_Pic (x_value - fragpic->width - 5, y_value, bettypic); @@ -1583,7 +1583,7 @@ void HUD_Weapon (void) strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON])); l = strlen(str); #ifdef VITA - x_value = vid.width - fragpic->width - 60 - l*16; + x_value = vid.width - fragpic->width - 65 - l*16; Draw_ColoredStringScale (x_value, y_value, str, 1, 1, 1, 1, 2.0f); #else x_value = vid.width/2 - 8 - l*8; diff --git a/source/menu.c b/source/menu.c index 29549de..fa815cf 100644 --- a/source/menu.c +++ b/source/menu.c @@ -524,7 +524,7 @@ void M_Main_Draw (void) Draw_BgMenu(); // Fill black to make everything easier to see - Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 0.4); + Draw_FillByColor(0, 0, 1280, 720, 0, 0, 0, 150); // Version String Draw_ColoredString(vid.width - 40, y + 5, NZP_VERSION, 1, 1, 1, 1); @@ -543,7 +543,7 @@ void M_Main_Draw (void) Draw_ColoredStringScale(10, y + 70, "Co-Op (Coming Soon!)", 0.5, 0.5, 0.5, 1, 1.5f); // Divider - Draw_FillByColor(10, y + 90, 240, 3, 1, 1, 1, 1); + Draw_FillByColor(10, y + 90, 240, 3, 220, 220, 220, 220); // Settings if (m_main_cursor == 1) @@ -555,7 +555,7 @@ void M_Main_Draw (void) Draw_ColoredStringScale(10, y + 115, "Achievements", 0.5, 0.5, 0.5, 1, 1.5f); // Divider - Draw_FillByColor(10, y + 135, 240, 3, 1, 1, 1, 1); + Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 220); // Credits if (m_main_cursor == 2) @@ -564,7 +564,7 @@ void M_Main_Draw (void) Draw_ColoredStringScale(10, y + 145, "Credits", 1, 1, 1, 1, 1.5f); // Divider - Draw_FillByColor(10, y + 165, 240, 3, 1, 1, 1, 1); + Draw_FillByColor(10, y + 165, 240, 3, 220, 220, 220, 220); // Exit if (m_main_cursor == 3) @@ -851,7 +851,7 @@ void M_SinglePlayer_Draw (void) Draw_ColoredStringScale(10, y + 115, "Christmas Special", 1, 1, 1, 1, 1.5f); // Divider - Draw_FillByColor(10, y + 135, 240, 3, 1, 1, 1, 1); + Draw_FillByColor(10, y + 135, 240, 3, 220, 220, 220, 220); // Custom Maps if (m_singleplayer_cursor == 3) @@ -1980,7 +1980,7 @@ void M_Options_Draw (void) Draw_ColoredStringScale(10, y + 85, "Control Settings", 1, 1, 1, 1, 1.5f); // Divider - Draw_FillByColor(10, y + 105, 240, 3, 1, 1, 1, 1); + Draw_FillByColor(10, y + 105, 240, 3, 220, 220, 220, 220); // Console if (options_cursor == 3)