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NX/VITA: Replace old name with new
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commit
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10 changed files with 16 additions and 16 deletions
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@ -390,7 +390,7 @@ void CL_BaseMove (usercmd_t *cmd)
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Q_memset (cmd, 0, sizeof(*cmd));
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// Moto - we handle movespeed in QC now.
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// cypress - we handle movespeed in QC now.
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cl_backspeed = cl_forwardspeed = cl_sidespeed = sv_player->v.maxspeed*0.71;
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// Throttle side and back speeds
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@ -1537,7 +1537,7 @@ void CL_ParseServerMessage (void)
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#else
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MSG_ReadByte(); // motolegacy -- stop breaking protocol
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MSG_ReadByte(); // cypress -- stop breaking protocol
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#endif // VITA
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@ -587,7 +587,7 @@ void Draw_CharacterScale (int x, int y, int num, float scale)
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Draw_CharacterRGBA
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This is the same as Draw_Character, but with RGBA color codes.
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- MotoLegacy and ported to Quakespasm by sB :)
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- cypress and ported to Quakespasm by sB :)
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================
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*/
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void Draw_CharacterRGBA(int x, int y, int num, float r, float g, float b, float a)
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@ -929,7 +929,7 @@ void Draw_SubPic(int x, int y, int width, int height, int start_x, int start_y,
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glEnd ();
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}
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// motolegacy -- ultimate draw function!! probably annihilates gl calls so use wisely lol
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// cypress -- ultimate draw function!! probably annihilates gl calls so use wisely lol
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// TODO: color shifting?
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void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpic_t *pic)
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{
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@ -714,7 +714,7 @@ void HUD_Rounds (void)
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x_offset = 0;
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savex = 0;
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// Round and Title text - moto
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// Round and Title text - cypress
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// extra creds to scatterbox for some x/y vals
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// ------------------
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// First, fade from white to red, ~3s duration
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@ -825,7 +825,7 @@ void HUD_Rounds (void)
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}
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}
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// ------------------
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// End Round and Title text - moto
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// End Round and Title text - cypress
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int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS
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int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS
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@ -670,7 +670,7 @@ static void SCR_CalcRefdef (void)
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r_refdef.vrect.y = (glheight - r_refdef.vrect.height)/2;
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//johnfitz
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// motolegacy -- hack to enable more standard fov values in quakespasm
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// cypress -- hack to enable more standard fov values in quakespasm
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r_refdef.fov_x = AdaptFovx(scr_fov.value - 15, vid.width, vid.height);
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r_refdef.fov_y = CalcFovy (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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@ -1161,7 +1161,7 @@ char *ReturnLoadingtex (void)
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#endif // VITA
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break;
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case 35:
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return "MotoLegacy, or \"Ivy\", is from the USA.";
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return "CypressImplex, or \"Ivy\", is from the USA.";
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break;
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case 36:
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return "Zombies don't like bullets.";
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@ -3404,17 +3404,17 @@ void M_Credits_Draw (void)
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DRAW_HEADER("CREDITS");
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DRAW_CREDITLINE(0, "Programming:");
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DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, MotoLegacy");
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DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, Cypress");
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DRAW_CREDITLINE(2, "ScatterBox");
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DRAW_CREDITLINE(3, "");
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DRAW_CREDITLINE(4, "Models:");
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DRAW_CREDITLINE(5, "Blubswillrule, Ju[s]tice, Derped_Crusader");
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DRAW_CREDITLINE(6, "");
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DRAW_CREDITLINE(7, "GFX:");
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DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, MotoLegacy, Derped_Crusader");
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DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, Cypress, Derped_Crusader");
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DRAW_CREDITLINE(9, "");
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DRAW_CREDITLINE(10, "Sounds/Music:");
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DRAW_CREDITLINE(11, "Blubswillrule, Biodude, MotoLegacy, Marty P.");
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DRAW_CREDITLINE(11, "Blubswillrule, Biodude, Cypress, Marty P.");
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DRAW_CREDITLINE(12, "");
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DRAW_CREDITLINE(13, "Special Thanks:");
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DRAW_CREDITLINE(14, "- Spike, Eukara: FTEQW");
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@ -2533,7 +2533,7 @@ Close_Waypoint
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void Close_Waypoint (string, string, string, string, string, string, string, string)
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moto - basically a carbon copy of open_waypoint lol
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cypress - basically a carbon copy of open_waypoint lol
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=================
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*/
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void Close_Waypoint (void)
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@ -706,7 +706,7 @@ void R_SetupAliasLighting (entity_t *e)
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lightcolor[2] = 256.0f;
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}
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// motolegacy -- re-te EF_FULLBRIGHT support
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// cypress -- re-te EF_FULLBRIGHT support
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// TODO: potentially just block dlights from colorizing
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if (e->effects & EF_FULLBRIGHT) {
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lightcolor[0] = 400.0f;
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@ -1196,14 +1196,14 @@ void SV_CreateBaseline (void)
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svent->baseline.colormap = entnum;
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svent->baseline.modelindex = SV_ModelIndex("models/player.mdl");
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svent->baseline.alpha = ENTALPHA_DEFAULT; //johnfitz -- alpha support
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svent->baseline.light_lev = 0; // motolegacy -- light level support
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svent->baseline.light_lev = 0; // cypress -- light level support
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}
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else
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{
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svent->baseline.colormap = 0;
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svent->baseline.modelindex = SV_ModelIndex(PR_GetString(svent->v.model));
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svent->baseline.alpha = svent->alpha; //johnfitz -- alpha support
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svent->baseline.light_lev = 0; // motolegacy -- light level support
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svent->baseline.light_lev = 0; // cypress -- light level support
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}
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//johnfitz -- PROTOCOL_FITZQUAKE
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@ -1068,7 +1068,7 @@ void V_CalcRefdef (void)
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temp_up[0] *= cADSOfs[1];
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temp_up[1] *= cADSOfs[1];
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temp_up[2] *= cADSOfs[1]; // motolegacy -- another vmodel hack: standard ADS offsets don't go up enough. sB was cADSOfs[1]
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temp_up[2] *= cADSOfs[1]; // cypress -- another vmodel hack: standard ADS offsets don't go up enough. sB was cADSOfs[1]
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temp_forward[0] *= cADSOfs[2];
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temp_forward[1] *= cADSOfs[2];
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