NX/VITA: Replace old name with new

This commit is contained in:
Ian 2023-09-07 14:16:49 -04:00
parent fa473f0c8e
commit 7e37c9acd1
10 changed files with 16 additions and 16 deletions

View file

@ -390,7 +390,7 @@ void CL_BaseMove (usercmd_t *cmd)
Q_memset (cmd, 0, sizeof(*cmd));
// Moto - we handle movespeed in QC now.
// cypress - we handle movespeed in QC now.
cl_backspeed = cl_forwardspeed = cl_sidespeed = sv_player->v.maxspeed*0.71;
// Throttle side and back speeds

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@ -1537,7 +1537,7 @@ void CL_ParseServerMessage (void)
#else
MSG_ReadByte(); // motolegacy -- stop breaking protocol
MSG_ReadByte(); // cypress -- stop breaking protocol
#endif // VITA

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@ -587,7 +587,7 @@ void Draw_CharacterScale (int x, int y, int num, float scale)
Draw_CharacterRGBA
This is the same as Draw_Character, but with RGBA color codes.
- MotoLegacy and ported to Quakespasm by sB :)
- cypress and ported to Quakespasm by sB :)
================
*/
void Draw_CharacterRGBA(int x, int y, int num, float r, float g, float b, float a)
@ -929,7 +929,7 @@ void Draw_SubPic(int x, int y, int width, int height, int start_x, int start_y,
glEnd ();
}
// motolegacy -- ultimate draw function!! probably annihilates gl calls so use wisely lol
// cypress -- ultimate draw function!! probably annihilates gl calls so use wisely lol
// TODO: color shifting?
void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpic_t *pic)
{

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@ -714,7 +714,7 @@ void HUD_Rounds (void)
x_offset = 0;
savex = 0;
// Round and Title text - moto
// Round and Title text - cypress
// extra creds to scatterbox for some x/y vals
// ------------------
// First, fade from white to red, ~3s duration
@ -825,7 +825,7 @@ void HUD_Rounds (void)
}
}
// ------------------
// End Round and Title text - moto
// End Round and Title text - cypress
int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS
int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS

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@ -670,7 +670,7 @@ static void SCR_CalcRefdef (void)
r_refdef.vrect.y = (glheight - r_refdef.vrect.height)/2;
//johnfitz
// motolegacy -- hack to enable more standard fov values in quakespasm
// cypress -- hack to enable more standard fov values in quakespasm
r_refdef.fov_x = AdaptFovx(scr_fov.value - 15, vid.width, vid.height);
r_refdef.fov_y = CalcFovy (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
@ -1161,7 +1161,7 @@ char *ReturnLoadingtex (void)
#endif // VITA
break;
case 35:
return "MotoLegacy, or \"Ivy\", is from the USA.";
return "CypressImplex, or \"Ivy\", is from the USA.";
break;
case 36:
return "Zombies don't like bullets.";

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@ -3404,17 +3404,17 @@ void M_Credits_Draw (void)
DRAW_HEADER("CREDITS");
DRAW_CREDITLINE(0, "Programming:");
DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, MotoLegacy");
DRAW_CREDITLINE(1, "Blubswillrule, Jukki, DR_Mabuse1981, Naievil, Cypress");
DRAW_CREDITLINE(2, "ScatterBox");
DRAW_CREDITLINE(3, "");
DRAW_CREDITLINE(4, "Models:");
DRAW_CREDITLINE(5, "Blubswillrule, Ju[s]tice, Derped_Crusader");
DRAW_CREDITLINE(6, "");
DRAW_CREDITLINE(7, "GFX:");
DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, MotoLegacy, Derped_Crusader");
DRAW_CREDITLINE(8, "Blubswillrule, Ju[s]tice, Cypress, Derped_Crusader");
DRAW_CREDITLINE(9, "");
DRAW_CREDITLINE(10, "Sounds/Music:");
DRAW_CREDITLINE(11, "Blubswillrule, Biodude, MotoLegacy, Marty P.");
DRAW_CREDITLINE(11, "Blubswillrule, Biodude, Cypress, Marty P.");
DRAW_CREDITLINE(12, "");
DRAW_CREDITLINE(13, "Special Thanks:");
DRAW_CREDITLINE(14, "- Spike, Eukara: FTEQW");

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@ -2533,7 +2533,7 @@ Close_Waypoint
void Close_Waypoint (string, string, string, string, string, string, string, string)
moto - basically a carbon copy of open_waypoint lol
cypress - basically a carbon copy of open_waypoint lol
=================
*/
void Close_Waypoint (void)

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@ -706,7 +706,7 @@ void R_SetupAliasLighting (entity_t *e)
lightcolor[2] = 256.0f;
}
// motolegacy -- re-te EF_FULLBRIGHT support
// cypress -- re-te EF_FULLBRIGHT support
// TODO: potentially just block dlights from colorizing
if (e->effects & EF_FULLBRIGHT) {
lightcolor[0] = 400.0f;

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@ -1196,14 +1196,14 @@ void SV_CreateBaseline (void)
svent->baseline.colormap = entnum;
svent->baseline.modelindex = SV_ModelIndex("models/player.mdl");
svent->baseline.alpha = ENTALPHA_DEFAULT; //johnfitz -- alpha support
svent->baseline.light_lev = 0; // motolegacy -- light level support
svent->baseline.light_lev = 0; // cypress -- light level support
}
else
{
svent->baseline.colormap = 0;
svent->baseline.modelindex = SV_ModelIndex(PR_GetString(svent->v.model));
svent->baseline.alpha = svent->alpha; //johnfitz -- alpha support
svent->baseline.light_lev = 0; // motolegacy -- light level support
svent->baseline.light_lev = 0; // cypress -- light level support
}
//johnfitz -- PROTOCOL_FITZQUAKE

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@ -1068,7 +1068,7 @@ void V_CalcRefdef (void)
temp_up[0] *= cADSOfs[1];
temp_up[1] *= cADSOfs[1];
temp_up[2] *= cADSOfs[1]; // motolegacy -- another vmodel hack: standard ADS offsets don't go up enough. sB was cADSOfs[1]
temp_up[2] *= cADSOfs[1]; // cypress -- another vmodel hack: standard ADS offsets don't go up enough. sB was cADSOfs[1]
temp_forward[0] *= cADSOfs[2];
temp_forward[1] *= cADSOfs[2];