diff --git a/source/draw.h b/source/draw.h index ca84a90..17134e9 100644 --- a/source/draw.h +++ b/source/draw.h @@ -35,6 +35,7 @@ void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value); void Draw_Pic (int x, int y, qpic_t *pic); void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha); void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g, float b, float alpha); +void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha); void Draw_AlphaStretchPic (int x, int y, int width, int height, float alpha, qpic_t *pic); void Draw_TransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom); //johnfitz -- more parameters void Draw_ConsoleBackground (void); //johnfitz -- removed parameter int lines diff --git a/source/gl_draw.c b/source/gl_draw.c index f782c62..767dfba 100644 --- a/source/gl_draw.c +++ b/source/gl_draw.c @@ -692,6 +692,55 @@ void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g, float b, float } } +//sB needed a way to stretch round pics +void Draw_ColorStretchPic (int x, int y, int width, int height, qpic_t *pic, float r, float g, float b, float alpha) +{ + glpic_t *gl; + int i; + + if (alpha <= 1.0) { + glEnable (GL_BLEND); + glColor4f (r,g,b,alpha); + glDisable (GL_ALPHA_TEST); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + } + + if (scrap_dirty) + Scrap_Upload (); + + gl = (glpic_t *)pic->data; + GL_Bind (gl->gltexture); + glBegin (GL_QUADS); +#ifdef VITA + glTexCoord2f (0, 0); + glVertex2f (x, y); + glTexCoord2f (1, 0); + glVertex2f (x+width, y); + glTexCoord2f (1, 1); + glVertex2f (x+width, y+height); + glTexCoord2f (0, 1); + glVertex2f (x, y+height); +#else + glTexCoord2f (gl->sl, gl->tl); + glVertex2f (x, y); + glTexCoord2f (gl->sh, gl->tl); + glVertex2f (x+width, y); + glTexCoord2f (gl->sh, gl->th); + glVertex2f (x+width, y+height); + glTexCoord2f (gl->sl, gl->th); + glVertex2f (x, y+height); +#endif + glEnd (); + + if (alpha <= 1.0) + { + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glEnable(GL_ALPHA_TEST); + glDisable (GL_BLEND); + glColor4f (1,1,1,1); + } +} + /* ============= Draw_StretchPic diff --git a/source/gl_hud.c b/source/gl_hud.c index 2669c36..e3cf31e 100644 --- a/source/gl_hud.c +++ b/source/gl_hud.c @@ -343,7 +343,11 @@ void HUD_Parse_Point_Change (int points, int negative, int x_start, int y_start) point_change[i].negative = negative; f = HUD_itoa (points, str); +#ifdef VITA + point_change[i].x = x_start - 10.0 - 4.0*f; +#else point_change[i].x = x_start - 10.0 - 8.0*f; +#endif point_change[i].y = y_start; point_change[i].move_x = 1.0; point_change[i].move_y = ((rand ()&0x7fff) / ((float)0x7fff)) - 0.5; @@ -414,7 +418,7 @@ void HUD_Points (void) xplus = HUD_itoa (f, str); #ifdef VITA - Draw_ColoredStringScale (90 - (xplus*8), 416, va("%i", current_points), 255, 255, 255, 1, 1.5f); //1.5 Scale/White + Draw_ColoredStringScale (106 - (xplus*16), 415, va("%i", current_points), 1, 1, 1, 1, 2.0f); //2x Scale/White #else Draw_String (vid.width/2 - (xplus*8) - 16, y + 3, va("%i", current_points)); #endif // VITA @@ -424,7 +428,7 @@ void HUD_Points (void) if (f > old_points) { #ifdef VITA - HUD_Parse_Point_Change(f - old_points, 0, 90 - (xplus*8), 416); + HUD_Parse_Point_Change(f - old_points, 0, 80 - (xplus*12), 415); #else HUD_Parse_Point_Change(f - old_points, 0, vid.width/2 - (xplus*8) - 16, y + 3); #endif // VITA @@ -432,7 +436,7 @@ void HUD_Points (void) else { #ifdef VITA - HUD_Parse_Point_Change(old_points - f, 1, 90 - (xplus*8), 416); + HUD_Parse_Point_Change(old_points - f, 1, 80 - (xplus*12), 415); #else HUD_Parse_Point_Change(old_points - f, 1, vid.width/2 - (xplus*8) - 16, y + 3); #endif // VITA @@ -460,9 +464,21 @@ void HUD_Point_Change (void) if (point_change[i].points) { if (point_change[i].negative) + { + #ifdef VITA + Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1, 1.5f); + #else Draw_ColoredString (point_change[i].x, point_change[i].y, va ("-%i", point_change[i].points), 1, 0, 0, 1); + #endif + } else + { + #ifdef VITA + Draw_ColoredStringScale (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1, 1.5f); + #else Draw_ColoredString (point_change[i].x, point_change[i].y, va ("+%i", point_change[i].points), 1, 1, 0, 1); + #endif + } point_change[i].y = point_change[i].y + point_change[i].move_y; point_change[i].x = point_change[i].x - point_change[i].move_x; if (point_change[i].alive_time && point_change[i].alive_time < Sys_DoubleTime()) @@ -535,10 +551,21 @@ void HUD_Rounds (void) int num[3]; x_offset = 0; savex = 0; + + int x_offset2 = 2; //Extra offset for all round images to keep things uniform (may not be neccesary?) -- SPECIFIC TO WHOLE ROUNDS + int y_offset = 50; //y_offset -- SPECIFIC TO WHOLE ROUNDS + int x_mark_offset = 10; //Needed x offset for stretched marks + int y_mark_offset = 50; //y offset specific to marks + int stretch_x = 22; //Stretch round mark image x + int stretch_y = 96; //Stretch round mark image y if (cl.stats[STAT_ROUNDCHANGE] == 1)//this is the rounds icon at the middle of the screen { + #ifdef VITA + Draw_ColorStretchPic ((vid.width/2 - sb_round[0]->width) /2 - x_offset2, vid.height*3/4 - sb_round[0]->height/2, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, alphabling/255); + #else Draw_ColorPic ((vid.width/2 - sb_round[0]->width) /2, vid.height*3/4 - sb_round[0]->height/2, sb_round[0], 0.4196, 0.004, 0, alphabling/255); + #endif alphabling = alphabling + 15; @@ -549,13 +576,25 @@ void HUD_Rounds (void) } else if (cl.stats[STAT_ROUNDCHANGE] == 2)//this is the rounds icon moving from middle { - Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1); + #ifdef VITA + Draw_ColorStretchPic (round_center_x, round_center_y, stretch_x, stretch_y, sb_round[0], 0.4196, 0.004, 0, 1); + round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/480; round_center_y = round_center_y + ((vid.height*1.015)/272); if (round_center_x <= 5) round_center_x = 5; if (round_center_y >= 250*vid.height/272) round_center_y = 250*vid.height/272; + #else + Draw_ColorPic (round_center_x, round_center_y, sb_round[0], 0.4196, 0.004, 0, 1); + + round_center_x = round_center_x - ((229/108)*2 - 0.2)*(vid.width/2)/480; + round_center_y = round_center_y + ((vid.height*1.015)/272); + if (round_center_x <= 5) + round_center_x = 5; + if (round_center_y >= 250*vid.height/272) + round_center_y = 250*vid.height/272; + #endif } else if (cl.stats[STAT_ROUNDCHANGE] == 3)//shift to white { @@ -586,24 +625,37 @@ void HUD_Rounds (void) { if (i == 4) { + #ifdef VITA + Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #else Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #endif savex = x_offset + 10; x_offset = x_offset + 10; continue; } if (i == 9) { + #ifdef VITA + Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #else Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #endif continue; } if (i > 4) icon_num = i - 5; else icon_num = i; - + #ifdef VITA + Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round[icon_num]->width + 23; + #else Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); - x_offset = x_offset + sb_round[icon_num]->width + 3; + #endif + + } } else @@ -611,23 +663,38 @@ void HUD_Rounds (void) if (cl.stats[STAT_ROUNDS] >= 100) { num[2] = (int)(cl.stats[STAT_ROUNDS]/100); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round_num[num[2]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); x_offset = x_offset + sb_round_num[num[2]]->width - 8; + #endif } else num[2] = 0; if (cl.stats[STAT_ROUNDS] >= 10) { num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round_num[num[1]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); x_offset = x_offset + sb_round_num[num[1]]->width - 8; + #endif } else num[1] = 0; num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10; + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round_num[num[0]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); x_offset = x_offset + sb_round_num[num[0]]->width - 8; + #endif } } else if (cl.stats[STAT_ROUNDCHANGE] == 4)//blink white @@ -640,24 +707,35 @@ void HUD_Rounds (void) { if (i == 4) { + #ifdef VITA + Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255); + #else Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255); + #endif savex = x_offset + 10; x_offset = x_offset + 10; continue; } if (i == 9) { + #ifdef VITA + Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255); + #else Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255); + #endif continue; } if (i > 4) icon_num = i - 5; else icon_num = i; - + #ifdef VITA + Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round[icon_num]->width + 23; + #else Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255); - x_offset = x_offset + sb_round[icon_num]->width + 3; + #endif } } else @@ -665,23 +743,38 @@ void HUD_Rounds (void) if (cl.stats[STAT_ROUNDS] >= 100) { num[2] = (int)(cl.stats[STAT_ROUNDS]/100); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[2]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[2]]->width - 8; + #endif } else num[2] = 0; if (cl.stats[STAT_ROUNDS] >= 10) { num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[1]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[1]]->width - 8; + #endif } else num[1] = 0; num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10; + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[0]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[0]]->width - 8; + #endif } } else if (cl.stats[STAT_ROUNDCHANGE] == 5)//blink white @@ -696,24 +789,35 @@ void HUD_Rounds (void) { if (i == 4) { + #ifdef VITA + Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255); + #else Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255); + #endif savex = x_offset + 10; x_offset = x_offset + 10; continue; } if (i == 9) { + #ifdef VITA + Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255); + #else Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255); + #endif continue; } if (i > 4) icon_num = i - 5; else icon_num = i; - + #ifdef VITA + Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round[icon_num]->width + 23; + #else Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255); - x_offset = x_offset + sb_round[icon_num]->width + 3; + #endif } } else @@ -721,23 +825,38 @@ void HUD_Rounds (void) if (cl.stats[STAT_ROUNDS] >= 100) { num[2] = (int)(cl.stats[STAT_ROUNDS]/100); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[2]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[2]]->width - 8; + #endif } else num[2] = 0; if (cl.stats[STAT_ROUNDS] >= 10) { num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[1]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[1]]->width - 8; + #endif } else num[1] = 0; num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10; + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[0]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[0]]->width - 8; + #endif } } else if (cl.stats[STAT_ROUNDCHANGE] == 6)//blink white while fading back @@ -751,24 +870,35 @@ void HUD_Rounds (void) { if (i == 4) { + #ifdef VITA + Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255); + #else Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255); + #endif savex = x_offset + 10; x_offset = x_offset + 10; continue; } if (i == 9) { + #ifdef VITA + Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 1, 1, 1, blinking/255); + #else Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 1, 1, 1, blinking/255); + #endif continue; } if (i > 4) icon_num = i - 5; else icon_num = i; - + #ifdef VITA + Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round[icon_num]->width + 23; + #else Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 1, 1, 1, blinking/255); - x_offset = x_offset + sb_round[icon_num]->width + 3; + #endif } } else @@ -776,23 +906,38 @@ void HUD_Rounds (void) if (cl.stats[STAT_ROUNDS] >= 100) { num[2] = (int)(cl.stats[STAT_ROUNDS]/100); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[2]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[2]]->width - 8; + #endif } else num[2] = 0; if (cl.stats[STAT_ROUNDS] >= 10) { num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[1]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[1]]->width - 8; + #endif } else num[1] = 0; num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10; + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 1, 1, 1, blinking/255); + x_offset = x_offset + sb_round_num[num[0]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 1, 1, 1, blinking/255); x_offset = x_offset + sb_round_num[num[0]]->width - 8; + #endif } } else if (cl.stats[STAT_ROUNDCHANGE] == 7)//blink white while fading back @@ -823,24 +968,35 @@ void HUD_Rounds (void) { if (i == 4) { + #ifdef VITA + Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #else Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #endif savex = x_offset + 10; x_offset = x_offset + 10; continue; } if (i == 9) { + #ifdef VITA + Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #else Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + #endif continue; } if (i > 4) icon_num = i - 5; else icon_num = i; - + #ifdef VITA + Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round[icon_num]->width + 23; + #else Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); - x_offset = x_offset + sb_round[icon_num]->width + 3; + #endif } } else @@ -848,23 +1004,38 @@ void HUD_Rounds (void) if (cl.stats[STAT_ROUNDS] >= 100) { num[2] = (int)(cl.stats[STAT_ROUNDS]/100); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round_num[num[2]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); x_offset = x_offset + sb_round_num[num[2]]->width - 8; + #endif } else num[2] = 0; if (cl.stats[STAT_ROUNDS] >= 10) { num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round_num[num[1]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); x_offset = x_offset + sb_round_num[num[1]]->width - 8; + #endif } else num[1] = 0; num[0] = cl.stats[STAT_ROUNDS] - num[2]*100 - num[1]*10; + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); + x_offset = x_offset + sb_round_num[num[0]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], (color_shift[0]/255), (color_shift[1]/255), (color_shift[2]/255), 1); x_offset = x_offset + sb_round_num[num[0]]->width - 8; + #endif } } else @@ -880,24 +1051,35 @@ void HUD_Rounds (void) { if (i == 4) { + #ifdef VITA + Draw_ColorStretchPic (5*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 0.4196, 0.004, 0, 1); + #else Draw_ColorPic (5*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1); + #endif savex = x_offset + 10; x_offset = x_offset + 10; continue; } if (i == 9) { + #ifdef VITA + Draw_ColorStretchPic ((5 + savex/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[4]->height - y_mark_offset, 120, 96, sb_round[4], 0.4196, 0.004, 0, 1); + #else Draw_ColorPic ((5 + savex/2)*(vid.width/2)/272, vid.height - sb_round[4]->height - 4, sb_round[4], 0.4196, 0.004, 0, 1); + #endif continue; } if (i > 4) icon_num = i - 5; else icon_num = i; - + #ifdef VITA + Draw_ColorStretchPic ((5 + x_offset/2)*(vid.width/2)/272 + x_mark_offset, vid.height - sb_round[icon_num]->height - y_mark_offset, stretch_x, stretch_y, sb_round[icon_num], 0.4196, 0.004, 0, 1); + x_offset = x_offset + sb_round[icon_num]->width + 23; + #else Draw_ColorPic ((5 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round[icon_num]->height - 4, sb_round[icon_num], 0.4196, 0.004, 0, 1); - x_offset = x_offset + sb_round[icon_num]->width + 3; + #endif } } else @@ -905,16 +1087,26 @@ void HUD_Rounds (void) if (cl.stats[STAT_ROUNDS] >= 100) { num[2] = (int)(cl.stats[STAT_ROUNDS]/100); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[2]]->height - y_offset, 64, 96, sb_round_num[num[2]], 0.4196, 0.004, 0, 1); + x_offset = x_offset + sb_round_num[num[2]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[2]]->height - 4, sb_round_num[num[2]], 0.4196, 0.004, 0, 1); x_offset = x_offset + sb_round_num[num[2]]->width - 8; + #endif } else num[2] = 0; if (cl.stats[STAT_ROUNDS] >= 10) { num[1] = (int)((cl.stats[STAT_ROUNDS] - num[2]*100)/10); + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[1]]->height - y_offset, 64, 96, sb_round_num[num[1]], 0.4196, 0.004, 0, 1); + x_offset = x_offset + sb_round_num[num[1]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[1]]->height - 4, sb_round_num[num[1]], 0.4196, 0.004, 0, 1); x_offset = x_offset + sb_round_num[num[1]]->width - 8; + #endif } else num[1] = 0; @@ -923,9 +1115,13 @@ void HUD_Rounds (void) if(cl.stats[STAT_ROUNDS] == 0) return; - + #ifdef VITA + Draw_ColorStretchPic ((2 + x_offset/2)*(vid.width/2)/272 - x_offset2, vid.height - sb_round_num[num[0]]->height - y_offset, 64, 96, sb_round_num[num[0]], 0.4196, 0.004, 0, 1); + x_offset = x_offset + sb_round_num[num[0]]->width + 25; + #else Draw_ColorPic ((2 + x_offset/2)*(vid.width/2)/272, vid.height - sb_round_num[num[0]]->height - 4, sb_round_num[num[0]], 0.4196, 0.004, 0, 1); x_offset = x_offset + sb_round_num[num[0]]->width - 8; + #endif } } } @@ -1025,8 +1221,8 @@ void HUD_Powerups (void) // both are avail draw fixed order if (count == 2) { #ifdef VITA - Draw_StretchPic(422, 486, x2pic, 55, 55); - Draw_StretchPic(480, 486, instapic, 55, 55); + Draw_StretchPic(422, 480, x2pic, 64, 64); + Draw_StretchPic(480, 480, instapic, 64, 64); #else Draw_StretchPic(275, 672, x2pic, 42, 42); Draw_StretchPic(319, 672, instapic, 42, 42); @@ -1034,13 +1230,13 @@ void HUD_Powerups (void) } else { if (cl.stats[STAT_X2]) #ifdef VITA - Draw_StretchPic(451, 486, x2pic, 55, 55); + Draw_StretchPic(451, 480, x2pic, 64, 64); #else Draw_StretchPic(299, 672, x2pic, 42, 42); #endif // VITA if(cl.stats[STAT_INSTA]) #ifdef VITA - Draw_StretchPic(451, 486, instapic, 55, 55); + Draw_StretchPic(451, 480, instapic, 64, 64); #else Draw_StretchPic(299, 672, instapic, 42, 42); #endif // VITA @@ -1118,31 +1314,53 @@ void HUD_Ammo (void) char *magstring; char *mag2string; +#ifdef VITA + y_value = vid.height - 36; +#else y_value = vid.height - 16; +#endif if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG]) magstring = va ("%i",cl.stats[STAT_CURRENTMAG]); else magstring = va ("%i",cl.stats[STAT_CURRENTMAG]); xplus = HUD_itoa (cl.stats[STAT_CURRENTMAG], str); +#ifdef VITA + Draw_ColoredStringScale (790 - (xplus*16), y_value, magstring, 1, 1, 1, 1, 2.0f); +#else Draw_ColoredString (vid.width/2 - 42 - (xplus*8), y_value, magstring, 1, 1, 1, 1); +#endif mag2string = va("%i", cl.stats[STAT_CURRENTMAG2]); xplus2 = HUD_itoa (cl.stats[STAT_CURRENTMAG2], str2); if (IsDualWeapon(cl.stats[STAT_ACTIVEWEAPON])) { + #ifdef VITA + Draw_ColoredStringScale (790 - (xplus2*16), y_value, mag2string, 1, 1, 1, 1, 2.0f); + #else Draw_ColoredString (vid.width/2 - 56 - (xplus2*8), y_value, mag2string, 1, 1, 1, 1); + #endif } if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 0) >= cl.stats[STAT_AMMO]) { + #ifdef VITA + Draw_ColoredStringScale (795, y_value, "/", 1, 0, 0, 1, 2.0f); + Draw_ColoredStringScale (810, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1, 2.0f); + #else Draw_ColoredString (vid.width/2 - 42, y_value, "/", 1, 0, 0, 1); Draw_ColoredString (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 0, 0, 1); + #endif } else { + #ifdef VITA + Draw_ColoredStringScale (795, y_value, "/", 1, 1, 1, 1, 2.0f); + Draw_ColoredStringScale (810, y_value, va ("%i",cl.stats[STAT_AMMO]), 1, 1, 1, 1, 2.0f); + #else Draw_Character (vid.width/2 - 42, y_value, '/'); Draw_String (vid.width/2 - 34, y_value, va ("%i",cl.stats[STAT_AMMO])); + #endif } } @@ -1159,11 +1377,23 @@ void HUD_AmmoString (void) if (GetLowAmmo(cl.stats[STAT_ACTIVEWEAPON], 1) >= cl.stats[STAT_CURRENTMAG]) { if (0 < cl.stats[STAT_AMMO] && cl.stats[STAT_CURRENTMAG] >= 0) { + #ifdef VITA + Draw_ColoredStringScale ((vid.width)/2 - 43, (vid.height)/2 + 34, "Reload", 1, 1, 1, 1, 2.0f); + #else Draw_String ((vid.width)/4, (vid.height)*3/4 + 40, "Reload"); + #endif } else if (0 < cl.stats[STAT_CURRENTMAG]) { + #ifdef VITA + Draw_ColoredStringScale ((vid.width)/2 - 73, (vid.height)/2 + 34, "LOW AMMO", 1, 1, 0, 1, 2.5f); + #else Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "LOW AMMO", 1, 1, 0, 1); + #endif } else { + #ifdef VITA + Draw_ColoredStringScale ((vid.width)/2 - 66, (vid.height)/2 + 34, "NO AMMO", 1, 0, 0, 1, 2.5f); + #else Draw_ColoredString ((vid.width/2 - len*8)/2, (vid.height)*3/4 + 40, "NO AMMO", 1, 0, 0, 1); + #endif } } @@ -1183,25 +1413,47 @@ void HUD_Grenades (void) { if (cl.stats[STAT_GRENADES]) { + #ifdef VITA + x_value = vid.width - bettypic->width - 70; + y_value = vid.height - 40 - fragpic->height; + #else x_value = vid.width/2 - 50; y_value = vid.height - 16 - fragpic->height - 4; + #endif } if (cl.stats[STAT_GRENADES] & UI_FRAG) { + #ifdef VITA + Draw_StretchPic (x_value, y_value, fragpic, 64, 64); + if (cl.stats[STAT_PRIGRENADES] <= 0) + Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1, 2.0f); + else + Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 1, 1, 1, 2.0f); + #else Draw_Pic (x_value, y_value, fragpic); if (cl.stats[STAT_PRIGRENADES] <= 0) Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES]), 1, 0, 0, 1); else Draw_String (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_PRIGRENADES])); + #endif } if (cl.stats[STAT_GRENADES] & UI_BETTY) { + #ifdef VITA + Draw_StretchPic (x_value - fragpic->width - 5, y_value, bettypic, 64, 64); + if (cl.stats[STAT_PRIGRENADES] <= 0) { + Draw_ColoredStringScale (x_value + 36, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1, 2.0f); + } else { + Draw_ColoredStringScale (x_value - fragpic->width + 32, y_value + 44, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 1, 1, 1, 2.0f); + } + #else Draw_Pic (x_value - fragpic->width - 5, y_value, bettypic); if (cl.stats[STAT_PRIGRENADES] <= 0) { Draw_ColoredString (x_value + 24, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES]), 1, 0, 0, 1); } else { Draw_String (x_value - fragpic->width + 20, y_value + 28, va ("%i",cl.stats[STAT_SECGRENADES])); } + #endif } } @@ -1323,13 +1575,20 @@ void HUD_Weapon (void) { char str[32]; float l; +#ifdef VITA + y_value = 480; +#else y_value = vid.height - 16 - fragpic->height - 4 - 16; - +#endif strcpy(str, GetWeaponName(cl.stats[STAT_ACTIVEWEAPON])); l = strlen(str); - +#ifdef VITA + x_value = vid.width - fragpic->width - 60 - l*16; + Draw_ColoredStringScale (x_value, y_value, str, 1, 1, 1, 1, 2.0f); +#else x_value = vid.width/2 - 8 - l*8; Draw_String (x_value, y_value, str); +#endif } //=============================================================================