Remove #ifdef around PF_rumble to fix builtin order

This commit is contained in:
Steam Deck User 2023-02-02 17:49:42 -05:00
parent daaa4427ea
commit 60201120b0

View file

@ -3246,7 +3246,7 @@ void PF_ArgV (void)
strcpy(s, tempc);
G_INT(OFS_RETURN) = PR_SetEngineString(s);
}
#ifdef VITA
/*
=================
PF_rumble
@ -3260,9 +3260,10 @@ void PF_rumble (void)
float intensity_small = G_FLOAT(OFS_PARM0);
float intensity_large = G_FLOAT(OFS_PARM1);
float duration = G_FLOAT(OFS_PARM2);
#ifdef VITA
IN_StartRumble(intensity_small, intensity_large, duration);
#endif // VITA
}
#endif
static builtin_t pr_builtin[] =
{
@ -3398,9 +3399,7 @@ static builtin_t pr_builtin[] =
NULL, // #129
NULL, // #130
NULL, // #131
#ifdef VITA
PF_rumble, // #132
#endif
NULL, // #133
NULL, // #134
NULL, // #135