New HUD_Powerups

This commit is contained in:
Steam Deck User 2023-01-03 21:29:52 -05:00
parent dbc68769d1
commit 5d280d14f7

View file

@ -966,7 +966,7 @@ void HUD_Perks (void)
y = 6;
#else
x = 10;
y = 364;
y = 366;
#endif // VITA
// Now the first column.
@ -994,10 +994,39 @@ HUD_Powerups
*/
void HUD_Powerups (void)
{
if(cl.stats[STAT_X2])
Draw_Pic ((vid.width/4) - 32, vid.height/2, x2pic);
int count;
// horrible way to offset check :)))))))))))))))))) :DDDDDDDD XOXO
if (cl.stats[STAT_X2])
count++;
if (cl.stats[STAT_INSTA])
count++;
// both are avail draw fixed order
if (count == 2) {
#ifdef VITA
Draw_StretchPic(422, 486, x2pic, 55, 55);
Draw_StretchPic(480, 486, instapic, 55, 55);
#else
Draw_StretchPic(275, 714, x2pic, 42, 42);
Draw_StretchPic(319, 714, instapic, 42, 42);
#endif // VITA
} else {
if (cl.stats[STAT_X2])
#ifdef VITA
Draw_StretchPic(451, 486, x2pic, 55, 55);
#else
Draw_StretchPic(299, 714, x2pic, 42, 42);
#endif // VITA
if(cl.stats[STAT_INSTA])
Draw_Pic ((vid.width/4) + 2, vid.height/2, instapic);
#ifdef VITA
Draw_StretchPic(451, 486, instapic, 55, 55);
#else
Draw_StretchPic(299, 714, instapic, 42, 42);
#endif // VITA
}
}
//=============================================================================