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NX/VITA: Fix menu music not playing on exit and BGM looping in game
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parent
535bc2cf95
commit
53466799f4
1 changed files with 7 additions and 5 deletions
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@ -870,6 +870,8 @@ void M_Exit_Key (int key)
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case K_ABUTTON:
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Cbuf_AddText("disconnect\n");
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paused_hack = false;
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Cbuf_AddText("music tensioned_by_the_damned\n");
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Cbuf_AddText("music_loop 1\n");
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M_Menu_Main_f();
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break;
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@ -1031,7 +1033,7 @@ void M_SinglePlayer_Key (int key)
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Cbuf_AddText ("maxplayers 1\n");
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Cbuf_AddText ("deathmatch 0\n");
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Cbuf_AddText ("coop 0\n");
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Cbuf_AddText ("music_loop\n");
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Cbuf_AddText ("music_loop 0\n");
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Cbuf_AddText ("music_stop\n");
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Cbuf_AddText ("map ndu\n");
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loadingScreen = 1;
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@ -1050,7 +1052,7 @@ void M_SinglePlayer_Key (int key)
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Cbuf_AddText ("deathmatch 0\n");
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Cbuf_AddText ("coop 0\n");
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Cbuf_AddText ("map warehouse\n");
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Cbuf_AddText ("music_loop\n");
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Cbuf_AddText ("music_loop 0\n");
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Cbuf_AddText ("music_stop\n");
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loadingScreen = 1;
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loadname2 = "warehouse";
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@ -1068,7 +1070,7 @@ void M_SinglePlayer_Key (int key)
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Cbuf_AddText ("deathmatch 0\n");
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Cbuf_AddText ("coop 0\n");
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Cbuf_AddText ("map christmas_special\n");
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Cbuf_AddText ("music_loop\n");
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Cbuf_AddText ("music_loop 0\n");
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Cbuf_AddText ("music_stop\n");
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loadingScreen = 1;
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loadname2 = "christmas_special";
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@ -1703,7 +1705,7 @@ void M_Menu_Maps_Key (int key)
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Cbuf_AddText ("maxplayers 1\n");
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Cbuf_AddText ("deathmatch 0\n");
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Cbuf_AddText ("coop 0\n");
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Cbuf_AddText ("music_loop\n");
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Cbuf_AddText ("music_loop 0\n");
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Cbuf_AddText ("music_stop\n");
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char map_selection[MAX_QPATH];
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@ -4443,7 +4445,7 @@ void M_Draw (void)
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if (!music_init) {
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Cbuf_AddText("music tensioned_by_the_damned\n");
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Cbuf_AddText("music_loop\n");
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Cbuf_AddText("music_loop 1\n");
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music_init = true;
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}
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