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NX/VITA: Don't spatialize sounds with no attenuation
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1 changed files with 3 additions and 2 deletions
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@ -398,8 +398,9 @@ void SND_Spatialize (channel_t *ch)
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vec_t lscale, rscale, scale;
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vec_t lscale, rscale, scale;
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vec3_t source_vec;
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vec3_t source_vec;
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// anything coming from the view entity will always be full volume
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// anything coming from the view entity will always be full volume
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if (ch->entnum == cl.viewentity)
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// cypress -- added full volume for no attenuation.
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if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
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{
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{
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ch->leftvol = ch->master_vol;
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ch->leftvol = ch->master_vol;
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ch->rightvol = ch->master_vol;
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ch->rightvol = ch->master_vol;
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