diff --git a/source/r_alias.c b/source/r_alias.c index 1207782..1d68904 100644 --- a/source/r_alias.c +++ b/source/r_alias.c @@ -1111,7 +1111,7 @@ void R_DrawAliasModel (entity_t *e) //sB porting viewmodel FOV from 3ds build // Special handling of view model to keep FOV from altering look. Pretty good. Not perfect but rather close. - if (e == &cl.viewent && scr_fov_viewmodel.value) { + if ((e == &cl.viewent || e == &cl.viewent2) && scr_fov_viewmodel.value) { float scale = 1.0f / tan (DEG2RAD (scr_fov.value / 2.0f)) * scr_fov_viewmodel.value / 90.0f; glTranslatef (paliashdr->scale_origin[0] * scale, paliashdr->scale_origin[1], paliashdr->scale_origin[2]); glScalef (paliashdr->scale[0] * scale, paliashdr->scale[1], paliashdr->scale[2]);