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@ -2492,7 +2492,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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if (loadmodel->flags & MF_HOLEY)
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texflags |= TEXPREF_ALPHA;
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if (model_is_zombie(loadmodel->name) == qtrue) {
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if (model_is_zombie(loadmodel->name) == true) {
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Mod_FloodFillSkin(skin, pheader->skinwidth, pheader->skinheight);
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// save 8 bit texels for the player model to remap
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