diff --git a/source/gl_model.c b/source/gl_model.c index 8f6c11f..2c37b37 100644 --- a/source/gl_model.c +++ b/source/gl_model.c @@ -2492,7 +2492,7 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype) if (loadmodel->flags & MF_HOLEY) texflags |= TEXPREF_ALPHA; - if (model_is_zombie(loadmodel->name) == qtrue) { + if (model_is_zombie(loadmodel->name) == true) { Mod_FloodFillSkin(skin, pheader->skinwidth, pheader->skinheight); // save 8 bit texels for the player model to remap